I watched Jim Davis play this deck and it was pretty damn obvious that Domri should have 100% been small teferi. That card does everything the deck wants.
Protects you from Counters
Allows you to play your sorceries at instant speed
bounce problematic cards
Seriously, why has no one mentioned small teferi yet???
Also, the deck should be running either Growth spiral or manamorphose.
- the n00b king
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May 14, 2019Posted in: Deck Creation (Modern)
1) bridge should be in your deck
2) you can never blow up the bz at 3
3) if blast zone gets pithing needled, you're screwed
4) ramunap ruins is really slow and expensive to use. who not use thees blue one instead? you're using bog anyways.
5) what's thespian stage for? copy blast zone for zero counters?
i would love to play a lands deck in modern. but it's missing too many of the utility lands that makes it good. you could look into a lick deck around ghost quarter and playing trinispheres.
May 9, 2019the n00b king posted a message on Modern Horizon will have 2 Planeswalkers in total, and the other one is a new character"Treated as a normal set, but twice as expensive. Why? Well...just because. Trust me, we had to hold ourselves back from charging 12$ because we know you're going to pay up no matter what!" - Business 101Posted in: The Rumor Mill
May 7, 2019Posted in: Deck Creation (Modern)Quote from Lectrys »Quote from the n00b king »I was thinking, why are we not considering disciple of the vault here? Since the goal is to just get a million artifacts in play, you get auto 20 life lost with disciple. I mean maybe it's win more, but I can't imagine running a 1-2 copies of it in the main would hurt much once you start going off.
Disciple of the Vault is pretty win-more. Unlike Children of Korlis, it cannot gain you enough life to keep comboing off if you only find it late in the combo turn, and if you play it early, it immediately dies to removal as often as Children of Korlis does. It can't even Fog removal-light decks, unlike Children of Korlis. Fizzle with a Disciple and you haven't gained life (unlike fizzling with Aetherflux Reservoir or Children), so your opponent can often kill you before your next turn, unlike with Aetherflux/Children. The deck already wins with Aetherflux or Faith's Reward into Bolas's Citadel mass sacrificing; it doesn't need an additional win con. Even Aetherflux builds can win with Citadel cracks.
Quote from Lord Nahkiin »Quote from megatog201 »Just pointing out that some have said how hard the bbb casting cost is. So wanted to point out that Urborg can be used to ease this.
Also depending on how the deck is built. Things like Pentad Prism, Lotus Bloom and other various color filters help get BBB.
On another note, for people who are testing out their decks: What turn is your deck able to usually combo off and win? For me its turn 4 most of the time, sometimes later and sometimes earlier though. Also, how are people approaching their sideboards? I'm still a bit unsure if I'm utilizing mine properly, so I'm asking around for ideas
I find that Citadel Eggs tends to combo off on Turn 3-4 (maybe Turn 3.5), while my Citadel Dodge Yard Hate deck combos off closer to Turn 4.5 (with some Turn 3 wins and plenty of Turn 4 wins). Prudent use of life gain often means that Turn 4.5 is good enough against aggro, though.
As for the Urborg, ToY suggestion, it's actually a decent one, as it mana fixes (including for Pentad Prism) and lets you pay life to your fetchlands later and less often. I'm still experimenting with Blast Zone in the land flex slot to see how often it is anti-hate, though, and it cannot pay for Reshape for Lotus Bloom.
sorry but explain to me why you can't play both? or even all three? multiple win conditions that play well together anyways seems to be the plan no? I'm not advocating for 4 of them, just the 1 of.
May 5, 2019I was thinking, why are we not considering disciple of the vault here? Since the goal is to just get a million artifacts in play, you get auto 20 life lost with disciple. I mean maybe it's win more, but I can't imagine running a 1-2 copies of it in the main would hurt much once you start going off.Posted in: Deck Creation (Modern)
Apr 28, 2019Goldfish decks are good g1 but i'm more interested in what you do post-board.Posted in: Deck Creation (Modern)
Plus this deck simply cannot beat control. You're one spell pierce away from doing nothing at all.
