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  • posted a message on Dakkon Blackblade
    Hmm mana drain necropotence indenity crisis fact or fiction
    Posted in: Multiplayer Commander Decklists
  • posted a message on Dakkon Blackblade (Yeah, Pretty Much Goodstuff)
    I've played a dakkon goodstuff deck online this list looks solid only card I'd recommend is necropotence. The worst thing that has happens to we with this deck is simply running out of gas it's just a feat card even at bbb casting in 3 color
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azami, Lady of Scrolls [c]
    the standout card I see missing is intruder alarm
    Posted in: Multiplayer Commander Decklists
  • posted a message on Bruna, Light Alabaster or Zur lite
    My suggestions mana drain ( if in budget) karmic justice I also agree on fact or fiction . When playing blue white I highly recommend the enchanted evening aura thief combo 4 mana 5 mana gg And for mans base as always lately I see no fetch crucible ( pick these up first if in budget best edh cards in the game useable in every deck ).
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sigarda the Unkillable
    Sorry for double I don't see mirAris wake also auto in
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sigarda the Unkillable
    Playing green asuza + crucible + fetches and your other sac lands is a must crucible belongs in every edh deck Coalition relic and darksteel ingot are better than manalith
    Return to dust better than dust to dust . Lots of creatures if survival of fittest fits your budget it's auto in . With hex proof and no sacs sheild of oversoul gets you to a 3 shot and makes you pretty much unkillable protects from whipes . Not a fan of world slayer I think that card is just to expensive and bad . I also don't like mind and body without some kind of graveyard exile your just turning you enemies recursion into tutors aka answer to you now 3 turn clock
    Posted in: Multiplayer Commander Decklists
  • posted a message on Vish Kal, the Patient
    I like deck idea you need to cut like 4 lands 5-6 cards add some mana accel I don't even see a sol ring OMG seems light in draw for being black as well I know you like the different feel every day but cut the weakest/ least fun crap get some draw and mana accel for consistency the core cards look fine though fun stuff definitly add the angel
    Posted in: Multiplayer Commander Decklists
  • posted a message on [edh] mirri the cursed
    This is my first casual edh deck, for awhile my playground was all cut throat combo control decks and it was fun but we wanted a change of pace. We threw together some casual decks still powerfully cards and mean cards just no infinite loops and us trying to have decks lock out by turn 5-7. The result was awesome we all love this casual way sooooo much more. That being said the deck is still really fricking good and I haven't made one edit since I came up with the list at work on my iPhone Smile . Without further ado I bring you mirri the cursed cat scratch fever edh .

    cat scratch fever mirri the cursedMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land
    25 swamp
    26 Urborg, tomb of yawgmoth
    27 Terramorphic expanse
    28 Evolving wilds
    29 Marsh flats
    30 Polluted delta
    31 Verdant catacombs
    32 Reliquary tower
    33 Cabal coffers
    34 Strip mine
    35 Phyrexian tower
    36 Volrath's stronghold
    37 Vesuva

    38 Sol ring
    39 Jet medallion
    40 Everflowing chalice
    41 Coalition Relic
    42 Thran dynamo
    43 Gilded lotus
    44 Magus of the coffers
    45 Nirkana revenant
    46 Gauntlet of power
    47 Caged sun
    48 Crucible if worlds
    49 Solemn simulacrum

    Tutor
    50 Demonic tutor
    51 Diabolic tutor
    52 Vampiric tutor
    53 Beseech the queen
    54 liliana Vess
    55 Praetor's Grasp
    56 Rune-Scarred Demon

    Draw card
    57 Necropotence
    58 Phyrexian arena
    59 Memory jar
    60 Graveborn muse
    61 Bloodgift demon
    62 Promise of power
    63 Skullclamp

    Whipes
    64 Damnation
    65 Life's finale
    66 Decree of pain
    67 All is dust
    68 Oblivion stone
    69 Black Sun's Zenith

    Discard / other control
    70 Mind twist
    71 Mind sludge
    72 Myojin of Night's Reach
    73 Liliana of the veil
    74 Duplicant

    Equips for mirri and friends
    75 Batterskull
    76 Sword of feast and famine
    77 Sword of war and peace
    78 Sword of fire and ice
    79 Umezawa's jitte
    80 Lashwrithe
    81 Nightmare lash
    82 Loxodon Warhammer

