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  • posted a message on The Alphabetical Card Game
    Wind Elemental
    :1mana::symu::symu:
    Creature, elemental
    Flying.
    When Wind Elemental attacks, tap target creature with flying.
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Well of sun and Moon
    W/G mana
    Instant
    Whenever a card would be put into a garveyard this turn, put in in the bottom of its owner's library instead.
    Draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on We Make the Set - Round 92a
    Indeed Mising Link looks a bit clunky, but I couldn't find a better wording for it, I like the suggested wording, but it will lose that fun little gambling. I'll change it to the suggested if I can't find a better wording before the round closes.
    Posted in: Custom Card Contests and Games
  • posted a message on We Make the Set - Round 92b
    Quote from Lorgalis

    - Hemlock's: Hummm...Some issues. The second clause is the same that giving it deathtouch, because it's thoughness is 1 (barring pump). Flavourwise, this should be Marvindul-aligned...


    Not really, it won't deal damage, thus it will not trigger anything that triggers on dealing damage nor will trample any damage if pumped and granted the ability by something like Connor, Warlord of Marvindul or Meld with nature. The first clause would prevent it from being disastrous with Bleeding Scent. I'll change its origin to Marvindul.
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    Quote from Maokun
    I see what you are saying. I know the Gray Lotus example was rather cheap, but helps strike home the importance of designing cards that make sense in an updated standard enviroment. Cards like pithing needle and progenitus relic or Life from the Loam show you can design cards for older formats, as long as you dont disrupt standard with them.

    Now, seeing the lenghts Wizards have gone in the two latest years to prevent LD from being a dominant format, I think it's safe to say they wouldn't let this one pass. Note how it is actually better than even its prehistoric counterparts; that alone should raise an alarm.

    But yeah I guess it's not really warrant of an argument as the card had no chances of a vote today being rather a mundane effect.


    Indeed, nothing impressive, but it's all about the fun and these little arguments are part of the fun Smile
    Posted in: Custom Card Contests and Games
  • posted a message on FCC Rules/Discussion Thread
    Quote from Shepherd
    More FAQs...


    How about contractions like "can't, don't, won't, wouldn't..."
    Contractions count as one word.


    Will hyphenated words count as one? I used an hyphenated card name and considered as one, I even added a word to make it be exactly twelve words.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Jaamuran Enigma
    :3mana::symw::symw::symw:
    Legendary Creature, Shapeshifter
    Changeling.
    Jaamuran Enigma has all abilities of each other creature you control.
    Jaamuran Enigma has power equal to the total power of all other creatures you control and toughness equal to the total toughness of all other creatures you control.
    */*
    Posted in: Custom Card Contests and Games
  • posted a message on Best Card Ever?
    Llanowar Elves. Really, I love it to death. I don't think any single card has made a bigger impact on Magic.


    Completely agree it is one of the most important cards ever, but I'll raise it to birds of paradise Smile
    Posted in: Opinions & Polls
  • posted a message on Work that Name
    Ancestor's vision
    Sorcery
    white mana
    Draw a card and reveal it, gan life equal to its converted mana cost.

    Next Aeonwalker
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Underworld Bloom
    :symb::symb::symb::symr::symr::symg:
    Sorcery
    Simultaneaously destroy all permanents and return all permanents in all graveyards to play under their owners' control.

    next :snow::snow::symg:
    Posted in: Custom Card Contests and Games
  • posted a message on Tribal Spell Game
    Cover in Mold
    green mana
    Tribal Enchantment- fungus
    :1mana:, Remove X spore counters from a permanent you control: Destroy target artifact or enchantment with converted mana cost X

    Next Cat
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Resounding Silence
    :xmana::symgw:
    Sorcery
    Destroy all enchantments with converted mana cost X or less.
    Draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    This is what Asmira, Holy Avenger would bear Smile

    Flag of Asmira
    :sym2g::sym2w:
    Legendary Artifact, Equipment
    Equip :sym2g::sym2w:
    When Equipped Creature deals combat damage to an opponent, put a +1/+1 counter on it, then put a 1/1 green and white townsfolk token into play for each +1/+1 counter on equipped creature.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Soul Devourer
    :3mana::symb::symb:
    Creature, Wizard Horror
    :symtap:: Destroy target nonblack creature, it can't be regenerated.
    At the beggining of your upkeep, you lose three life.
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on December FCC: Round One
    Judge: Jozan

    Shawa-Mama
    green mana
    Creature, Spirit
    Whenever a creature comes into play, regenerate that creature and Shawa-Mama
    “Oh, soul of mine, I sing across the joyful paths of my Shawa-Mama, across the tame waters that dwell my home” - Chant to Shawa-Mama
    1/1

    Render

    Posted in: Custom Card Contests and Games
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