Thank you, that will help. The specific one I'm looking for, the poster kept a running updated list on the first post by set. If nothing else I will be using the source mentioned above, thank you.
Hello, I have scoured forums and google searches for an old forum post that I have lost the URL to. I am asking if anyone knows of this post please help.
The main post was updated on a continuous basis and included all playable/tradeable commons and uncommons by set.
add a 1x to all of the cards. Makes my life far easier. I have a deck and will give you more advice when I can compare with link clicks. Cherck out my deck as it is a primer and I explain alot of the power of Animar and his friends.
Okay, so I took a closer look:
Keep Rhystic Study, but get rid of ALL of the other enchantments. Replace with Equilibirum. The vows will only get in Animar's way.
Of the sorceries, keep Kodama's Reach, Explosive Vegetation and Cultivate.
Of the instants keep, Spell Crumple
Tribute to the Wild
and Brainstorm.
The creatures were pretty good but I would cut the Baloth Woodcrasher, the Gelectrode, and ... never mind.
This deck has the prblem that is is partially an ANimar deck and Partially a Riku deck. Either cut a TON of Soceries Instants and replace them with creatures with ETB effects or just cut tons of creatures in favor fo good ramp and better spells.
Fixed the 1x didnt remember how to get the decklist correct. Thank you. Didn't think about Equilibrium.
Sorceries and Instants that draw cards or do what the colors of it do the best I would like to keep. It is not a Riku deck but she does enjoy Riku.
Out of the ones you say to ditch I would keep these just because it is powerful:
Sorcery:
Ancestral Vision
Runination
Instant:
Dominate (She hated it when I played it against her, so she took it from my deck.)
I'll update my main post, But will only change out 10 cards at a time once I get a +10...
Sideboard (Mostly this is for maindeck while at home against my tuned decks but come out for multiplayer)
This deck belongs to my girlfriend. I'm not sure for what combos and card interactions she is ready for but at the bottom of this list I'll list what I would want to play. I put this here to slowly change the deck for the better. I am not an aggro player and my decks tend towards the control-battlecruiser decks with a combo finish. I took the mirror mastery deck and made changes I normally would.
Interactions I would like to see added when She understands why they are good and how to use them:
Cloudstone Curio and Priest of ubarask
Survival of the Fittest package
I want to change out 10 cards at a time, give her a chance to play it a few times then continue to change it. The suggestions should be for a diverse multiplayer environment. 10-15 ish Card Sideboard (for her deck to interact with mine. I play WUB Merike control infinite combo based on artifacts, Child of Alara 65 lands control with creature/artifact/enchantment infinite combo, and a mean deck zedruu that I am working on.)
I love playing a land deck. I have quite a different spin on this and it has been working ok for the most part. I need glacial chasm in order to get my deck in the game long enough to get the ball rolling down the hill. I play more land, and the deck dosen't do anything until it does alot. Lots of cycling, extra lands, and a really good infinite mana combo that I only noticed when I was playing the deck. It is a casual deck for the most part and would love some suggestions on my style of build.
Reason I wanted to play a Land heavy deck:
I have a WUB deck currently undergoing an overhaul for failure to provide a win condition. That deck is intensely mana hungry but never gets it. I was interested in making the 43-land Legacy deck, but decided I needed another EDH deck. I took the cards in 43-land and added things I thought would work well.
The Idea:
I want to play as many lands as I can per turn. Abuse spell-like lands. Minimize the number of non-land cards in the deck to an absolute minimum. Stall if necessary, Win.
Advantages/Disadvantages:
A: When building the deck for synergy, a sick infinite mana of all colors combo happened.
A: My group does not like Land Destruction, the spell-like lands I have are pretty much safe
A: You should always have enough mana to cast anything
D: If your opening hand contains no way to draw cards, cycle, etc... your relying on opponents to help you draw cards
D: When someone can stop a piece of your survival, your screwed.
D: Graveyard hate hurts.
Cycling lands: If I no longer need lands this is a good way to dig for my spells.
