Wow that was awesome! I really enjoyed reading.
I will soon be making my own assuming it's time now.
I think the only thing you forgot was to name the magic colors of your race.
Also a question: In the mechanics should we name specific mechanics now, or did what TransmutionOrchestra did good enough?
NotoriousLynx - I only have one general suggestion: It seems a lot of people are interested in making some interactions between the members of the same team. How about making once in a while challenges for the whole team? When two teams fight against each other? These challenges could be even story aligned telling a specific story where all of those races in the same team, or some of them, interacted in a way.
Lost Monument
Land Creature - Wall
Defender t: Add to your mana pool. t: Transform Lost Monument. Activate this ability only if you control seven or more lands.
0/2
// Rebuilt Monument
Land Creature - Wall
Defender. Indestructible.
Lands you control get, T: Add 1 mana on any color to your mana pool.
0/5 The works of the past will inspire the beauty of the future
Next: Hungry Dog1R
Creature - Hound
Haste. Attacks each turn if able.
If ~ deals combat damage to a player, transform it.
2/1
Hallowed Ghost3WW
Creature - Spirit
Hallowed Ghost enters the battlefield with twenty, minus the number of permanents in the battlefield and cards in both player's hands, +1/+1 counters on it.
0/0
Next: Jace Uignited 1UU
Creature - Human Wizard T: Target player draws a card. UU, Sacrifice ~: Search you library for a Jace planeswalker, and put it onto the battlefield, then shuffle your library.
2/2
Entity of the Pond (G/U)(U/G)(G/U)(G/U)
Creature - Spirit Illusion
Flash
Play with your top card revealed. If it is a creature, ~ becomes a copy of that creature.
0/4 The entity of the pond is not a reflection of the future, as we are to it the reflection of the past.
Picture: A female elf druid looking into a dark blue pond, and a reflection of a unicorn looks at her from within, it's horn sticking out of the water.
Next: 2UU
Instant
Draw 3 cards, then each other opponent draws a card.
Viashino Skeleton1R
Creature - Viashino Skeleton
Haste. At the end of turn destroy ~. B: Regenerate.
3/1
(I know Viashinos usually bounce and not die, but I think the flavor change in this case, and the fact it's a skeleton, makes it okay. And the coolness of both effects mix is worth it)
Great idea on the blimp! I really like it.
Anyway:
Slowwake Gargoyle2W
Level up - Tap an untapped defender you control.
0/4. Defender.
{2-3} - 4/4 Defender. Flying. Vigilance. W: ~ can attack this turn as though it didn't have defender.
{4+} - 5/5 Defender. Flying. Vigilance. W: Creatures you control with defender can attack this turn as though they didn't have defender.
Exotic Weaponry1R
Enchantment
Multicolored creatures you control get +1/+0.
At the beginning of your upkeep, if you control a land of each basic land type, transform Exotic Weaponry.
// Worshipers of the Nephilim [All colors]
Enchantment
Multicolored creatures you control get +1/+1 for each of their colors.
Creatures you control have protection from their colors.
Next:
Lonely VillagerW
Creature - Human
Morbid - B: transform ~. Use this ability only if a creature died this turn.
1/1
Picture: A young female villager walking in the field alone, the sun is setting behind her
Macabre Waltz2BB
Sorcery
As an additional cost to play ~, exile any number of creature cards from your graveyard.
Creatures you control become black, gain intimidate, and get +1/+1 for each card exiled this way, until end of turn.
White Knight2WW
Creature - Human Knight
Flash. First Strike.
When ~ enters the battlefield redirect all damage that would be dealt to target creature this turn, to White Knight.
P/T: 3/3
He will save you at any cost, even his own life. But usually it won't be necessary.
The sword is awesome! A cool and well balanced card.
I also like Utopia Dragon, nice idea.
The fireball flurry should be changed I think to "lethal damage" instead of the toughness trigger, to include damage that was dealt previously this turn.
I will soon be making my own assuming it's time now.
I think the only thing you forgot was to name the magic colors of your race.
