Jin, the Fair
:symg::symw::symu:
Legendary Creature, Human Mystic
At the beggining of each opponent's upkeep, for each permanent that player controls in excess of the number of permanents you control, that player pays or sacrifices a permanent.
3/3
Muckdiver
:symb::symb:
Creature, Elemental horror
Swampwalk, Experience 1
Sacrifice Muckdiver: Add to your mana pool for each experience counter on Muckdiver, play this ability only if muckdiver has two or more experience counters on it.
2/2
Griffin Cageling
:symu::symu:
Creature, Griffin
Flying. Experience 1
Griffin Cageling can't attack unless it has two or more experience counters on it.
2/3
Trace of Feathers
:1mana::symw::symu:
Instant.
Put a 1/1 white bird token with flying into play.
Put a 1/1 blue bird token with flying into play.
Pregenerate- +1/+1, Flying. (At the beggining of your upkeep, if this card is in your graveyard, you may put a 0/0 colorless creature token into play and remove from the game one or more cards with pregenerate in your graveyard, The token comes into play with all abilities specified in each removed card's pregenerate ability)
Bonus
Proverbial Beast
:symg::symg::symg:
Creature, beast
Trample.
If a spell or ability controlled by an opponent causes you to discard proverbial beast, it gains "Pregenerate- +3/+3, trample, "When this creature comes into play, draw a card""
3/3
Origin of a New World
:3mana::symu::symu:
World Enchantment
Cummulative upkeep
As Origin of a New World comes into play, return all other nonland permanents to their owner's hands.
Players have no amximum hand size.
Spells with converted mana cost greater than the number of age counters on Origin of a New World cannot be played.
Creature, Kithkin townsfolk Spellshaper
:symw:, :symtap:, Discard a card: target enchantment becomes a creature with power and toughness each equal to its converted mana cost until the end of turn.
1/1
Hemlock - Maybe it would be better if it boosted all creatures of that name, or even all wolves? As it is there is not much point in getting the other ones counters once you have one turned on.
I actually like that idea quite much, boosting all wolves would maybe be too much for a common, but all named would work fine as the pump is quite slow.
Roaming Packs
:3mana::symg::symg:
Creature, Wolf
Experience 1.
Creatures named Roaming packs have +2/+2 as long as Roaming packs have three or more experience counterts on it.
4/4
Consumer of Knowledges
:2mana::symu::symr::symb:
Legendary Creature, Avatar Horror
Each player's maximum hand size is equal to the number of cards in your hand.
When consumer of knowledges would be put into your graveyard from anywhere, shuffle it back into your library.
7/7
:symg::symg::symu::symu::symu::symr::symr:
Sorcery
Add to each player's mana pool.
Next :symb::symru:
Bant fighting for justice
Jin, the Fair
:symg::symw::symu:
Legendary Creature, Human Mystic
At the beggining of each opponent's upkeep, for each permanent that player controls in excess of the number of permanents you control, that player pays or sacrifices a permanent.
3/3
Boros Bantam
:symw::symr:
Creature, Soldier
Vigilance, First Strike.
Boros Bantam attacks and blocks each turn if able.
3/1
I vote for rainbowbrite's
:symb::symb:
Creature, Elemental horror
Swampwalk, Experience 1
Sacrifice Muckdiver: Add to your mana pool for each experience counter on Muckdiver, play this ability only if muckdiver has two or more experience counters on it.
2/2
Vote for seeone's
Make an instant that costs two mana of a single color.
Bonuses
* If it struggles with the pie.
* If it is not blue nor red.
* If it has more than one effect.
* If its name is just a verb.
:symu::symu:
Creature, Griffin
Flying. Experience 1
Griffin Cageling can't attack unless it has two or more experience counters on it.
2/3
Trace of Feathers
:1mana::symw::symu:
Instant.
Put a 1/1 white bird token with flying into play.
Put a 1/1 blue bird token with flying into play.
Pregenerate- +1/+1, Flying. (At the beggining of your upkeep, if this card is in your graveyard, you may put a 0/0 colorless creature token into play and remove from the game one or more cards with pregenerate in your graveyard, The token comes into play with all abilities specified in each removed card's pregenerate ability)
Bonus
Proverbial Beast
:symg::symg::symg:
Creature, beast
Trample.
If a spell or ability controlled by an opponent causes you to discard proverbial beast, it gains "Pregenerate- +3/+3, trample, "When this creature comes into play, draw a card""
3/3
:sym2u::sym2u:
Artifact
:sym2u::sym2u:, Draw a card, play this ability if you played a instant spell this turn.
:3mana::symu::symu:
World Enchantment
Cummulative upkeep
As Origin of a New World comes into play, return all other nonland permanents to their owner's hands.
Players have no amximum hand size.
Spells with converted mana cost greater than the number of age counters on Origin of a New World cannot be played.
Creature, Kithkin townsfolk Spellshaper
:symw:, :symtap:, Discard a card: target enchantment becomes a creature with power and toughness each equal to its converted mana cost until the end of turn.
1/1
I actually like that idea quite much, boosting all wolves would maybe be too much for a common, but all named would work fine as the pump is quite slow.
Roaming Packs
:3mana::symg::symg:
Creature, Wolf
Experience 1.
Creatures named Roaming packs have +2/+2 as long as Roaming packs have three or more experience counterts on it.
4/4
:2mana::symu::symr::symb:
Legendary Creature, Avatar Horror
Each player's maximum hand size is equal to the number of cards in your hand.
When consumer of knowledges would be put into your graveyard from anywhere, shuffle it back into your library.
7/7
:symw::symu:
Creature, Wizard.
1/1 creatures have flying.
1/1
Caretaker of the Meek (U)
:symg::symu:
Creature, Druid
1/1 creatures have shroud
1/1
Protector of the Meek (R)
:symw::symg:
Creature, Cleric
1/1 creatures are indestructible.
1/1