Basic Info Cube Size: 455 Cards Breakdown: Standard or Theme: Theme Snow Lands: No How Often Drafted:
Card Selection Proxies: No Powered: No Portal: No "Un" Cards: No Functional Reprints: Yes Banned Cards for Power-Level: No Banned Cards for Time Constraints: No Banned Cards for "Fun" Factor: No
Cube Design Standard or Multiplayer: Standard Sideboards: Yes Color Balance: No Gold Balance: No Hybrid/Split/Kicker as Gold: No Color Triggers as Gold: No Perfectly Balanced CMC: No
Other Info/Card Selection:
One of each common and uncommon from M10 through M13, with duplicates removed.
LED was banned in vintage because it made a fast deck that was too fast too good right?
LED isn't banned in Vintage; it's restricted. You're right that the restriction of LED was a response by the DCI to a particular deck, though. That deck was called Long.
Lion's Eye Diamond and Burning Wish were restricted when Wizards' staff decided that Long was too fast and consistent. (Brainstorm was restricted later during a period involving the dominance of blue control decks.) To adapt to the restriction, Long evolved into various related decks like Grim Long, Death Long, and Gifts Long.
There is a modern interpretation of Long called Gitaxian Long, but strategies as all-in as Long aren't currently well-positioned with the preponderance of Mental Missteps and even Mindbreak Traps being played today.
Standard: No changes
Extended: No changes
Modern: Options for bans include Wild Nacatl and Grove of the Burnwillows. There are several options for unbans.
Legacy: While there are options for bans here, I doubt anything will go. Land tax is a solid option for an unban.
Vintage: The only reasonable thing to restrict right now is Gush, but I don't see that happening so soon after it was unrestricted. Burning Wish could be unrestricted.
I'd be interested to see something happen to shake up Legacy a bit. I hope Grove and Punishing Fire remain legal in Modern just because I hope to play Grove Pyromancer in the upcoming PTQ season.
In a grinder, I crushed Dredge and got hated out by Junk (Thoughtseize, Hymn to Tourach, Ethersworn Canonist). In the main event, I beat Deadguy Ale, lost to Merfolk, won the die roll against ANT, lost to UW Landstill, and finally died when I met Merfolk the second time.
Spent the rest of my time at the GP buying, selling, and trading with dealers in order to put a new Legacy deck together. I'll always love Belcher, but I think it's time for me to move on. (I'm happy to continue keeping this primer current.)
Basic Info
Cube Size: 455 Cards
Breakdown:
Standard or Theme: Theme
Snow Lands: No
How Often Drafted:
Card Selection
Proxies: No
Powered: No
Portal: No
"Un" Cards: No
Functional Reprints: Yes
Banned Cards for Power-Level: No
Banned Cards for Time Constraints: No
Banned Cards for "Fun" Factor: No
Cube Design
Standard or Multiplayer: Standard
Sideboards: Yes
Color Balance: No
Gold Balance: No
Hybrid/Split/Kicker as Gold: No
Color Triggers as Gold: No
Perfectly Balanced CMC: No
Other Info/Card Selection:
One of each common and uncommon from M10 through M13, with duplicates removed.
The List:
Lion's Eye Diamond and Burning Wish were restricted when Wizards' staff decided that Long was too fast and consistent. (Brainstorm was restricted later during a period involving the dominance of blue control decks.) To adapt to the restriction, Long evolved into various related decks like Grim Long, Death Long, and Gifts Long.
There is a modern interpretation of Long called Gitaxian Long, but strategies as all-in as Long aren't currently well-positioned with the preponderance of Mental Missteps and even Mindbreak Traps being played today.
Standard: No changes
Extended: No changes
Modern: Options for bans include Wild Nacatl and Grove of the Burnwillows. There are several options for unbans.
Legacy: While there are options for bans here, I doubt anything will go. Land tax is a solid option for an unban.
Vintage: The only reasonable thing to restrict right now is Gush, but I don't see that happening so soon after it was unrestricted. Burning Wish could be unrestricted.
I'd be interested to see something happen to shake up Legacy a bit. I hope Grove and Punishing Fire remain legal in Modern just because I hope to play Grove Pyromancer in the upcoming PTQ season.
4 Goblin Charbelcher
3 Empty the Warrens
4 Burning Wish
Fast Mana:
4 Lion's Eye Diamond
4 Lotus Petal
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Tinder Wall
4 Rite of Flame
4 Desperate Ritual
4 Pyretic Ritual
4 Seething Song
4 Chrome Mox
4 Land Grant
4 Manamorphose
Land:
1 Taiga
1 Empty the Warrens
1 Goblin War Strike
1 Reverent Silence
1 Infernal Tutor
1 Regrowth
1 Pyroclasm
1 Shattering Spree
4 Xantid Swarm
4 Pyroblast
In a grinder, I crushed Dredge and got hated out by Junk (Thoughtseize, Hymn to Tourach, Ethersworn Canonist). In the main event, I beat Deadguy Ale, lost to Merfolk, won the die roll against ANT, lost to UW Landstill, and finally died when I met Merfolk the second time.
Spent the rest of my time at the GP buying, selling, and trading with dealers in order to put a new Legacy deck together. I'll always love Belcher, but I think it's time for me to move on. (I'm happy to continue keeping this primer current.)
1 Ad Nauseam
1 Tendrils of Agony
1 Ill-Gotten Gains
Tutors:
3 Infernal Tutor
4 Burning Wish
Fast Mana:
4 Lion's Eye Diamond
4 Lotus Petal
4 Dark Ritual
4 Cabal Ritual
Disruption:
4 Duress
3 Thoughtseize
4 Brainstorm
4 Ponder
3 Preordain
Land:
4 Polluted Delta
3 Scalding Tarn
2 Bloodstained Mire
2 Underground Sea
1 Volcanic Island
2 Island
2 Swamp
4 Doomsday
1 Emrakul, the Aeons Torn
1 Shelldock Isle
2 Chain of Vapour
1 Wipe Away
1 Hurkyl's Recall
1 Ill-Gotten Gains
1 Tendrils of Agony
1 Infernal Tutor
1 Meltdown
1 Deathmark
It doesn't. An opponent is never, ever, going to counter a Gitaxian Probe.