Also a question: In the mechanics should we name specific mechanics now, or did what TransmutionOrchestra did good enough?
NotoriousLynx - I only have one general suggestion: It seems a lot of people are interested in making some interactions between the members of the same team. How about making once in a while challenges for the whole team? When two teams fight against each other? These challenges could be even story aligned telling a specific story where all of those races in the same team, or some of them, interacted in a way.
Land Creature - Wall
Defender
t: Add to your mana pool.
t: Transform Lost Monument. Activate this ability only if you control seven or more lands.
0/2
//
Rebuilt Monument
Land Creature - Wall
Defender. Indestructible.
Lands you control get, T: Add 1 mana on any color to your mana pool.
0/5
The works of the past will inspire the beauty of the future
Next: Hungry Dog 1R
Creature - Hound
Haste. Attacks each turn if able.
If ~ deals combat damage to a player, transform it.
2/1
Creature - Spirit
Hallowed Ghost enters the battlefield with twenty, minus the number of permanents in the battlefield and cards in both player's hands, +1/+1 counters on it.
0/0
Next: Jace Uignited 1UU
Creature - Human Wizard
T: Target player draws a card.
UU, Sacrifice ~: Search you library for a Jace planeswalker, and put it onto the battlefield, then shuffle your library.
2/2
Simple and classy, should work just fine.
Creature - Spirit Illusion
Flash
Play with your top card revealed. If it is a creature, ~ becomes a copy of that creature.
0/4
The entity of the pond is not a reflection of the future, as we are to it the reflection of the past.
Picture: A female elf druid looking into a dark blue pond, and a reflection of a unicorn looks at her from within, it's horn sticking out of the water.
Next: 2UU
Instant
Draw 3 cards, then each other opponent draws a card.
Creature - Viashino Skeleton
Haste. At the end of turn destroy ~.
B: Regenerate.
3/1
(I know Viashinos usually bounce and not die, but I think the flavor change in this case, and the fact it's a skeleton, makes it okay. And the coolness of both effects mix is worth it)
Next: Terraformer
Anyway:
Slowwake Gargoyle 2W
Level up - Tap an untapped defender you control.
0/4. Defender.
{2-3} - 4/4 Defender. Flying. Vigilance. W: ~ can attack this turn as though it didn't have defender.
{4+} - 5/5 Defender. Flying. Vigilance. W: Creatures you control with defender can attack this turn as though they didn't have defender.
Next: Yavimaya Enchantress
Enchantment
Multicolored creatures you control get +1/+0.
At the beginning of your upkeep, if you control a land of each basic land type, transform Exotic Weaponry.
//
Worshipers of the Nephilim [All colors]
Enchantment
Multicolored creatures you control get +1/+1 for each of their colors.
Creatures you control have protection from their colors.
Next:
Lonely Villager W
Creature - Human
Morbid - B: transform ~. Use this ability only if a creature died this turn.
1/1
Picture: A young female villager walking in the field alone, the sun is setting behind her
Sorcery
As an additional cost to play ~, exile any number of creature cards from your graveyard.
Creatures you control become black, gain intimidate, and get +1/+1 for each card exiled this way, until end of turn.
Next: Phyrexian Arena
Creature - Ape
Level up - 1G
{1-2} 2G,T: Destroy target artifact.
{3+} T: Destroy target artifact.
2/2
Next: Gorilla Titan
Creature - Human Minion
1B: Regenerate ~.
Whenever Corrupt Clerk becomes blocked, defending player discards a card.
1/1
Next: Din of the Fireherd
Creature - Human Knight
Flash. First Strike.
When ~ enters the battlefield redirect all damage that would be dealt to target creature this turn, to White Knight.
P/T: 3/3
He will save you at any cost, even his own life. But usually it won't be necessary.
Next: Demon's Jester
I also like Utopia Dragon, nice idea.
The fireball flurry should be changed I think to "lethal damage" instead of the toughness trigger, to include damage that was dealt previously this turn.
Very cool cards.