Hello! I've just converted from pure UR Twin to RUG mainly because the local meta is flooded with UR Twin and Grixis Delver.
I think playing Tarmogoyf should help our beatdown plan. However I'm pretty new to this deck (played Scapeshift for years) and I'll gladly accept tips about the list I'm running:
Now my concerns are: should I play 3x Pestermite and 3x Exarch just to help the beatdown plan? How do you guys feel about Mana Leak vs. Remand. I usually play the second just because it helps us keep the card advantage and because in most of the games we just need to tempo to play our threats under no pressure. I'm thinking about moving to just the singleton Cryptic Command because early is not a card that makes the difference and I'd rather cast any of the other spells before Cryptic but I could be completely wrong
I've considered to play 2x Vendilion Clique maindeck and to move the Spellskite in sideboard but atm the 1x are working fine for me.
I only played a few games yesterday against UR Twin and Blue Moon and it doesn't seem like Blood Moon could hurt us very much...
If there are lots of bolts in your meta like you say then 4 exarchs can be a decent meta choice. I have personally not liked a spellskite main because you arent really trying to force the combo through as much. as it is goyf is your spellskite in this deck. I like one in the board but not in the main. Redirecting spells is nice so I am not sure. Other than that I dont see any problems with this list, itss stock and should do fine with fine personal tweaks.
I am in the market for foil [[spellskite]] and [[splinter twin]]. Waiting for mm15 is probably the best time to buy into these, right? I also should probably say I want rise foil twins and foil new phyrexia spellskites
Ill dont think goyf is going less than 140 and i dont see cryptic bellow 40. Price memory for these high demand card probably means they wont get such humongous dents of a 50-60%+ drop in price. That kind of drop is absurd for such high demanded cards and a lmited print run that is bigger than the first mm but still much smaller than a standard set print run
I do have some q's. First, don't you feel Batterskull is a bit slow against Zoo? You aerent really going for a long game? Also you play Flame Slash and Roast because you feel they are useful for different things? I usually use Roast for Skite, which occasionally kill something else, though I guess the argument for Slash is it doesnt get Spell Snared? How do you feel about 2 Negate + 2 Dispel; is it a bit much considering not many people play UWr control or Scapeshift?
1) I do not, it stabilizes the board against them and wins if you untap. It's one of your best cards against them and I am alway happy to board them against all versions of zoo. Destructive revelry for your twins are a thing but that's not going to stop from boarding a card that I think is excellent vs them. But vs burn it is way too slow. Cheap interaction and a goyf/tasigur for the beats are what you want to win g2 and 3 vs them
2) I wansnt sold on going full in on roast quite yet for that event so I split the two and I'd still do that. Two vs one mana at sorcery speed was actually a tempo loss vs burn in g2 where I had to roast his guide on turn 2 as opposed to slash + visionsing. I still won but I can see how it can be relavent. Roast is only great vs junk where 5 as opposed to 4 is huge.
3) I don't think my 4 counters was correct for this event but I still like those 4 cheap counters in the board. There are different mixes that can be had but they are great vs those decks you mentioned which do show up at shops I go to and they are also decent vs amulet, burn and dispels vs infect. Again whether it's correct is not within my grasp but I personally like them
This weekend I went to a local store which often hosts small modern tournaments, 10-20 people, for fun rather than actually play for byes to gp vegas. In any case I settled on this list for the tournament 2 minutes before deck registration was due in an event with 9 people.
I scouted a tad by casually talking to people and saw a bw tokens player, affinity, little kid, 2 mono red and hatebears. My previous list had two bloodmoons but I cut them from the deck all together and jammed pyroclasm and izzet staticaster on a whim because they were shaping up to be pretty decent against a field that bloodmoon would not. And as it turned out later, one of those cards was very powerful. Other than that I went for a combo oriented version as this store doesn’t have junk running around and as it. There were only decks that tarmo twin could pretty easily fight through with goyfs and the combo without the need for clunky midrange threats in the main.
Round 1 win 2-1 vs hatebears
G1
I serum visions on turn two as the first play of the game and my opponent goes vial into thalia. I find a goyf and jam it on turn three but he plays a geist of saint traft. I am under the gun pretty quickly as my goyf gets pathed on the next turn and it’ll take until turn 5 with the thalia to combo. He misses his fourth land drop and decides to path my goyf. This fetches me my fifth land I was missing to combo and I go eot tap his vial on three counters with an exarch and then untap and twin him because he couldn't cast a second path through his one mana he had open with his thalia. Oops!