    Super aggro
    83 Hatred
    84 Blood tribute
    85 Sorin markov
    86 Exsanguinate
    87 Sanguine bond

    Other vamps ,mean fatties and utility
    88 Vampire nighthawk
    89 Drana, Kalastria Bloodchief
    90 Sundering Titan
    91 Ulamog, the infinite gyre
    92 Kozilek butcher of truth
    93 Sheoldred, Whispering One
    94 Steel hellkite
    95 Mimic vat
    96 Puppeteer clique
    97 Wurmcoil engine
    98 Bitterblossom
    99 Yawgmoth's will

    General
    100 mirri the cursed




    The idea behind my deck was simple quick aggressive play with massive card advantage. For reference the casual decks in my play group are the vast, kikjiki, ghave and mormir vig all non infinite as well. Some of the cards in the deck reflect my play group such as vampire nighthawk who is always welcome in an opening hand vs the vast. The idea is to get out Mirri quickly and start to apply pressure to a single target. At this stage we want to draw cards and lay our constant card draw things into play as well as ramp mana. All the while Mirri and whatever equip we draw is whaling away on some poor soul. Now its time to start dropping bombs pop a hatred on a lifelink or mirri and one shot someone that you have never attacked out of nowhere. Markov and blood tribute have similar stupid overpowered damage effects. Other cards to drop right now are your discard while one opponent is on the ropes the control player just tapped out to play mana accelerate and he has 5 cards time to drop mind sludge on him before he becomes a problem. The deck is built for card advantage even them killing Mirri over and over waste their cards <3 haste. The deck can pull off some sick opening hands Mirri is a 4 drop <3 sol ring very much. This is part of the beauty of mirri she is a 4 drop that comes out hasting had t1 sol ring t2 mirri t3 sword of feast adn famine hit for 8 general damage by now make them dicard then untap to drop arena on t3 2nd phase OMG sick stuff. The swords being equip 3 drops that hook for two makes a 4 drop a perfect aggro general for this control type deck making a truly evil black strategy. By mid game the card advantage you have gained form global sweepers card draw discard and Mirri become overwhelming. The mana in this deck is also very aggressive its not hard to get to 12 even 15 mana in thsi deck very very fast, which mean things like Exsanguinate and the eldrazi have no problems stepping up to the plate and finishing things off when things start to go south. There are some fun little combos in the deck that i love like life's finale and clique just about the only thing better than wiping a board full of mormir vig and kahlia hordes is grabing inoa from straight from vast deck, slapping him in the face with it and throwing it out of the game lol. sanguine bond is like the double tap button changes hatred one shots into 2 shots and Exsanguinate into Exsangameover it also has some pleasant synergy with a lot of the other life gain in the deck. The tutor draw and mana package are pretty standard i love phyrexian arena type effects. The awesome part about thsi deck is killing all of your opponents in 4 different ways in a single game all faster than they could drop anything. Sometimes you win beacuase you mass discard them sometimes you get eldrazi sometimes mirri is a 12/11 that can be touched. sometimes you end up beating everyone down with random suited up creatures but its always a blast. The deck has good answers to problems and is never the deck that doesn't get the right cards and has to sit out a game the deck is built to keep on churning no matter what happens. I have had an absolute blast playing it and i haven't really edited it at all fun deck to pilot if you get a chance to toss cards together. as always looking for innovative suggestions to improve one of my new favorite decks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [EDH] Damia, Sage of Stone - Competitive
    A few more things , first sorry for spelling I'm using a phone so I'm not editing lol. Also I don't Like ulamog due to bribery ESP since them targeting jingix is good thing with Damia . And strip
    Mine with the Azusa and I too feel 37 lands is best buy I don't mulligan like you do. Also with your creatures primal command is amazing espicaly when someone drops a ravinca double bounceland as a icing on your tutor . And as far as cuts go you need to relies in a competitive edh games go fast and you are a combo control deck colors. Lots of my games can end as early as turn 3 vs mono blue . And I understand about how many cuts you have to mke I have a vorosh deck that S nothing buts cuts from this deck good luck hope o helped if the wides not up my butt when I get home I'll post my decklist
