2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on CCL The Last (June '19) - Round 2
    Burst of Selfworth 2WW
    Sorcery (r)
    Creatures you control gain myriad this turn. Tokens created with myriad ability this turn are not legendary.
    Flashback - Tap two untapped creatures you control.
    "When we stand to defend the home and the people that made us, each of us is worth ten."
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Top 4/Round 4 - How Unusual
    Fajen Thygia: I like the CIPT clause, but one mana of any color would have been very good enough, given how narrow is the chance of getting this untapped outside Dragons or Slivers. The clause could have read "a card that's five colors" as to have it read smoothly in rules text fashion without having impact on the effect outside those transguild golems, whij doesn't aound like a winning synergy.

    Eventide Soujurner: A blue [card]Maro[/mana] with evasion can explode on your face, so I'm really happy with the upkeep drawback. This is still very powerful with it.

    Kwanyegor: The last ability is annexcess ofbtext, but I get you needed a drawback to balance it. I think you should have tried something else, like tinkering with cost and stats. But in the enf, it just does too much for 4 mana,

    1. Eventide Soukpurner
    2. Fajen Thygia
    3. Kwanyegor

    Posted in: Custom Card Contests and Games
  • posted a message on CCL The Last (June '19) - Round 1
    Jez of the Endless Parks 1GW
    Legendary Creature - Dryad Druid (m)
    Suspend 3 - W/G mana
    Cascade  (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
    W/G mana : Exile Jez of the Endless Parks with three time counters on it.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS MCC Finale June 2019 Round 1 - Best of Both Worlds
    Animal 1GU
    Instant (r)
    Target noncreature permanent becomes a 5/5 Beast creature with trample in addition to its other types until end or turn.

    Fuse  (You may cast one or both halves of this card from your hand.)
    \\\\\\
    Animus 1WB
    Instant (r)
    Exile target creature.

    Fuse (You may cast one or both halves of this card from your hand.)
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Top 4/Round 4 - How Unusual
    Passage of the Chosen1GUW
    Enchantment - Aura Saga (r)
    Enchant creature you control.
    I: Create a token that's a copy of enchanted creature.
    II: Populate.
    III: Exile all creatures except for enchanted creature and creatures with the same name.
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Top 8/Round 3 - Off Balance
    Fajen Thygia: Pheres-band Centaurs shows 3/7 for 5 is possible at common. Tjis being a rare and having defender should be balanced with a powerful ability and the choice you made is a bit underwhelmong. This can indeed gain tons of life if left unchecked. The factbthat you can proactively gain life or do it incidentally is pretty interesting, and tye fact tjat it works on your opponents is good too, and amazingly annoying in commander, but I would have prefered if it triggered on opponent's black mana and red mana . The design is fine and powerful in what it does but a big wall that gains tons of life is a bit unexciting. Also 4W would look nicer and signal its potential a bit better.

    kwanyegor: Outlast is an interedting ability, specially in limited, and tbe possibility of doing it instantly is very promising. That said, I feel the colors are a bit around. Black is not known for changing timing, that's in green and even white's domain. So selesnya with a black outlast might have looked better and even offer design choices (like adding a life payment tomit). I think a card and two life is a lot, I don't feel drawing a card is too powerful here because you are making very big compromises in deckbuilding to have it work, and it's a nice way to tie draw to a specific effect. Life should be cut, imo and a bit of tougness reduction would go a long way into balancing it for limited, but alas, this is a rare and getting tjis one in limited should feel like hitting the jackpot,

    RaikouRaider: I like flexibility. For four, you can get a beefy 5/5, a 4/4 and a loot, a 3/3 and a careful study or a 2/2 and three loots. All are aweaome options. In limited, the possibility of looting away excess lands is very valuablw, specially in 3-color enviroments that tend to up the land count a bit.

