i have been trying this deck for a while now. copied it from jeff blyden with a few changes.
anyone using 4 chains combo? or is it just me?
//Lands
2 Badlands
4 Bayou
3 Bloodstained Mire
1 Forest
3 Grove of the Burnwillows
1 Mountain
1 Raging Ravine
2 Swamp
2 Verdant Catacombs
3 Wasteland
//Spells
3 Abrupt Decay
3 Anvil of Bogardan
4 Burning Wish
4 Chains of Mephistopheles
3 Liliana of the Veil
3 Hymn to Tourach
2 Life from the Loam
3 Lightning Bolt
3 Punishing Fire
3 Thoughtseize
//Creatures
4 Dark Confidant
4 Deathrite Shaman
//Sideboard
SB: 3 Pithing Needle
SB: 2 Chainer's Edict
SB: 2 Hull Breach
SB: 1 Life from the Loam
SB: 2 Maelstrom Pulse
SB: 1 Perish
SB: 2 Pyroclasm
SB: 2 Winds of Change
hi, after checking out Combo Loam by Jeff Blyden @ http://www.starcitygames.com/events/coverage/deck_tech_combo_loam_with_jeff.html
i did some minor adjustment with his deck, anyone here playing similar deck and advise on it?
//Lands
2 Badlands
4 Bayou
3 Bloodstained Mire
1 Forest
3 Grove of the Burnwillows
1 Mountain
1 Raging Ravine
2 Swamp
2 Verdant Catacombs
3 Wasteland
//Spells
3 Abrupt Decay
3 Anvil of Bogardan
4 Burning Wish
4 Chains of Mephistopheles
3 Liliana of the Veil
3 Hymn to Tourach
2 Life from the Loam
3 Lightning Bolt
3 Punishing Fire
3 Thoughtseize
//Creatures
4 Dark Confidant
4 deathrite shaman
//Sideboard
SB: 3 Pithing Needle
SB: 2 Chainer's Edict
SB: 2 Hull Breach
SB: 1 Life from the Loam
SB: 2 Maelstrom Pulse
SB: 1 Perish
SB: 2 Pyroclasm
SB: 2 Winds of Change
combo pieces: very high chance indeed of getting 2nd turn marit lage.
4 Urborg, Tomb of Yawgmoth
4 Thespian's Stage
4 Dark Depths
4 Vampire Hexmage
//lands (37)
1 Forest
1 Glacial Chasm
4 Maze of Ith
4 Rishadan Port
1 Cabal Pit
2 Bayou
4 Urborg, Tomb of Yawgmoth-----> 4 of because higher chances of getting combo
4 Thespian's Stage-------------->4 of because higher chances of getting combo
1 Sejiri Steppe------> surprise protection...or can make space for 1 x raven's crime
4 Wasteland
4 Verdant Catacombs
1 Karakas---> might swap this into Sideboard and slot in 1 x raven's crime
4 Dark Depths--------->4 of because higher chances of getting combo
1 Volrath's Stronghold------> take back your creatures
1 The Tabernacle at Pendrell Vale----> dun worry about up keep, as u will have many lands to upkeep ur creatures
//spells (15)
4 Mox Diamond
4 Exploration
2 Manabond
3 Crop Rotation
2 Life from the Loam---> put only 2 because i have 4 Dark confidant to get my cards, i prefer to have cards directly into my hands. dun noe why. dredging is always my last resort.
//creature (9)
4 Dark Confidant------> less grave yard hate. it seem most players put this as SB. but why SB at all? why not put them main board. graveyard problem solved. and now u can have cards from both ways.
1 Primeval Titan-------> another win con.--> this beast belong in lands deck.
4 Vampire Hexmage------> to destroy planes walker and combo off 2nd turn: 4 of because higher chances of getting combo
total:61 cards
//Sideboard
SB: 3 Pithing Needle
SB: 3 Defense Grid
SB: 2 Raven's Crime----was thinking of putting this main board
SB: 1 Crop Rotation
SB: 3 Krosan Grip
SB: 1 Bojuka Bog
SB: 1 Tower of the Magistrate
SB: 1 Cabal Pit
was thinking of putting in 4 groove of the burn willows + 4 punishing fire + 4 gamble + 3 faithless looting as side board. LOL. means my deck can shift to R/G. just joking.