I get what we're trying to do here, but what made a similar deck to this (KCI) good was it's resilience to hate. This has none. It's just another glass cannon like belcher.
What I'd be more interested in is a deck that can take advantage of a combo potential but can also play magic outside of disruption.
Now if we had access to something like Goblin Welder...that would be a completely different story...
Apr 25, 2019This kind of deck will never work in the current metagame. A metagame that plays main deck extractions.Posted in: Deck Creation (Modern)
No one is going to let you resolve a T3 Jace. And even if you do, you'll have to resolve a kefnet AND have it survive another turn. This is 5 turns with ZERO interactions with your opponent (and expecting them to not interact with you either).
Where are the cryptics? The mana leaks/spell snares/remands? You need these.
Apr 14, 2019This card is actually bananas.Posted in: The Rumor Mill
I'm amazed that they'd be willing to print something like this but am definitely pumped.
For example, Nexus decks in standard (UG/x) struggle big time vs a deck like Mono Blue.
This land alone answers problematic permanents like a one drop enchanted by curious obsession (they have so many counters to back up the threat that it's impossible to get rid of it).
And all you need is 3 other mana. That's huge game.
This card will also have a big impact in control.
Be ready to see this card A LOT.
Apr 11, 2019Posted in: Deck Creation (Modern)Quote from AronGomu »Open the Vaults seems too expensive and it doesn't return fetch too. I won't even try to build with this.
Semblance Anvil could be the card we want to reduce artifact cost. You become more vulnerable to discard effet et mulliganing but you may gain a lot of velocity. I'm gonna test this out.
I don't think RIP/Leyline to be much of an annoyance. With a transformative plan, siding out Faith's Reward, you use the grave only with Conjurer's Bauble and Chromatic Star. You don't need to go infinite, you just need to activate 2 times Bolas's Citadel or kill the opponent with an army of thopters.
I really want to work on the manabase, I'm gonna test how far we can push it. If I can play without fetch, how many utility land I can play and still being consistent to cast reshape on turn 2/3
Maybe we can build a hybrid version with this list of KCI 2.0 of Piotr : https://twitter.com/kanister_mtg/status/1096387043104567296?fbclid=IwAR0s3LTEErfP7z7PyLFxQQGfMzcVPa3LZgMzMi-nJRWWQopyMCPMlAmUa9c
Needs to find the place to slot in 4 Lotus Bloom, 4 Sunbeam Spellbomb, 4 Reshape and adapt the manabase but this can be good too
4 Sunbeam spellbomb seems excessive. You're playing reshape anyways, so worse case, you just seek it out. Semblance anvil is a trap. You will get 2 for 1d over and over. it's not worth it. Although I can see the appeal.
Wish Goblin Welder was legal in Modern!
Apr 11, 2019Posted in: Deck Creation (Modern)Quote from AronGomu »It's the same problem as KCI. The ways to get around are Sai, Master Thopterist and all the white disenchant arsenal (maybe Wear // Tear).
The deck is kinda vulnerable to graveyard hate because of Faith's Reward, otherwise not much. In game 1, it can be very tough to play around a Relic of Progenitus if you need to start the combo with Faith's Reward. However, if you don't have to and you have directly Bolas's Citadel, you can play around by paying more life (aggresive deck generally don't run relic game 1). And you can play around surgical with 2 Conjurer's Bauble but you still need to have a resolved Bolas's Citadel, probably.
Postboard, Rest in Peace, Leyline of the Void and Stony Silence are super rough to combo through, so the plan to side out Faith's Reward, maybe some Bolas's Citadel and become a Master Thopterist and Monastery Mentor deck with counterspell and Path to Exile backup can be real. Saheeli, Sublime Artificer also could play a role there.
