On my turn, I unearth Viscera Dragger, then move to my end step. In response to Viscera Dragger's exile trigger, I use Sundial of the Infinite to end my turn. On my opponent's turn, I block Loxodon Smiter with Viscera Dragger, and the Dragger takes lethal damage. Does it get exiled or does it simply die?
(I know it matters significantly less in long multiplayer games, but over half the deck costs four or more mana and my instincts tell me that's probably not a great thing.)
@Darago: I feel Sigarda's static ability is narrow in application + does not do too much to help vs the 15/15 body that comes with Emrakul other than chump block.
That's a valid point. I guess Gaddock Teeg does the heavy lifting in that match-up anyway.
Back to Sun Titan over Sigarda.
EDIT: What's the appeal of having multiple Redcaps? What sort of match-ups is that good for?
Hey, guys! I've been testing a little for GP Columbus, and I think Sigarda is great answer to the Tron lists that are running rampant these days. What do you think of this list?
Really? Archangel's Light is 2 stars or less?
What with it giving you so much life, and shuffling your graveyard into your library, I would have given it a 4 or 5... even with that high cost.
I know, right? There are some very strong cards that people just don't seem to like much. Archangel's Light isn't amazing or anything, but it's definitely worth more than the 1.375 or so it currently has on Gatherer.
That said, nobody screw this one up for me by rating it higher. :x
In case you aren't familiar with Gatherer-Terrible, it's a format invented by Shawn Main, a member of R&D, in which the only legal cards are cards with a Gatherer rating of 2 or less. It's lots of janky fun. My college Magic club is holding a Gatherer-Terrible tournament in about two weeks, and I'm running this pile. It wins by recurring Archangel's Light and milling the opponent out, a la the Two Scoops control deck that was briefly popular during LOR/ALA Standard.
If you're on a tight budget, I wouldn't recommend trying to build for a particular format, per se. You probably just want to check out the Casual forum for ideas.
any ideas of creature you can put in a U/W control deck then?
I could throw a couple of suggestions your way, but instead I'm going to direct you to gatherer.wizards.com and suggest some search parameters you might want to use (or not, as you see fit):
- Blue
- White
- Creature
- Flying (or any other keyword you think you'd want, like "vigilance" or "shroud")
- Converted mana cost 5 or greater
- Power 5 or greater
In general, you'll want a big beatstick, ideally (but not necessarily) one that's hard to kill. Windreaver, Frost Titan, and Baneslayer Angel are all examples of strong finishers.
Oh, man! I love budget formats. :3 Here's a Teachings list - this isn't tuned at all, but I wanted to get an idea of what it might look like. Deckbox.org informs me that, excluding basic lands, it's worth $14.90.
@Darago: Actually, in the initial post I stated that I've given up on keeping this standard legal and am already looking at putting Enlightened Tutors in it. The Spirit Mantles are awesome in this deck, helps set the pace on how I take damage and gives a 6/6 unblockable beater in case I can't get Soul Conduit off for whatever reason. Aegis Angel is great for being that 6/6 beater, for making Unlife indestructible, and in case I can't get the Spirit Mantle out for whatever reason, I still have a 5/5 flier. Why do you think its bad? What would you recommend to replace it and/or Aegis Angel that will still produce the same results?
It's not a question of producing the same results.
I am of the opinion that if you're going to go combo, you might as well go all the way and play as many combo-assembling cards as possible (Enlightened Tutor, Green Sun's Zenith, Sterling Grove). I generally don't like midrange-combo hybrids - I love aggro-combo, though - so Aegis Angel doesn't appeal to me.
Spirit Mantle is bad because you get 2-for-1'd when they Doom Blade your guy. If you're looking for an incredible card that produces similar results, I'd take a look at Mother of Runes.
I'm pretty sure you're trying to keep this standard-legal, so I'll do the same for my suggestions.
The only card that really, really sticks out to me as being bad is Spirit Mantle. (I don't think Aegis Angel belongs here either, but oh, well.) Instead, you should have some kind of draw/tutoring, like Green Sun's Zenith (which lets you build in a small toolbox as well) or maybe Lead the Stampede?
(I know it matters significantly less in long multiplayer games, but over half the deck costs four or more mana and my instincts tell me that's probably not a great thing.)
Back to Sun Titan over Sigarda.
EDIT: What's the appeal of having multiple Redcaps? What sort of match-ups is that good for?
