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  • posted a message on Desolate cycle
    Quote from void nothing »
    The original Tainted cycle was uncommon, was not the best, and provided twice the colors of mana that these do.


    The tainted cycle was great, if you were playing with Swamps. We haven't seen a cycle like it since. We do see some dual color common lands, but they all enter the battlefield tapped. Thornwood Falls. In all honesty, these probably could pass for commons.

    Quote from harlannowick »
    These lands feel strictly worse than Basics


    Non basic lands shouldn't be better than basics. If you design non basic lands better than basics, then there is no need for basic lands.

    Quote from SavannahLion »
    Places like Woodlands are, by their very definition, filled with trees


    Desolate also means deprived or destitute of inhabitants; deserted; uninhabited. Not just barren or laid waste; devastated:

    I think Creedmoor has the right idea here. I could easily make these more like Nimbus Maze and bump them to rares.
    Posted in: Custom Card Creation
  • posted a message on Desolate cycle
    Good afternoon,
    This is a cycle of uncommon nonbasic lands for my set in progress Remnants of Taria

    Desolate Field
    Land
    tap symbol : Add C to your mana pool.
    tap symbol : Add W to your mana pool. Activate this ability only if you control a Plains.

    Desolate Enclave
    Land
    tap symbol : Add C to your mana pool.
    tap symbol : Add U to your mana pool. Activate this ability only if you control an Island.

    Desolate Moor
    Land
    tap symbol : Add C to your mana pool.
    tap symbol : Add B to your mana pool. Activate this ability only if you control a Swamp.

    Desolate Ridge
    Land
    tap symbol : Add C to your mana pool.
    tap symbol : Add R to your mana pool. Activate this ability only if you control a Mountain.

    Desolate Woodland
    Land
    tap symbol : Add C to your mana pool.
    tap symbol : Add G to your mana pool. Activate this ability only if you control a Forest.

    These are all based on the Tainted cycle. Tainted Isle, etc...

    Questions, comments, concerns, constructive criticisms, conundrums?
    Posted in: Custom Card Creation
  • posted a message on Temple of Awakening
    Over the years, we've seen a lot of artifacts get abilities of colored permanents.
    Here's an idea I had based on Awakening, Seedborn Muse, and Prophet of Kruphix.

    Temple of Awakening 5
    Legendary Artifact (R)
    Untap all permanents you control during each other player's untap step.

    Now, I don't think it 'has' to be legendary, but it's a strong effect that is mostly for green.
    Questions, comments, concerns, constructive criticisms, conundrums?
    Posted in: Custom Card Creation
  • posted a message on [RT] - Remnants of Taria - Green Commons
    Set theme: The realm of Taria was devastated by a cataclysm and most of the land has become wastelands, though the inhabitants have found a way to survive. Wastes and C matter.
    I decided on Wedge themed Keywords / Ability words:

    Ambush [cost] (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.) -- This ability will be in White, Black, and Green.

    This ability is based on cards such as Trap Runner and Curtain of Light.

    Horde -- Creature 'metalcraft'. -- This ability will be in Red, Black, and White.
    Noncreature -- If you control three or more creatures, [effect or ability]
    Creatures -- As long as you control three or more other creatures, [effect or ability]

    Cunning -- This ability will check to see if you've cast a noncreature spell this turn. -- This ability will be in Green, Blue, and Red.
    Creatures -- Cunning -- if you have cast a noncreature spell this turn, [effect or ability]
    Noncreatures -- Cunning -- if you have cast another noncreature spell this turn, [effect or ability]

    Infiltrate -- This is an old ability I'm bringing back. -- This ability will be in Black, Green, and Blue.
    Whenever [this] attacks and isn't blocked, [effect or ability]

    The reason Infiltrate is worded the way it is, is so that it matches up well against Ambush. The two abilities clash against one another.

    Other flavorful effects:
    If C was spent to cast [this],
    As long as you control a land named Wastes.


