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  • posted a message on July MCC Round 2 - The promised end
    Tempting Prey 1GU
    Enchantment - Aura (u)
    Enchant creature
    Enchanted creature loses all abilities and has base power and toughness 1/1.
    Whenever a nontoken creature enters the battlefield under your control, it fights enchanted creature.
    Failed experiments have revolutionized Simic cuisine.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL July, Round 2 - Optional Payment Plan
    JimmyGroove: Very good flavor. At RRR is a powerful sweeper but the way it can be scaled is a smart use of colorless hybrid.

    IcariFa: When I read tje ability I immediatly thoght of marrow shards and sandstorm, which are in the card's two colors. At the same time, red is not off-sense at all as direct damage is its thing, but I'm not sure if colorless is the best for this design.

    bravelion: Simple and evocative design. One thing I would say is that this design only makes sense in an Artifact-themed block and getting the counters on exiling artifacts would have strongly conveyed that idea.

    Eventide Soukourner: Tjis is a very good dork early and that transformation allows it to get nasty when not needed anymore.

    netn10: This is very odd. The assortment of abilities in turee colors goes against the benefit you could reap by being able to exploit it more effectively.

    Mr Rithaniel: Intersting manland, with the hybrids working more like a plus from playing itnin veetain colors.

    Top

    1. jimmy Groove
    2. Mr Rithaniel
    3. Bravelion83
    Posted in: Custom Card Contests and Games
  • posted a message on CCL July, Round 2 - Optional Payment Plan
    Liturgic Protocol W
    Instant (r)
    Kicker 2/U(You may pay an additional 2/U as you cast this spell.)
    Spells your opponents cast this turn cost an additional 1.
    If Liturgic Protocol was kicked, spells you cast this turn cost 1 less to cast.
    Things are done in a way, and we know that way very well.
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 1 - Kaleidoscopic end
    Standard-issue Blade
    R/W mana
    Artifact - Equipment (u)
    Equipped creature has +1/+1 and double strike.
    Equip 4 mana
    Equip white and red creature R/W mana
    The first toy of every future soldier.


    Can't get the space to appear before hybrids...
    Posted in: Custom Card Contests and Games
  • posted a message on Useful Creatures/Enchantment for Atemsis Timming
    I like this. One creature I can think from the top of my head is wizard mentor. With the trigger on the stack you can bounce him and Atensis and secure CMC 3 and 6, or any other you might need. Self-recurring auras such as launch Slow motion or Fool's demise might be useful tech too.

    It might be interesting to use some morph or manifests too as to conceal a bit of information. Your strategy is wide open to the public as soon as they see your commander. Morph can also help get high end converted mana cost cards such as maelstrom djinn that are still playable. Thousand winds can be morphed with the ability on the stack to get back all your tapped guys.
    Posted in: Commander (EDH)
  • posted a message on MTGNexus Requests
    Quote from Pokken ยป
    Please improve the mobile UI. The most glaring gap is an option to go to the latest unread page of a large thread.


    I'll second this. I'm kind of used, but it can really smooth the experience.

    Multiquoting is really annoying to do in mobile, Losing a multiquoting post edit to.random browser refreshes is very frustrating.
    Posted in: Commander (EDH)
  • posted a message on MCC Finale(?) June 2019 Round 3: All Good Things...
    Unspeakable Visions U
    Instant (m)
    Suspend 4 - U
    Whenever a time counter is removed from Unspeakable Visions while it's exiled, draw a card.
    Target player draws four cards. You lose the game.
    Posted in: Custom Card Contests and Games
  • posted a message on Hidden Gems for Alesha, Who Smiles at Death
    Hope of Ghirapur can be an interesting addition. It's a bit tricky to use but delaying a boardwipe a turn can be very valuable. It can also halt some turns to decks reliant on artifacts, enchantments or sorcery-speed library-tinkering. It can even fizzle some suspends if you feel like. I have no experience of it in an Alesha build but it works very nicely in Teshar.
    Posted in: Commander (EDH)
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    oh, to be honest, I never realized an existing defined mechanic should have been chosen. Actually, the first card I thought of when reading the challenge was Abolish.