1 Dryad Arbor
4 Forest
1 Godless Shrine
1 Golgari Rot Farm
1 Horizon Canopy
4 Marsh Flats
2 Overgrown Tomb
2 Razorverge Thicket
2 Swamp
1 Temple Garden
4 Verdant Catacombs
Creatures (28)
4 Birds of Paradise
1 Eternal Witness
4 Kitchen Finks
1 Linvala, Keeper of Silence
3 Melira, Sylvok Outcast
1 Murderous Redcap
1 Noble Hierarch
1 Orzhov Pontiff
1 Phyrexian Metamorph
1 Ranger of Eos
1 Reveillark
1 Sigarda, Host of Herons
1 Thalia, Guardian of Thraben
3 Viscera Seer
4 Wall of Roots
4 Birthing Pod
3 Chord of Calling
2 Inquisition of Kozilek
2 Dismember
1 Duress
1 Entomber Exarch
1 Fulminator Mage
2 Gaddock Teeg
1 Kataki, War's Wage
2 Maelstrom Pulse
1 Obstinate Baloth
1 Qasali Pridemage
1 Thrun, the Last Troll
1 Withered Wretch
This list is mostly theorycrafted, so any input you have whatsoever would be a huge help.
9 Mountain
4 Sulfurous Springs
11 Swamp
Creatures (15)
1 Ashling, the Extinguisher
1 Fumiko the Lowblood
3 Headhunter
3 Rage Nimbus
4 Stromkirk Noble
3 Vampire Nighthawk
3 Bloodchief Ascension
4 Contaminated Ground
1 Mindcrank
1 No Mercy
4 Pooling Venom
4 Rhystic Tutor
4 War's Toll
I wanted to focus on two things:
- The opponent will be tapping his creatures, allowing me to kill them in combat and hit the opponent in the face.
- The opponent will constantly be tapped out.
That said, nobody screw this one up for me by rating it higher. :x
3 Mountain
12 Plains
10 Swamp
Creatures (4)
3 Dakmor Lancer
Other Spells (31)
2 Absorb Vis
2 Archangel's Light
4 Armistice
4 Bargain
4 Bloodstone Cameo
2 Flowstone Slide
3 Hand of Death
4 Last Breath
2 Mana Prism
4 Misfortune's Gain
1 Ray of Distortion
1 Archangel's Light
1 Dakmor Lancer
1 Flowstone Slide
2 Lifeblood
2 Pull Under
3 Ray of Distortion
3 Slay
2 Steamclaw
In case you aren't familiar with Gatherer-Terrible, it's a format invented by Shawn Main, a member of R&D, in which the only legal cards are cards with a Gatherer rating of 2 or less. It's lots of janky fun. My college Magic club is holding a Gatherer-Terrible tournament in about two weeks, and I'm running this pile. It wins by recurring Archangel's Light and milling the opponent out, a la the Two Scoops control deck that was briefly popular during LOR/ALA Standard.
- Blue
- White
- Creature
- Flying (or any other keyword you think you'd want, like "vigilance" or "shroud")
- Converted mana cost 5 or greater
- Power 5 or greater
In general, you'll want a big beatstick, ideally (but not necessarily) one that's hard to kill. Windreaver, Frost Titan, and Baneslayer Angel are all examples of strong finishers.
Now, aggro? That's another story entirely. Look up Legacy Death and Taxes sometime.
4 Caves of Koilos
2 Isolated Chapel
4 Marsh Flats
7 Plains
6 Swamp
Creatures (25)
4 Blade Splicer
2 Cloudgoat Ranger
1 Flickerwisp
4 Inquisitor Exarch
1 Leonin Relic-Warder
1 Nekrataal
2 Noble Templar
1 Stonehorn Dignitary
1 Sunblast Angel
4 Tidehollow Sculler
4 Undead Gladiator
4 Akroma's Blessing
4 Astral Slide
4 Expunge
10 Island
3 Plains
8 Swamp
2 Vivid Creek
2 Vivid Marsh
1 Vivid Meadow
Creatures (4)
1 Dralnu, Lich Lord
3 Sphinx of Jwar Isle
2 Cancel
1 Consume the Meek
1 Cremate
1 Disenchant
2 Disfigure
1 Doom Blade
1 Echoing Decay
4 Esper Charm
1 Go for the Throat
4 Mana Leak
3 Mystical Teachings
1 Repeal
1 Rest for the Weary
1 Smother
1 Spell Burst
2 Think Twice
1 Tragic Slip
3 Duress
I am of the opinion that if you're going to go combo, you might as well go all the way and play as many combo-assembling cards as possible (Enlightened Tutor, Green Sun's Zenith, Sterling Grove). I generally don't like midrange-combo hybrids - I love aggro-combo, though - so Aegis Angel doesn't appeal to me.
Spirit Mantle is bad because you get 2-for-1'd when they Doom Blade your guy. If you're looking for an incredible card that produces similar results, I'd take a look at Mother of Runes.
The only card that really, really sticks out to me as being bad is Spirit Mantle. (I don't think Aegis Angel belongs here either, but oh, well.) Instead, you should have some kind of draw/tutoring, like Green Sun's Zenith (which lets you build in a small toolbox as well) or maybe Lead the Stampede?
But as long as you're doing for it, might as well play Magus of the Tabernacle.