Well I think it's easier to maintain, but harder to make cut's :p.
Because you'll have to choose between several cards that are good. And then I'll just go with my feeling (which card my playgroup enjoys to play the most, over the other)
But do you have suggestions or comment on the cube itself Nof and others?
It's aweful silent here...
EDIT: Should I add porcelain guard, and skirge to the colored section instead of the artifact section?
At the moment I'm running the 10 guild signets, and the 10 guild lands (Do you think this is too much?) Should I replace them with the alara 3 lands for example?
Seal of Cleansing for artifact and enchantment removal that comes back?
Yes please !
Promise of bunrei seems cool. But if your deck is going to be around sun titan I suggest something to protect him. Greaves for example, or make him unblockable? :D.
Or you use black for recursion. Unburial rites seems perfect for your deck.
Maybe Grave Pact, and let your deck all go around going to the grave and coming back?
You should check Viperesque's Dralnu deck (I think it was his :p)
Because at 1 point Dralnu was too powerfull, so they decided to make a Dralnu wheelchair deck (which was less powerfull).
I've finally found the courage and time to put up my cube on here.
The original idea was a 360 peasant cube, but that idea changed.
One because I wanted to have some sleeves for other decks,
two because I'll never play the cube with 8 people.
And three it's easier to maintain the cube when he's a little bit shorter (270 instead of 360, so you can follow the new sets more easily).
I know their are some arguments about small cubes (< 360) because you'll draft the same things alot. But I think 270 is still different from a 180.
Basic cube information:
Basic info
Cube size: 270 cards Breakdown: 50 colorless (30 artifacts & 20 lands other then basics)
30 multicolored cards (3 from each guild)
38 from each color (5 colors, so 190 colored cards in total)
Snow lands: No
Sleeves: Dragon Shield Blue
Haven't played it yet, but mostly ment to be for 3-4 players
Like I said in the beginning, the original idea for the cube was peasant.
I posted what I already have, but now I need to change certain things (that are not so good, and can be better by adding a rare).
Now I ask you guys what suggestions you might have to change.
For example goblin patrol for a Hoarding dragon etc.
I will do this myself in the future. But now I need to go get some sleep
saraceenPsycho, pls look at his list and then make a conclusion- he has all the right green stuff, including lands, he just misses few common green ramp
That's not what I ment, I reacted on the comment that you said that 3 colored edh decks are better then 1 or two colored ones.
I disagree with this. 3 colored edh decks are not cheaper then 1 or 2 colored.
Because without green in your 3 colored deck, you're going to need alot of mana fixing and the right lands.
But remember EDH is ment to have fun, take X extra turns can get pretty boring for your opponents.
Because you'll have to choose between several cards that are good. And then I'll just go with my feeling (which card my playgroup enjoys to play the most, over the other)
But do you have suggestions or comment on the cube itself Nof and others?
It's aweful silent here...
EDIT: Should I add porcelain guard, and skirge to the colored section instead of the artifact section?
At the moment I'm running the 10 guild signets, and the 10 guild lands (Do you think this is too much?) Should I replace them with the alara 3 lands for example?
Yes please !
Promise of bunrei seems cool. But if your deck is going to be around sun titan I suggest something to protect him. Greaves for example, or make him unblockable? :D.
Or you use black for recursion. Unburial rites seems perfect for your deck.
Maybe Grave Pact, and let your deck all go around going to the grave and coming back?
Because at 1 point Dralnu was too powerfull, so they decided to make a Dralnu wheelchair deck (which was less powerfull).
Ok, so rares and others that look useful.
Black
1 Hypnotic Specter
1 Oona's Prowler
1 Geth, Lord of the Vault
1 Bane of the Living
1 Sangromancer
1 Guul Draz Assassin
1 Sangromancer
1 Ob Nixilis, the Fallen
1 Dusk Urchins
1 Plague Sliver
1 Dark Tutelage
1 Life's Finale
1 Booster Tutor (there we go, Unhinged ^^)
1 Animate Dead
1 Magus of the Disk
1 Battlegrace Angel
1 False Prophet
1 Akroma's Vengeance
1 Hellspark Elemental
1 Hell's Thunder
1 Predator Dragon
1 Crater Hellion
1 Caldera Hellion
1 Siege-Gang Commander
1 Starstorm
1 Slagstorm
1 Manabarbs
1 Meloku the Clouded Mirror
1 Vesuvan Shapeshifter
1 Ant Queen
1 Skinshifter
1 Rampaging Baloths
1 Brooding Saurian
1 Troll Ascetic
1 Obstinath Baloth
1 Thelonite Hermit
1 Iwamori of the Open Fist
Multicolor
1 Shadowmage Infiltrator
1 Psychatog
1 Simic Sky Swallower
1 Nath of the Guilt-Leaf
1 Desolation Giant
Artifacts
1 Spined Thopter
1 Phyrexian Revoker
1 Bonehoard
1 Mimic Vat
I've finally found the courage and time to put up my cube on here.
