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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Monocle of Truth 2 mana
    Artifact (r)
    Players play with their hands revealed.
    Illusion creatures are 1/1 and have no abilities.

    IIW
    A remake of an old favourite for current standard
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Purring Pussaurus 1RGW
    Creature - Cat Dinosaur Beast/u/
    As long as Purring Pussaurus is untapped, crratures you control that share a creature type with it have +2/+2.
    3/6

    Next

    Kraken Citizen
    Trilobyte Cleric
    Plant Angel
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Cardz5000: I can see this one and I like it because it's a bleed that seems to be coming grom borh sides. Nowadays white's in the wagon of pteventing atuff from being played and this kind of qyalifies in that sense.

    Mergartroid-Jones: Black is in the bussiness of messing with lands but I don't think a mass destruction ss an exciting bleed.

    Jace the body sculptor: Well, as I said,.black is in the business of messing with lands, but I feel you went a better way with this. Black has had odds ways to get more.mana and I feel this kind of like a revisiting to an old color pie effect. The gain control effect reminds me of enslave. I would have costed this black mana to put it on par of LD effects of nowadays.

    On the other cards, I appreciate your entries and I'm particularly impressed with the champion in training.

    TotallyHaywire2: I think this lacks some kind of limitation as to make it viable. This is a great counter but at blue level!


    Winner: Jacethemindsculptor:

    Next: Hose a specific tribe!
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Crits!

    Antipox: While I do get the feeling this is coming from white part, blue by itself makes enough tapping.

    TottalyHaywire: I like this very much but I don't feel tapping stuff is something that's coming from green or black, but morr from blue or white: The challenge was meant to push towards allied colors, not enemy color. That's said, I think this is a very intresting design as the effect works as a minipuzzle while being useful until solved and demands your opponent to be very aware of what he's doing as to not make it go off (And, conversely, he can choreograph his moves to make it blow up)

    Chwtoos: I don't think this works as a color bleed, it looks like something that should be all three Naya colors.

    Katamari: Discard to red is a very interesting choice but I would have gone with random discard to keep it more red. I know that Dash Hopes and Browbeat are examples of colors doing aruff they're not quite supposed to do for the price of a drawback, and I think this qualifies well. I do like the Madness drawback a lot more than the damage one.

    8Buffallo: Oh my god, this is nasty! I really like the idea and the drawback of an extra turn is big enough to justify the effect. Seeing red Glorious End I feel this should be costed quite higher in terms of ammount and devorion.

    I'll finish tomorrow!
    Posted in: Custom Card Contests and Games
  • posted a message on February MCC Round 2 - Say My Name
    Fists of the Sun red mana white mana
    Instant (u)
    Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
    If you control an equipment named Sunforger, put Fists of the Sun in the bottom of its owner's library.
    Any deadly technique can become even deadlier with the right weapon
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 3 - Yes, M'Lord!
    Alright

    Neighing Sky-Stallion 3 mana red mana
    Creature - Pegasus (u)
    Flying
    red mana : +1/+0 until the end of turn.
    Dash 1 mana red mana (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
    2/1

    Head of the Stampede red mana white mana
    Creature - Pegasus (r)
    Flying
    1 mana , sacrifice a land: Create a 1/1 white Pegasus creature token with flying.
    2 mana red mana , sacifice Head of the Stampede: Head of the Stampede deals damage to target player equal to the number of Pegasus creatures you control plus one.
    A bolting pegasus is often deadlier than anything that might have scared it
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 2 - Old Friends, New Faces


    Freshmeat: Two damage is a lot but I think this is too powerful all around. You can keep the board controlled, hit with your stuff and deal damage directly repeteadly as long as you manage to keep her alive, which is made easier by not needing to remove loyalty to use the effects.

    TheDrB: I think the first ability lacks the "until your next turn" clause, otherwise is kind of annoying to keep track of. There's a lot of the "vanishy" feeling of Teferi in the first two ability, not so much in the other. I like the balance "end the turn" gives, but this can be potentially a too powerful drawing engine.

    RaikouRider: I like how this gets its loyalty and I think tje fight ability is very good and powerful. That said, the -8 ability is a bit underwhelming as a "formidable" reward.

    Voidnothing: I really like this. Ajani has been of the three colors so a nice fit. Green anf white have ways to help Ajani get some more lotalty. Of the abilities, I think the mana ability is rhe only one to keep an eye on as it can be a bit too powerful.

    Gerrard'sMom: I think the problem here is that thera are too many moments in which things phase out: Taferi on it's ability, the target in its controller's turn anf the stuff phasing out during the main phase. It lookd quite impractical. I think you missed the opportunity of phasing things in as an effect.

