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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on [CUBE] Dire Fleet Daredevil
    Quote from Salmo »
    I agree that this is worse than abbott as it's a horrendous t2 play and you can't just not play it if it's your only 2, but the ceiling is pretty cool and worth looking at. It helps that I don't love my red 2s so I'm willing to play in the space.


    I mean, it's a better turn 2 play than Snapcaster so you can't really hold that against it.

    Snapcaster is my favorite card printed and I see this as not as good, but still very good for it's upside.
    Posted in: Cube New Card Discussion
  • posted a message on [UST][CUBE] Ineffable Blessing
    Quote from TheGroglord »
    This card has 2 different versions; one cares about flavour text and the other cares about odd/even collector numbers.



    At least more than 2 as there's also one that cares about rarity.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [HOU][CUBE] Ifnir Deadlands
    Quote from Star Slayer »
    A land that becomes a spell later is really, really useful. Even if it is a bad spell, it is basically an additional spell drawn for free. And sacrificing a land is a negligible cost later in the game, unless your deck has a really high curve.


    A spell land for a higher cost is okay.
    Sacrificing a land for a good effect is okay.
    Putting together a high cost and sacrificing a land is where the problem lies here.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [HOU][CUBE] Hour of Devestation
    Our Planeswalker desnsity is insanely high, so I'm pretty sure this is going to make the cut, especially since a lot of our blue based control decks end up as UWr or URw most of the time anyway.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Sifter Wurm
    Quote from Life_Weaver »
    Very solid uncommon. It also reminds me of Pelakka Wurm, another very solid uncommon, back when I was drafting Rise of the Eldrazi when it first came out.


    We drafted Pelakka Wurms so much that it earned a permanent retirement home slot in our cube..love that card.

    This card is slightly weaker in that it probably will never gain as much life as the wurm, and doesn't give you a card back when it dies, but Scrying is always nice and it's easier to cast, so there's that.
    Posted in: The Rumor Mill
  • posted a message on [HOU][CUBE] Tragic Lesson
    Quote from steve_man »

    Give me instant speed Strategic Planning, or Strategic Planning that digs for 4 (or both!) plz WotC.


    Anticipate and Impulse but they don't put the cards in the graveyard, so I guess it's different.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AER][CUBE] Kari Zev, Skyship Raider
    How often do you get to attack with a Legendary Monkey?

    Just think about that, on top of the fact that she is already insane for aggro.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AER][CUBE] Baral's Expertise
    Bouncing your own board and following it up with a Wrath seems pretty brutal, especially if your board consisted of enter the battlefield procs.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AER][CUBE] Baral, Cheif of Compliance
    Might be one of my favorite cards ever made..could always find room for this in almost any deck I run in cubes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Official]] [DGM] Dragon's Maze And Cube!
    Quote from BubbaKanoosh
    I look forward to reading it!


    Don't forget to read mine!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Official]] [DGM] Dragon's Maze And Cube!
    Quote from daedalusaf


    Catch // Release

    1UR
    Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn

    4RW
    Each player sacrifices an artifact, a creature, an enchantment, a land and a planeswalker

    edit: mega-nathed!
    this is a card I'm definitely happy with running, although the color combination makes me wonder where to put this...


    We have a slightly larger cube so we're going to run it as a UR card.

    The RW half is too expensive to even be playable really so we don't mind having Release just dangling there onto Catch.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[DGM]] Notion Thief (Worth Wollpert preview on Twitter)
    Quote from Asatas
    First I was like "awesome tech yeah" and then I read the line "in his draw step" and threw it at the other dollar rares... fragile edh tech, but that's about it...


    It's alright..you're like the 100000th person to read the card wrong.

    This completely hoses card draw.

    Quote from Hallow36
    It's going to be hilarious in edh when i minds aglow, let everyone tap their mana, and then flash this guy in to dash all their dreams.


    You can't play this guy in response to them tapping the mana for the effect, as it happens in the resolution of the card.

    You could have this guy out already and then tap out on Minds Aglow by yourself and have everyone draw the X, which would in turn make you draw all the cards instead.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] [DGM] Dragon's Maze And Cube!
    Quote from Fajita!
    Playing that guy in response to a brainstorm is ridiculous value. You draw three and they put two back?


    This alone is making me want to cube the Thief.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[DGM]] Notion Thief (Worth Wollpert preview on Twitter)
    Quote from Monopoman
    Because that is a completely different card. This card actually gives the opponent the opportunity to think twice with this guy on the field to draw a card on your turn since he hasn't drawn a card.

    I also believe if he casts sphinx's on your turn and you flash this guy in he still gets the first card drawn.

    Not to mention if they ever make an emblem that gives you another card every turn or you have a token that gives you cards like a token of an Ophidian then your version does not interact with those.


    The card specifically mentions that if it's a card drawn other than their first one at their draw step, then they skip it and you draw instead.

    So as long as this guy is out..Think Twice is also a dead card and Revelation gives the Thief's controller all the cards.

    Quote from Cactuscorpus
    So if a Sphinx goes off for 8, and I cast this in response, do I draw 8 or 1?


    They gain 8 life and draw 0, and you draw 8.
    Posted in: The Rumor Mill
  • posted a message on [[DGM]] Forbes preview: Warped Physique
    Quote from immapwner
    This card isn't terrible, will probably see some play in block, definitely not standard.

    But it can deal with with varolz, lotleth troll, and tajic quite nicely. All things that need more answers in block.


    If Death Wind saw play, then any removal spell can see play.
    Posted in: The Rumor Mill
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