I don't think mirrodin pure or new phyrexia will be new sets at all. They will just be the 2 different factions. They may even be present in scars of mirrodin. And who says that all the cards in the set will belong to one of the factions. Did all the cards in Ravnica belong to one of the guilds? The split set theory seems unlikely to me.
What kills an indestructible Lich? I just played against one and just couldn't remove it. He played it with Reassembling Skeleton so Gatekeeper and Vapors was no use because he always had a skeleton to sac. Would Consume the Meek work? I am thinking not. Thanks.
If you're having trouble with conscription give royal assassin a try. It destroys Mythic. I run 2 in my sideboard. I would try and squeeze in a least two shades.
Hey folks, I've been lurking and commenting on the lists other put up for a week or so and figured it's high time for me to add my own list to the mix and give you all a chance to tell me in which particular ways I suck...
The Hexmages are obviously anti PW, the Needles just random solutions to annoying problems and will come in for all the usual suspects like PW, man lands and Fauna Shaman. I thought about running a random Ulamog and that may still happen as it gives you something against Mill decks (no I don't actually expect to see any) but it also gives you point removal, albeit very, very expensive point removal. Corrupt is anti RDW. The plan there is just to stay alive with point removal and cheap blockers long enough to hit Corrupt for 5 or 6 and pull away a bit. SadSacs come in against the RG big mana decks to rip their Forces, Titans and -- yes, this is no joke -- Warp Worlds.
The last card I cut from the maindeck was Dreamstone Hedron. I haven't seen anyone here talking about this card (for the last few weeks, at least) but figure it can be good for a late game boost to draw some cards and pull away.
Thoughts?
/M
I'm wondering why you put corrupt in the side and not the main. I would swap the Duress and Corrupt. Also tendrils should be a 4 of in any mbc deck. Nantuko Shade is another good creature that puts early pressure on control decks and a good finisher against others. Mystifying Maze is something I'm not sold on quite yet. I'd rather just use brittle effigy.
Hoping to swap the 2 Nightmare for 2 Grave Titan but I don't own any yet. I have an M11 box arriving in the mail today so fingers crossed. I know it is a pretty standard MBC list and nothing too exciting but it has been very consistent for me, with a turn 5 Mind Sludge landing the majority of games.
Anything I should consider changing? Thanks!
Since your using tectonic edges, as well as hexmages and gatekeepers, Grim Discovery might be a good addition. Also I don't see what the smothers are for. Maybe use Deathmark instead?
Because the deck doesn't have a super low curve. If you drop it on turn 3 the odds are much greater that you will die before being able to win regardless of whether or not you are in control of the game. It's greedy to drop it early when you need to be dropping cards that affect the board immediately, anyway.
Early game SiB is almost indisputably better. Late game I think Tutelage will prove its worth, keeping your hand filled with the gas you need to win - and a few bad flips shouldn't matter when you can end the game in just a few turns.
^ This. Sign in blood is better early game and playling tutelage early, when you don't have crystal ball will likely kill you before you can play your wincon. Plus you can't even play corrupt yet to regain your life.
Running four tutelage is a bad idea, I think. I mean do you ever want to play more then one? Niche came up with a good idea though, run 1 tutelage, which you'll play late game and can tutor up with vess and run 3 sign in bloods which you'll be using in the earlier turns. It seems like the way to go in terms of card draw in my opinion.
At the shop I usually play at, there's lots of skilled players, and more than a few netdecks, but very few players with perfectly optimized lists (if they have four Benslayers, they probably don't have four Cobras, if they do, the almost certainly don't have multiple Jace 2.0s, etc)
I went and played at a different shop, and basically everyone there seemed to have Competitive-level decks with absolutely everything they could possibly need. I saw a ridiculous amount of Cobras, Gideons, Jaces, card-for-card Conscription lists, etc.
Everyone's telling me I need Primeval Titans which are $30-50 each and it seems like you can't run a deck involving green anymore without 4x Cobra or you'll just be outraced, period.
Back pre-Worldwake, I ran 4c Cascade and I had to shell out good coin for 2 Vengeant, 2 Garruk and 2 Elspeth.. now that deck is too slow even for casual play.
I consider myself a decent pilot, but I just take a beating week in and week out because I just don't have the money for these cards right now, I find it really depressing.
There is plently of net decks and teir one stuff here too. That doesn't mean that rogue or budget decks can't win. I'm been running MBC since I can remember and always have good results. Sure I lose to the top decks sometimes, but I've also beaten a good deal of them too. I've also seen some other lesser known decks win from time to time.
Basically what I meant in my earlier post is that if you're only going to events like FNMs then you don't need big money cards like jace 2.0, baneslayer, vengivine gideon etc. None of the decks I use have any cards above $10 (except for maelstrom pulse) and I've placed in the top 3 many times. Those same decks however wouldn't do as well at higher level events.
Depends on what kind of decks pop up and how much they need their graveyard. I personally run 4, since there is quite a few dregde variants at my FNM and I want that leyline in my opening hand. If you plan on using it simply as a Vengivine hoser or against someone that doesn't really rely on their graveyard for the win then 2 or 3 might be the right number.
4 Bloodghast
4 Gatekeeper of Malakir
4 Nantuko Shade
4 Pulse Tracker
4 Vampire Hexmage
4 Vampire Lacerator
4 Virulent Swipe
4 Dark Tutelage
Because I would rather just use mind sludge late game.
Force him to sac it or use Quag Sickness
I'm wondering why you put corrupt in the side and not the main. I would swap the Duress and Corrupt. Also tendrils should be a 4 of in any mbc deck. Nantuko Shade is another good creature that puts early pressure on control decks and a good finisher against others. Mystifying Maze is something I'm not sold on quite yet. I'd rather just use brittle effigy.
Since your using tectonic edges, as well as hexmages and gatekeepers, Grim Discovery might be a good addition. Also I don't see what the smothers are for. Maybe use Deathmark instead?
^ This. Sign in blood is better early game and playling tutelage early, when you don't have crystal ball will likely kill you before you can play your wincon. Plus you can't even play corrupt yet to regain your life.
There is plently of net decks and teir one stuff here too. That doesn't mean that rogue or budget decks can't win. I'm been running MBC since I can remember and always have good results. Sure I lose to the top decks sometimes, but I've also beaten a good deal of them too. I've also seen some other lesser known decks win from time to time.