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  • posted a message on The Portal Storm: Xiahou Dun, the One-Eyed Combo-Control
    Quote from Egbert82 »
    Good to see this thread is still regulary updated, i run a deck heavily influenced by this.


    Love is in the air I try at least.

    Quote from Egbert82 »
    What about https://www.mtgsalvation.com/cards/war-of-the-spark/36100-kayas-ghostform seems to be some sort of loop is possible with xiahou dun easily?


    Yeah, I was thinking about that one. I think the loop doesn't work as well as you might think because you can't target Kaya's Ghostform itself without Rings of Brighthearth or similar. But it's a possibility.

    Quote from Egbert82 »
    Or https://www.mtgsalvation.com/cards/war-of-the-spark/36253-toll-of-the-invasion ? Im gonna include this in every black deck. 3 cmc? Check! Targeted discard? Check! Leaves a token zombie? Check! Its very versitale in disrupting and still giving block or sac fodder for a small price


    I'm still not a huge fan of targeted discard for my list, at least at 3 mana. I'm considering it at 1-2 mana depending on the effect.

    Quote from Egbert82 »
    Btw i still dont get why liliana of the dark realms isnt in your list. 4 mana removal, pump or crazy ramp/filter, what isnt there to like???


    She may replace Heretical Healer some time in the future.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Quote from kalkris »
    Any love for Ilharg, the Raze-Boar in this deck? I'm not 100% sure we need Piggy Piggy Sooey, and since we just have a lot of smaller value creatures this may not be totally of relevance, but reusing ETBs is nice.

    ~Lil Kalki


    I think you could make a cool ETB-focused iteration, but without going full ham, it's probably not quite worth it.

    It is legendary and resilient though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Portal Storm: Xiahou Dun, the One-Eyed Combo-Control
    Quote from BigBooy »
    Dear god, can we have some discussion about Bolas's Citadel? This card is nuts, sure it's 6 mana but you probably don't need much more than this and a vampiric tutor/imperial seal/top to be able to win.


    I definitely immediately shy away from the 6 mana element. But it's worth consideration.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    From War of the Spark so far:

    Karn, the Great Creator - Decent artifact manipulation card.

    Chandra, Fire Artisan - YES PLEASE. SHUT UP AND TAKE MY MONEY.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Token Power Redux - trading in all my dollars
    Quote from Rhand »
    I’m happy you never really managed to explain well how you went from KJ is scum, even with a vote in lylo, to being so sure it’s not KJ.
    I still wonder why that was Smile


    LOL.

    Hard tone reads on 261-287
    Posted in: Mafia
  • posted a message on The Mafia Council & Helpdesk Thread
    Quote from Ecophagy »
    I wonder if the problem lies in the distribution of responsibility - at the moment, game hosts are the people most responsible for calling out and addressing negative behaviour (flaming/trolling/playing against win conditions/lurking/etc) and they are also responsible to handing out punishments of stern talking tos, replacements, or modkills. The problem lies that the game host also bears the latgest burden of dealing with those punishments in having to find replacements or deal with thei game becoming unbalanced by a modkill. This leads those game hosts to err on the side of caution and be conservative with punishments, which leads to inconsistency and line-toeing.

    A way this could be remedied would be to try and reduce the responsibility of game hosts - for example, if we could foster a culture of reporting posts that cointain flaming then we could instate a rule that says "if you get an infraction for flaming, you must be replaced". While that approach would be more rigid, it would see much more consistent reactions from hosts - as can be seen in other forum wide rules like posting role PMs, which hosts know (usually) means mandatory modkill. This would, of course, put the burden of deciding "sufficient flaming" onto the shoulders of the forum mods, but they are a) more trained in making that call and b) don't suffer the conlfict of interest around finding replacements/destabilising the game that a game host has.

    As an aside, I understand mods not wanting to red text offending posts, but some form of engagement would be required to make reporting feel more impactful. Perhaps something like a summary every month of mod activity (X posts were reported, Y warnings and Z infractions were handed out), just to provide something tangible to indicate that mods are reading reports.

    Alternatively (or even additionally!) the council could be more of a first port of call for contentious behaviour. If standard procedure is for a host to raise grey-area behaviour with the council and they make a decision (involving but not driven by the host) that results in a judgement of "force replace or not", then the host again bears less responsibility for resolving the punishment and the council take any flak. This could be facilitiated with a formal inbox, discord channel, or designated "host manager" council member. I think a lot of the time hosts don't contact the council until things have already escalated, and even when they do, the council resolves things in a very ad-hoc way. A more formal process (even if it didn't have rigid guidelines) would hopefully make things more streamlined and consistent.

    Punishing lurking is more difficult because that is ultimately up to the game host. But I think a strong start is to examine what level of activity we really do expect - as Silver stresses, 1 post every 48 or 72 hours is really not actually enough. In parallel, any kind of system to encourage replacements would help bolster any kind of enforcement overhaul. Auto-ins are no longer sufficient incentive, so how can we encourage more people to replace into games?