//Spells 4 waste not
4 dark ritual
4 mox diamond
4 Anvil of Bogardan
4 Chains of Mephistopheles
3 Enlightened Tutor
2 Ensnaring Bridge
3 Hymn to Tourach
3 Infernal Tutor
3 Life from the Loam
2 Liliana of the Veil
3 Liliana's Caress
1 The Abyss
4 The Rack
4 Thoughtseize
//Creatures 4 master of the feast
4 dark confidant
//Spells
4 dark ritual
4 Anvil of Bogardan
4 Chains of Mephistopheles
3 Enlightened Tutor
4 mox diamond
2 Ensnaring Bridge
3 Hymn to Tourach
4 waste not--------
3 Life from the Loam
3 Liliana of the Veil
3 Liliana's Caress
4 The Rack
4 Thoughtseize
//Creatures
4 dark confidant
4 master of the feast--------
hi, i have been playing with the RG combo lands for a while and i feel i need more CA and faster combo.
So, i changed kurt spessis deck to BG combo lands:
i know lands deck should not have any creatures...but i just can't help it. dark confidant is so good. and hexmage is godly: urborg and dark depths can cast hexmage.
//lands (37)
1 Forest
1 Glacial Chasm
4 Maze of Ith
4 Rishadan Port
1 Cabal Pit
2 Bayou-----problem with this deck is green mana. with 4 fetch lands, sometimes..i can't get green. need help adjusting
4 Urborg, Tomb of Yawgmoth
4 Thespian's Stage
1 Sejiri Steppe
4 Wasteland
1 Windswept Heath
2 Wooded Foothills
1 Verdant Catacombs
1 Karakas
4 Dark Depths----hexmage and stage need this, so 4 is good.
2 Volrath's Stronghold----may be i should take one out.
//spells (16)
4 Mox Diamond
4 Exploration
2 Manabond
3 Crop Rotation
2 Life from the Loam
1 Crucible of Worlds-----not sure if i should put this as another loam.
//creature (8)
4 Dark Confidant
4 Vampire Hexmage
//Sideboard
SB: 1 Chalice of the Void
SB: 4 Sphere of Resistance
SB: 2 Thorn of Amethyst
SB: 1 Duplicant
SB: 1 Crop Rotation
SB: 3 Krosan Grip
SB: 1 Bojuka Bog
SB: 1 Primeval Titan
SB: 1 The Tabernacle at Pendrell Vale
i think brawn and filth seem good but not sure.
brawn in graveyard: creature give trample
filth in graveyard: creature gets swamp walk, urborg makes all lands become swamp.
i am also playing RG combo lands. what i feel is that..i have too much mana for my deck.LOL. lands.
after much thinking, i realised that no matter what ppl say about its a land deck and such. it does need creatures. but what creatures.
i decided to put in 2 primeval titans. my list as below:
//Lands (35)
4 Dark Depths
1 Forest
3 Grove of the Burnwillows
1 Maze of Ith
1 Sejiri Steppe
4 Rishadan Port
4 Taiga
1 Urborg, Tomb of Yawgmoth
2 Tranquil Thicket
1 Volrath's Stronghold
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
//Spells (24)
3 Crop Rotation
4 Exploration
4 Gamble
3 Life from the Loam
4 Manabond
4 Mox Diamond
2 Punishing Fire
//creature (2)
2 Primeval Titan
Total: 61 cards
//Sideboard
SB: 1 Chalice of the Void
SB: 2 Pithing Needle
SB: 4 Sphere of Resistance
SB: 2 Thorn of Amethyst
SB: 1 Crop Rotation
SB: 3 Krosan Grip
SB: 1 Bojuka Bog
SB: 1 Karakas
primeval titans have won me games. yes, its CMC is 6. but i have 4 mana bond and 4 exploration to help me cast it out by turn 2-3 or have a godly hand and create the token turn 2. i am still deciding whether gamble is better than faithless lootings. when i dredge out gamble, its such a waste. but if i dredge out faithless lootings, i can use again, also faithless draw 2 i can use it for dredge too. but i feel gamble is a very good tutor.