G2 out: remands, some combo, spell snare. In: sweepers, batterskulls.
I lose a quick g2 because my first land is a fetch that I forget to use when he drops a leonin arbiter on his second turn and my second land is a tapped hinterland harbor. He drops a ghost quarter and I immediately concede with my 2 fetch hand and soon to be zero usable lands on board through the arbiter and quarter.
G3 I keep a hand with lots of removal and some snapcasters and pestermites. I kill his first two guys and he drops two judge’s familar while left with one card in hand. I manage to find a goyf and land the pestermite. He untaps, paths the goyf and plays a brimaz. On my turn I have to electrolyze the familars and then block brimaz with a snapcaster and then bolt the brimaz to kill it. pestermite starts the beats but he finds thalia and an arbiter back to back and I would have to pyroclasm to kill them both. We trade damage for a while and I am at 6 before I fire off the pyroclasm killing his flickerwisp he dropped after I tried bolting his thalia. I pyroclasm the board and snap bolt the thalia. He untaps and passes and untap find and then slam a batterskull cementing my victory
Round 2 vs burn 2-1
G1 Remand shows how bad it is this game as I get runover by GGs early and then by burn spells with no removal and only a goyf to stop attacks. I quickly get overwhelmed.
G2 out: remand, some twin pieces in: counters, spellskite, feed and a batterskull
I keep a hand with removal spells and counters but no threats. I kill his turn 1 GG. He has a second gg that also gets bolted. I serum visions and I draw feed putting goyf on top. I then probe and see an abysmal hand of atarka’s command and two revelry’s. he commands me with no mana untapped and I go turn 4 goyf into feed the clan gain 10. The game is essentially over and I win on the back of goyf shortly after.
I board out a batterskull and put in a pyroclasm after seeing the revelries
G3 he mulls to 5 and keeps a one lander. He plays turn 1 and 2 swiftspears off that one land and I shock myself to pyroclasm away both the swiftspears. He doesn’t have much gas with just two cards in hand and I quickly find a goyf and an exarch to backup dispel, snare, 2x bolt. I tempo the game out and he never is able to get anything going.
Round 3 2-0 vs BW tokens
G1 He keeps a reactive hand with souls and hero of bladehold and I keep a hand with lots of one for one removal and remands galore. We both play nothing on either of our turns until He goes turn 4 souls with a white mana untapped. I play an exarch and tap his plains but he paths it. I pass back and remand the second half of souls and using two bolts on the spirits from the first half eot. I play a ⅔ goyf that only has instant, sorcery in the yard . I remand a hero twice with remand snap remand while he floods a tad. I take him to 12 before I draw roast and let the hero resolve. I roast it and then goyf + snap attack. He takes four to dismember my goyf going to six off the snpacaster. I cryptic bounce my snapcaster post combat and draw a card and then go snap bolt + snap bolt to kill him in my next turn.
G2 out: some twin peices, all spot removal in sweepers, counterspells, a batterskull
I mull to 5 and keep a one lander with 4 sb cards. He goes turn 1 relic, turn 2 anthem but nothing else. I get my second land on turn 3 and am able to negate his sorin. I draw one more land and play an exarch during his eot. It starts pecking in for one. He then thoughtseizes/inqisitions me three times taking explosives, anger and batterskull leaving me to electrolyze his face to find my fourth and last land of the game. He finds souls and I have no answer initially. I topdeck goyf into exarch into pyroclasm. and kill the first half of his souls while he kills the goyf with dismsember. he flashes back the second half and floods while I am able to finish off the last half of souls with a topdecked snapcaster on the pyroclasm. The exarchs peck away a little more and he is dead after drawing removal that was met with my dispels
Round 4 2-0 vs small zoo
G1 I probe on my first turn and see triple one drop and double BTE but no red mana. He plays out his hand but doesn't draw the red mana for a few turns. I remand a loam lion and draw exarch to pair with my twin. He takes me to 8 on turn three before going BTE x3 into kird ape. I tap his last source with the exarch and combo him.
G2 out:remands, some twin pieces, spell snare in skulls, sweepers and feed
My hand is pretty good with goyf and removal and a snapcaster. I kill his one drop, slam a goyf, and then snap bolt and block his dudes with goyf. He kills the goyf with a bolt and is on empty pretty quickly. Another goyf off the top for me starts the beats as I cryptic his next play and have another removal spell for his whatever comes next. Goyf finishes pretty quickly.
