Tempting Prey1GU
Enchantment - Aura (u)
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Whenever a nontoken creature enters the battlefield under your control, it fights enchanted creature. Failed experiments have revolutionized Simic cuisine.
JimmyGroove: Very good flavor. At RRR is a powerful sweeper but the way it can be scaled is a smart use of colorless hybrid.
IcariFa: When I read tje ability I immediatly thoght of marrow shards and sandstorm, which are in the card's two colors. At the same time, red is not off-sense at all as direct damage is its thing, but I'm not sure if colorless is the best for this design.
bravelion: Simple and evocative design. One thing I would say is that this design only makes sense in an Artifact-themed block and getting the counters on exiling artifacts would have strongly conveyed that idea.
Eventide Soukourner: Tjis is a very good dork early and that transformation allows it to get nasty when not needed anymore.
netn10: This is very odd. The assortment of abilities in turee colors goes against the benefit you could reap by being able to exploit it more effectively.
Mr Rithaniel: Intersting manland, with the hybrids working more like a plus from playing itnin veetain colors.
Liturgic ProtocolW
Instant (r)
Kicker (You may pay an additional as you cast this spell.)
Spells your opponents cast this turn cost an additional 1.
If Liturgic Protocol was kicked, spells you cast this turn cost 1 less to cast. Things are done in a way, and we know that way very well.
I like this. One creature I can think from the top of my head is wizard mentor. With the trigger on the stack you can bounce him and Atensis and secure CMC 3 and 6, or any other you might need. Self-recurring auras such as launchSlow motion or Fool's demise might be useful tech too.
It might be interesting to use some morph or manifests too as to conceal a bit of information. Your strategy is wide open to the public as soon as they see your commander. Morph can also help get high end converted mana cost cards such as maelstrom djinn that are still playable. Thousand winds can be morphed with the ability on the stack to get back all your tapped guys.
Unspeakable VisionsU
Instant (m)
Suspend 4 - U
Whenever a time counter is removed from Unspeakable Visions while it's exiled, draw a card.
Target player draws four cards. You lose the game.
Hope of Ghirapur can be an interesting addition. It's a bit tricky to use but delaying a boardwipe a turn can be very valuable. It can also halt some turns to decks reliant on artifacts, enchantments or sorcery-speed library-tinkering. It can even fizzle some suspends if you feel like. I have no experience of it in an Alesha build but it works very nicely in Teshar.
oh, to be honest, I never realized an existing defined mechanic should have been chosen. Actually, the first card I thought of when reading the challenge was Abolish.
On it now
Magus of the Gemstone1GG
Creature - Human Wizard (r)
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
1/2
Verduran Hollow
Legendary Land (M) T: Add G
Whenever Verduran Hollow is tapped for mana, if it's enchanted, add an additional mana of any color.
Forceatog2G
Creature - Atog (u)
Remove a +1/+1 counter from a creature you control: Forceatog gets +2/+2 until end of turn. The forceatog never finishes its meals.
1/2
Dinamic Barrier1W
Creature - Wall (r)
Defender
Other wall creatures you control get +1/+1 and may attack as thought they didn't have defender.
1/4
Heart ElementalxG
Crature - Elemental (r)
Flash
Heart Elemental enters the battlefield with X +1/+1 counters on it.
You may remove X +1/+1 counters from among green creatures you control rather than paying for Heart Elemental's mana cost. If you do, untap each creature that had a counter removed this way.
0/0
Eventide Soujurner: Searching for any land is a very powerful effect, but you need 4 mana and some time to end up getting hold of them, so it looks fair game if you compare it with Hour of promise. The suspend doesn't work from the command zone, so as a commander it is rather bland but very in line with monogreen spirit.
Cardz5000- Very powerful effect in two ccolors that care for comboing and storming. Wouldn't this be labeled "Eminence"? I'm.not so fond of the lack of interaction for such a poweful effect. You also got it right with commander suspend.
Artorias: Excellent pesky little fellow, pairs nice with wraths and such. I'm.not fond of the lack of mana cost, as you are rendering it useless as a commander and he would really be an awesome one.
netn10: I don't think I like Zerax much, but it has a weird, twisted charm. The idea of having this guy work on a arbitrarily chosen number itches in my brain and I am sure that many would be thinking atrategies gor Zenax on three, eleven or 100, I'm already chuckling at the idea of winning the game with this and Barren Glory or Near-death experience. Tticky things aside, I tbink it is not big or bad enough as a creature compared to something like Deep-Sea Kraken, so I would tweak a it a bit. A Zenax for 6 or 7 deserves a bit more beef.
Subject 16: While this doesn't look like it's ever going to hit the battlefield via suspend, the ETB effect is amazing if you cheat it somwhow or the game stalls enough. The trigger on counter removal is also potentially devastating if you manage to hit an early monstruosity. It looks rather hard to play with, but for those who like minigames within the MTG gamez it looks fun. The fact that it doesn't have a cost and can't be used as a commander is probably foe the best in this case
TotallyHaywire: I think the last ability breaks the guy too much. Two is too little for something that fueled your hand to seven and can lose counters for three cards.
kwanyegor: It's a bit like a Mantis Rider which is cool. The way it's worded, the guy will trigger the damage from stuff like Light up the stage, which looks seriously dangerous given that it has deathtouch and also counts lands.