Karoo Guildlands: With being able to drop more then 1 land a turn, I want to actually try to drop the max number of lands per turn. Works well with Horn of greed, Glacial Chasm to reset the counters, brings Tolarian west back to my hand if played from graveyard with crucible, any of the other CIP lands. Most importantly coombos with Amulet of vigor and Patron of the moon. Not intentional, but powerful when it happens. Amulet of vigor for the Guildlands, Patron of the moon to drop tons of lands, Amulet of vigor works well with Patron of the moon, and with the Karoo lands, just makes infinite mana of the types you have with the guild lands or any other land you can bounce to your hand.
At least it seems to me the rest are self-explanatory, but if there are any questions I will add it here.
Where I want this deck to go:
I would love to have a more consistent win condition besides going infinite and removing all my opponents permanents from the game (Happens like 1/3 of the time)
I would like more protection from people who have me as a target.
I would like my deck to be more interactive.
All of these while trying to keep the deck list somewhat close to this. I think I would be willing to go to 60 lands, and change out about 10 other cards max. This is for fun casual, and I'll be working on a 'Fun Killer' Land deck after I am satisfied with this one.
I have been looking for set specific binders that will hold all the cards. From what I have found, Looks like I just need to buy an artwork 3-ring binder, I'm not sure what size tho, some sets are smaller and I don't need a 3 inch for every set.
I remember seeing something like this a while back, wasn't just an artwork binder but a binder for collectors. Any help would be appreciated.
The Lifegain part of the deck was where I started, White didn't have enough "gain life" cards that I wanted, black helped out along with Survival cards and Tricks. Blue for Control and card draw.
As far as a competitive deck, in multiplayer if people know your deck, if it's too good your singled out, if it's too bad your goona lose, and I love to win.
I have no good general yet, but dormer would be a good one.
Cards I have, gonna try it out but only when I find that there is a card in my deck that I always hate to draw:
Alter's Light
Massacre
Wipe Away
Domineer
Cards thinking of including, some are a must have, but I don't have the physical card:
Worthy Cause
Blightspeaker
Amrou Scout
Storm Herd
Ixidron
Consuming Vapors
Debtor's Knell
Mirrorweave
Timesifter
Cards I do not plan to have for a while, but will be included:
Dual lands
The deck was built off of a love of a life gain deck I use to play in Extended when tempest was still in the format. Take an en-kor, target your buffer (like task force) and then somehow gain life equal to its toughness. I didn't want to include every en-Kor and each of the guys that I could pump, because, well, still not a lot of cards. I am using only the rebel en-Kor and Task force. Rebel search support to get those 2 critters see play, hopefully after I have a life gain outlet. The other cards, I like them, some of those 'must have' cards, search, destroy and draw. I want the rest of the deck to be… un-annoying, un-threatening, but able to stop threats that would end the game quickly.
So far, I've watched a few games, played a game while my deck was still running thin and played a 1 on 1 cause nobody else wanted to play.
Weathered Wayfarer was good cause I was on the draw and was thinning the deck out every turn skullclamped later just before my opponent scooped. got one of the rebels out and started to search for them all. What won me the game tho, I counterspelled his primeval titan, I cast enlightened Tutor with animate dead as that target of which I got the titan, got 2 lands, lightning greaves, got 2 lands, that's when the skullclamp came in, I drew and flashed him capsize.
Land Tax may replace the wayfarer… esp if I do not go first, or I add some of the bounce lands. let me know what you think, suggestions appreciated.
good thing:
it evens up the decks and they will all be played
bad thing: ill prolly have 60+ ppl and i dont want to do that all day. im playing online (not mentioning where for fear of the forum gods) and people will prolly not want to wait for it all of that to finish.
i want a way to have all formats: KBC, T2, Extended, T1.5 and T1 to all be in the same tournement together. for 1 big tourney nobody can complain about. the only problem with this is T1 is much faster then KBC ect... so reducing hand size and life totals to even out the playing field would be a good option. unfortunatly i do not know how to go on about this. i am asking for a little help is all. thankyou for your time.
