Quote from DementedKirby »Interesting... I will probably just maintain my primers here just because they have some history and have been here for a while. There's lots of discussions and I believe that they'll still be useful if I'm still able to edit and maintain them. That being said, the staff here at MTGSalvation have made the experience and forums an amazing place and their dedication deserves way more merit and credit than can be given. I hope that, once MTGNexus is up and running, an announcement can be made and thus be able to create an account there (and hopefully no one takes my username ). It won't be easy juggling between being active in two different sites, but I will probably only be attentive here to my primers. If the exodus towards MTGNexus is a certain thing, then I will join that immigration.
If the people who make up the relevant parts of the community to you are moving, then going over there could be reasonable. If not, then, at least personally, the community is way more important than the staff. In my case, at this point in time, I'm almost exclusively focused on the Mafia side of things, with the occasional foray into EDH. The EDH section is losing a number of serious people to this schism, so I'm probably just forgoing the game altogether for the time being; I haven't played Magic since August of last year anyways, if I recall correctly. Both communities will probably change, but it's a question of convenience of staying here or loyalty to people who are moving, the primary group of which and force behind which is staff. Both sites are at an unstable state. This site needs a staff that is actively focused on it and appreciates the community, Nexus will need people who like the old staff of Salvation enough to want to be there, and doesn't have the funding or people to be as stable as Salvation potentially can be at this time.
That said, as a user, you probably won't even notice most of it. The staff are just people, just the same as users. Their authority is an artificial concept. So make sure that whatever you choose, it's based on your feelings about the community, not just following either the staff to Nexus or just staying here for the site structure itself, as either way, you'll likely end up disappointed if that's the reasoning for your choice.
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Paradoxical Outcome?
I don't think so. Maybe. Fantasy Flight Games doesn't seem to have a problem with that.
Oh great, time to get tunneled by Cantrip and Shadow again.
I've found that the scry, while potentially helpful, is generally not effective enough. I could see it being useful if I'm trying to draw a win condition, but most of the time I already have a tutor at that point.
Or repeat the effect, or stifle the trigger.
I'll try not to tunnel the ***** out of you this game... If you don't seem to be scum, that is.
Shadow/Cantrip/Tom/kpaca scumteam go!
Sure. Craterhoof Behemoth has the potential to win the game on the spot when you play it, with enough of a board. But keep in mind that "robbing the earlier plays of their impact" is a dangerous phrase. I can take that phrase to a logical extreme, as I did, and point out that any win robs earlier plays of their impact. Also, the phrase is rarely true. The only time that would be actually true in the context of EDH, given the forum vision, is if players did next to nothing of impact on the game to begin with before Craterhoof Behemoth happened, in which case either there's an effective not-overly-competitive-for-the-RC's-attention 1-2 card method to get a relevant board in the first few turns (which I have yet to see, but if it exists, let me know! I'd love to see this fantastic set of cards), or it's on the players for doing nothing and letting the Craterhoof Behemoth player win.
I'm going to reemphasize my point about the forum vision in another way so that nobody is confused:
This is also a good resource:
The only relevant criteria is MAYBE undesirable game states. But Craterhoof Behemoth does not happen early enough or with enough frequency to be a real problem in that regard.
Ooh! Can I play this game? I like this idea...
Just because you need a bit of a board for Grindstone to end a player or the game, does not stop Grindstone and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Birds of Paradise to end a player or the game, does not stop Birds of Paradise and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Sorrow's Path to end a player or the game, does not stop Sorrow's Path and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Deathlace to end a player or the game, does not stop Deathlace and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Armageddon to end a player or the game, does not stop Armageddon and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Nicol Bolas to end a player or the game, does not stop Nicol Bolas and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Bond Beetle to end a player or the game, does not stop Bond Beetle and similar cards from robbing the earlier plays of their impact.
Just because you need a bit of a board for Forest to end a player or the game, does not stop Forest and similar cards from robbing the earlier plays of their impact.
I hope you get the point. The sentence is meaningless. I could say this about literally any card in Magic. With the proper setup, any card contributes to winning the game.
Let's say you're going with one of the cheapest possible piles, and that your opponent is playing optimally:
Shuko, Cephalid Illusionist, Regrowth, Noxious Revival
You mill into a Narcomoeba and a Dread Return and then sacrifice three dudes to return a milled [Insert Win Condition X Here] and win.
That's 5 mana and 2 life beyond the Gifts Ungiven, and potentially more from Win Condition X, and is pretty risky due to graveyard hate.
Could also do work against Marit Lage...
Reasonable suggestions. Not running blue, but I could see some of the colorless ones being considerations.
I considered the Trawler. Unfortunately, I'm not running Ravager, so it's much less abusable... That said, it is a good card.