Enchantment - Aura (u)
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Whenever a nontoken creature enters the battlefield under your control, it fights enchanted creature.
Failed experiments have revolutionized Simic cuisine.
IcariFa: When I read tje ability I immediatly thoght of marrow shards and sandstorm, which are in the card's two colors. At the same time, red is not off-sense at all as direct damage is its thing, but I'm not sure if colorless is the best for this design.
bravelion: Simple and evocative design. One thing I would say is that this design only makes sense in an Artifact-themed block and getting the counters on exiling artifacts would have strongly conveyed that idea.
Eventide Soukourner: Tjis is a very good dork early and that transformation allows it to get nasty when not needed anymore.
netn10: This is very odd. The assortment of abilities in turee colors goes against the benefit you could reap by being able to exploit it more effectively.
Mr Rithaniel: Intersting manland, with the hybrids working more like a plus from playing itnin veetain colors.
Top
1. jimmy Groove
2. Mr Rithaniel
3. Bravelion83
Instant (r)
Kicker (You may pay an additional as you cast this spell.)
Spells your opponents cast this turn cost an additional 1.
If Liturgic Protocol was kicked, spells you cast this turn cost 1 less to cast.
Things are done in a way, and we know that way very well.
Artifact - Equipment (u)
Equipped creature has +1/+1 and double strike.
Equip
Equip white and red creature
The first toy of every future soldier.
Can't get the space to appear before hybrids...
It might be interesting to use some morph or manifests too as to conceal a bit of information. Your strategy is wide open to the public as soon as they see your commander. Morph can also help get high end converted mana cost cards such as maelstrom djinn that are still playable. Thousand winds can be morphed with the ability on the stack to get back all your tapped guys.
I'll second this. I'm kind of used, but it can really smooth the experience.
Multiquoting is really annoying to do in mobile, Losing a multiquoting post edit to.random browser refreshes is very frustrating.
Instant (m)
Suspend 4 - U
Whenever a time counter is removed from Unspeakable Visions while it's exiled, draw a card.
Target player draws four cards. You lose the game.
Good to know I'm not DQ'd!
Magus of the Gemstone 1GG
Creature - Human Wizard (r)
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
1/2
Verduran Hollow
Legendary Land (M)
T: Add G
Whenever Verduran Hollow is tapped for mana, if it's enchanted, add an additional mana of any color.
Forceatog 2G
Creature - Atog (u)
Remove a +1/+1 counter from a creature you control: Forceatog gets +2/+2 until end of turn.
The forceatog never finishes its meals.
1/2
Dinamic Barrier1W
Creature - Wall (r)
Defender
Other wall creatures you control get +1/+1 and may attack as thought they didn't have defender.
1/4
Crature - Elemental (r)
Flash
Heart Elemental enters the battlefield with X +1/+1 counters on it.
You may remove X +1/+1 counters from among green creatures you control rather than paying for Heart Elemental's mana cost. If you do, untap each creature that had a counter removed this way.
0/0
I'll second Tamanoa, too.
Cardz5000- Very powerful effect in two ccolors that care for comboing and storming. Wouldn't this be labeled "Eminence"? I'm.not so fond of the lack of interaction for such a poweful effect. You also got it right with commander suspend.
Artorias: Excellent pesky little fellow, pairs nice with wraths and such. I'm.not fond of the lack of mana cost, as you are rendering it useless as a commander and he would really be an awesome one.
netn10: I don't think I like Zerax much, but it has a weird, twisted charm. The idea of having this guy work on a arbitrarily chosen number itches in my brain and I am sure that many would be thinking atrategies gor Zenax on three, eleven or 100, I'm already chuckling at the idea of winning the game with this and Barren Glory or Near-death experience. Tticky things aside, I tbink it is not big or bad enough as a creature compared to something like Deep-Sea Kraken, so I would tweak a it a bit. A Zenax for 6 or 7 deserves a bit more beef.
Subject 16: While this doesn't look like it's ever going to hit the battlefield via suspend, the ETB effect is amazing if you cheat it somwhow or the game stalls enough. The trigger on counter removal is also potentially devastating if you manage to hit an early monstruosity. It looks rather hard to play with, but for those who like minigames within the MTG gamez it looks fun. The fact that it doesn't have a cost and can't be used as a commander is probably foe the best in this case
TotallyHaywire: I think the last ability breaks the guy too much. Two is too little for something that fueled your hand to seven and can lose counters for three cards.
kwanyegor: It's a bit like a Mantis Rider which is cool. The way it's worded, the guy will trigger the damage from stuff like Light up the stage, which looks seriously dangerous given that it has deathtouch and also counts lands.
1. Artorias
2. Evnwtide Soujourner
3. Subjwct16