    Overall, I think part of the issue is that game hosts are responsible for identifying unwanted behaviour, handing out punishment, and dealing with negative consequences of that punishment. This understandably leads to reluctance to commit in the hope that saying "cool it guys" will stop it. Splitting that responsibility burden with other parties who have experience and have volunteered to shoulder occasionally being the "bad guys" in controversial decisions should at least make punishments come earlier in the process and more consistently.


    You can do it MU/MAL style and have a GM who is not only the reviewer but also watches over the game for moderation (and backup hosting) reasons.
    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    I'm still having my celebratory shot for being so extremely right.

    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    Quote from Rhand »
    Something just dawned on me.
    With the hammer opportunities (and disregarding Anak lol), there are only 3 possible teams left:
    Osie/Lngr
    Osie/KJ
    Rhand/Lngr

    Which means from Lngr’s POV, there’s only one: Osie/KJ.
    So @Lngr: why are you rereading me?

    The above is Anak’s POV.
    Osie’s is Rhand/Lngr
    KJ’s is Lngr scum with Osie or Rhand
    Mine is Osie scum with Lngr or KJ

    With Lngr pushing KJ and now putting me before Osie in his rereads, I’m totally convinced it’s Osie/Lngr.


    So you have mechanical reasons to lynch LnGrrrR first, but you're still going for your behavioral reasons on me.
    Posted in: Mafia
  • posted a message on The Mafia Council & Helpdesk Thread
    I've also been kicking around setting up some kind of inbox for players to escalate issues directly to the Council if they aren't satisfied with the way a host is handling a game. Could probably set up something on Discord easier than anything directly on-site (which would either involve software changes or council members logging into another mutual account to check reports), but I haven't even figured out if it's technically feasible yet let alone discussed with the other Councilors if this is something they would support.


    Feyd could setup a zone ala EDH Primer Committee for the Mafia Council, in which you have mod level powers and everyone else can only see their own threads.
    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    Hmm...

    Shadow could still have lied about his target, and Anak's reads are SO wrong here that I'm starting to doubt his alignment.

    I'mma put Anak back on the table with LnGrrrR for now. (Possible but less likely with Rhand because of the hammer potential.) LnGrrrR there's still a higher chance that he hasn't noticed Rhand's vote on me, and that Anak realized that LnGrrrR wasn't online. I still think Rhand+LnGrrrR is the most likely team, with a swap during the day phase from LnGrrrR as the powerwolf and Rhand as the limp noodle to Rhand as the powerwolf and LnGrrrR as the limp noodle.

    Killjoy is the most behaviorally town player.

    So possible teams for me in order of likelihood:

    Rhand+LnGrrrR - VERY likely
    Anak+LnGrrrR - Possible
    Anak+Rhand - Moderately Unlikely
    Killjoy+LnGrrrR - Unlikely
    Killjoy+Rhand - VERY unlikely
    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    Quote from Rhand »
    @Osie: why wouldn’t Lngr have given up if I were scum with him? Why does that logic only apply to teams with you in it?
    And if you’re taking the wine-route anyway: why would I as scum claim a watch shot without result in lylo?
    You and KJ are not pushing the same team. You are on Lngr/Rhand while KJ is on Lngr/?, leaning Lngr/Osie.


    No idea why you two haven't gone for each other first other than wine. Honestly, once I started celebrating figuring out the team early Day 1, I kinda checked out for a bit.

    Watch shot? What a useless question.

    KJ and I WERE both on LnGrrrR/Rhand. Though it's possible that you've won the pocketing game.
    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    Meanwhile, Killjoy and I are just pushing the same team. What kind of a *****ty scum team coordinates pushing the same team?
    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    @Anak

    If I'm scum with Killjoy, why doesn't one of us just try to lynch the other at this point, and the other one just give up? It comes out better for the win for the team.

    If I'm scum with LnGrrrR, why doesn't he just give up and let himself be lynched a long time ago, or why doesn't he just vote me so I can give up?

    It's a play that people have said is likely to clear. It's a play that I would have thought of in either case, and probably Killjoy or LnGrrrR as well. There's no reason for those people to go for the risky 3/2 win when a 2/1 win is just as good of a win.

    Rhand and LnGrrrR are the team which is cross-pushing. LnGrrrR on Rhand and Killjoy, Rhand on LnGrrrR and Osie.
    Posted in: Mafia
  • posted a message on Token Power Redux - trading in all my dollars
    @Anak: Who do you think is my buddy? LnGrrrR? Rhand agrees with you. Killjoy? LnGrrrR agrees with you and I promise you Rhand will vote there. I have no intention of voting for Killjoy since he's probably town, but I will keep my vote on LnGrrrR. I'm out for the night. I probably won't be on for another 15 hours. Feel free to lynch LnGrrrR in that time. Or not. Up to you if you still want a chance to win this game.
    Posted in: Mafia
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