- ShiroeTheEnchanter
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Member for 13 years, 10 months, and 23 days
Last active Fri, May, 13 2022 15:35:02
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Oct 21, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasIt seems the problem is gone now.Posted in: Articles
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Oct 21, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasI'm seeing this stuff right before each TCG decklist. It's basically some kind of JSON data representing the actual decklist which follows.Posted in: Articles
I checked in Firefox and Chrome, and I see this in both. If you're not seeing it, it may be restricted to my machine.
[{"Qty":4,"CardName":"Gladecover Scout"},{"Qty":3,"CardName":"Kor Spiritdancer"},{"Qty":4,"CardName":"Slippery Bogle"},{"Qty":1,"CardName":"Unflinching Courage"},{"Qty":4,"CardName":"Ethereal Armor"},{"Qty":3,"CardName":"Spirit Mantle"},{"Qty":4,"CardName":"Spider Umbra"},{"Qty":4,"CardName":"Hyena Umbra"},{"Qty":1,"CardName":"Path to Exile"},{"Qty":4,"CardName":"Daybreak Coronet"},{"Qty":1,"CardName":"Keen Sense"},{"Qty":3,"CardName":"Suppression Field"},{"Qty":4,"CardName":"Rancor"},{"Qty":4,"CardName":"Temple Garden"},{"Qty":1,"CardName":"Forest"},{"Qty":1,"CardName":"Plains"},{"Qty":1,"CardName":"Brushland"},{"Qty":4,"CardName":"Verdant Catacombs"},{"Qty":1,"CardName":"Dryad Arbor"},{"Qty":4,"CardName":"Horizon Canopy"},{"Qty":4,"CardName":"Razorverge Thicket"}],"SideBoard":[{"Qty":1,"CardName":"Rest in Peace"},{"Qty":2,"CardName":"Grafdigger's Cage"},{"Qty":2,"CardName":"Stony Silence"},{"Qty":4,"CardName":"Leyline of Sanctity"},{"Qty":2,"CardName":"Nature's Claim"},{"Qty":2,"CardName":"Path to Exile"},{"Qty":1,"CardName":"Relic of Progenitus"},{"Qty":1,"CardName":"Spirit Link"}]}"> Bogles: Michael Lewis 2nd Place at StarCityGames.com -
Oct 20, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasYou seemed to have misspelled "conscription" in Eldrazi Conscription. Also, the deck lists have some weird data appearing before the list itself.Posted in: Articles
The only way that I can see the "choose creature or removal" philosophy will work right now is in limited and post-M15 Standard. Eternal formats like Vintage, Legacy, and Modern are stuck in a rut, because their total card pool includes cheap removal.
I think the best way to realize your vision (and Wizards) is to create a new eternal format and re-baseline it at M15/Theros going forward (or M15/RTR). That way, most cheap removal is gone, and there is design space for better Auras (your desire) and more balanced removal (Wizards's desire). However, that could result in a customer revolt from long-time Modern players. - To post a comment, please login or register a new account.
Thanks for your reply. I failed to mention in my original post that I already have the UW Tempo deck that you pointed me to. Sorry about that.
If there isn't any other viable UW-only deck, I may just dismantle my Landstill deck for a Merfolk monoblue deck. At least the Merfolk deck uses cheaper cards overall.
I don't really want to buy the additional cards needed to support black, so I have the following questions:
1) Is this build still viable as a Legacy deck?
2) If the answer to #1 is "No," then can this deck be improved while still remaining UW?
3) If the deck cannot be improved in #2 without a third color, then is there another viable UW-only deck? I figured I could sell/trade some of the cards in the Landstill deck to build another UW deck.
I looked at the CounterTop deck in "The Price of Legacy" thread, and even that uses black. Solidarity didn't look viable, so the only other alternative I saw in that thread was Merfolk, but that deck was monoblue. I am not sure I want to change this deck to monoblue.
EDIT: Bozo_x replied below that I should look into UW Tempo UW Tempo, but I failed to mention in my original post that I already have this deck.
Thanks in advance!
1x Eternal Dragon
Instant: 20
4x Brainstorm
4x Force of Will
4x Counterspell
4x Swords to Plowshares
2x Daze
2x Fact or Fiction
Sorcery: 5
3x Wrath of God
2x Decree of Justice
Enchantment: 4
4x Standstill
Planeswalker: 2
2x Elspeth, Knight-Errant
2x Crucible of Worlds
2x Engineered Explosives
Land: 24
4x Flooded Strand
4x Tundra
4x Mishra's Factory
1x Academy Ruins
3x Wasteland
4x Island
1x Mutavault
1x Karakas
2x Plains
Thanks for these suggestions. I had not thought about these three spells before.
In order to accommodate 4 more anti-combo cards, I have to give up some other cards. I wish that there was something like Silence in creature form.