*ghost quarter and barbarian ring to slot in maybe*
below is the deck that i am using (RG Combo Lands): very good chance of getting 2nd turn kill.....LOL
//Lands (35)
4 Dark Depths
1 Forest
4 Grove of the Burnwillows
3 Maze of Ith---------may be should swap this for ghost quarter, may be i am noob, but i think stripping of their lands is more important. any creature will be solved by punishing fire and barbarian ring??
4 Rishadan Port
2 Taiga
1 Urborg, Tomb of Yawgmoth-----dun noe if this is good. when u have dark depths, thespian stage and a forest in play..can cast crop rotation and get it to combo.
3 Tranquil Thicket
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
//Spells (26)
3 Crop Rotation
4 Exploration
4 Faithless Looting----faithless and gamble are a very hard choice to make. decided to use faithless because it can still be used when in the grave yard.
3 Life from the Loam
4 Manabond-------------i love mana bond in my opening hand.LOL
4 Mox Diamond
4 Punishing Fire
total: 61 cards
//Sideboard
SB: 3 Defense Grid--- or phyrexian revoker, pithing needles?
SB: 4 Sphere of Resistance
SB: 2 Thorn of Amethyst
SB: 1 Crop Rotation
SB: 3 Krosan Grip--------------or nature's claim
SB: 1 Bojuka Bog
SB: 1 Primeval Titan
i am considering 2 x barbarian ring and 4 x ghost quarter, yes, take away all their lands basic or not.
ok, regarding the air pocket inside double sleeved cards.
heres how to get rid of the air easy and simple:
the inner sleeve (perfect fit sleeve): use a small sharp scissors and cut away a very small small portion of the edge away ( the one at the top exposing to the atmosphere).
problem solved. and pls dun tell me water will get to it and spill will get into it. u do not play the cards under water.
after cutting, u can get rid of the air by pushing down your deck creating a vacuum which is good for preserving cards and cycle fresh air into it once in a while by pushing action. simple engineering.
anyone using 4 chains combo? or is it just me?
//Lands
2 Badlands
4 Bayou
3 Bloodstained Mire
1 Forest
3 Grove of the Burnwillows
1 Mountain
1 Raging Ravine
2 Swamp
2 Verdant Catacombs
3 Wasteland
//Spells
3 Abrupt Decay
3 Anvil of Bogardan
4 Burning Wish
4 Chains of Mephistopheles
3 Liliana of the Veil
3 Hymn to Tourach
2 Life from the Loam
3 Lightning Bolt
3 Punishing Fire
3 Thoughtseize
//Creatures
4 Dark Confidant
4 Deathrite Shaman
//Sideboard
SB: 3 Pithing Needle
SB: 2 Chainer's Edict
SB: 2 Hull Breach
SB: 1 Life from the Loam
SB: 2 Maelstrom Pulse
SB: 1 Perish
SB: 2 Pyroclasm
SB: 2 Winds of Change
i think it would be nice to put in 3 the rack as the win con is mill library and Raging Ravine or may be 1 x nether spirit.
will Raging Ravine complicate nether spirit if both r in graveyard?
may be adding in 4 x mishra's factory and 4 x death rite shaman
i did some minor adjustment with his deck, anyone here playing similar deck and advise on it?
