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Magic Market Index for June 8th, 2018
Ravnica: The Living Guildpact
Magic Market Index for June 1st, 2018
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    High Holy Day: A card with converted mana cost exactly 7.
    AP Credit for Alchemy: All your cards are rare artifacts.
    No Time to Read: None of your cards has more than fifteen words of rules text.

    (I wanted to have the neat little icons, but it says "Non Latin Unicode characters are temporarily not allowed".)

    Orb of Infinite Failure 7
    Artifact (R)
    Spells cost your opponents an additional 3 to cast.
    Constant failure is an excellent teacher.

    I think that if you plan to hardcast it, it's not very exciting. At such a stage of the game the effect comes more as an annoyance that might slow your opponent a bit or keep a bomb out of cast reach for a while, but for buying time there are more reliable tools. In limited formats this is something you wouldn't want to be opening.

    However, if you start to think what you can end up doing with it, it gets a bit more interesting: Cheating this into play aa early as possible can have devastating consequences for yoir opponent while turning you into a very hated opponent. Welder and Transmuter are the ways of cheating this into play from the top of my head, but they need some setup. This might work also as a final nail in the coffin if paired with some resource denial.

    Now in commander, this might be a tool for keeping problematic commanders from cast range, but other players will not like it very much. Is that kind of effect that annoys you since you can endure it as long as something worrying is kept at bay, but it demanda to be blasted away sooner or later. it might be something to give a try at least, but the commander pool is so huge and varied it's hard to find room for it.
    The effect is very clean, and althought I can't really see it working too well it haa a certain charm that invites you to think around it.

    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    Ghost Chups II
    No time to read
    Tribute to Godot

    Hanya, Planar Escort3WW
    Legendary Creature - Angel (U)
    Flying, vigilance
    Creatures can't attack you as long as you control a planeswalker.
    "Glory is the only way to eternity"
    Posted in: Custom Card Contests and Games
  • posted a message on June CCL 2018 Top 7 - Howdy Partner
    Vyeran the Untrackable 3G
    Legendary Creature - Elf Scout (r)
    Partner with Yozya the Inspiriter (When this creature enters the battlefield, target player may put Yozya into their hand from their library)
    When Vyeran enters the battlefield, create a number of 0/1 colorless Decoy artifact creature tokens with "This creature must be blocked if able" equal to the number of lands with different names target player controls.

    Yozya the Inspiriter 3W
    Legendary Creature - Human Cleric (r)
    Partner with Vyeran the Untrackable (When this creature enters the battlefield, target player may put Vyeran into their hand from their library)
    Other creatures your team controls get +0/+3.
    Posted in: Custom Card Contests and Games
  • posted a message on June MCC Round 2 - Family history
    Order of Lost Argoth GW
    Creature - Human Knight (r)
    First strike
    Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on each Knight you control.
    Argoth might be long lost, but it has never vanished from people's memory.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway - Signups
    Scyther all the way!
    Posted in: Custom Card Contests and Games
  • posted a message on June CCL Round 1 - Tomb Raiders
    Doomfish: Interesting use of skulk, althought it might be too tailored for this specific situation. I'm not sure if it fits in common.

    RaikouRaider: Not a common at first glance. I fail to see how this would be fit for the challenge.

    Raptorchan: I really like this. It's a bit odd, but we've seen some instances of sacrificing power for evasion before. The "hard to block with some work" aspect of it feels fit for red.

    Voidnothing: It doesn't quite surpass that annoying Baloth, but survives to it in its try to cross the bridge. Other than that, it looks fine.

    Netn10: Kills the Baloth dead. It might not be so fit for white, but white punsihes big creature so it might be fine. Hybrid always vomes with the plus of bending the pie just a bit.

    Cardz5000: Very nicely put together for a common. Dangerous, risky and expensive.

    1. Raptorchan
    2. Cardz5000
    3. Netn10
    Posted in: Custom Card Contests and Games
  • posted a message on June CCL 2018 Round 2 - Sharp Darts
    Netn10- Double duty as a Flicker and unaummon is effective for saving your critter. Not sure on rarity.

    Doomfish: Interesting idea, probably more white in the cost is needed as to not make it so splashable. That saod, I think it doesn't quite fit the spirit of the challenge.

    Willows: copy + redirection packed in a very cool flavored card. Possible weird uses for this.

    Raptorchan: The whole package gets escalated into saving your skulkguy very nicely. I like all the things that can be done with it.

    Void nothing: Too complex for toughness increase (I didn't do any better with mone in that regard), I think it's a very difficult effect to make interesting.

    Catdz5000: Nice flicker variant, might need some clarification as some other cards have, ala "Cast only during combat" or something like that. I like how it doubles as evasion and flicker.

    1. Willows

    Posted in: Custom Card Contests and Games
  • posted a message on Mono-U Aggro
    Still hasn't played standard again, but my son borrowed the deck to play it himself and didn't fare that well. He lost twice against monoblack control. According to him monoblack control was a hard matchup, althought in theory it shouldn't be that hard. It might have to do with him piloting the deck for the first time, but I'd like to know your thoughts on it as to get prepeared for the next time I play.