2x Noble Hierarch
4x Qasali Pridemage
4x Mother of Runes
4x Serra Avenger
4x Gaddock Teeg
2x Knight of the Reliquary
2x Jotun Grunt
2x Stoneforge Mystic
Instants: 10
4x Swords to Plowshares
4x Vines of Vastwood
2x Silence
2x Oblivion Ring
Artifacts: 4
2x Umezawa's Jitte
2x Aether Vial
Lands: 20
4x Windswept Heath
4x Savannah
4x Forest
4x Plains
1x Karakas
1x Marsh Flats
2x Wasteland
4x Ethersworn Canonist
4x Vexing Shusher
2x Krosan Grip
2x Silence
Thanks for your input. Do you have any other card suggestions to stop combo?
Are we talking about cards like City of Solitude or somesuch? I know that Ethersworn Canonist is generally a good anti-combo card, but it would probably be a SB card rather than a MD card, since it hurts me as much as it would the combo player.
4 Daze may be too much. If the game drags out, it becomes less effective. You should probably try 2-3.
4 Aether Vial may be too much. In a mid-game, drawing another Aether Vial is probably a wasted draw. You probably want to be 2-3.
Perhaps you can try some of these slivers:
Gemhide Sliver: Gives additional mana
Quick Sliver: Useful for a surprise block in combat.
Root Sliver: It costs 4, but it can't be countered, and all your other slivers can't be countered. This would potentially get around Counterbalance.
Because your deck has a lot of CMC 2 Slivers, another card that will hose the deck is Engineered Explosives set at 2.
I had thought that, but I wanted this deck to move quickly and not have a heavy mana dependency.
Thanks for that suggestion. I had not thought of that as a sideboard option. This deck could use some card drawing capability.
I'm looking for suggestions on this deck, based on some random cards I have in my collection. This deck's strategy is aggro-control: attack with small/medium creatures while trying to control the board a little. Most creatures have some sort of secondary capability that can affect the board.
This deck is not Tier 1 material. However, I do want the deck to be consistent.
Can anybody suggest some cards for this type of deck, besides Tarmogoyf? Yeah, I would love to use Tarmogoyf, but its price on the secondary market is to high for me.
EDIT: I finalized this deck for now. Suggestions still welcome.
4x Noble Hierarch
4x Qasali Pridemage
4x Knight of the Reliquary
4x Mother of Runes
4x Serra Avenger
4x Gaddock Teeg
2x Jotun Grunt
2x Stoneforge Mystic
Spells: 8
4x Swords to Plowshares
4x Vines of Vastwood
2x Umezawa's Jitte
2x Aether Vial
Land: 20
4x Windswept Heath
4x Savannah
4x Forest
4x Plains
1x Karakas
1x Marsh Flats
2x Wasteland
4x Ethersworn Canonist
3x Krosan Grip
Card Choices and Rationale
Gaddock Teeg: This stops Force of Will, Wrath of God, Planeswalker cards, and some red and black spells. CorpusColawesome mentioned that it is an excellent anti-combo card.
Jotun Grunt: This puts cards in my graveyard back into my library. It also happens to hurt Tarmogoyf indirectly.
Mother of Runes: After seeing this used in another deck, I decided to use this. If my opponent does not use a removal spell on it, it will provide protection to my other creatures.
Qasali Pridemage: This destroys artifacts and enchantments. If I don't sacrifice it, its exalted ability will become troublesome later.
Noble Hierarch: This provides mana acceleration. If the opponent does not destroy it, its exalted ability will become troublesome later.
Serra Avenger: This is a finisher. This is primarily used to equip a Jitte.
Knight of the Reliquary: This is a finisher. Hopefully, somewhere in the mid-game, I will have cracked a few fetchlands or used up some wastelands.
Stoneforge Mystic: This is a critical card in tutoring for a Jitte. Its secondary ability also avoids casting the Jitte, so it cannot be countered.
Vines of Vastwood: Because I am not playing blue, this is the only card that can prevent targeted removal. If they board wipe with Wrath of God or similar, I can't do much about that.
Aether Vial: This is needed to accelerate creatures into play, especially Serra Avenger, Jotun Grunt, and Stoneforge Mystic. Since using this artifact does not cast the creature, it avoids Counterbalance.
Mana Tithe: This is an inefficient card, but most opponents should be caught off guard by this.
Karakas: This returns my own Gaddock Teeg to my hand or stops an opponent's Iona or Emrakul.
Marsh Flats: This is another card to pull a Plains card.
Deck Weaknesses
1) The deck is very vulnerable to Engineered Explosives set at 2.
2) Since many cards are at CMC2, a Counterbalance is probably going to doom this deck.
4WW
Flying
When Angelic Arbiter attacks, all other attacking creatures you control gain +1/+1 until end of turn.
4/6
OR
4WW
Flying
When Angelic Arbiter attacks, prevent combat damage dealt to attacking creatures you control.
4/6
OR
4WW
Flying
When Angelic Arbiter attacks, each attacking creature you control can only be blocked by one creature.
4/6