The original idea was a 360 peasant cube, but that idea changed.
One because I wanted to have some sleeves for other decks,
two because I'll never play the cube with 8 people.
And three it's easier to maintain the cube when he's a little bit shorter (270 instead of 360, so you can follow the new sets more easily).
I know their are some arguments about small cubes (< 360) because you'll draft the same things alot. But I think 270 is still different from a 180.
Basic cube information:
Cube size: 270 cards
Breakdown: 50 colorless (30 artifacts & 20 lands other then basics)
30 multicolored cards (3 from each guild)
38 from each color (5 colors, so 190 colored cards in total)
Snow lands: No
Sleeves: Dragon Shield Blue
Haven't played it yet, but mostly ment to be for 3-4 players
Card Selection
Powered?: Not really
Portal?: Yes I have a fire imp !
"Un" Cards?: No, but that might change
Banned cards: Yes, mostly for power reasons (Sol Ring, Skullclamp)
Cube Design
Standard or multiplayer?: Standard
Sideboards?: No
Proxies?: No, since it's budget
Color balanced?: Yes
1 Icatian Javelineers
1 Elite Vanguard
//2CC
1 Soltari Monk
1 Kor Skyfisher
1 Wall of Omens
1 Stormfront Pegasus
1 Kazandu Blademaster
1 Knight of Meadowgrain
1 Flickerwisp
1 Fiend Hunter
1 Aven Riftwatcher
1 Kor Hookmaster
//4CC
1 Calciderm
1 Glimmerpoint Stag
1 Guardian of the Guildpact
1 Voice of All
1 Serra Angel
1 Cloudgoat Ranger
1 Shepherd of the Lost
1 Sunlance
1 Harm's Way
1 Mana Tithe
1 Path to Exile
1 Swords to Plowshares
//2CC
1 Test of Faith
1 Puncturing Light
1 Journey to Nowhere
1 Pacifism
1 Temporal Isolation
1 Dawn Charm
1 Seal of Cleansing
1 Disenchant
1 Griffin Guide
1 Midnight Haunting
1 Oblivion Ring
1 Ghostly Prison
//4CC
1 Faith's Fetters
U Blue U
1 Enclave Cryptologist
//2CC
1 Augury Owl
1 Fog Bank
1 Waterfront Bouncer
1 Merfolk Looter
1 Halimar Wavewatch
1 Errant Ephemeron
1 Aether Adept
1 Stitched Drake
1 Horizon Drake
1 Man-o'-War
1 Wall of Frost
1 Sea Gate Oracle
1 Mulldrifter
1 Makeshift Mauler
//5CC
1 Murder of Crows
//6CC
1 Jetting Glasskite
//7CC
1 Scrapdiver Serpent
1 Dispel
1 Genju of the Falls
1 Preordain
1 Brainstorm
1 Ponder
1 Diminish
1 Unsummon
1 Force Spike
1 Mana Leak
1 Into the Roil
1 Narcolepsy
1 Eel Umbra
1 Counterspell
//3CC
1 Dominate
1 Divination
1 Frantic Search
1 Propaganda
1 Capsize
1 Domestication
//5CC
1 Mind Control
B Black B
1 Diregraf Ghoul
//2CC
1 Vampire Interloper
1 Fledgling Djinn
1 Rotting Giant
1 Reassembling Skeleton
//3CC
1 Vampire Nighthawk
1 Crypt Rats
1 Phyrexian Rager
1 Arrogant Bloodlord
1 Liliana's Specter
1 Bone Shredder
1 Keening Banshee
1 Skinrender
1 Nekrataal
1 Faceless Butcher
1 Howling Banshee
1 Gravedigger
1 Sengir Vampire
1 Morkrut Banshee
//6CC
1 Twisted Abomination
1 Contagion
//1CC
1 Dark Ritual
1 Disfigure
1 Vendetta
1 Duress
//2CC
1 Dash Hopes
1 Last Gasp
1 Doom Blade
1 Smallpox
1 Terror
1 Sign in Blood
1 Grim Harvest
1 Smother
1 Infest
1 Necromancy
//4CC
1 Diabolic Tutor
1 Dread Return
//5CC
1 Rise from the Grave
R Red R
1 Goblin Patrol
1 Spark Elemental
1 Keldon Halberdier
//2CC
1 Plated Geopede
1 Mogg War Marshal
1 Keldon Marauders
1 Stingscourger
1 Goblin Shortcutter
1 Goblin Wardriver
1 Fire Imp
1 Blood Ogre
1 Vulshok Sorcerer
1 Sulfur Elemental
//4CC
1 Furnace Whelp
1 Bladetusk Boar
1 Keldon Champion
1 Geyser Glider
//6CC
1 Volcanic Dragon
1 Lightning Bolt
1 Burst Lightning
1 Shock
1 Seal of Fire
1 Rift Bolt
1 Flame Slash
1 Incinerate
1 Breath of Darigaaz
1 Smash to Smithereens
1 Shrapnel Blast
1 Pyroclasm
1 Arc Trail
1 Searing Blaze
1 Staggershock
1 Volcanic Fallout
1 Puncture Blast
1 Screaming Fury
//4CC
1 Sulfurous Blast
1 Chandra's Outrage
1 Fireball
G Green G
1 Arbor Elf
1 Llanowar Elves
1 Basking Rootwalla
1 Twinblade Slasher
//2CC
1 Sakura-Tribe Elder
1 Garruk's Companion
1 River Boa
1 Mire Boa
1 Beastbreaker of Bala Ged
1 Wall of Roots
1 Thornweald Archer
1 Viridian Emissary
1 Imperious Perfect
1 Yavimaya Elder
1 Krosan Tusker
//4CC
1 Imperiosaur
1 Festerhide Boar
1 Cudgel Troll
1 Kozilek's Predator
1 Baloth Woodcrasher
//7CC
1 Pelakka Wurm
1 Carnage Wurm
Is Wild Mongrel a must?