    Posted in: Multiplayer Commander Decklists
  • posted a message on [EDH] Damia, Sage of Stone - Competitive
    I too play Damia mins a little bit more cutthroat than yours but I play Agustin monk blue zur 5 color 1000$ decks so it's acceptable . On fetchlands your foolish for not running them in my opion all multi color decks should run fetchlands and crucible of worlds both as an engine and to fetch dual and shock lands fetches also in a 3 color deck tutor you out any dual land combo you need and in a deck like Damia with lots of draw and mana and good high color cost spells a nessary cost to ve competitive. As green you should also run Azusa lost but seeking to make your crucible engine non tapped land ramp and more deck thinner and primeval also thins and fins Volraths and phyrexian tower for e witness Combos and self protection. Leyline of the void and helm of obedience are one of the best finshing combos in magic if your playing competitive use it. Also u need mana doblers vorinclex is great addition tp mana reflection auto includes . Beacon of tomorrows cost to much unless you play planar portal for instant win off if mana doublers. also jn your deck crystal shard is much better than followed footsteps for your infinite turns. Fabricate is another good tutor for this deck ESP if u add helm
    Combo crucible or planar combo I also love memory jar in most edh decks. I Aldo think u need a slot for damnation / pernicious deed maybe even all is dust or decree of pain your too light on wrath effects . You need to cut some creatures also your playing blue with a general who refills your hand and I don't see any counterspells. Mana drain cryptic command if u get fetchlands and dials or shocks desertion hinder. Haven't played your muligan style but h need more utility lands corsets and phyrexian tower are best in format also playing extra turns and p Titan means Boseiju is amazing as well. I could go on but that's a good start And I'm at work not working
    Posted in: Multiplayer Commander Decklists
  • posted a message on Teaming up Bad for Commander?
    I think this is bs but It is bs that ur gonna have to deal with. On a side note if the 2 players had counterspells and neither Hit trade secrets despite if they knew of teaming or not they deserve to lose . Your opponents draw 6 at the best for u probly 12-18 maybe 100 if one targeted is mono blue, if both then it's almost gaureteed gg . It's so stupid I almost can't believe it, who would not counter this bs . On a side note I just won a game on turn 3 by casting this on greedy mono blue player online for instant win :/ so in short this type of teaming is bs, play trade secrets and counter trade secrets
    Posted in: Commander (EDH)
  • posted a message on Reaper king 4 color combo control EDH
    Quote from moxnix
    This is my reaper king edh deck i have a slightly different version since i own this online and offline but ill post the online version since i play it alot more often it the main difference is my real life deck doesnt have grim tutor capture and a few other cheap online cards but they have good replacements like vindicate and pernicious deed. I dont play this deck around reaper i just run him because i want 4 colors (all but red) and hes the only cast-able general who can give me that i do run one scarecrow but i rarely cast the king he usually sits on his throne and watches me wreck havoc. This is a fast deck that tries to find infinite turn combos or gain enough control or power from other combos too win the game in one or two turns. I like getting a fast start with alot of mana and tutoring for my win form their it usually explodes out with mana and doesn't play alot of what seem like threats until it uses 1 turn or multiple in a ro form combos or very powerful cards to go from not a threat to unstoppable while opponents are tapped out. as i set this up i use control cards to stall whoever i can see interupting my win or finshing us before i can get a combo or good posistion online ive won about 75% of the games ive played this deck but im always looking to improve it my mana base is a little off i have a few to many black sources but i almost never have mana problems the heart of ym deck is 3-5 drops and i have alot of ways to get my colors. so far the thigns taht have owned me are graveyard hosers espcialy that void card taht combos with helm of ob since i run aot of graveyard i also think i need a little more draw. Now that your done with my wall of text here is my deck