This deck can't play Scrap Trawler (if you tought about this 3-mana dude) because the main way to generate mana is by returning Lotus Bloom into play directly and you can't play it from your hand. If there are any other better way to return a bunch of artifacts from your graveyard into play directly, I want to hear them
There is, Open the Vaults. It's a bit on the expensive side though.
And ya, scrap trawler was what i was talking about. You're right, it doesn't quite work since it goes back to hand. What the deck would need for this is something like Helm of awakening, then you could have the things go back to your hand.
There is another way to dodge gravehate though. If we were looking at diving to the deep end, you could look at a card like Wheel of Sun And Moon.
But to be fair, i'm not 100% on how the interaction between two replacement effects works (Sun & Moon vs RIP). Maybe this is all about time stamps.
Edit. Found it:616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
This means that neither RIP nor Leyline of the Void can hit your Yard.
Wheel of Sun and Moon maybe a criminally underplayed card!
Apr 10, 2019I can see some real issues running into T2 Stony silence. How do you get around that without diluting the combo too much? There are 1 mana destroy target enchantments. But how many can you really play?Posted in: Deck Creation (Modern)
I do like the idea though, although this deck is much more vulnerable to graveyard hate. You can also play that 3 mana dude that returns artifacts that cost less as a cheaper faith's reward. Plus it doesn't require any colored investment.
Apr 8, 2019Posted in: Deck Creation (Modern)Quote from Lectrys »Quote from BlazingRagnarok »How does this deck handle its humans and spirits matchups? Humans, in particular, sounds really rough.
Got to test against Humans and Spirits (and Jund) tonight so I can answer you!
Partway through the tests, I cracked and swapped out 1 Aetherflux Reservoir for 1 Children of Korlis. The Children generally provide a large enough shot of life mid-combo to kinda imitate Aetherflux, they're so much cheaper than Aetherflux, and they have a non-zero chance of Fogging the opponent once pre-combo.
The Humans match-up is awful pre-board. Thalia (both of them) is a veritable pain, although it's hilarious that I can put 3 charge counters on a Thalia-taxed Pentad Prism. As long as their Meddling Mage names money cards like Bolas's Citadel and Lotus Bloom, and they don't screw up and name Ad Nauseam or Angel's Grace (my build shares several cards with the Ad Nauseam deck), Humans has the game in the bag. Kitesail Freebooter isn't as bad but is still an annoyance, and Humans wins surprisingly often with only beats. Post-board, we can make up quite a bit of ground with creature removal and even board wipes. I did mamage to win a game where I bounced both Thalia and Meddling Mage by the end of the combo turn, though.
Spirits is definitely easier to handle. Their counterspells on legs don't line up that well with our threats: Mausoleum Wanderer often cannot counter anything, Spell Queller cannot counter Bolas's Citadel, and Spell Queller is often better off countering mana ramp, cantrips, Aetherflux, and/or life gain big enough to get me out of the danger zone.
Jund was also really rough. With upwards of 4 removal spells for Bolas's Citadel and 5-6 targeted discard spells, they generally have enough disruption to kill me before I kill them. I suppose the only saving grace is that they often have to keep holding up the artifact removal spell (that doesn't stop them from sneaking in Bob and Goyf, though).
This sounds about right. Which brings me back for the need for Silence against removal heavy decks like Jund. I suppose you could always consider leyline to protect yourself from targeted discard as well.
It's tough to figure out the best combination. The thing about modern is that the good decks are all super linear (which is why Jund is no longer anywhere near top contention) and are very good at doing their thing. Whereas this concept seems a tad too slow for modern if you're playing the trash for treasure less version of the deck.
Not going off within the first 3-4 turns makes this not a particularly viable deck. UNLESS, the deck switches gears a bit. I do very much like the new Teferi as it can come down early enough to allow you to set up the combo turn while seriously hampering the ability for your opponent to react. Chances are, they will need to dedicate a lot of resources to removing teferi. The only downside is that the deck can't play counterspells.
So maybe silence/trash for treasure is the way to go (plus those colors allow you to handle GY hate admirably).
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