- ShiroeTheEnchanter
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Member for 13 years, 10 months, and 28 days
Last active Fri, May, 13 2022 15:35:02
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Oct 21, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasIt seems the problem is gone now.Posted in: Articles
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Oct 21, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasI'm seeing this stuff right before each TCG decklist. It's basically some kind of JSON data representing the actual decklist which follows.Posted in: Articles
I checked in Firefox and Chrome, and I see this in both. If you're not seeing it, it may be restricted to my machine.
[{"Qty":4,"CardName":"Gladecover Scout"},{"Qty":3,"CardName":"Kor Spiritdancer"},{"Qty":4,"CardName":"Slippery Bogle"},{"Qty":1,"CardName":"Unflinching Courage"},{"Qty":4,"CardName":"Ethereal Armor"},{"Qty":3,"CardName":"Spirit Mantle"},{"Qty":4,"CardName":"Spider Umbra"},{"Qty":4,"CardName":"Hyena Umbra"},{"Qty":1,"CardName":"Path to Exile"},{"Qty":4,"CardName":"Daybreak Coronet"},{"Qty":1,"CardName":"Keen Sense"},{"Qty":3,"CardName":"Suppression Field"},{"Qty":4,"CardName":"Rancor"},{"Qty":4,"CardName":"Temple Garden"},{"Qty":1,"CardName":"Forest"},{"Qty":1,"CardName":"Plains"},{"Qty":1,"CardName":"Brushland"},{"Qty":4,"CardName":"Verdant Catacombs"},{"Qty":1,"CardName":"Dryad Arbor"},{"Qty":4,"CardName":"Horizon Canopy"},{"Qty":4,"CardName":"Razorverge Thicket"}],"SideBoard":[{"Qty":1,"CardName":"Rest in Peace"},{"Qty":2,"CardName":"Grafdigger's Cage"},{"Qty":2,"CardName":"Stony Silence"},{"Qty":4,"CardName":"Leyline of Sanctity"},{"Qty":2,"CardName":"Nature's Claim"},{"Qty":2,"CardName":"Path to Exile"},{"Qty":1,"CardName":"Relic of Progenitus"},{"Qty":1,"CardName":"Spirit Link"}]}"> Bogles: Michael Lewis 2nd Place at StarCityGames.com -
Oct 20, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasYou seemed to have misspelled "conscription" in Eldrazi Conscription. Also, the deck lists have some weird data appearing before the list itself.Posted in: Articles
The only way that I can see the "choose creature or removal" philosophy will work right now is in limited and post-M15 Standard. Eternal formats like Vintage, Legacy, and Modern are stuck in a rut, because their total card pool includes cheap removal.
I think the best way to realize your vision (and Wizards) is to create a new eternal format and re-baseline it at M15/Theros going forward (or M15/RTR). That way, most cheap removal is gone, and there is design space for better Auras (your desire) and more balanced removal (Wizards's desire). However, that could result in a customer revolt from long-time Modern players. - To post a comment, please login or register a new account.
Also, you need to have evidence of the value of the cards in order to file an insurance claim with the USPS (if you bought insurance). This is easiest if you have a store receipt (even for singles) or an eBay transaction. If you have no way to establish the value of the cards, the claim is likely to be denied, so the insurance would be worthless.
Thank you for the reply and finding that rule.
Giant Growth resolves first. Now, before Lightning Bolt resolves, can either one of us respond with another instant spell or instant-speed ability (starting with me since I am the active player)?
The above was a simple example, but I wanted to know if players can cast spells or play abilities after each spell or ability resolves in the stack. Thanks.
With the printing of more powerful creatures and their distaste for combo decks, it seems that Wizards want more decks with creatures, so to them, creatures would be a valid answer to Planeswalker cards. If you wanted to play a creatureless or creature-light deck in Standard, card choices are slim (except burn). This could cause players to gravitate towards a creature or burn deck, leaving creatureless or creature-light decks out in the cold as viable decks for now. I think that cuts off some variety in the ecosystem.
I think the redirection rule is the best possible way R&D could deal with this without retroactively changing every direct damage card.