Round 5 delver - ID but we play out the first game. Let's just say when he gets stuck on one land I I rattle off triple goyf turns 2 3 4 the game doesn't last very long.
Semifinals vs hatebears I play one game and go due to time. I was first seed and wanted to see if I could win the tournament but I had to leave. I was first seed as well.
0-1 loss concede
G1 I keep a pretty good hand with removal snap and exarch. I kill his Thalia and arbiter and then he drops a his Geist beats me for 8 over three turns where I block Geist for two of them and I tap his dudes with cryptic once before I punt the game twice. I try to kill his Geist with a snapcaster block and he paths it. Ok I'll go fetch my land but the catch is that I shouldn't. I topped another snapcaster with visions that would have actually killed it if I hadn't. I tsearch and draw pestermite after I shuffle and then I decide when he attacks again to chump the angel token rather than double block exarch and mite on Geist. I punted hard twice and there was no excuse for it. I tilt pretty hard and I concede the match and drop.
it is a complete cycle in the sense that it was a cycle during timespiral. they could just run all of those cards as the cycle in mm 2, though the cyecle doesn't really go together well mechanically when you think about playing limited. one thing I can say is that there's a very good chance that if it is reprinted the original version retains a lot of value due to it being in a future site border.
The problem is that Graven Cairns was put in an actual cycle later, so reprinting it without the other filterlands makes very little sense.
That, and it's rather cheap and not being used in anything right now, so there really isn't a point in reprinting it.
they are much more comander cards so seeing them in upcoming precons as opposed to mm2015 is reasonable
I am trying to add a tourney report to the rug/grixis tempo twin thread in modern tier 2 and I am getting this error. Ive tried parsing it but its really annoying trying to find the characters
I actually ended up going 4-0-1 with a much different list punting the first game of the semis hard TWICE and leaving because I couldn't play in the finals anyways due to time issues. Changed the bloodmoons out at the last minute and it was a great decision as the other cards i put in pyroclasm and izzet staticaster were great. Although I had the staticaster in the deck at one point I never saw it but pyroclasm won two matches. I'll write a tourney report if you want when I get time.
What about BUG delver? You get access to Abrupt Decay, as well as Goyf/Scooze, as well as the small upside of having an easier time activating Tasigur.
The deck plays a lot differently without red. Imagine if you're 3 points shy of lethal, no bolt, or 6 points shy of lethal, no bolt-snap-bolt.
That single play is why there are two fair "macroarchetypes" that tend to show up as fair decks, bgx and urx. Urx of course being tempo oriented because cards like snapcaster, bolt, clique, remand, pyromancers etc skew decks torwards those powerful cards
I dont like anything except maybe burn or infect. Those decks are too linear, redundant and dont make for fun or interesting games. Infect is tricky to play against at least but burns more like get killed fast or load up on cards that are effective counterspells for their burn spells. What they are doing isnt interesting or engaging which is why its like this.
mono u tron is an abysmally bad match up. If you have lots of it in the meta you shouldnt be playing rug twin. Cheap countermagic, ancient grudge, and other artifact removal spells are great general answers. Blood moon and sowing salt are some mana denial answers. Thrun is obviously great if you can untap but I have generally found an early goyf and cheap countermagic or jamming the combo are the only ways to try and fight the matchup
If there are lots of bolts in your meta like you say then 4 exarchs can be a decent meta choice. I have personally not liked a spellskite main because you arent really trying to force the combo through as much. as it is goyf is your spellskite in this deck. I like one in the board but not in the main. Redirecting spells is nice so I am not sure. Other than that I dont see any problems with this list, itss stock and should do fine with fine personal tweaks.
oh stop whining
1) I do not, it stabilizes the board against them and wins if you untap. It's one of your best cards against them and I am alway happy to board them against all versions of zoo. Destructive revelry for your twins are a thing but that's not going to stop from boarding a card that I think is excellent vs them. But vs burn it is way too slow. Cheap interaction and a goyf/tasigur for the beats are what you want to win g2 and 3 vs them
2) I wansnt sold on going full in on roast quite yet for that event so I split the two and I'd still do that. Two vs one mana at sorcery speed was actually a tempo loss vs burn in g2 where I had to roast his guide on turn 2 as opposed to slash + visionsing. I still won but I can see how it can be relavent. Roast is only great vs junk where 5 as opposed to 4 is huge.