    Subject16: I think that without the evoke cost, this would have been very good and flexible but by adding the evoke cost you kind of overdid it. The option of being an Elviah Visionary and a Ravenous Rats is good by itself, so the evoke cost that cheap for getting both effects is a bit much. Of course that tying it to casting mana goes a long way on avoiding recursion shenanigans.

    Artorias- This feels undelwhelming for a rare. both multikicker costs are present on common creatures and the body is at common value. Still, tje Volver + multikicker idea is very cool.

    Eventide sojourner: I feel tbat between the cycling effect and the actual effect the difference is rather minimal in terms of gameplay. You get a card and instant speed at blue for one more mana and things are not gone for good,

    1. RaikouRaider
    2. Kwanyegor
    3. Eventode Sojourner
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Top 8/Round 3 - Off Balance
    Naya Battledruid 1G
    Creature - Cat Druid (u)
    When Naya Battledruid attacks or blocks, add RW
    RW: Target creature gets +1/+1 until end of turn.
    Celebrating life goes hand in hand with defending it. May lillies adorn our heads and bloodstains adorn our pikes.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Random Deck Discussion: Closed for Business
    I like the Orochi here, the mana boost on your own turn can be very valuable and it makes everything kind of going on working without Yeva. With the numbers this deck manages in terms of P/T, the extra muscle looks good.

    What so you think about the new Vivien for a bit of redundancy?

    Posted in: Commander (EDH)
  • posted a message on May CCL, Round 2 - Spiral of Stats
    Algernone: Nice graveyard hate, as a creature, it is a bit cumbersome to grow but the fact that can use your graveyard too can add up to the planning a bit. Still, repeatable targeted graveyard hate is good to have.

    Blackwatz: Tbis is sick and cool. Very nice Ghaltaish reduction and enrage trigger, on green, the color of fixing, this is lovely

    netn10: I kind of like it but this looks so breakable I'm a bit scared. In commander this can give the chance to counter tbings around the table off a monstruous hand, as maximum hand size is often annuled in the format.

    kwanyegor: Immune to bolts and deathtouch is a good combination. Thr fact that it can gain flying and vigilance is nice (Well, not vigilance, untapping has lovely extra tangents of abuse!)

    Artorias: Well, this is very ellegant and fit. 3/5 are really fitting stats for a treefolk. So are the abilities. As a common, It lacks suoc value but ultimately these are the cards that feed tye game. I like that it is a card that gives you a little room for decisions.

    Eventide Soujurner: Well, a mana producer with a self-untapping ability begs to be broken in half. What I do not like is that with the existance of snow lands it ramps too easily by its own. I would up the cowt by 1 mana as to balance that.


    Awesome entries this time, I can't really I didn't like any of them. Its hard to choose a top three but here it goes

    1. Darkwaltz: Wacky 5 color bonanza, very fit for a 5/8 body
    2. Artorias: Elegant, simple and solid. It suows you based your design on stats first, which is what the challenge asked.
    kwanyegor: I feel a bit ofbthe same here, like your design being a bit of a puzzle put together from the stats.
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Round 2 - Spiral of Stats
    Spiral of Mayhem UB
    Creature - Elemental Shapeshifter(r)
    Whenever you activate an ability on Spiral of Mayhem, that ability cannot be activated this turn until another ability on Spiral of Mayhem is activated
    B: Spiral of Mayhem gets +X/+0 until end of turn, where X is its toughness.
    U:Spiral of Mayhem gets +0/+X until end of turn, where X is its power.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Signups/Round 1 - Pyramid of Mana

    BlackWaltz: Good cost for the effect and very powerful early game answer to creatures. Stealing an elf is a very solid move. Given that it is a mentalist, it shoyld only take control of things with a mind, so I would definitely limit it to creatures. A nontoken (or just cmc 1) clause might be in order too, but I like the idea of it taking over morphs and manifestations.

