I feel like it is time to play collected company in merfolk deck again. Especially in response to attacks so that we can find harbinger and phantasmal images or buff our other merfolks
Last weekend I played with the deck above and split on the finals. However after the GP london this list looks a little weak. Should I update my list as below for the WMCQ this weekend? Any feedback is appreciated
all the lands randomly make you win the game or mulligan/lose the game because you dont have the colored mana required. If there are not many espers and uwrs just dont play cavern
I play 3 sages main and side them out sages only against jund and uwr. Sage can help you to cast t3 angel against naya blitz or any other aggro deck. She also helps to cast turn 3 slime against against any control and mirror matchup followed by angel bounce next turn.
this weekend we have a ptq here and meta will be mostly uwr and infect. should I try this version instead of regular bug infect since phyrexian crusader is deadly against uwr? any comments would be appeciated. thank you
Nowadays I am trying 3-4 manamorphose with 3-4 phyrexian crusader main deck. land count is dropped to 19. it is always hard to cast crusader and i havent seen a drawback so far. I will keep testing
it is just brutal when they thoughtseize your vines of vastwood then abrupt decay your spellskite and bolt your elf and play lilliana next turn. 4 bolts 2 abrupt decays 2-3 lillianas 2 terminates with 5-6 discard backups are pretty solid against infect. also when they attack with spirit tokens and leave a spirit and tarmogoyf for block, apostle's blessing is useless. this matchup turns into a midrange fight most of the time. also, usually i win in two turns or slowly instead of making a combo against any deck. i would prefer the 3rd distortion strike in main than apostle's blessing in short. and spellskite is a blocker that saves a lot of damage with protecting your creatures. also it is brutal against the new aura deck
i am also considering to play 2 deathrite shaman instead of 2 relic of progenitus which can ramp us, survive us another turn and disrupt opponent. I need to test
I don't like apostle's blessing that much and I prefer main deck spellskite instead. jund is quite luck dependant. if you mull 6 and still don't have a nice hand it is nearly an autoloss. I am not pretty sure about might of old krosa vs jund. I board in 2 relic of progenitus which gives a turn to find a card we need and stopping death rite shaman, lingering souls and tarmogoyf. by the way if you have one infect creature in your opening hand and if you wait to play it later you will be overwhelmed by spirit tokens, tarmo or dark confident. I am also not sure about thoughtseize because I start the game with 12 life when I usually cast it. inquisition is better against jund in my opinion because you should hit a liliana or a denial.
Which matchups are you taking the combo out? Thanks
2 Lightning Berserker
3 Zurgo Bellstriker
4 Monastery Swiftspear
4 Abbot of Keral Keep
1 Goblin Heelcutter
4 Eidolon of the Great Revel
1 Thunderbreak Regent
4 Wild Slash
4 Searing Blood
4 Lightning Strike
4 Exquisite Firecraft
4 Stoke the Flames
Lands (21)
21 Mountain
1 Molten Vortex
1 Smash to Smithereens
4 Roast
1 Goblin Heelcutter
2 Thunderbreak Regent
2 Outpost Siege
2 Magma Spray
2 Arc Lightning
Last weekend I played with the deck above and split on the finals. However after the GP london this list looks a little weak. Should I update my list as below for the WMCQ this weekend? Any feedback is appreciated
4 Abbot of Keral Keep
1 Lightning Berserker
4 Monastery Swiftspear
3 Zurgo Bellstriker
2 Eidolon of the great revel
Spells(26)
4 Hordeling outburst
4 Exquisite Firecraft
4 Atarka's Command
4 Lightning Strike
4 Searing Blood
4 Stoke the Flames
2 Wild Slash
10 Mountain
4 Wooded Foothills
4 Mana Confluence
1 Forest
2 Temple of Abandon
2 Thunderbreak Regent
2 Hornet Nest
2 Outpost Siege
3 Destructive Revelry
2 Magma Spray
4 Roast
2 Pendelhaven
4 Inkmoth Nexus
4 Verdant Catacombs
4 Misty Rainforest
3 Overgrown Tomb
2 Forest
Creatures
4 Plague Stinger
4 Noble Hierarch
4 Glistener Elf
4 Phyrexian Crusader
2 Deathrite Shaman
1 Mutagenic Growth
4 Might of Old Krosa
4 Groundswell
4 Vines of Vastwood
4 Rancor
2 Abrupt Decay
2 Apostle's Blessing
2 Spellskite
3 Dismember
2 Spellskite
3 Nature's Claim
4 inquisition of kozilek
1 giant growth
2 disfigure
2 Forest
4 Inkmoth Nexus
4 Misty Rainforest
2 Overgrown Tomb
2 Pendelhaven
4 Verdant Catacombs
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
4 Plague Stinger
2 Spellskite
2 Distortion Strike
2 Abrupt Decay
4 Groundswell
4 Might of Old Krosa
2 Inquisition of Kozilek
4 Rancor
4 Vines of Vastwood
1 Distortion Strike
3 Nature's Claim
2 Spellskite
2 Inquisition of Kozilek
1 Aposthe's Blessing
2 Relic of Progenitus
And i will board in 2 spellskite 2 inquisition of kozilek and 1 relic of progenitus 1 distortion strike against jund while boarding out 4 might of old krosa 2 abrupt decay
i am also considering to play 2 deathrite shaman instead of 2 relic of progenitus which can ramp us, survive us another turn and disrupt opponent. I need to test
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/4737052