    Adaptive Brambleback 3G
    Creature — Beast (C)
    Infiltrate — Whenever Adaptive Brambleback attacks and isn’t blocked, you may put a +1/+1 counter on it.
    3/3

    Alnia Skywatcher G
    Creature — Elf Archer (C)
    Reach
    Whenever you cast a creature spell, you may pay CG. If you do Alnia Skywatcher deals 2 damage to target creature with flying.
    1/1

    Alnia Warwhistler 1G
    Creature — Elf Warrior (C)
    Infiltrate — Whenever Alnia Warwhistler attacks and isn’t blocked, untap each other creature you control.
    1/2

    Battleblade Slasher 3G
    Creature — Human Warrior (C)
    Whenever Battleblade Slasher attacks, you may pay CG. If you do Battleblade Slasher gets +2/+2 and gains trample until end of turn.
    2/2

    Canopy Ambusher 1G
    Creature — Elf Warrior (C)
    Reach
    Ambush 2G (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.)
    1/3

    Elthin Vanquisher 2G
    Creature — Elf Warrior (C)
    Ambush 1GG (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.)
    When Elthin Vanquisher blocks, if its ambush cost was paid, it gains deathtouch until end of turn.
    2/1

    Galiron Caretaker G
    Creature — Human Druid (C)
    tap symbol : Untap target basic land.
    1/1

    Galiron Ladok 3G
    Creature — Elemental (C)
    Infiltrate — Whenever Galiron Ladok attacks and isn’t blocked, it gets +4/+0 until end of turn.
    1/4

    Grizzly Caller 2G
    Creature — Human Druid (C)
    When Grizzly Caller enters the battlefield, if C was spent to cast it, put a 2/2 green Bear creature token onto the battlefield.
    1/2

    Lurking Assailant 2G
    Creature — Elf Warrior (C)
    Ambush 1G (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.)
    When Lurking Assailant blocks, if its ambush cost was paid, it gets +2/+2 until end of turn.
    2/2

    Mighty Surge G
    Instant (C)
    Target creature gets +2/+2 until end of turn.
    Cunning — That creature gets +4/+4 until end of turn instead if you have cast another noncreature spell this turn.

    Minglewater Hermit G
    Creature — Elf Druid (C)
    Cunningtap symbol : Add one mana of any color to your mana pool. Activate this ability only if you have cast a noncreature spell this turn.
    1/1

    Mystic Rending G
    Instant (C)
    Destroy target enchantment. If you control a land named Wastes, add C to your mana pool.

    New Horizons 1G
    Sorcery (C)
    Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If C was spent to cast New Horizons, draw a card.

    Outland Predator 4G
    Creature — Boar (C)
    Whenever Outland Predator attacks, you may pay C. If you do Outland Predator can’t be blocked by more than one creature until end of turn.
    4/4

    Predatory Hunger G
    Enchantment — Aura (C)
    Enchant creature
    Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

    Rival Confronting G
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 and can’t be blocked by more than one creature.

    Savage Assault 1G
    Sorcery (C)
    Target creature you control fights target creature you don’t control.
    Cunning — If you cast another noncreature spell this turn, target creature you control gets +2/+2 and fights another target creature instead.

    Wild Instincts 1G
    Enchantment (C)
    Whenever a creature enters the battlefield under your control, you may have target creature you control gain trample until end of turn.

    Woodland Scrying G
    Sorcery (C)
    Reveal the top card of your library. If it’s a basic land card, put it onto the battlefield tapped. Otherwise, put that card into your hand.

    Wyndell Elite 1G
    Creature — Elf Warrior (C)
    When Wyndell Elite enters the battlefield, if you control a land named Wastes, put a +1/+1 counter on another target creature.
    2/3

    Wyndell Sentinel 2G
    Creature — Elf (C)
    Lifelink
    As long as you control a land named Wastes, Wyndell Sentinel has vigilance.
    2/3

    Questions, comments, concerns, constructive criticisms, conundrums?
    Posted in: Custom Card Creation
  • posted a message on [RT] Remnants of Taria - Red Commons
    Quote from Qrowin_Sinposts »
    Red doesn't get creatures that big at common


    Shatterskull Recruit, Volcanic Rambler, Cinder Hellion. And that's just a few in Standard.

    Backstabbing just costs one more than your typical Act of Treason ability, compare it to Lose Calm.

    Imposing Temper is giving the Frenzied Goblin ability, but you need C.

