These cards aren't commons:
These cards seem bad:
- Stonehorn Dignitary
- Kill Shot
- Rebuke
- Disdainful Stroke
- Faerie Trickery
- Spell Shrivel
- Oblivion Strike
- Isolation Zone
- Thornbow Archer
- Coiling Oracle
Good cards you are missing:
- Kor Skyfisher
- Totem-Guide Hartebeast
- Sunlance
- Warren Pilferers
- Okiba-Gang Shinobi
- Valakut Predator
- Ghirapur Gearcrafter
- Sprinting Warbrute
- Mardu Scout
- Nessian Asp
- Snapping Gnarlid
- Travel Preparations
Recomendations:
Rend Flesh / Eyeblight's Ending > Murder and Complete Disregard
Remove land destruction as its high variance
I would increase the creature count. I usually aim for at least 60% of each color to be creatures (even blue).
Just some thoughts on you cube. Welcome to the community btw, always happy to see more pauper cubers.
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Which makes me ask this, Simian Spirit Guide? Is it good enough? Or not good enough to power something out?
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But Stormblood is also a 3/3 that cant be blocked by 2 more creatures at all, no matter the size, while this is a 3/2 that cant be blocked by 1 power or less guys. I also wouldnt say Raid is easier to trigger than bloodthirst since any burn spell turns on stormblood as well as an attack for damage while if you have no guys raid is useless and if u do and they have a guy, suicide a guy for the boost isn't worth it.
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I'd say they all check out other than the Bramble Elemental! Thanks!
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