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    White
    1 dust to dust ( edit this card is nice artifacts are heavy in edh this kills two for just 3 mana)
    2 day of judgment ( edit 4 mana board sweeper fast kills all)
    3 wrath of god ( edit anther 4 mana the original)
    4 hallowed burial ( edit 5 mana board sweeper that denies recursion and generals)
    5 austere command ( edit wrath of god that can kill artifacts or enchants as well and versitile good to meet many situations )
    6 sun titan ( edit recursion nice with witness sol ring lands crystal shard scuplting steel etc also recurs on attack and has vigilance to stay a nice 66 beefy blocker )

    black
    7 demonic tutor ( edit one of the best tutors in game any card 2 mana into hand can grab an asnwer to problem missing combo peice big mana ramps like reflection or wake or lotus all tutors are great for this reason and why i run more tutors than draw the diea is to get the right spells when i need them most)
    8 grim tutor ( edit 3 mana tutor for any card )
    9 diabolic tutor ( edit4 mana but still well worth the options it gives)
    10 damnation ( edit black wrath of god good for same reasons)
    11 yawgmoth's will ( edit yawgwin the game ender on high mana pullsmultiple cards from my yard for only 3 mana )
    12 beacon of unrest ( edit lots of good artifact and creatures in edh this gets them form any graveyard directly into play)
    13 malakir bloodwitch ( edit decent blocker flys only 5 mana tiny siphon life effect that does 30 damage to all and nets me 120 life if i get a rite of repli great finisher when i get my time stretch)

    blue
    14 time stretch ( edit the first card i put in the deck originally a vorosh deck i changed it to include white but originally i built the deck as a time stretch combo deck when i am ready to win the game i lead with this to make it "instant" in the sense im done killing before anyone can respond great to recur)
    15 time warp ( extra turn is never bad you replace the card drop a alnd get to attack and with extra mana play more cards i run 3 of these with different names only have offline no capture)
    16 beacon of tommorows ( my infinite turn generator in combo with planar portal it takes alot of mana but its a instant everyone conceed so 2 card combo at high cost but xtra turn is never bad anyway if u can play it)
    17 temporal manipulation ( edit extra turn)
    18 capture of jingzhou ( edit extra turn)
    19 Arcanis the omnipotent ( edit one of my favorite cards matches my mtgo avatar i dont run alot of draw but he can draw alot of cards fast 1-2 turns of him without being killed i should win my only card with 3 of same mana symbol great synergy with seedborn muse and lightning greaves)
    20 bribery ( edit staple fun card 5 mana to grab the nasties thing in my enemies creature arsenal and i pick which opponent yea a must)
    21 Venser, Shaper savant ( edit i dont run many counters only hinder this and mystik snake. this guys great becuase hes not only a remand type counter i can bounce him to reuse him i can bounce with him great for defending my stuff as well and deal with pesky other ones.)
    22 right of replication ( edit game ender combo card with malakir and all creatues with come into play effects kills non general legends clones for 4 mana kicking is easy in this deck even if i cant combo 5 of something on the board will be good)
    23 fact or fiction ( edit dig 5 piles get split even as possible sometimes you even get lucky or can get someone to give u all 5 if they think your both losing dumping in grave is good with my recursion and i pick my pile also instant speed great card)
    24 hinder ( edit one of my few counters takes care of pseky generals and spells i dont want recast)
    25 trinket mage ( edit finds my top and sol ring making him a mana fixer adn card fixer as well as a good early aggro blocker)
    26 rhystic study ( edit insane card draw if you get it early for 3 mana ive drawn 15 + cards off it and when your not drawing it still slows people down)
    27 fabricate ( edit tutor for an artifact and i run quite a few differnt artifacts including planar portal which tutors my whole deck baring it doesnt get insta nuked but maybe i need lotus or maybe i need alot of things but not an artifact memory jar maybe i need a kill con sphinx so its a full blown tutor)
    28 mystical tutor ( edit instant speed 1 mana i run a ton of instant and sorcs including the key card time stretch)