The main post was updated on a continuous basis and included all playable/tradeable commons and uncommons by set.
Thank you for your time.
Fixed the 1x didnt remember how to get the decklist correct. Thank you. Didn't think about Equilibrium.
Sorceries and Instants that draw cards or do what the colors of it do the best I would like to keep. It is not a Riku deck but she does enjoy Riku.
Out of the ones you say to ditch I would keep these just because it is powerful:
Sorcery:
Ancestral Vision
Runination
Instant:
Dominate (She hated it when I played it against her, so she took it from my deck.)
I'll update my main post, But will only change out 10 cards at a time once I get a +10...
Sideboard (Mostly this is for maindeck while at home against my tuned decks but come out for multiplayer)
1x Animar, Soul of Elements
Creatures (25):
1x Aethersnipe
1x Apocalypse Hydra
1x Artisan of Kozilek
1x Avatar of Fury
1x Baloth Woodcrasher
1x Deadwood Treefolk
1x Edric, Spymaster of Trest
1x Faultgrinder
1x Gelectrode
1x Hydra Omnivore
1x Intet, the Dreamer
1x Krosan Tusker
1x Magmatic Force
1x Magus of the Future
1x Rapacious One
1x Riku of Two Reflections
1x Sakura-Tribe Elder
1x Scourge of Geier Reach
1x Simic Sky Swallower
1x Sphinx of Uthuun
1x Spitebellows
1x Sylvan Ranger
1x Trench Gorger
1x Valley Rannet
1x Yavimaya Elder
1x Brainstorm
1x Colossal Might
1x Dominate
1x Electrolyze
1x Fire // Ice
1x Hunting Pack
1x Invigorate
1x Prophetic Bolt
1x Spell Crumple
1x Tribute to the Wild
Sorcery (17):
1x Ancestral Vision
1x Call the Skybreaker
1x Chain Reaction
1x Cultivate
1x Death by Dragons
1x Disaster Radius
1x Explosive Vegetation
1x Firespout
1x Foresee
1x Hammer of Bogardan
1x Hull Breach
1x Kodama's Reach
1x Journey of Discovery
1x Ruination
1x Savage Twister
1x Sylvan Scrying
1x Vengeful Rebirth
1x Gruul Signet
1x Izzet Signet
1x Lightning Greaves
1x Sensei's Divining Top
1x Simic Signet
1x Sol Ring
Planeswaker (1):
1x Garruk Wildspeaker
Enchantment: (4):
1x Rhystic Study
1x Vow of Flight
1x Vow of Lightning
1x Vow of Wildness
Cloudstone Curio and Priest of ubarask
Survival of the Fittest package
I want to change out 10 cards at a time, give her a chance to play it a few times then continue to change it. The suggestions should be for a diverse multiplayer environment. 10-15 ish Card Sideboard (for her deck to interact with mine. I play WUB Merike control infinite combo based on artifacts, Child of Alara 65 lands control with creature/artifact/enchantment infinite combo, and a mean deck zedruu that I am working on.)
Thank you for your time.
Eventual Changes:
+~8
+ Equilibrium
+ Primeval Titan
+ Solemn Simulacrum
+ Avenger of Zendikar
+ Eternal Witness
+ Tutors
-21
- Call the Skybreaker
- Chain Reaction
- Death by Dragons
- Disaster Radius
- Firespout
- Foresee
- Hammer of Bogardan
- Hull Breach
- Journey of Discovery
- Savage Twister
- Sylvan Scrying
- Vengeful Rebirth
- Vow of Flight
- Vow of Lightning
- Vow of Wildness
- Colossal Might
- Electrolyze
- Fire // Ice
- Hunting Pack
- Invigorate
- Prophetic Bolt
Made Changes:
http://forums.mtgsalvation.com/showthread.php?t=317522
I have a WUB deck currently undergoing an overhaul for failure to provide a win condition. That deck is intensely mana hungry but never gets it. I was interested in making the 43-land Legacy deck, but decided I needed another EDH deck. I took the cards in 43-land and added things I thought would work well.
