What does this comment do? Anything? Give some actually useful feedback with your criticisms. Statements like this border on trolling.
What cards are people overvaluing? Which ones? Why are they overvalued?
Cards that solve the main issue with X/1's, being blocked by 1/1's, are totally viable. First Strikers, evasive creatures, and unique stuff like Ashmouth Hound or Wandering Wolf. These cards are of course weak to the divideable burn but those cards are not necessary for a cube and if that's their only weakness, so be it.
Well considering they were discussing Infiltrator Il Kor and then began delving into the broad subject of X/1s in general I think my comment was very straight forward. They were overvaluing him and the began saying X/1 in general are good which they aren't, or should be good and cards like Desert are the problem. But truth is Desert isn't a problem, but because 1 toughness die to literally anything in a cube outside of walls. Not to mention the card is mediocre because Blue aggro is not as good as other aggro colors which makes the card fall to the wayside, Blue wants to control, not play aggro, outside of U/W tempo deck, which one can argue is still control. Infiltratior Il Kor is a strict aggro card and not does mix into anything but, as oppose to something like AEther Adept which goes in a variety of decks including a blue aggro shell should you really want that. Hope that sufficed.
So the guy who plays Vault Skirge over friggin Cathodion is now saying that everyone is overvaluing X/1s. Good job.
I also don't agree with the 'all X/1s are terrible' argument. It sounds as if people are advertising cutting each and every X/1 from cube. X/1s are just like any other card, you evaluate them based on upsides and downsides and there are more than enough X/1s that are worth playig despite dying to Lava Dart. Cut Youthful Knight or Blade of the 6th Pride for Knight for something like Benalish Cavalry, sure. But I'm not cutting Dauthi Horror for Walking Corpse just because it dies to Forked Bolt. There's a line to be drawn. Infiltrator Il-Kor for me fits in the same category as Welking Tern and Vaporkin. Either you want them, or you don't.
Jesus christ, congratulations you will be the first person I block on this forum.
Anybody listened to Joy of Cubing's last podcast? It discussed Green and how bad it is in cubes and how we can make it better. Personally I think Green is VERY strong in pauper (2nd best color?) but it did make me think. They talked about making Green more aggro and destroy artifact-like which peaked my interest, even for pauper. If I had to rank the colors I'd say Blue, Green, White, Red, then Black but does anybody have opinions on Green aggro? Maybe Garruk's Companion? I am currently considering him for my cube as well a R/G card I need to find (Tin Street Hooligan or Ancient Grudge unless convinced otherwise).
But a 3/3 for 3 vanilla is outclassed by most 2/2s with a relevant ability
This is not generally true. I already discussed in a previous thread just how big of a difference 2 vs 3 toughness is in combat. Here is a link to that post.
In addition, they both die to Incinerate, Searing Spear, Last Gasp, etc.
Cathodion lives through Firebolt, Forked Bolt, Staggershock, Disfigure, etc. Dies to removal is a terrible argument, but if we are going to use it, Cathodion dies to significantly less removal than your 2/2 with an ability. In fact, Cathodion dodges around 40% of the damage based removal in my cube relative to an arbitrary 2/2.
If a 3/3 for 3 vanilla is so amazing every one your cubes should have both Coursers, Cathodian, Trained Armadon, and Gnarled Mass (Doesn't die to Rend Flesh!). Man I kinda regret posting in this forum having to hear this.
If a 3 damage burn spell for 2 is so amazing, then every one of your cubes should have Searing Spear, Lightning Strike, Incinerate, Volcanic Hammer, and Fire Ambush. So why don't you run all of these?
I do run all of those except the last 2 aka the sorcery ones because they are too slow. Yes I see nobodys cube with any of the 3/3s for 3.
Are you saying Vault Skirge is better than Cathodion? I'm sorry but if that's the case you're not really showcasing the knowledge you've assembled since Nemesis here.
Lackey's main purpose isn't attacking. It's cheating on mana.
If a 3/3 for 3 vanilla is so amazing every one your cubes should have both Coursers, Cathodian, Trained Armadon, and Gnarled Mass (Doesn't die to Rend Flesh!). Man I kinda regret posting in this forum having to hear this.
But a 3/3 for 3 vanilla is outclassed by most 2/2s with a relevant ability. In addition, they both die to Incinerate, Searing Spear, Last Gasp, etc. 4 toughness is the benchmark in pauper cube, this is why Honor Guards, Seraph of Dawn, Penumbra Spider, Rumbling Baloth, Stitched Drake, etc are better than usual. If anyone remembers the Dismember test, Pauper Cubes have the Incinerate test and both Centaur Corser/Nessian Courser and Borderland Ranger/Civic Wayfinder die to it but at least the latter gets me a land (or whatever it may be).
People who haven't been around for long enough might not understand that the Cathodion trigger was originally a drawback. Nowadays we have a colorless creature that outsizes basically all other common 3-drops in Magic, plus has a bonus trigger to boat.