    JimmyGroove: I like the tension between having the things be off and keeping your planeswalker alive, althought I would tweak the numbers and the abilities a bit.

    1. Voidnothing
    2. Jimmy Groove
    3. Raikourider
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 2 - Old Friends, New Faces
    Serra Reawekened 1 mana white mana white mana white mana
    Legendary Planeswalker - Serra (M)
    Whenever you cast a spell, put a loyalty counter on Serra Reawakened for each white mana symbol in that spell's mana cost.
    -1: Your life total becomes equal to the number of loyalty counters on Serra Reawakened.
    -2: Destroy target artifact or enchantment.
    -X: Create a white X/X Angel creature token with flying and vigilance.
    //3
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 1 - Adaptive Species


    Willows: First of all, the challenge calls for an uncommon, so making it a rare is a bit off and the effect of the card doesn't let it pass as uncommon. I like the idea of replacing counters and divinity is an interesting choice. About the creature type, I do not feel moonfolk was a good idea for the challenge. They are known for doing stuff by returning lands to your hand and I don't see any of it in your design.

    Flatline: As with willows, the xhallenge called for an uncommon, but I do think yours fits uncommon rarity. You might have been thinking of Alesha, as this is noticeably similar, but in recent history recurring weenies has been an uncommon abiliry as saw in devoted crop-mate timely hordemate and tethmos high priest
    and I feel the attack and exile clauses do balamce it. On the type, Boros goblins have been a thing before, so it's not too exciting as a bleed.

    Netn10: Of white and red, I do feel faeries lean more towards the red in terms of philosophy, so everything good. Rarity is fine, sinve the trick ability seems to be destined to ne a central.mechanic that can span amongst all rarities. I really like this.

    Cardz5000: I have to dig for the mana cost and the effevt seems fine for the colors. I like here how you adapted the tempo costs assoxiated with moonfolks by coming up with a new ability that ends up preventing this card from becoming annoying and stalling things. The way thr untap works with animated lands might be a side effect but somethinh to keep an eye on.

    IcariFa: Growing from other's despair is like a nice addition to the black identity of this efreet. I'm not sure about efreet lore but there are a frw ancient ones (even a black one) and a couple newer ones. Along with djinns they eem to be the enemies of good old king suleiman, so black looks fine. I think the balance is very appropiate for the rarity.

    Mahboi: I [email protected] know, I kinda like it but I see a couple of issues with this. The closest point of comparison I can think of right now is thicket basilisk, an uncommon with a similar ability but in a smaller body and without token generation to adf. Now, creatute have become better in term of effectiveness, but I think you went a bit too far. The built-in vigilance is probably the thing that qorries me the most, as it makes it too annoying to face/, but the token generation, althought favirfully very nice, pushes the rarity too much.
    White Gorgon seems odd but white has a home for rhis kind of supernatural stuff.

    Top
    1.netn10
    2. IcariFa
    3. Cardz5000
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Forgotten Crossroads
    Land (u)
    tap symbol : Untap target basic land.

    IIW: A card that pushes rhe color pie towards an allied color, as Evangelize or Unyari Bee Sting.
    Posted in: Custom Card Contests and Games
  • posted a message on Land Destruction vs Destroying Land
    I personally don't have a problem wirh it but I don't just run it for the sake of it. That said, I do feel there are tons of annoying effects that don't get such a bad rap as Massive LD does.

    Targeted LD should be played simply because you will always need a way to deal with problem lands.
    Posted in: Commander (EDH)
  • posted a message on dealing with salty players
    Well, you did not quite know them, they did no quite know you. Get this beyond being "the guy with the nasty Sharuum deck" and the "salty guys" and get anything else built to kill people softly rather than in a sweeping-the-carpet-off-feet sryle for situations like this one. If you like combo you have tons of options in commandet to get janky and play for the kicks.

    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Mirror Entity
    I play it and I love it in standard but still havrn't found a spot for it. Might be worth venturing into building something with him at the head, as it grows and protects himself and fits lovely in my favourite playstyle, my pet, everevolving commander deck has Asmira in the head and they are quite similar in a way.
    Haste is an awesome plus for a commander.
    Posted in: Commander (EDH)
  • posted a message on February 2018 CCL Round 1 - Adaptive Species
    The type of choice is pegasus

    Firemane Pegasus red mana white mana
    Creature - Elemental Pegasus (u)
    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
    Flying, haste
    Firemane Pegasus has double strike as long as you have the city's blessing.
    It is said that its flames would not harm a true hero.
    2/1
    Posted in: Custom Card Contests and Games
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