3) I don't think my 4 counters was correct for this event but I still like those 4 cheap counters in the board. There are different mixes that can be had but they are great vs those decks you mentioned which do show up at shops I go to and they are also decent vs amulet, burn and dispels vs infect. Again whether it's correct is not within my grasp but I personally like them
1x bredding pool
1x stomping ground
4x misty rainforest
4x scalding tarn
3x island
1x forest
1x mountain
2x hinterland harbor
2x sulfur falls
4x tarmogoyf
4x snapcaster mage
3x pestermite
3x deciever exarch
4x lightning bolt
1x electrolyze
2x gitaxian probe
1x flame slash
1x roast
4x remand
2x cryptic command
1x spell snare
4x splinter twin
2x batterskull
1x keranos, god of storms
2x ancient grudge
1x pyroclasm
1x anger of the gods
1x engineered explosives
1x feed the clan
1x izzet staticaster
1x spellskite
2x negate
2x dispel
I scouted a tad by casually talking to people and saw a bw tokens player, affinity, little kid, 2 mono red and hatebears. My previous list had two bloodmoons but I cut them from the deck all together and jammed pyroclasm and izzet staticaster on a whim because they were shaping up to be pretty decent against a field that bloodmoon would not. And as it turned out later, one of those cards was very powerful. Other than that I went for a combo oriented version as this store doesn’t have junk running around and as it. There were only decks that tarmo twin could pretty easily fight through with goyfs and the combo without the need for clunky midrange threats in the main.
Round 1 win 2-1 vs hatebears
G1
I serum visions on turn two as the first play of the game and my opponent goes vial into thalia. I find a goyf and jam it on turn three but he plays a geist of saint traft. I am under the gun pretty quickly as my goyf gets pathed on the next turn and it’ll take until turn 5 with the thalia to combo. He misses his fourth land drop and decides to path my goyf. This fetches me my fifth land I was missing to combo and I go eot tap his vial on three counters with an exarch and then untap and twin him because he couldn't cast a second path through his one mana he had open with his thalia. Oops!
G2 out: remands, some combo, spell snare. In: sweepers, batterskulls.
I lose a quick g2 because my first land is a fetch that I forget to use when he drops a leonin arbiter on his second turn and my second land is a tapped hinterland harbor. He drops a ghost quarter and I immediately concede with my 2 fetch hand and soon to be zero usable lands on board through the arbiter and quarter.
G3 I keep a hand with lots of removal and some snapcasters and pestermites. I kill his first two guys and he drops two judge’s familar while left with one card in hand. I manage to find a goyf and land the pestermite. He untaps, paths the goyf and plays a brimaz. On my turn I have to electrolyze the familars and then block brimaz with a snapcaster and then bolt the brimaz to kill it. pestermite starts the beats but he finds thalia and an arbiter back to back and I would have to pyroclasm to kill them both. We trade damage for a while and I am at 6 before I fire off the pyroclasm killing his flickerwisp he dropped after I tried bolting his thalia. I pyroclasm the board and snap bolt the thalia. He untaps and passes and untap find and then slam a batterskull cementing my victory
Round 2 vs burn 2-1
G1 Remand shows how bad it is this game as I get runover by GGs early and then by burn spells with no removal and only a goyf to stop attacks. I quickly get overwhelmed.
G2 out: remand, some twin pieces in: counters, spellskite, feed and a batterskull
I keep a hand with removal spells and counters but no threats. I kill his turn 1 GG. He has a second gg that also gets bolted. I serum visions and I draw feed putting goyf on top. I then probe and see an abysmal hand of atarka’s command and two revelry’s. he commands me with no mana untapped and I go turn 4 goyf into feed the clan gain 10. The game is essentially over and I win on the back of goyf shortly after.
I board out a batterskull and put in a pyroclasm after seeing the revelries
G3 he mulls to 5 and keeps a one lander. He plays turn 1 and 2 swiftspears off that one land and I shock myself to pyroclasm away both the swiftspears. He doesn’t have much gas with just two cards in hand and I quickly find a goyf and an exarch to backup dispel, snare, 2x bolt. I tempo the game out and he never is able to get anything going.