//Lands
2 Badlands
4 Bayou
3 Bloodstained Mire
1 Forest
3 Grove of the Burnwillows
1 Mountain
1 Raging Ravine
2 Swamp
2 Verdant Catacombs
3 Wasteland
//Spells
3 Abrupt Decay
3 Anvil of Bogardan
4 Burning Wish
4 Chains of Mephistopheles
3 Liliana of the Veil
3 Hymn to Tourach
2 Life from the Loam
3 Lightning Bolt
3 Punishing Fire
3 Thoughtseize
//Creatures
4 Dark Confidant
4 deathrite shaman
//Sideboard
SB: 3 Pithing Needle
SB: 2 Chainer's Edict
SB: 2 Hull Breach
SB: 1 Life from the Loam
SB: 2 Maelstrom Pulse
SB: 1 Perish
SB: 2 Pyroclasm
SB: 2 Winds of Change
combo pieces: very high chance indeed of getting 2nd turn marit lage.
4 Urborg, Tomb of Yawgmoth
4 Thespian's Stage
4 Dark Depths
4 Vampire Hexmage
//lands (37)
1 Forest
1 Glacial Chasm
4 Maze of Ith
4 Rishadan Port
1 Cabal Pit
2 Bayou
4 Urborg, Tomb of Yawgmoth-----> 4 of because higher chances of getting combo
4 Thespian's Stage-------------->4 of because higher chances of getting combo
1 Sejiri Steppe------> surprise protection...or can make space for 1 x raven's crime
4 Wasteland
4 Verdant Catacombs
1 Karakas---> might swap this into Sideboard and slot in 1 x raven's crime
4 Dark Depths--------->4 of because higher chances of getting combo
1 Volrath's Stronghold------> take back your creatures
1 The Tabernacle at Pendrell Vale----> dun worry about up keep, as u will have many lands to upkeep ur creatures
//spells (15)
4 Mox Diamond
4 Exploration
2 Manabond
3 Crop Rotation
2 Life from the Loam---> put only 2 because i have 4 Dark confidant to get my cards, i prefer to have cards directly into my hands. dun noe why. dredging is always my last resort.
//creature (9)
4 Dark Confidant------> less grave yard hate. it seem most players put this as SB. but why SB at all? why not put them main board. graveyard problem solved. and now u can have cards from both ways.
1 Primeval Titan-------> another win con.--> this beast belong in lands deck.
4 Vampire Hexmage------> to destroy planes walker and combo off 2nd turn: 4 of because higher chances of getting combo
total:61 cards
//Sideboard
SB: 3 Pithing Needle
SB: 3 Defense Grid
SB: 2 Raven's Crime----was thinking of putting this main board
SB: 1 Crop Rotation
SB: 3 Krosan Grip
SB: 1 Bojuka Bog
SB: 1 Tower of the Magistrate
SB: 1 Cabal Pit
was thinking of putting in 4 groove of the burn willows + 4 punishing fire + 4 gamble + 3 faithless looting as side board. LOL. means my deck can shift to R/G. just joking.
//Lands
4 Bayou
3 Dakmor Salvage
4 Mishra's Factory
4 Scrubland
3 Urborg, Tomb of Yawgmoth
4 Wasteland
//Spells
4 waste not
4 dark ritual
4 mox diamond
4 Anvil of Bogardan
4 Chains of Mephistopheles
3 Enlightened Tutor
2 Ensnaring Bridge
3 Hymn to Tourach
3 Infernal Tutor
3 Life from the Loam
2 Liliana of the Veil
3 Liliana's Caress
1 The Abyss
4 The Rack
4 Thoughtseize
//Creatures
4 master of the feast
4 dark confidant
lets create a deck because new cards for chains have been printed.
//Lands
4 Bayou
3 Dakmor Salvage
4 Mishra's Factory
4 Scrubland
1 Urborg, Tomb of Yawgmoth
4 Wasteland
//Spells
4 dark ritual
4 Anvil of Bogardan
4 Chains of Mephistopheles
3 Enlightened Tutor
4 mox diamond
2 Ensnaring Bridge
3 Hymn to Tourach
4 waste not--------
3 Life from the Loam
3 Liliana of the Veil
3 Liliana's Caress
4 The Rack
4 Thoughtseize
//Creatures
4 dark confidant
4 master of the feast--------
So, i changed kurt spessis deck to BG combo lands:
i know lands deck should not have any creatures...but i just can't help it. dark confidant is so good. and hexmage is godly: urborg and dark depths can cast hexmage.
