Quote from Alex916 »how has nobody mentioned Endless Atlas? This card seems pretty good, compared to mostly Reverse Loot effects that red gets, this is just flat draw
Quote from Piemasterzero »Thank you so much for the recommendations. Sorry, I forgot to mention the reason why I wanted to remove the land destruction is due to playgroup.
Fires of Invention - Fun card, especially if you can find ways around the limitation. But the limitation is pretty painful.
Merchant of the Vale - I don't like this as much as other people do. I think the resource investment is just too damn high.
Thrill of Possibility - If it wasn't in the cost... Next.
Torbran, Thane of Red Fell - Yes please. I want this card in my life badly.
Heraldic Banner - Not the worst choice but a bit anticlimactic with an army of Myr tokens.
Castle Embereth - Wow, this effect is underwhelming.
Dwarven Mine - Wow this effect is underwhelming too.
Fabled Passage - Another fetchland? That restriction, though... Maybe.
Arcane Signet - This feels like a good kind of mana accel. I'm not sure if it'll last, but for now it's good for testing.
Tome of Legends - AMAAAAAZING! Sign me up.
Ayara, First of Locthwain - It's begging to be good enough. It really wants to be. And it's so close. If I had any of the 4-mana variants of this effect, I'd cut them for this in a heartbeat. As is, meh.
The Cauldron of Eternity - Oof. It has a nice effect, but it's so limited in actual functionality. Pass.
Epic Downfall - This is honestly a close consideration. I think it's meta-dependent.
Rankle, Master of Pranks - A cool card for its own deck. Not as great here.
Ser Konrad, the Grim - If it was on a smaller body, it could cost less. If it cost less, it would be a consideration. As is, it's rather underwhelming.
Wishclaw Talisman - I mean, I'd have to be running a way to sacrifice it. And Homeward Path. And then I still would feel bad running it. It's okay, I guess.
Castle Locthwain - Wow, that drawback is awful. Could be worse, but unlikely to even test this; Sea Gate Wreckage is unfortunately comparable in the optimal usage.
Witch's Cottage - A possible consideration. I think it's not the worst idea, but I'm not sure what I'd replace with it. I may come back to this if I decide that it's worth it.
Arcane Signet - A good card that I might just run. It's a bit plain, but not the end of the world. I'm thinking it slightly gets edged out in the bigger picture, but it's worth consideration.
Tome of Legends - I like this card a lot and want to run it... I may at least test it if I find myself playing the deck any time soon.
Deafening Silence - This Rule of Law variant hurts us more than it helps us. I'd rather run Rule of Law, and I wouldn't run Rule of Law in an optimized build.
Glass Casket - While interesting, the limitation hurts this card significantly, especially in this format. Pass.
Hushbringer - Sad but true that this card is not worth it for the deck. I might run it in a more focused static control deck, though.
Folio of Fancies - Run Jace Beleren instead. This isn't a group-hug deck.
Gadwick, the Wizened - Too high a mana cost, for a creature that isn't searchable and an effect we don't need. Mono-blue Wizards, eat your heart out.
Into the Story - Honestly, if this had a base cost of 6 I would consider it. At 7, it's laughably unlikely without the cost reduction being much higher.
Midnight Clock - SO MUCH WORK! At 1U, I'd consider it. As is, no.
Mirrormade - Copy Artifact usually serves our purposes better given the lower mana cost, even if it can't hit enchantments.
Mystical Dispute - This isn't good at 3 and this isn't great at 1... Next.
Stolen by the Fae - While I love the design of this card, I think that in the end it's so limited by its scaling nature. X spells that you want to pay more than 5 mana total for are meh for this deck.
Dance of the Manse - In a different specific build, this card is insane. In my build, less so.
Castle Ardenvale - I like it, but the effect is not strong enough for what I want. Meh.
Castle Vantress - Same as Castle Ardenvale.
Idyllic Grange - Maybe? It's very limited though.
Mystic Sanctuary - I like this card a lot, but I'm worried that it's going to sit there collecting dust most games. Not the worst effect though.
Arcane Signet - I sat there thinking about this card for a long time. Despite the early game combo plays with Sol Ring, I think this card isn't worth it for this deck.
Tome of Legends - Not enough movement from Geist to make this card worth it.
Quote from bobthefunny »In the first day of being admin, I learned that I was exactly right in my wanting to not ever to go for this.
Quote from Piemasterzero »Love this deck, have been using an altered version of if. What would you recommend to add for double strike options and other equipment options/ swords (Pro element ones) to be added and to swap out the land destruction?
Ballade des Dames du Temps Jadis Mafia
Closed Role Madness Setup for 12 Players.
Still seeking reviewers and a cohost.
This is War Mafia
Closed, Normal, Low-Complexity Setup for 15 players. Not Role Madness.
Reviewers include DV, the worst, and Silver.
Cohosted by Silver.
Voldemort's Throne Room Mafia
Closed, Lightly-Bastard, High Complexity Setup for 18 players.
Co-Hosted by (And partially designed by) Shinichi.
Reviewed to varying degrees by DV, Silver, the worst, and a few others.
Multi-Culty Madness Mafia
Open, Medium Complexity Setup for 12 players, created by the joint efforts of Osie and Zone Q11.
Reviewed by Silvercrys3467 and roz1roz.
Possibly a cross-site event game with MC run with likely 5d/2d phases.
Token 4 Mafia
Open Micro Setup for 7 players.
Reviewed by DV. Eyes on it from tomsloger, the worst, and others.
Cohosted by Silver.
Quote from Silvercrys3467 »DV also advertised the game as medium complexity so I wouldn't expect anything ~too~ weird though since the set up is closed there's no guarantees given or expected, usually.
Quote from DementedKirby »Interesting... I will probably just maintain my primers here just because they have some history and have been here for a while. There's lots of discussions and I believe that they'll still be useful if I'm still able to edit and maintain them. That being said, the staff here at MTGSalvation have made the experience and forums an amazing place and their dedication deserves way more merit and credit than can be given. I hope that, once MTGNexus is up and running, an announcement can be made and thus be able to create an account there (and hopefully no one takes my username ). It won't be easy juggling between being active in two different sites, but I will probably only be attentive here to my primers. If the exodus towards MTGNexus is a certain thing, then I will join that immigration.