Round 3 2-0 vs BW tokens
G1 He keeps a reactive hand with souls and hero of bladehold and I keep a hand with lots of one for one removal and remands galore. We both play nothing on either of our turns until He goes turn 4 souls with a white mana untapped. I play an exarch and tap his plains but he paths it. I pass back and remand the second half of souls and using two bolts on the spirits from the first half eot. I play a ⅔ goyf that only has instant, sorcery in the yard . I remand a hero twice with remand snap remand while he floods a tad. I take him to 12 before I draw roast and let the hero resolve. I roast it and then goyf + snap attack. He takes four to dismember my goyf going to six off the snpacaster. I cryptic bounce my snapcaster post combat and draw a card and then go snap bolt + snap bolt to kill him in my next turn.
G2 out: some twin peices, all spot removal in sweepers, counterspells, a batterskull
I mull to 5 and keep a one lander with 4 sb cards. He goes turn 1 relic, turn 2 anthem but nothing else. I get my second land on turn 3 and am able to negate his sorin. I draw one more land and play an exarch during his eot. It starts pecking in for one. He then thoughtseizes/inqisitions me three times taking explosives, anger and batterskull leaving me to electrolyze his face to find my fourth and last land of the game. He finds souls and I have no answer initially. I topdeck goyf into exarch into pyroclasm. and kill the first half of his souls while he kills the goyf with dismsember. he flashes back the second half and floods while I am able to finish off the last half of souls with a topdecked snapcaster on the pyroclasm. The exarchs peck away a little more and he is dead after drawing removal that was met with my dispels
Round 4 2-0 vs small zoo
G1 I probe on my first turn and see triple one drop and double BTE but no red mana. He plays out his hand but doesn't draw the red mana for a few turns. I remand a loam lion and draw exarch to pair with my twin. He takes me to 8 on turn three before going BTE x3 into kird ape. I tap his last source with the exarch and combo him.
G2 out:remands, some twin pieces, spell snare in skulls, sweepers and feed
My hand is pretty good with goyf and removal and a snapcaster. I kill his one drop, slam a goyf, and then snap bolt and block his dudes with goyf. He kills the goyf with a bolt and is on empty pretty quickly. Another goyf off the top for me starts the beats as I cryptic his next play and have another removal spell for his whatever comes next. Goyf finishes pretty quickly.
Round 5 delver - ID but we play out the first game. Let's just say when he gets stuck on one land I I rattle off triple goyf turns 2 3 4 the game doesn't last very long.
Semifinals vs hatebears I play one game and go due to time. I was first seed and wanted to see if I could win the tournament but I had to leave. I was first seed as well.
0-1 loss concede
G1 I keep a pretty good hand with removal snap and exarch. I kill his Thalia and arbiter and then he drops a his Geist beats me for 8 over three turns where I block Geist for two of them and I tap his dudes with cryptic once before I punt the game twice. I try to kill his Geist with a snapcaster block and he paths it. Ok I'll go fetch my land but the catch is that I shouldn't. I topped another snapcaster with visions that would have actually killed it if I hadn't. I tsearch and draw pestermite after I shuffle and then I decide when he attacks again to chump the angel token rather than double block exarch and mite on Geist. I punted hard twice and there was no excuse for it. I tilt pretty hard and I concede the match and drop.
they are much more comander cards so seeing them in upcoming precons as opposed to mm2015 is reasonable
here is a google doc with the post id like to make but cant because of this error
https://docs.google.com/document/d/17xPggc6S736dixATTXSHmQbGAi8YPJIsJrrwxhID4m0/edit#
can I be "added" please?
1x Flooded Strand
1x Forest
4x Island
4x Misty Rainforest
1x Mountain
4x Scalding Tarn
3x Steam Vents
1x Stomping Ground
2x Sulfur Falls
1x Flame Slash
2x Gitaxian Probe
1x Roast
4x Serum Visions
1x Electrolyze
4x Lightning Bolt
4x Remand
1x Spell Snare
3x Deceiver Exarch
2x Pestermite
4x Snapcaster Mage
4x Tarmogoyf
1x Vendilion Clique
4x Splinter Twin
2x Ancient Grudge
1x Anger of the Gods
2x Batterskull
2x Blood Moon
2x Dispel
1x Engineered Explosives
1x Feed the Clan
1x Keranos, God of Storms
2x Negate
1x Spellskite
Id like some general critiques on blood moons in the side, peoples thoughts on maybe a lavamancer and a full twin package.
Also here is a list that top 8ed a pptq:
RUG Twin
That single play is why there are two fair "macroarchetypes" that tend to show up as fair decks, bgx and urx. Urx of course being tempo oriented because cards like snapcaster, bolt, clique, remand, pyromancers etc skew decks torwards those powerful cards