//lands (37)
1 Forest
1 Glacial Chasm
4 Maze of Ith
4 Rishadan Port
1 Cabal Pit
2 Bayou-----problem with this deck is green mana. with 4 fetch lands, sometimes..i can't get green. need help adjusting
4 Urborg, Tomb of Yawgmoth
4 Thespian's Stage
1 Sejiri Steppe
4 Wasteland
1 Windswept Heath
2 Wooded Foothills
1 Verdant Catacombs
1 Karakas
4 Dark Depths----hexmage and stage need this, so 4 is good.
2 Volrath's Stronghold----may be i should take one out.
//spells (16)
4 Mox Diamond
4 Exploration
2 Manabond
3 Crop Rotation
2 Life from the Loam
1 Crucible of Worlds-----not sure if i should put this as another loam.
//creature (8)
4 Dark Confidant
4 Vampire Hexmage
//Sideboard
SB: 1 Chalice of the Void
SB: 4 Sphere of Resistance
SB: 2 Thorn of Amethyst
SB: 1 Duplicant
SB: 1 Crop Rotation
SB: 3 Krosan Grip
SB: 1 Bojuka Bog
SB: 1 Primeval Titan
SB: 1 The Tabernacle at Pendrell Vale
i think brawn and filth seem good but not sure.
brawn in graveyard: creature give trample
filth in graveyard: creature gets swamp walk, urborg makes all lands become swamp.
i am also playing RG combo lands. what i feel is that..i have too much mana for my deck.LOL. lands.
after much thinking, i realised that no matter what ppl say about its a land deck and such. it does need creatures. but what creatures.
i decided to put in 2 primeval titans. my list as below:
//Lands (35)
4 Dark Depths
1 Forest
3 Grove of the Burnwillows
1 Maze of Ith
1 Sejiri Steppe
4 Rishadan Port
4 Taiga
1 Urborg, Tomb of Yawgmoth
2 Tranquil Thicket
1 Volrath's Stronghold
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
//Spells (24)
3 Crop Rotation
4 Exploration
4 Gamble
3 Life from the Loam
4 Manabond
4 Mox Diamond
2 Punishing Fire
//creature (2)
2 Primeval Titan
Total: 61 cards
//Sideboard
SB: 1 Chalice of the Void
SB: 2 Pithing Needle
SB: 4 Sphere of Resistance
SB: 2 Thorn of Amethyst
SB: 1 Crop Rotation
SB: 3 Krosan Grip
SB: 1 Bojuka Bog
SB: 1 Karakas
primeval titans have won me games. yes, its CMC is 6. but i have 4 mana bond and 4 exploration to help me cast it out by turn 2-3 or have a godly hand and create the token turn 2. i am still deciding whether gamble is better than faithless lootings. when i dredge out gamble, its such a waste. but if i dredge out faithless lootings, i can use again, also faithless draw 2 i can use it for dredge too. but i feel gamble is a very good tutor.
*ghost quarter and barbarian ring to slot in maybe*
- 1 manabond, + 1 faithless lootings
- 1 gamble, + 1 faithless lootings
//Lands (33)
4 Bayou
4 Dark Depths
1 Forest
4 Rishadan Port
2 Volrath's Stronghold
3 Maze of Ith
3 Urborg, Tomb of Yawgmoth
4 Thespian's Stage
4 Verdant Catacombs
4 Wasteland
//Spells (20)
3 Crop Rotation
4 Entomb
3 Life from the Loam
2 Manabond
4 Exploration
4 Mox Diamond
//creatures (8)
4 Vampire Hexmage
4 Dark Confidant
Total: 61
//Sideboard
SB: 2 Thorn of Amethyst
SB: 1 Bojuka Bog
SB: 3 Defense Grid
SB: 4 Sphere of Resistance
SB: 1 Ray of Revelation
SB: 3 Krosan Grip
SB: 1 Primeval Titan
need help with sideboard: maybe 2 x pernicious deed, maelstrom pulse?
below is the deck that i am using (RG Combo Lands): very good chance of getting 2nd turn kill.....LOL
//Lands (35)
4 Dark Depths
1 Forest
4 Grove of the Burnwillows
3 Maze of Ith---------may be should swap this for ghost quarter, may be i am noob, but i think stripping of their lands is more important. any creature will be solved by punishing fire and barbarian ring??