    green
    29 regrowth ( edit 2 mana recur any card amazing)
    30 cultivate ( edit 3 mana ramps a land gets a land qaulity mana fixer)
    31 kodama's reach ( edit same as cultivate)
    32 recollect ( edit not regrowth but i cant get enough recursion that targets anything)
    33 eternal witness ( edit the staple and best recursion card and heart of many of my infite and just long as ☺☺☺☺ combos to win game a must have in any green edh imo)
    34 explosive vegetation ( edit ramps 2 lands 4 mana not bad)
    35 garruk wildspeaker ( edit untaps 2 lands a turn great synergy with my double lands espcialy wiht like mana reflection then he producing 8 mana! also not a bad finisher even with not many creatures if ones sphinx or a replicated army)
    36 primal command ( edit amazing card like a time walk since it denies draw denies land drop or get rid of a nasty artifact or encahment making them reacast and you tutor a creature like eternal witness sun titan if shes in graveyard Arcanis if i need cards muse to combo witch to combo can also gain life or shuffle a grave)
    37 restock ( edit 2 recursion any cards only 5 mana is amazing)
    38 seedborn muse ( edit great abilty synergy with all instants arcanis my crystal shard lets me swing with a fatty like lord and still block)
    39 mana reflection ( edit doubles all mana from everything lotus dual lands whatever sets up the win great with the extra turns)
    40 primeval titan ( edit go get any of my great lands this guy is mass land ramp and grabs all the great ones an if he isnt killed gives me huge mana and better draws)

    multi
    41 bant charm ( edit general killer artifact killer counters instants 3 mana)
    42 magister sphinx ( edit ends games fast but draws suicadal aggro from target)
    43 mirari's wake ( edit mana doubler like refection)
    44 unbender tine ( edit untaps anyting lotus arcanis double lands lands planar portal to finish a game with mana doubler mana)
    45 identity crisis ( edit the best disrution card a nasty one to play a favorite of mine exile hand and graveyard after a whipe this makes someone nothing but top deck with nothing to recur from their yard)
    46 mystic snake ( edit reusable counter spell from bounce and it blocks)
    47 lord of extinction ( edit 5 mana gets HUGE fast things like memory jar make him a 1 shot real fast greaves for for instant kills on this guy)
    48 putrefy ( edit instant 3 mana spot removal artifact or creature)
    49 maelstrom pulse ( edit no vindicate online the destroy all other same name usually doesn't work but still kills anything thats not a land nice of planes walkers since i dont have many ways of killing them light on creatures as i am)

    colorless
    50 sensei's divining top ( edit one of my trinket mage targets lets me stack my deck and you cant kill it)
    51 sol ring ( edit what can i saw 1 man for 2 mana a turn including the turn u cast it a possible double land ramp on turn 1 hmm 2nd of the trinket mage targets and the more often one i choose)
    52 lightning greaves ( edit 2 mana 0 to equip shroud and haste good on all my creatures great with some and haste for all my creautes for total of 2 mana and i can move it around just nasty)
    53 sculpting steel ( edit some amazing artifacts in here and alot more other people play at only 3 mana its recurable by sun titan and acedemy ruins and it will almost always have an amazing and in most cases more expensive artifact)
    54 darksteel ingot ( edit mana fixer all my colors indestructable only 3 mana)
    55 crystal shard ( edit great combo card and saves your creatures at the magic 3 mana cost and can bounce tapped out opponents creatures all around amazing)
    56 scuttlemutt ( edit mana fixer the one card that has synergy with my general kind of like a 2nd ingot that dies more often and cant tap right away but i had to play 1 crow and this ones only one usefull enough for its cost and slot in my deck)
    57 solemn simulacrum ( edit good mana ramp replaces it self on death after it has stoped an attack and colorless and has creature body great card)
    58 gilded lotus ( edit I LOVE this cards its 3 mana of any color since can ta it right away its like it cost 2 colorless and its a tap effect and great with reflection sculpting unbender and well all my deck since it can make me abe to play almost any card by having it)
    59 memory jar ( edit draw 7 cards for 5 mana dn get to use them on another turn with full mana pumps my lord sets up recursion with cards i dont use on the turn sac effect so usable ot dumb even if it gets targeted)
    60 mindslaver ( edit lock combo with academy ruins also like another extra turn and can just be brutal by itself late game especialy when i get the 10 mana to cast it all at once)
    61 planar portal ( edit the combo card and tutors my hole deck if this card is in play and active i have won if its in play with muse you can guarantee when its my turn u better be holding counters or its game over)
    62 all is dust ( edit gets rid of everything and leaves my artifacts alone gets rid of alot of pesky things love how card is worded)