1 Rancor
1 Fog
1 Genju of the Cedars
1 Spider Umbra
//2CC
1 Evolution Charm
1 Lignify
1 Naturalize
1 Rampant Growth
1 Nature's Spiral
1 Seal of Primordium
1 Harrow
1 Boar Umbra
1 Kodama's Reach
1 Cultivate
1 Elephant Guide
1 Wildsize
1 Skyknight Legionnaire
1 Hearthfire Hobgoblin
1 Bull Cerodon
B/R
1 Terminate
1 Blightning
1 Murderous Redcap
G/W
1 Watchwolf
1 Armadillo Cloak
1 Kitchen Finks
G/U
1 Coiling Oracle
1 Favor of the Overbeing
1 Shielding Plax
1 Mistmeadow Witch
1 Plumeveil
1 Wall of Denial
U/B
1 Agony Warp
1 Inkfathom Infiltrator
1 Blizzard Specter
B/G
1 Putrid Leech
1 Hag Hedge-Mage
1 Putrefy
U/R
1 Izzet Chronarch
1 Fire//Ice
1 Electrolyze
1 Tidehollow Sculler
1 Castigate
1 Mortify
R/G
1 Savage Twister
1 Boggart Ram-Gang
1 Branching Bolt
X Artifacts X
1 Porcelain Legionnaire
1 Memnite
1 Signal Pest
1 Palladium Myr
1 Pierce Strider
1 Molten-Tail Masticore
1 Razormane Masticore
1 Coldsteel Heart
1 Mind Stone
1 Selesnya Signet
1 Gruul Signet
1 Dimir Signet
1 Simic Signet
1 Orzhov Signet
1 Rakdos Signet
1 Izzet Signet
1 Boros Signet
1 Golgari Signet
1 Azorius Signet
1 Infiltration Lens
1 Whispersilk Cloak
1 Serrated Arrows
1 Crystal Ball
1 Crystal Shard
1 Tumble Magnet
1 Icy Manipulator
Land
1 Esper Panorama
1 Bant Panorama
1 Jund Panorama
1 Grixis Panorama
1 Rupture Spire
1 Quicksand
1 Mishra's Factory
1 Terramorphic Expanse
1 Evolving Wilds
1 Dimir Aqueduct
1 Selesnya Sanctuary
1 Gruul Turf
1 Simic Growth Chamber
1 Orzhov Basilica
1 Azorius Chancery
1 Rakdos Carnarium
1 Izzet Boilerworks
1 Boros Garrison
1 Golgari Rot Farm
Like I said in the beginning, the original idea for the cube was peasant.
I posted what I already have, but now I need to change certain things (that are not so good, and can be better by adding a rare).
Now I ask you guys what suggestions you might have to change.
For example goblin patrol for a Hoarding dragon etc.
I will do this myself in the future. But now I need to go get some sleep
That's not what I ment, I reacted on the comment that you said that 3 colored edh decks are better then 1 or two colored ones.
Because without green in your 3 colored deck, you're going to need alot of mana fixing and the right lands.
But on topic I highly suggest: Skeleton Shard
You wanna tell me you FORGOT the best equipment/artifact in the whole shirei deck?!!
You forgot Darksteel plate ?!
and we can't pick him, Azusa for the WIN
The screw especially with chance encounter, a quick win
necrataal, royal assassin, avatar of woe etc.?