However, I consider it a hack, because I feel that direct damage should target planewalkers directly (from a flavor perspective), just as direct damage cards could hit the player or target creature. If a player can send attacking creatures against a Planeswalker as if it were a player, while can't direct damage to the same thing? The original rules didn't even have a Planeswalker card type until R&D created it.
You and I have different meanings for hack. I'm calling hack similar to a "kludge" or "retrofit". The Planeswalker card type mechanically didn't fit into the original game design, so they had to create a new rule to make them fit (rather than re-writing the rules entirely, but we know they can't do that). Planeswalker as a card design is interesting and powerful, but the card mechanics are clumsy to me.
In any case, I don't have any strong objection to Planewalker cards, other than some cards are really good, which drives their demand (and cost) up.
Also, there is one other way to get rid of Planeswalkers, although it is not particularly efficient. Successfully cast your own Planeswalker card with the same subtype and the Planeswalker rule will eliminate both. Jace 2.0 can be undermined by Jace 1.0.
Thanks for clearing that up.
EDIT: I just saw Lord Il Palazzo's response. His response conflicts with Naldor's response regarding Academy Rector...which is right?
Humility, Academy Rector, Darksteel Colossus, and Emrakul, the Aeons Torn are on the battlefield.
Question 1:
Academy Rector is put into the graveyard. Based on last known information about the state of this card on the battlefield, it has no abilities, so it would not allow its owner to search for an enchantment, correct?
Question 2:
Emrakul, the Aeons Torn is put into the graveyard. Based on last known information about the state of this card on the battlefield, it has no abilities, so it would not allow its owner to shuffle it back into his/her library, correct?
Question 3:
Darksteel Colossus is put into the graveyard. Based on last known information about the state of this card on the battlefield, it has no abilities, so it would not allow its owner to shuffle it back into his/her library, correct? (Note that this card has a replacement effect, not a triggered effect, so I am not sure how the card would work here.)
Thank you for reading.
Interesting. I didn't realize priority must be declared and checked at each individual sacrifice.
1) You have priority since you are attacking your opponent.
2) Since you have priority, as an instant effect, you sacrifice 4 creatures to make Bloodthrone Vampire bigger.
3) You decide not to play any more spells or effects. Priority goes to the opponent.
4) Your opponent responds by casting Lightning Bolt. Your opponent decides not to cast any more instant spells or effects. Priority returns to you.
5a) If you do not respond, the stack resolves, with the last one starting first. Lightning Bolt resolves and your Bloodthrone Vampire is a 2/2 with 3 damage. State-based effects check after every resolution, so the vampire is destroyed and sent to the graveyard. The rest of your pump effects are countered (fizzles), because the vampire is no longer there. Your sacrificed creatures were a cost to be paid to pump the vampire, so they are permanently gone.
5b) Suppose, you respond to the Lightning Bolt by sacrificing 2 more creatures. Then, you stop playing more instant spells and abilities. If your opponent also doesn't cast or play anything else, the stack resolves. Your recent sacrifices resolve, pumping the vampire up to 5/5. Lightning Bolt resolves. The vampire is now 5/5 with 3 damage. The vampire is still alive. Your original 4 sacrifices will now resolve. The Vampire is now 13/13 with 3 damage and lives.
EDIT: Everybody beat me to it. I type slow.
Sphinxes tend to cost more to cast than Merfolk, so you probably would only have a few Sphinxes in a deck and more non-creature spells to back them up.
I have Fact or Fiction, but I was wavering between keeping it or trying to find something that is cheaper to cast, even if the effect is smaller.
Exiling may be the best way of eliminating a permanent, but it's bad if you want to do something to a graveyard (or trigger enters the battlefield effects).
White has a lot of symmetric effects (do something to all players). When I was a new player, I thought symmetry was bad. I think people will want to choose an asymmetrical effect over a symmetrical effect all other factors being equal. White is just not a selfish color like black is.
White tends to have lot more small creature, which supports white weenie. Yes, it makes Timmy players shy away from this color and choose other colors for the larger selection of bigger creatures.
We disagree on what the definition of a weakness is. I define it as "what white cannot do easily or at all that other colors can do."