    Good to know I'm not DQ'd! Smile
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Finals - Plans Into the Infinite
    On it now

    Magus of the Gemstone
    1GG
    Creature - Human Wizard (r)
    At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
    1/2

    Verduran Hollow
    Legendary Land (M)
    T: Add G
    Whenever Verduran Hollow is tapped for mana, if it's enchanted, add an additional mana of any color.

    Forceatog 2G
    Creature - Atog (u)
    Remove a +1/+1 counter from a creature you control: Forceatog gets +2/+2 until end of turn.
    The forceatog never finishes its meals.
    1/2

    Dinamic Barrier1W
    Creature - Wall (r)
    Defender
    Other wall creatures you control get +1/+1 and may attack as thought they didn't have defender.
    1/4

    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Finals - Plans Into the Infinite
    I do, please,
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS MCC Finale June 2019 Round 2 - Two Roads Diverged...
    Heart Elemental xG
    Crature - Elemental (r)
    Flash
    Heart Elemental enters the battlefield with X +1/+1 counters on it.
    You may remove X +1/+1 counters from among green creatures you control rather than paying for Heart Elemental's mana cost. If you do, untap each creature that had a counter removed this way.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on ETB damage strat ideas
    You might want to throw Blasting station in if you can generate enough disposable bodies.
    Posted in: Commander (EDH)
  • posted a message on Non-Legendary Creatures that you wished to be Commander/Legendary.
    I feel Marionette Master can really have a nice deck built around.

    I'll second Tamanoa, too.
    Posted in: Commander (EDH)
  • posted a message on CCL The Last (June '19) - Round 1
    Eventide Soujurner: Searching for any land is a very powerful effect, but you need 4 mana and some time to end up getting hold of them, so it looks fair game if you compare it with Hour of promise. The suspend doesn't work from the command zone, so as a commander it is rather bland but very in line with monogreen spirit.

    Cardz5000- Very powerful effect in two ccolors that care for comboing and storming. Wouldn't this be labeled "Eminence"? I'm.not so fond of the lack of interaction for such a poweful effect. You also got it right with commander suspend.

    Artorias: Excellent pesky little fellow, pairs nice with wraths and such. I'm.not fond of the lack of mana cost, as you are rendering it useless as a commander and he would really be an awesome one.

    netn10: I don't think I like Zerax much, but it has a weird, twisted charm. The idea of having this guy work on a arbitrarily chosen number itches in my brain and I am sure that many would be thinking atrategies gor Zenax on three, eleven or 100, I'm already chuckling at the idea of winning the game with this and Barren Glory or Near-death experience. Tticky things aside, I tbink it is not big or bad enough as a creature compared to something like Deep-Sea Kraken, so I would tweak a it a bit. A Zenax for 6 or 7 deserves a bit more beef.

    Subject 16: While this doesn't look like it's ever going to hit the battlefield via suspend, the ETB effect is amazing if you cheat it somwhow or the game stalls enough. The trigger on counter removal is also potentially devastating if you manage to hit an early monstruosity. It looks rather hard to play with, but for those who like minigames within the MTG gamez it looks fun. The fact that it doesn't have a cost and can't be used as a commander is probably foe the best in this case

    TotallyHaywire: I think the last ability breaks the guy too much. Two is too little for something that fueled your hand to seven and can lose counters for three cards.

    kwanyegor: It's a bit like a Mantis Rider which is cool. The way it's worded, the guy will trigger the damage from stuff like Light up the stage, which looks seriously dangerous given that it has deathtouch and also counts lands.

    1. Artorias
    2. Evnwtide Soujourner
    3. Subjwct16
    Posted in: Custom Card Contests and Games
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