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  • posted a message on Where do your decks curve at? (Multiple choice)
    Around 3.5-4 for most of my decks. I have a couple that trend up high, like Xira and Braids (4.40!), for reasons of running a multiple of very large spells.
    Posted in: Commander (EDH)
  • posted a message on [SCD] Kiora
    My guess is she'd fit better with Roon. Basically, she rocks for explores every turn or so. I'm planning on getting one for my UG ramp/shenanigans Zegana deck.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    ...huh. That's a good card! And cheap, too, considering it's one of those Legends-only guys. Probably a combination of being high CMC enough and narrow enough to not be a widely-known staple while still having a great effect that can be pushed to bonkersville in the right decks without that right deck being just one obscure decktype.

    Basically if I ever build RG I'll want one. There's a few neat World Enchantments like this that slip under the radar of your Nether Voids and Abysses. Tombstone Stairwell and Koskun Falls being a couple favorites of mine.
    Posted in: Commander (EDH)
  • posted a message on So tired of unbalanced tables and fast mana
    Quote from gelf
    A few years back there was a thread called Actual Sol Ring Test that discussed this and reported a series of games rather than simply anecdotal evidence:

    You can find it here: http://www.mtgsalvation.com/forums/the-game/commander-edh/198862-actual-sol-ring-test

    The conclusion reached was that in multiplayer games a turn one Sol Ring was more likely to lose you the game than win it. Table politics ensures that Sol Ring will never be as good as it seems, because your opponents perceive you as the biggest threat as soon as you play it. It doesn't mean that Sol Ring isn't powerful, and sometimes it will provide enough advantage to overcome even 3v1 odds, but EDH is not designed around 1v1 sensibilities and it doesn't pretend to be a 'balanced' format. If you want to break the game you can and banning Sol Ring won't prevent that.


    This guy's got it. Politics and multiplayer strategies explains what actually goes on in EDH better than magical goldfish nuts-draw land. A casual, multiplayer format is more than just "what is the best card in a vacuum" because when you have 3 people aiming at your head for exploding into 8+ mana turn 3, chances are something's gotta give. If it doesn't either: A) Your deck is that much more powerful than everyone else's, in which case, you probably would have won without the sol ring 2) You play in a meta with no actual interaction and people just play their big spells in a little bubble and you're playing a game that doesn't represent EDH anyways or C) You just happened to draw good and your opponents didn't, which all your opponents having crap draws isn't likely, it DOES happen. (Just like drawing 8 islands in a row when I was playing my storm deck last night Swear )
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Soul Tithe
    Hmm. I might have a slot for this in my Uril enchantress deck. I need more early-game in that anyways. Will have to test it out.
    Posted in: Commander (EDH)
  • posted a message on Chrommandticore
    Well, sealed Commander can work. Commander Cube is a thing. Though, really expensive. And yeah, it's a shame Chromanticore isn't legendary, but maybe a good thing, because he becomes a rules nightmare.
    Posted in: Commander (EDH)
  • posted a message on Poison in EDH
    Infect is a pretty "one-shot" effect, and it doesn't take much prevention to completely nullify the damage by being under 10 poison counters. And then you've just prevented 9 or more damage that could have gone at your life total, which is something that's going to be hit more often and harder. For those who complain about it being "cheap" and getting around life totals, well, that's what general damage does too, so you probably hate voltron as well.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    It's a very narrow answer -- but potentially very powerful. If I ran a recursive snow deck, I'd definitely consider it.
    Posted in: Commander (EDH)
  • posted a message on Best +1/+1 counter engines?
    Contagion Engine, while mana-intensive, can help out. Additionally, Strength of the Tajuru is another mana-sink that can make crazy amounts of +1/+1.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Come on Matron, if you're gonna find us a goblin, at least get one HALF decent. Wink
    Posted in: Commander (EDH)
  • posted a message on I have commander add
    Adun Oakenshield could be fun. I recently made Xira Arien into jund reanimator and it's a blast to play. I'd imagine that would be even better with Adun. (truth be told, I'd like one but the cost...)
    Posted in: Commander (EDH)
  • posted a message on Commanders you don't like // complaint about commanders thread
    Quote from dnLL
    Quote from Blueshirt
    Quote from Mercury01
    Quote from foxoftherock
    More specifically, I dislike if I can rattle off 20-25 cards in their deck after they show their commander.


    I see this the most in decks that include blue and green. [...]

    I only run 2 of those in Zegana Dance (I'm not one for infinite combos)

    [...snipped...]


    Yeah, edric DEFINITELY doesn't need any of that, haha. It's always less the cards and more the players. If people are always gunning for their infinites it gets pretty boring in a casual game. They're all fun cards that can be used to do silly, fun, and effective things, without doing the same old mike-trike pally-DEN yadda yadda 2 card combo snoozefest. It just makes EDH less exciting, which to me is the appeal of the format. Like you said, it's a casual, political format and while this doesn't mean making neutered, bad decks, it does encourage variance and fun over being a proverbial stick in the mud.
    Posted in: Commander (EDH)
  • posted a message on Does anyone play with BOTH banlists?
    I like Commander because of the wide variety of cards used. Using 3 banlists restricts it so much I feel the format wouldn't be worth playing. EDH is the only format (i can afford) that I can play one of my favorite cards (Mind's Desire) in. Swingy plays, a wide variety of decks and strategies, big spells and bigger counterspells and overall just a ton of crazy stuff happening makes a format I find a lot of fun.

    I have rather competitive decks as well as less competitive ones, so that I can sort of match myself to whatever group I'm playing with, and balancing out depending on the new players or old experienced players is part of the social aspect of the game, for me. And makes things a lot more fun. Winning with my all-in elf aggro in a 3-player game just feels... good. Better than dominating with my Zegana deck, actually.
    Posted in: Commander (EDH)
  • posted a message on How to carry your decks
    Ah. Probably because I have tokens as well as the separators as well (a lot of my decks use the same color sleeves).

    And that FatMax looks REALLY nice. It has a compartment that fits planechase...
    Posted in: Commander (EDH)
  • posted a message on How to carry your decks
    Quote from Bhaelfur
    I use one of those Holiday Gift Boxes. It fits twelve of my sleeved decks comfortably. Fits well in my backpack, too.


    12 in dragon shields? Because I can only fit 3 in a row in DSes, though 4 if one's in ultra pros.
    Posted in: Commander (EDH)
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