I am surprised that Sub Droplet did not make it into this primer! Since Pestilence is usually a multiplayer deck, this one has been MVP for me... So much so that I converted from B/W into monoblack by relying on this. Glacial Chasm has also been great for me (though only 2-3 is plenty... don't want it too early/more than one)
I my deck, I run pestilence along with crypt rats, and thrashing wumpus and plague spitter and some deathtouch/lifelink... I never forked over the cash for snoe-covered lands...
In my CitR deck, I usually win more often through aggro than from stealing all of their creatures... games rarely last that long, any my playgroup has gotten pretty good at playing around it.
My decklist looks something like this (I may be off on the exact card counts)
This deck does a great job of punishing players who don't put up defenses quickly (Viashino Sandstalker is MVP for this, Archwing dragon is a close second). If I get stalled, then I just bide my time making tokens with genesis chamber and glitterfang, while charging up my Shrine. Pandemonium can end the game quickly if they are not playing many creatures of their own (just be careful when you play this). Pyroclasm works great to clear the board, especially if the genesis chamber starts to get out of hand... If they get out major threats, you just hope to get your Ranks out soon enough to steal them. The hellion and Djinn are sub-optimal, but just included for spice.
I only wish I could find some Seething Songs on the cheap...
I think you should take out the expeditions. I never had much success with them in my landfall deck. I ended up using the explorer scope in my deck, with a clash sub-theme for some top deck shenanigans, but it makes the deck depend a lot more on luck, and I wouldn't really recommend it. More burn in an aggrieved deck is usually a good idea.
I would definitely use the one for RR that does 3 to a creature and it's controller with landfall (forgot the name). Also, you may as well use the Boros bounce land as well, right?
I my deck, I run pestilence along with crypt rats, and thrashing wumpus and plague spitter and some deathtouch/lifelink... I never forked over the cash for snoe-covered lands...
I have been experimenting with Demonic Rising along with Guardian Idol/Chimeric Idol/Phyrexian Totem.
My decklist looks something like this (I may be off on the exact card counts)
4x glitterfang
4x viashino sandstalker
2x viashino sandscout
4x archwing dragon
4x Shrine of Burning Rage
4x Genesis Chamber
2x Pandemonium
3x Confusion in the Ranks
2x Ghitu Slinger
4x pyroclasm
1x Volcano Hellion
1x Emberwilde Djinn
23 Mountains
This deck does a great job of punishing players who don't put up defenses quickly (Viashino Sandstalker is MVP for this, Archwing dragon is a close second). If I get stalled, then I just bide my time making tokens with genesis chamber and glitterfang, while charging up my Shrine. Pandemonium can end the game quickly if they are not playing many creatures of their own (just be careful when you play this). Pyroclasm works great to clear the board, especially if the genesis chamber starts to get out of hand... If they get out major threats, you just hope to get your Ranks out soon enough to steal them. The hellion and Djinn are sub-optimal, but just included for spice.
I only wish I could find some Seething Songs on the cheap...
I would definitely use the one for RR that does 3 to a creature and it's controller with landfall (forgot the name). Also, you may as well use the Boros bounce land as well, right?