    On another note, I've beeb really happy with nimble obstructionist. I got to counter quite a bit of dramatic stuff in this deck (Pharaoh gift trigger, cast out trigger, Teferi's -3, Scarab's god return clause) but while pkaying around in Arena got to explore lots of stuff that could get countered by it. I got to counter ulti s from sagas, Vona's activated ability, Tetzimot's ETB and even evolving wilds, amongst other things. So I'm thinking of dropping the Dreamcallers for some more obstructionists. At worst, it's a 3/1 flyer that can come out of nowhere. I really like it a lot.

    I might experiment with a couple of odd cards I've been liking for SB sitations, like Vizier of many faces (Great for copying lyras, Gofted aetjerborns, chupacabras and Glorybringers,, while at worst being an extra copy of my flyers) and Entrancing Melody which in theory looks quite bad but been working very well in Arena games.

    Posted in: Deck Creation (Standard)
  • posted a message on June CCL 2018 Round 2 - Sharp Darts
    Unbending Spirit2W
    Instant (u)
    Double the base toughness of target creature. Untap that creature.
    Draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on June MCC Round 1 - History in the making
    Tharon, the Sceptic 1WW
    Legendary Creature - Human Advisor (r)
    You and permanents you control have hexproof from historic.
    Activated abilities of historic permanents cost an additional 2 to play.
    Fame can only be built from others.
    Posted in: Custom Card Contests and Games
  • posted a message on The Worse Rules of Magic
    I'm not a fan of the "new" Legend rules at all. I liked it that having two copies of the same legend would result in both dying as though the fabric of space and time were broke XD. But really, it allows some interactions that shouldn't happrn. On new rules, I think it's odd both players could have Teferi battling by their side... Doesn't feel Legendary at all.

    But the one I hate the most is the CMC value of X spells while in the stack. It's odd, confusing and doesn't have enough impact to actually matter. I think most games are played simply ignoring the rule.
    Posted in: Magic General
  • posted a message on Most toxic thing you done as a player
    I don't know if it qualifies, but I'm quite casual-spirited and do things that get most order-oriented players nervous, like playing lands in any orientation and tap them either way: Is not rare to get one of my opponents turning a land that's "upside down". In the same vein, I often miss triggers or forget untapping my stuff and my opponent ends up doing it for me, that kind of things never go well for me, but oh well XD
    Posted in: Magic General
  • posted a message on How often do you play Magic?
    I play at the atore a couple of times a month, but I do play some quick games with my brotjer in law whrnever we get together in family meetings and took Goblins vs Merfolks to a trip with a friend this year and played a lot. I used to play with my son but he got into playing Modern and we only play for testing once in a while.

    Commander and even Brawl are nice formats to have a nice game. People don't concede in draft much at all in my experience. Modern is probBly not thr most friendly format.
    Posted in: Magic General
  • posted a message on June CCL Round 1 - Tomb Raiders
    Artful Ranger 2G
    Creature - Elf Scout (c)
    When Artful Ranger enters the battlefield, create a 0/1 colorless Decoy artifact creature token with "This creature must be blocked if able."
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL 2018 Top 4 - Indirect Synergies


    1- Interesting approach to tricks, debuffing and getting a plus for finishing the guy seems like a very cool concept. The card is a bit too convoluted to be a common and is probably asking for black mana in its cost.
    2- Again, I feel this is asking for for blue mana in its cost as it ios begging you to bounce things. I agree with GM in that you would need a "died" trigger if you wanted to keep it black. It doesn't need to be an instant and I don't think such a dramatic discard should have that speed. Again, I like the idea but I would tweak it quite a bit.
    3- I think that this one could have looked more clean using the "left the battlefield" you used before. The way it reads makes it seem weird and narrow and too on the nose with its synergy.
    Synergy - Very good and worth it, you just need to find the right moment for Perfect Setup, which is kind of a very cool flavor win. You get to steal a creature, kill a creature and empty your opponent's hand if everything goes right.

    1. Being able to cast this for free vía a discard outlet and having the chance to recover what you used is not something I can see as printable. I think you could have gotten all set up without that. It's nice that you can hit your goblin with afterburn Nd get it back for a total of 15 damage.

    2. Nice use of modality here And a good vatiancy on fireball effects.

    3. Pretty nice reverberate effect witjin its limitations

    Synergy- Very good. I don't know if hitting for 15 with so many moving pieces could be considered a combo, but I won't go into the combo controversy. The alternate cost was unnecesary and kind of ruined the whole eleganve of everything.

    Gerrard's mom:
    1. I don't know if imprinting without actualy caring much about what's imprinted when at play. I think you should have added some extra ability here.

    2. Nice, probably doesn't need the blue mana in its cost. I like the don't mess with my stuff spirit of this.

    3. While it looks confusing it does add the chance to recover and change imprinteds. The first ability doesn't help the elegance.

    Synergy: I think you pinned it here if you compare it with the rest in that you achieved a cohesive don't-bother-me lock held together with the sinergy between the parts and even when the instant could jave been any your choice is one that protects the machine very well.

    1. GM
    2. Doomfish
    3. Rkhon
    Posted in: Custom Card Contests and Games
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