    lands
    63 academy ruins
    64 arcane sanctum
    65 city of brass
    66 seaside citadel
    67 azorius chancery
    68 tundra
    69 dimir aqueduct
    70 drowned catacomb
    71 underground river
    72 underground sea
    73 savannah
    74 orzhov basilica
    75 bayou
    76 golgari rot farm
    77 llanowar wastes
    78 breeding pool
    79 simic growth chamber
    80 tropical island
    81 yavimaya coast
    82 vivid meadow
    83 vivid creek
    84 vivid marsh
    85 vivid grove
    86 bojuka bog
    87 urborg, tomb of yawgmoth
    88 boseiju, who shelters all
    89 phyrexian tower
    90 reliquary tower
    91 volrath's stronghold
    92 island
    93 island
    94 swamp
    95 swamp
    96 plains
    97 plains
    98 forest
    99 forest

    the general
    100 Reaper king ( edit hes a 6/6 i cant cast him for 6 makes my scuttlesignetmut a vindicate only time ive really used him is to finsh people off or hold them off if i get mind twisted or something but hes the only general i can cast as these colors so hes my man)



    ill explain more in depth later tonight after i get all my homework done any suggestion are welcome like i said id like more draw maybe more enchantment hate since i focused more on artifacts. every card in deck has a reason a fair amount of combos ans synergy for example crystal shard and my counter creatures / witness or anything with a cop effect in addition to wrath dodging etc like i run malakir bloodwitch because she is not horrible and is great with my rite of replication so if you dont understand why i use a card feel free to ask

    edits
    Posted in: Multiplayer Commander Decklists
  • posted a message on Reaper king 4 color combo control EDH
    This is my reaper king edh deck i have a slightly different version since i own this online and offline but ill post the online version since i play it alot more often it the main difference is my real life deck doesnt have grim tutor capture and a few other cheap online cards but they have good replacements like vindicate and pernicious deed. I dont play this deck around reaper i just run him because i want 4 colors (all but red) and hes the only cast-able general who can give me that i do run one scarecrow but i rarely cast the king he usually sits on his throne and watches me wreck havoc. This is a fast deck that tries to find infinite turn combos or gain enough control or power from other combos too win the game in one or two turns. I like getting a fast start with alot of mana and tutoring for my win form their it usually explodes out with mana and doesn't play alot of what seem like threats until it uses 1 turn or multiple in a ro form combos or very powerful cards to go from not a threat to unstoppable while opponents are tapped out. as i set this up i use control cards to stall whoever i can see interupting my win or finshing us before i can get a combo or good posistion online ive won about 75% of the games ive played this deck but im always looking to improve it my mana base is a little off i have a few to many black sources but i almost never have mana problems the heart of ym deck is 3-5 drops and i have alot of ways to get my colors. so far the thigns taht have owned me are graveyard hosers espcialy that void card taht combos with helm of ob since i run aot of graveyard i also think i need a little more draw. Now that your done with my wall of text here is my deck

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    White
    1 dust to dust
    2 day of judgment
    3 wrath of god
    4 hallowed burial
    5 austere command
    6 sun titan

    black
    7 demonic tutor
    8 grim tutor
    9 diabolic tutor
    10 damnation
    11 yawgmoth's will
    12 beacon of unrest
    13 malakir bloodwitch

    blue
    14 time stretch
    15 time warp
    16 beacon of tommorows
    17 temporal manipulation
    18 capture of jingzhou
    19 Arcanis the omnipotent
    20 bribery
    21 Venser, Shaper savant
    22 right of replication
    23 fact or fiction
    24 hinder
    25 trinket mage
    26 rhystic study
    27 fabricate
    28 mystical tutor

    green
    29 regrowth
    30 cultivate
    31 kodama's reach
    32 recollect
    33 eternal witness
    34 explosive vegetation
    35 garruk wildspeaker
    36 primal command
    37 restock
    38 seedborn muse
    39 mana reflection
    40 primeval titan

    multi
    41 bant charm
    42 magister sphinx
    43 mirari's wake
    44 unbender tine
    45 identity crisis
    46 mystic snake
    47 lord o extinction
    48 putrefy
    49 maelstrom pulse

    colorless
    50 sensei's divining top
    51 sol ring
    52 lightning greaves
    53 sculpting steel
    54 darksteel ingot
    55 crystal shard
    56 scuttlemutt
    57 solemn simulacrum
    58 gilded lotus
    59 memory jar
    60 mindslaver
    61 planar portal
    62 all is dust