    Raikou Raider: A 7/7 for 5 with relevant abilities is very good. I like the conditional hexproof here as to allow some kind of interaction, the bane of hexproof creatures are deathtouch creatures, so this is a nice fit. The color heavy cost does add to the flavor.

    Fajen Thygia- Workable and mildly annoying, this is fine at 1 mana. Of course this seems a lot more efficient as a combat tricks deterrent during your attacks, asattacking with enough vreature can render those tricks uncastable. It also kills the post-combatmain phase if attacks are made, which can be result in putting enough though on how you're going to use your turn

    Subject16- Accessto looting might make this a bit too powerful. Thr heavy mana cost kind of plays with tje kindnof effects you can get from tbis, but splashing is so easy nowadays that it might nor be limiting enough.

    Mirrodin71: Hard to.pull IMO but interesting idea to try some counter manipulation. Rats and Hawks might work better with it, but 5 is still a lot.

    Artorias: Nasty old-school hosser. This is perfect at one white

    Top

    1. Artorias
    2. RaikouRaider
    4. Blackwaltz
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Signups/Round 1 - Pyramid of Mana
    Include me if you want.

    Fire VortexRRRR
    Creature - Elemental (r)
    Haste, Prowess.
    Whenever Fire Vortex attacks, you may cast a monocolored red instant spell with converted mana cost 4 or less from your hand without paying its mana cost.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL Round 3/Top 8 - Endless Possibilities


    The DrB: Veey segiceable overrun effect. I do feel that pumping inly power is the way tongo within this colors andnthe added menace. As with my card, this is potentially very powerful but can wreck your life with a wrll timed dlick of your opponent's wrist. I like that.

    RaikouRaider: I like the design.but powerwise it's not very effective. I think this is one of the effects tbat gets oomph by being part of a split, or aftermath card or something like that.

    Fajen Thygia: This is an interesting one. It makes use of extra legendaries, which adds something interesting to deckbuilding. The unñimited thining potential is very interesting, too, but at four mama it makes it too slow to be broken in my opinion. I don't think it needs the blue, probably Orzhov would be more fitting ifyou take into account that white has a tradition on caring about legendaries.

    JimmyGroove: Tbis looks really powerful but it gets balanced with the draw replacement, the beforehand, so not much help yo assemble Tron, which in my opinion, should be the point of fugue to judge this kind of effect.

    Artorias: A 1/1 might not seem much but unlimited modular bodies can result in a neat flow of counters. Anything that rings affinity is potentially dangerous butbI don't think this would have too much impact. In commander is where I can see this working tbe most.

    Legend: Neat flavor but this is lacking some kind of graveyard clause. I like that it asks younto play your necropotence move very smartly, because it lacks ways to build counters and might en up hindering. The -4 has a fine impact foe the cost.

    Algernone: This is simple and witjin the pyromancer tradition. Even if not groundbreaking, the ability to distribute tbe damage freely plus cost reduction makes it a veey powerful choice for a fireball.

    1. Fajen Thijia
    2. JimmyGroove
    3. Algernone
    Posted in: Monthly Contests Archive
  • posted a message on Random Deck Discussion: Closed for Business
    I meant to suggest Hope.of Ghirapur here but I ended up doung it in the dck thread!

    Anuway, how do you feel about adding more vehicles? Mobile Garrison has a nice untap ability, Skysovereign helps control the board and you have probably the only place where Consulate Dreadnought is playable(That's a plus by itself XD XD) Conqueror's Galleon flipped state looks very good for your deck too.
    Posted in: Commander (EDH)
  • posted a message on April CCL Round 3/Top 8 - Endless Possibilities
    Panic Among the Crowds 3RW
    Sorcery (r)
    Destroy any number of target creatures, then sacrifice a permanent for each creature on the battlefield.
    Cause panic and watch how fellows trample over their own brothers and topple their own monuments for you.
    Posted in: Monthly Contests Archive
  • To post a comment, please or register a new account.