4 Rishadan Port
2 Taiga
1 Urborg, Tomb of Yawgmoth-----dun noe if this is good. when u have dark depths, thespian stage and a forest in play..can cast crop rotation and get it to combo.
3 Tranquil Thicket
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
//Spells (26)
3 Crop Rotation
4 Exploration
4 Faithless Looting----faithless and gamble are a very hard choice to make. decided to use faithless because it can still be used when in the grave yard.
3 Life from the Loam
4 Manabond-------------i love mana bond in my opening hand.LOL
4 Mox Diamond
4 Punishing Fire
total: 61 cards
//Sideboard
SB: 3 Defense Grid--- or phyrexian revoker, pithing needles?
SB: 4 Sphere of Resistance
SB: 2 Thorn of Amethyst
SB: 1 Crop Rotation
SB: 3 Krosan Grip--------------or nature's claim
SB: 1 Bojuka Bog
SB: 1 Primeval Titan
i am considering 2 x barbarian ring and 4 x ghost quarter, yes, take away all their lands basic or not.
spells (29)
4 Enlightened Tutor
4 Mox Diamond
4 Hymn to Tourach
4 Thoughtseize
4 Anvil of Bogardan
4 Ensnaring Bridge
4 The Rack
1 Crucible of Worlds
enchantments (4)
4 Chains of Mephistopheles
creatures (4)
4 Dark Confidant
lands (21)
4 Scrubland
1 Swamp
1 Plains
4 Wasteland
3 Urborg, Tomb of Yawgmoth
2 Verdant Catacombs ------i dun have another 2 marsh flats so....
2 Marsh Flats
4 Rishadan Port
planeswaler (3)
3 Liliana of the Veil------should i change to innocent blood or small pox?
61 Cards
thought about adding green: Mirri's Guile (look at top 3 cards, no draw)
adding maze of ith, academy ruins, engineered explosives....
heres how to get rid of the air easy and simple:
the inner sleeve (perfect fit sleeve): use a small sharp scissors and cut away a very small small portion of the edge away ( the one at the top exposing to the atmosphere).
problem solved. and pls dun tell me water will get to it and spill will get into it. u do not play the cards under water.
after cutting, u can get rid of the air by pushing down your deck creating a vacuum which is good for preserving cards and cycle fresh air into it once in a while by pushing action. simple engineering.
thank you.
Spells
4 x enlightened tutor
3 x hymn to tourach
4 x thought seize
3 x small pox
4 x dark ritual
4 x sinkhole
Artifact
3 x anvil of bogardan
3 x ensnaring bridge
4 x lotus petal
Enchantment
4 x chains of Mephistopheles
4 x liliana's caress
lands
4 x scrubland
3 x dakmor Salvage
3 x wasteland
2 x urborg, tomb of yawgmoth
2 x verdant catacombs
3 x rishadan port
planewalker
3 x liliana of the veil
i can do a turn 1 or turn 2 kill. i swap out mox diamond for lotus petal because its faster.
creatures
4 x phyrexian dreadnaught
4 x eater of days
4 x phyrexian metamorph
spells
4 x thought seize
3 x hymn to tourach
4 x enlightened tutor
4 x dark ritual
artifact
4 x illusionary mask
4 x torpor orb
4 x lotus petal
land
4 x scrubland
3 x wasteland
3 x verdant catacombs
3 x rishadan port
2 x volrath's stronghold
2 x urborg, tomb of yawgmoth
1 x swamp
planewalker
3 x liliana of the veil
I was thinking, if i could turn this into a mono black. change the gofy to abyssal persecutor or Phyrexian obliterator.
take out bayou and verdant catacombs for swamps or maze of ith or rishadan port?
any advise?