The Idea:
I want to play as many lands as I can per turn. Abuse spell-like lands. Minimize the number of non-land cards in the deck to an absolute minimum. Stall if necessary, Win.
Advantages/Disadvantages:
A: When building the deck for synergy, a sick infinite mana of all colors combo happened.
A: My group does not like Land Destruction, the spell-like lands I have are pretty much safe
A: You should always have enough mana to cast anything
D: If your opening hand contains no way to draw cards, cycle, etc... your relying on opponents to help you draw cards
D: When someone can stop a piece of your survival, your screwed.
D: Graveyard hate hurts.
I'll list more when they come to mind
THE DECKLIST:
1 Child of Alara
Creatures:
1 Azusa, Lost but Seeking
1 Patron of the Moon
1 Meloku the Clouded Mirror
1 Knight of the Reliquary
1 Eternal Witness
Enchantment:
1 Overgrown Estate
1 Seismic Assault
1 Gaea's Touch
1 Trade Routes
1 Rites of Flourishing
1 Burgeoning
1 Rule of Law
1 Manabond
1 Psychic Vortex
1 Abundance
Spells:
1 Demonic Tutor
1 Treasure Hunt
1 Enlightened Tutor
1 Walk the Aeons
1 Realms Uncharted
1 Wargate
1 Life from the Loam
1 New Frontiers
1 Scapeshift
1 Oblivion Stone
1 Amulet of Vigor
1 Horn of Greed
1 Ensnaring Bridge
1 Legacy Weapon
1 Zuran Orb
1 Crucible of Worlds
Land:
1 Plains
1 Sejiri Refuge
1 Orzhov Basilica
1 Azorius Chancery
1 Selesnya Sanctuary
1 Horizon Canopy
1 Boros Garrison
1 Drifting Meadow
1 Secluded Steppe
1 Kibira Crossroads
8 Island
1 Lonely Sandbar
1 Izzet Boilerworks
1 Dimir Aqueduct
1 Faerie Conclave
1 Halimar Depths
1 Tolaria West
1 Remote Isle
1 Cephalid Coliseum
1 Simic Growth Chamber
1 Rakdos Carnarium
1 Polluted Mire
1 Bojuka Bog
1 Cabal Pit
1 Barren Moor
1 Golgari Rot Farm
4 Mountain
1 Gruul Turf
1 Smoldering Crater
1 Forgotten Cave
1 Barbarian Ring
14 Forest
1 Tranquil Thicket
1 Slippery Karst
1 Boseiju, Who Shelters All
1 Crystal Quarry
1 Riftstone Portal
1 Academy Ruins
1 Gargoyle Castle
1 Maze of Ith
1 Glacial Chasm
1 Petrified Field
1 Volrath's Stronghold
1 Reliquary Tower
1 Vesuva
Karoo Guildlands: With being able to drop more then 1 land a turn, I want to actually try to drop the max number of lands per turn. Works well with Horn of greed, Glacial Chasm to reset the counters, brings Tolarian west back to my hand if played from graveyard with crucible, any of the other CIP lands. Most importantly coombos with Amulet of vigor and Patron of the moon. Not intentional, but powerful when it happens. Amulet of vigor for the Guildlands, Patron of the moon to drop tons of lands, Amulet of vigor works well with Patron of the moon, and with the Karoo lands, just makes infinite mana of the types you have with the guild lands or any other land you can bounce to your hand.
At least it seems to me the rest are self-explanatory, but if there are any questions I will add it here.
Where I want this deck to go:
I would love to have a more consistent win condition besides going infinite and removing all my opponents permanents from the game (Happens like 1/3 of the time)
I would like more protection from people who have me as a target.
I would like my deck to be more interactive.
All of these while trying to keep the deck list somewhat close to this. I think I would be willing to go to 60 lands, and change out about 10 other cards max. This is for fun casual, and I'll be working on a 'Fun Killer' Land deck after I am satisfied with this one.
I remember seeing something like this a while back, wasn't just an artwork binder but a binder for collectors. Any help would be appreciated.
