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  • posted a message on [M21] Necromentia
    oh look. one more of THOSE cards! but with a little bit extra at the end. yawn
    Posted in: The Rumor Mill
  • posted a message on Commander ban list and rules update
    Quote from rowanalpha »


    I can't think of one of the companions where its requirement is so simple (Lutri aside, and why it was banned) that a deck will simply stumble into and be the correct color identity for (because last I checked color identity still applies). You have to consciously build around the restriction and you're going to lose out on good options somewhere. Three basically say "You can't play sol ring", for instance. (Gyruda, Keruga, and Umori if you want to play any non-artifacts.)


    Thats not the point.

    If you have a deck that "could" play a companion you simply have to play it, as there is no reason not to.

    For literally any card in your actual deck you make a decision to play the card, but for Companion, if you CAN play them, theres simply no reason not to have them as a Companion

    ----

    Jegantha, the Wellspring if your deck is 5 color and happens to have no double mana cost cards, theres no reason not have have this Companion.
    So everyone that just happens to have a deck like this, is pretty much forced to have this one.

    Kaheera, the Orphanguard if your tribal deck happens to support this, there is again no reason not to have this.


    ----

    As said, no matter the restriction, if your deck CAN play a Companion you will feel very forced to do so (especially as there isnt really much of a choice of Companion if one happens to be viable, the others usually are not, so they are even exclusive, which reduces your viable options to choose form to just that one).

    If you make a concentrated effort to play one of them and make your deck "terrible" to do so, fine, but some decks will not need to do that, and in that case the Companion is just added value to that deck for no cost at all.
    Quote from rowanalpha »


    I can't think of one of the companions where its requirement is so simple (Lutri aside, and why it was banned) that a deck will simply stumble into and be the correct color identity for (because last I checked color identity still applies). You have to consciously build around the restriction and you're going to lose out on good options somewhere. Three basically say "You can't play sol ring", for instance. (Gyruda, Keruga, and Umori if you want to play any non-artifacts.)


    Thats not the point.

    If you have a deck that "could" play a companion you simply have to play it, as there is no reason not to.

    For literally any card in your actual deck you make a decision to play the card, but for Companion, if you CAN play them, theres simply no reason not to have them as a Companion

    ----

    Jegantha, the Wellspring if your deck is 5 color and happens to have no double mana cost cards, theres no reason not have have this Companion.
    So everyone that just happens to have a deck like this, is pretty much forced to have this one.

    Kaheera, the Orphanguard if your tribal deck happens to support this, there is again no reason not to have this.


    ----

    As said, no matter the restriction, if your deck CAN play a Companion you will feel very forced to do so (especially as there isnt really much of a choice of Companion if one happens to be viable, the others usually are not, so they are even exclusive, which reduces your viable options to choose form to just that one).

    If you make a concentrated effort to play one of them and make your deck "terrible" to do so, fine, but some decks will not need to do that, and in that case the Companion is just added value to that deck for no cost at all.


    I think it's very hard to accidentally build a deck that matches a companion's conditions without trying. Looking at the two examples you use, I have an Elementals based Morophon, the Boundless EDH deck, and at first I thought that Jegantha, the Wellspring was a perfect fit. But then I realized that Avenger of Zendikar and Soul of the Harvest and all of the Cavaliers didn't work. Then I thought, cool, I'll run Kaheera, the Orphanguard! But the deck runs Jodah, the Avenger and Oracle of Mul-Daya and a few other creatures that throw it all off.

    My point is just that almost any deck will have to adjust at least a little to make the companions work. I even looked at Kaheera, the Orphanguard for my Gishath deck, but too many of the Dinosaur support cards are humans, and at the end of the day, that companion isn't strong enough to take them out.


    Both your arguments support the same conclusion, that Companion is a bad mechanic.

    Either the requirement to play with them is so niche that they are virtually never played and thus bad

    Or

    Your deck happens to be able to support one in such case there is no strategic decision making to not too and thus bad
    Posted in: The Rumor Mill
  • posted a message on How does one choose cards for EDH?
    Edhrec.com is great as mentioned. Very resourceful.
    Posted in: Commander (EDH)
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    Not a big fan of these supplemental cash grab sets. Wish they would tone it down a bit.
    Posted in: The Rumor Mill
  • posted a message on Australia Plans Law for Tech Firms to Hand Over Encrypted Private Data
    If I could vote the bill down I would.governments dont need any more power than they already have
    Posted in: Talk and Entertainment
  • posted a message on Lazav, the Multifarious
    love the colors (in the art)
    Posted in: The Rumor Mill
  • posted a message on Knight of Autumn
    pushed card. screams collected company. will see play for sure
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Artaud »
    I wonder what happens when someone copies Arixmethes, Slumbering Isle with Thespian's Stage...


    nothing too crazy. it just becomes of a copy of the card with the thespian ability and of course without the counters as copying doesn't meet the condition of enter the battlefield
    Posted in: Commander (EDH)
  • posted a message on Help with a stupid idea
    Sounds like your missing link is sickening dreams
    Posted in: Commander (EDH)
  • posted a message on How EDH has afected the card price
    Im anti-reprint. I like cards having value. its a ccg first and foremost. It makes the game more appealing. theirs a fine balance between strict ban list and lets reprint all the cards.If people are triggered about prices consider proxies for a casual format.
    Posted in: Commander (EDH)
  • posted a message on Full spoiler is up
    Blink of an Eye = Into the Roil

    come on guys. dont be lame
    Posted in: The Rumor Mill
  • posted a message on Dominaria Frame, Template, and Rules Changes + Duel Decks: Elves vs. Inventors
    As someone who identifies as a Murlock I'm triggerd that my opponent can now use cards like Duress on me.

    Warned for trolling.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from motleyslayer »
    what decks will get strongest after the unbanning?


    my prediction is Temur aggro. you can BBE into visions with goyf and delver backup. all the worse parts of the bible wrapped up in one.
    Posted in: Modern Archives
  • posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    awesome 10/10. would recommend to a friend
    Posted in: The Rumor Mill
  • posted a message on Should Wizards continue to use real-world ancient cultures as inspiration?
    I think it would be cool if they broke away from traditional fantasy/medieval themes every now and than. The lore has the ability to do so. Like a modern age era or scifi or something.they have all this room for creativity but they don't verge too far from the formula. Which I understand understand is a risk factor
    Posted in: Magic Storyline
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