Vault Skirge is indeed quite bad. If it just cost 1 colorless I'd consider it playable for those situations where you manage to Bonesplitter it turn 2, but honestly, most of the time you pay 2 life to cast it and a turn later it trades with half a card. 1 Power creatures whose main purpose is attacking will never be good in Magic.
The sacrifice archetype does work if you accept that you won't be able to build entire decks around it like in Peasant cubes. In Pauper it's more about creating some small value plays like Extorting your Sultai Emissary. You won't be burning your opponent out from 10 life with Goblin Bombardment plus Blood Artist, and you also won't CA your opponent out by throwing Tokens into Vampiric rites. Also, GB is actually the guild that has the most support for it. Green has Morbid cards, better death triggers than red and Golgari Rotworm as a fine 3rd gold card that pushes the archetype. Red has Bogardan Firefiend (which isn't even really good, even if you support the sac synergies) and Act of Treason. That's pretty much it.
I've been playing Magic since Nemesis and cubing since 2011, I think I know how to evaluate cards decently. I know mana burn was a thing but my point still stands. Cathodian is just a vanilla 3/3 for 3 any deck can play and that isn't THAT good. You will never trigger his effect. And nobody wants to play a cube full of Centaur Corsers because quite frankly, he isn't very good either and a Centaur Corser that can go in anything is just meh. They aren't bad but 3/3s for 3 aren't as good as a 2/2 with a decent ability most of the time.
I think Vault Skirge is decent. I would never say 1 power creatures whose main purpose is attacking will never be good because Goblin Lackey immediately comes to mind. Currently I don't play him but I am considering it and I think he's far better than Cathodian.
Um what lol yes it does. You literally cannot trigger his ability and use the mana without sacrificing it. Unless you just like paying 3 for 3/3 vanillas all day.
Want to bounce back to Imperiosaur really quick just to state I added it and it was cut again immediately. I will raise it higher on my list of four drops but I run 6 four drops in Green (Excluding Wickerbough Elder) and he just isn't better than them, despite his size. I believe this is because of the mana elves, werebear, devoted druid, etc. There are just too many good cheap mana accelerators to drop him reliably turn 4 which is what we want. I'm not and I don't know who else is willing to cut or skim down all these great mana accelerating cards pretty much any Green deck wants and would play just to justify making Imperiosaur good. So with that I will say he is the 7th best 4-drop in my opinion and if I ever would or could add one more, he would be the next one in.
I've recently felt like I have too many cards in color. Seems in drafts people have an overabundance of extra good cards they don't need to play because theirs too much color (Currently 52 of each). Opinions?
If so I was thinking of cutting 2 from each (Becoming 50 per) and adding either 10 to my multicolored aka another 1 to each guild (Currently 3 of each) or 10 more colorless cards (Currently 35). Opinions on that? And if so what are good colorless options I'm not playing.
Well considering they were discussing Infiltrator Il Kor and then began delving into the broad subject of X/1s in general I think my comment was very straight forward. They were overvaluing him and the began saying X/1 in general are good which they aren't, or should be good and cards like Desert are the problem. But truth is Desert isn't a problem, but because 1 toughness die to literally anything in a cube outside of walls. Not to mention the card is mediocre because Blue aggro is not as good as other aggro colors which makes the card fall to the wayside, Blue wants to control, not play aggro, outside of U/W tempo deck, which one can argue is still control. Infiltratior Il Kor is a strict aggro card and not does mix into anything but, as oppose to something like AEther Adept which goes in a variety of decks including a blue aggro shell should you really want that. Hope that sufficed.
Jesus christ, congratulations you will be the first person I block on this forum.
Warning for spamming
-Luffy
I do run all of those except the last 2 aka the sorcery ones because they are too slow. Yes I see nobodys cube with any of the 3/3s for 3.
This is laughable.
Are you seriously saying you wouldn't sacrifice Cathodian to drop a Crusher, Devastator, or Processor? That's what would make his ability fantastic.
I've been playing Magic since Nemesis and cubing since 2011, I think I know how to evaluate cards decently. I know mana burn was a thing but my point still stands. Cathodian is just a vanilla 3/3 for 3 any deck can play and that isn't THAT good. You will never trigger his effect. And nobody wants to play a cube full of Centaur Corsers because quite frankly, he isn't very good either and a Centaur Corser that can go in anything is just meh. They aren't bad but 3/3s for 3 aren't as good as a 2/2 with a decent ability most of the time.
I think Vault Skirge is decent. I would never say 1 power creatures whose main purpose is attacking will never be good because Goblin Lackey immediately comes to mind. Currently I don't play him but I am considering it and I think he's far better than Cathodian.
I've recently felt like I have too many cards in color. Seems in drafts people have an overabundance of extra good cards they don't need to play because theirs too much color (Currently 52 of each). Opinions?
If so I was thinking of cutting 2 from each (Becoming 50 per) and adding either 10 to my multicolored aka another 1 to each guild (Currently 3 of each) or 10 more colorless cards (Currently 35). Opinions on that? And if so what are good colorless options I'm not playing.