    Your suggestions for Cunning make it far to similar to Prowess. Right now the way Cunning works is fine and not difficult to understand. It also has a lot of synergy with Prowess. Though the enter the battlefield suggestion might be another way to use Cunning.
    Posted in: Custom Card Creation
  • posted a message on [RT] Remnants of Taria - Red Commons
    Aedon Cragjumper 1R
    Creature — Dwarf Warrior (C)
    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
    2/1

    Assemble the Horde 4R
    Sorcery (C)
    Put three 1/1 red Goblin creature tokens onto the battlefield. If C was spent to cast Assemble the Horde, creatures you control gain haste until end of turn.

    Backstabbing 3R
    Sorcery (C)
    Gain control of target creature until end of turn. Untap that creature. It gains haste and first strike until end of turn.

    Barraging Reaver 2R
    Creature — Human Barbarian (C)
    Barraging Reaver attacks each turn if able.
    Whenever Barraging Reaver attacks, you may have another target creature get +1/+0 until end of turn.
    2/2

    Barren Maruader 1R
    Creature — Human Barbarian (C)
    Barren Maruader attacks each combat if able unless you control a land named Wastes.
    2/2

    Bladecrazed Rager R
    Creature — Goblin Berserker (C)
    CR: Bladecrazed Rager gets +2/+0 until end of turn.
    1/2

    Bravado 1R
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 for each other creature you control.

    Brutal Intensity R
    Instant (C)
    Target creature gets +2/+1 and gains menace until end of turn.

    Cache Melting 1R
    Instant (C)
    Destroy target artifact. If you control a land named Wastes, exile that artifact instead.

    Firewhip Shaman 3R
    Creature — Orc Shaman (C)
    Cunning — At the beginning of your end step, if you have cast a noncreature spell this turn, Firewhip Shaman deals 1 damage to target creature or player.
    2/2

    Hilford Smasher 2R
    Creature — Dwarf Warrior (C)
    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
    R: Hilford Smasher gains first strike until end of turn.
    2/2

    Imposing Temper 1R
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature has “Whenever this creature attacks, you may pay C. If you do, target creature can’t block this turn.”

    Orcish Outlander 2R
    Creature — Orc Warrior (C)
    As long as you control a land named Wastes, Orcish Outlander has first strike.
    3/2

    Ruthless Stabber 1R
    Creature — Goblin Warrior (C)
    Whenever Ruthless Stabber attacks, you may pay CR. If you do, it gains double strike until end of turn.
    1/1

    Searing Barrage R
    Instant (C)
    Searing Barrage deals 2 damage to target creature.
    Horde — Searing Barrage deals 3 damage to that creature instead if you control three or more creatures.

    Searing Lava 3R
    Sorcery (C)
    Destroy target basic land.
    Cunning — If you have cast another noncreature spell this turn, Searing Lava deals 1 damage to that land’s controller.

    Seismic Disturbance 1R
    Enchantment (C)
    Whenever a creature enters the battlefield under your control, target creature without flying can’t block this turn.

    Sledgemaul Hulk 4RR
    Creature — Giant Warrior (C)
    Menace
    4/5

    Stunning Inferno 3RR
    Sorcery (C)
    Stunning Inferno deals 4 damage to target player.
    Horde — If you control three or more creatures, creatures that player controls can’t block this turn.

    Xiltro Goliath 3RR
    Creature — Giant Warrior (C)
    Cunning — If you have cast a noncreature spell this turn, Xiltro Goliath gets +1/+0 and gains trample until end of turn.
    3/3

    Xiltro Reaver 2R
    Creature — Orc Warrior (C)
    When Xiltro Reaver enters the battlefield, if C was spent to cast Xiltro Reaver, it gains haste until end of turn.
    3/2

    Yulmar Ravager 2R
    Creature — Orc Warrior (C)
    Horde — As long as you control three or more other creatures, Yulmar Ravager has menace.
    3/2

    Questions, comments, concerns, constructive criticisms, conundrums?
    Posted in: Custom Card Creation
  • posted a message on [SHZ] - Sound Horizon - White Commons First Draft
    Brittanian Charger -- There are no common creatures in white with these three keywords. Nightguard Patrol / Dawnstrike Paladin are the closest I could find. First Strike and Lifelink is probably enough at common for this cost and these stats.