    lands
    63 academy ruins
    64 arcane sanctum
    65 city of brass
    66 seaside citadel
    67 azorius chancery
    68 tundra
    69 dimir aqueduct
    70 drowned catacomb
    71 underground river
    72 underground sea
    73 savannah
    74 orzhov basilica
    75 bayou
    76 golgari rot farm
    77 llanowar wastes
    78 breeding pool
    79 simic growth chamber
    80 tropical island
    81 yavimaya coast
    82 vivid meadow
    83 vivid creek
    84 vivid marsh
    85 vivid grove
    86 bojuka bog
    87 urborg, tomb of yawgmoth
    88 boseiju, who shelters all
    89 phyrexian tower
    90 reliquary tower
    91 volrath's stronghold
    92 island
    93 island
    94 swamp
    95 swamp
    96 plains
    97 plains
    98 forest
    99 forest

    the general
    100 Reaper king



    ill explain more in depth later tonight after i get all my homework done any suggestion are welcome like i said id like more draw maybe more enchantment hate since i focused more on artifacts. every card in deck has a reason a fair ammount of combos ans synergy for example crystal shard and my counter creatures / witness or anything with a cop effect in adition to wrath dodging etc like i run malakir bloodwitch because she is not horrible and is great with my rite of replication so if you dont understand why i use a card feel free to ask
    Posted in: Multiplayer Commander Decklists
  • posted a message on EDH VOROSH THE HUNTER
    I have done some big changes to this deck taking some of your ideas i still need demonic tutor damnation and time warp but i found 2 other cards with same effect that i have i added a decent amount of new cards that i did have that work great. i added some good lands but i still need duals and maybe fetches but i got a solid list now i will post with links when i have time maybe alter tonight looking at your deck really helped thanks
    Posted in: Commander (EDH)
  • posted a message on EDH VOROSH THE HUNTER
    New to EDH format threw together a Vorosh deck that a find to be very good for my first try at EDH i did mainly went vorosh since the cards i have that seemed good en edh were in those colors along with some new cards i got from the new set i decided to try my hand at edh. I have won alot and did way better than i ever thought i would and tweaked along the way throwing in cards i had that i saw other players using. However my deck has a weak land base and needs some cuts and additions but i have too many ideas and no idea what cutting might mess up my already pretty good balance the deck is full of tricks and synergy bu i need help making it even better i love this format already adn want my deck to be improved i can afford most cards under 20$ (preferably less and this number goes down when were talking more than 6-7 replacements) i already have some ideas silyvan lib damnation demonic tutor time warp but this is the deck as i play it now

    1 General
    Vorosh the hunter

    18 blue
    time stretch
    draining whelk
    confiscate
    keiga tide star
    tidings
    evacuation
    bribery
    acquire
    rite of replication
    last word
    dismiss
    deep analysis
    trinket mage
    counter spell
    ponder
    brainstorm
    fact or fiction

    11 Black
    mind twist
    plague wind
    decree of pain
    avatar of woe
    malakir blood witch
    graveborn muse
    diabolic tutor
    ambitions cost
    phyrexian arena
    rise from the grave
    persecute

    green 15
    terastodan
    korosan tuskar
    restock
    acidic slime
    seedborn muse
    souls magisty
    indrik stomp howler
    harmonize
    eternal witness
    recollect
    kodamas reach
    borderland ranger
    kahlni heart expiditon
    elvish piper
    explosive vegetation

    2 multi
    perplex
    putrify

    colorless 14
    sundering titan
    all is dust
    emrakul
    ulmog of infintie gyre
    koz butcher of truth
    artisan of koz
    minds eye
    solemn simularum
    whisper silk cloak
    proteus staff
    lightning greaves
    senseless diving top
    expedition map
    duplicant

    39 land
    salt marsh
    remote isle
    reliquary tower
    eye of ugin (amazing :O)
    vesuva
    terramorphic expanse
    evolving wilds
    underground river
    jwar island refuge
    thawing glaciers
    temple of the false god
    creeping tar pit
    9 islands
    10 forest
    8 swamps

    Sorry for spelling errors i am goign from memory im not at home at the moment ill come back and replace cards with links but until then plz let me know what you think and what needs replaced Thank you your newest EDHr -mox
    Posted in: Commander (EDH)
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