1 Swords to Plowshares
1 Brainstorm
1 Seal of Removal
1 Mystical Tutor
1 Skullclamp
1 Condem
1 Enlightened Tutor
1 Demonic Tutor
1 Isochron Scepter
1 Animate Dead
1 Lightning Greaves
1 Pacifism
1 Seal of Cleansing
1 Diabolic Edict
1 Disenchant
1 Counterspell
1 Sculpting Steel
1 Rhystic Study
1 Fabricate
1 Dominate
1 Recoil
1 Animal Boneyard
1 Unmake
1 Thirst for Knowledge
1 Hinder
1 Capsize
1 Compulsive Research
1 Pariah
1 Mortify
1 Fact or Fiction
1 Diabolic Tutor
1 Armageddon
1 Test of endurance
1 Wrath of God
1 Decree of Justice
1 Sever Soul
1 Hallowed Burial
1 Bribery
1 Jester's Cap
1 Opportunity
1 Confiscate
1 Time Stop
1 Ramosian Sergeant
1 Children of Korlis
1 Defiant Falcon
1 Avenger en-Dal
1 Ramosian Lieutenant
1 Lin Sivvi, Defiant hero
1 Outrider en-Kor
1 Task Force
1 Academy Rector
1 Clone
1 Blinding Angel
1 Ethersworn Adjudicator
1 Magus of the Future
1 Serra Avatar
Mana Fixing:
1 Weathered Wayfarer
1 Sol Ring
1 Talisman of Dominance
1 Journeyer's Kite
1 Dimir Signet
1 Orzhov Signet
1 Darksteel Ingot
1 Gilded Lotus
Land:
1 Eiganjo Castle
10 Plains
8 Island
1 Shizo, Death's Storehouse
6 Swamp
1 Exotic Orchard
1 Metor Crater
1 City of Brass
1 Godless Shrine
1 Drowned Catacomb
1 Polluted Delta
1 Flooded Strand
1 Kor Haven
1 Mystifying Maze
1 Strip Mine
As far as a competitive deck, in multiplayer if people know your deck, if it's too good your singled out, if it's too bad your goona lose, and I love to win.
I have no good general yet, but dormer would be a good one.
Cards I have, gonna try it out but only when I find that there is a card in my deck that I always hate to draw:
Alter's Light
Massacre
Wipe Away
Domineer
Cards thinking of including, some are a must have, but I don't have the physical card:
Worthy Cause
Blightspeaker
Amrou Scout
Storm Herd
Ixidron
Consuming Vapors
Debtor's Knell
Mirrorweave
Timesifter
Cards I do not plan to have for a while, but will be included:
Dual lands
The deck was built off of a love of a life gain deck I use to play in Extended when tempest was still in the format. Take an en-kor, target your buffer (like task force) and then somehow gain life equal to its toughness. I didn't want to include every en-Kor and each of the guys that I could pump, because, well, still not a lot of cards. I am using only the rebel en-Kor and Task force. Rebel search support to get those 2 critters see play, hopefully after I have a life gain outlet. The other cards, I like them, some of those 'must have' cards, search, destroy and draw. I want the rest of the deck to be… un-annoying, un-threatening, but able to stop threats that would end the game quickly.
So far, I've watched a few games, played a game while my deck was still running thin and played a 1 on 1 cause nobody else wanted to play.
Weathered Wayfarer was good cause I was on the draw and was thinning the deck out every turn skullclamped later just before my opponent scooped. got one of the rebels out and started to search for them all. What won me the game tho, I counterspelled his primeval titan, I cast enlightened Tutor with animate dead as that target of which I got the titan, got 2 lands, lightning greaves, got 2 lands, that's when the skullclamp came in, I drew and flashed him capsize.
Land Tax may replace the wayfarer… esp if I do not go first, or I add some of the bounce lands. let me know what you think, suggestions appreciated.
it evens up the decks and they will all be played
bad thing: ill prolly have 60+ ppl and i dont want to do that all day. im playing online (not mentioning where for fear of the forum gods) and people will prolly not want to wait for it all of that to finish.