    Cruel Destiny = Searing Light.

    Reconquista -- Vengeance is the last time White saw this type of ability. I don't think White should get Murderous Compulsion at common.

    Follow the General -- Delirium — You may cast [this] as though it had flash if there are four or more card types among cards in your graveyard.

    The Boundary of Blue and White -- gains flying until end of turn.

    Trick of Fate -- This should probably only tap creatures, and even then, four is a bit much. Compare to Feeling of Dread.

    The Slave Trade -- Just needs the words Enchant creature.
    Posted in: Custom Card Creation
  • posted a message on Effigial Warder
    Legend, you forgot one.

    Hundred-Handed One
    Posted in: Custom Card Creation
  • posted a message on Effigial Warder
    Exile ~ , then return it to the battlefield tapped at the beginning of the next end step.
    Whenever ~ enters the battlefield, if an opponent controls a token creature, it has indestructible and gains "...... "

    I agree that the activated ability should not be red as it doesn't fit Red's flavor.
    Posted in: Custom Card Creation
  • posted a message on what should "prevent all damage to you this turn" cost?
    White doesn't see fog type spells much anymore, so I'd have to agree with Indivicivet on costing 1W.
    Posted in: Custom Card Creation
  • posted a message on [RT] Remnants of Taria - Black Commons
    Quote from Avatar »
    this looks like a blue effect, not black.


    Thoughtpicker Witch, Dimir Machinations, Scrib Nibblers, and all the 'black' Eldrazi with Ingest.
    Exiling cards from the top of an opponent's library definitely bleeds between both colors though.
    Posted in: Custom Card Creation
  • posted a message on [RT] Remnants of Taria - Black Commons
    Set theme: The realm of Taria was devastated by a cataclysm and most of the land has become wastelands, though the inhabitants have found a way to survive. Wastes and C matter.
    I decided on Wedge themed Keywords / Ability words:

    Ambush [cost] (Target attacking creature becomes blocked by this creature. Activate this ability only during combat after blockers are declared and as long as this creature is not in combat.) -- This ability will be in White, Black, and Green.

    Horde -- Creature 'metalcraft'. -- This ability will be in Red, Black, and White.
    Noncreature -- If you control three or more creatures, [effect or ability]
    Creatures -- As long as you control three or more creatures, [effect or ability]

    Cunning -- This ability will check to see if you've cast a noncreature spell this turn. -- This ability will be in Green, Blue, and Red.
    Creatures -- Cunning -- if you have cast a noncreature spell this turn, [effect or ability]
    Noncreatures -- Cunning -- if you have cast another noncreature spell this turn, [effect or ability]

    Infiltrate -- This is an old ability I'm bringing back. -- This ability will be in Black, Green, and Blue.
    Whenever [this] attacks and isn't blocked, [effect or ability]

    Other flavorful effects:
    If C was spent to cast [this],
    As long as you control a land named Wastes

    Bloodmad Orc 2B
    Creature — Orc Warrior (C)
    Ambush 1B (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.)
    CB: Regenerate Bloodmad Orc.
    2/2

    Burden of Survival 2BB
    Sorcery (C)
    Target player loses 1 life for each creature he or she controls.

    Crypt Fracture BB
    Enchantment (C)
    CB: Exile target card from a graveyard.

    Despair 2B
    Instant (C)
    Target creature gets -2/-2 until end of turn.
    Horde — If you control three or more creatures, that creature gets -4/-4 until end of turn instead.

    Fatal Strike BB
    Instant (C)
    Destroy target nonblack creature. If you control a land named Wastes, that creature’s controller loses 1 life.

    Fhuyr Bloodletter 1B
    Creature — Human Wizard (C)
    Infiltrate — Whenever Fhuyr Bloodletter attacks and isn’t blocked, you may have target player lose 2 life.
    1/2

    Fhuyr Executioners 2BB
    Creature — Human Assassin (C)
    When Fhuyr Executioners enters the battlefield, if you control a land named Wastes, destroy target creature with power 2 or less.
    2/2

    Gravesite Summoner B
    Creature — Human Wizard (C)
    When Gravesite Summoner dies, if you control a land named Wastes, put a 2/2 black Zombie creature token onto the battlefield.
    1/1

    Grim Revival 1B
    Sorcery (C)
    Return target creature card from your graveyard to your hand.
    Horde — If you control three or more creatures, return up to two target creature cards from your graveyard to your hand instead.

    Julthon Skullsmasher 2B
    Creature — Orc Warrior (C)
    Horde — As long as you control three or more other creatures, Julthon Skullsmasher has deathtouch.
    3/2

    Malevolent Fury 1B
    Instant (C)
    Target creature gets +2/+1 until end of turn. If C was spent to cast Malevolent Fury, that creature gains lifelink until end of turn.

    Mavgul Outlaw B
    Creature — Human Berserker (C)
    Ambush 1B (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.)
    Mavgul Outlaw can’t block unless you control a land named Wastes.
    2/1

    Mavgul Raiders 2B
    Creature — Human Warrior (C)
    Ambush 1B (Target unblocked attacking creature becomes blocked by this creature. Activate this ability only once during combat after blockers are declared, and only if this creature is not in combat.)
    When Mavgul Raiders blocks, if its ambush cost was paid, it gets +1/+0 until end of turn.
    2/2

    Mindpurge Brewers 3B
    Creature — Human Shaman (C)
    Infiltrate — Whenever Mindpurge Brewers attacks and isn’t blocked, defending player discards a card.
    1/1

    Nalfar Brigand 2B
    Creature — Human Warrior (C)
    Infiltrate — Whenever Nalfar Brigand attacks and isn’t blocked, you may have target creature get -1/-1 until end of turn.
    CB: Nalfar Brigand gets +1/+1 until end of turn.
    2/2

    Ostracize B
    Sorcery (C)
    Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.

    Syphon Veins B
    Enchantment — Aura (C)
    Enchant creature
    Whenever enchanted creature is dealt damage, its controller loses that much life.

    Thoughtripper Heretic 3B
    Creature — Human Shaman (C)
    Whenever Thoughtripper Heretic attacks, you may pay CB. If you do, look at the top two cards of defending player’s library, then exile one of them.
    2/3

    Tomb Defiler 1B
    Creature — Human Shaman (C)
    When Tomb Defiler dies, exile all cards from target player’s graveyard.
    1/3

    Twisted Incantation 1BB
    Sorcery (C)
    Put the top four cards of your library into your graveyard. If a creature card was put into your graveyard this way, you may return it to your hand.

    Wretched Tainting 1B
    Enchantment (C)
    Whenever a creature enters the battlefield under your control, you may have target player lose 1 life.

    Yulmar Torturer 1B
    Creature — Human Wizard (C)
    When Yulmar Torturer enters the battlefield, if C was spent to cast it, target creature gets -1/-1 until end of turn.
    2/1

    Questions, comments, concerns, constructive criticisms, conundrums?
    Posted in: Custom Card Creation
  • posted a message on Musing on Kaladesh
    I really like the idea behind Configure, I just don't like the execution of it. I'd rather you just pick a mode each upkeep and not have to pay to pick it. As a player I want to put my mana into other spells rather than a mode of one permanent.
    Posted in: Custom Card Creation
  • posted a message on [RT] - Remnants of Taria - Blue Commons Redesign
    Destined Revelation -- sounds good.
    Foretell -- Yeah, it's less splashable at 1UU, it was kinda a mixture of Divination and Foresee. 3U should probably be fine.
    Secret Entrance -- I used Amphin Pathmage as a base, which has a 3/2 body, but sometimes Enchantments are harder to remove since players don't consider having to deal with them. I'll try knocking off a U cost from the cmc or activated ability.
    Wyndell Acolyte -- I didn't even know about Jeskai Sage, should probably have looked at existing cards with Prowess for reference. I guess it could just be a 'reprint' with a different name.
    I'll try to cut at least one ability that has C or Wastes.
    Posted in: Custom Card Creation
  • posted a message on Break Formation
    Making it confusing to assign blockers and having those blocking creatures deal no combat damage and creating a replacement effect to destroy themselves to deal some damage isn't something players want.
    Posted in: Custom Card Creation
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