- ShiroeTheEnchanter
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Member for 13 years, 10 months, and 23 days
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Oct 21, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasIt seems the problem is gone now.Posted in: Articles
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Oct 21, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasI'm seeing this stuff right before each TCG decklist. It's basically some kind of JSON data representing the actual decklist which follows.Posted in: Articles
I checked in Firefox and Chrome, and I see this in both. If you're not seeing it, it may be restricted to my machine.
[{"Qty":4,"CardName":"Gladecover Scout"},{"Qty":3,"CardName":"Kor Spiritdancer"},{"Qty":4,"CardName":"Slippery Bogle"},{"Qty":1,"CardName":"Unflinching Courage"},{"Qty":4,"CardName":"Ethereal Armor"},{"Qty":3,"CardName":"Spirit Mantle"},{"Qty":4,"CardName":"Spider Umbra"},{"Qty":4,"CardName":"Hyena Umbra"},{"Qty":1,"CardName":"Path to Exile"},{"Qty":4,"CardName":"Daybreak Coronet"},{"Qty":1,"CardName":"Keen Sense"},{"Qty":3,"CardName":"Suppression Field"},{"Qty":4,"CardName":"Rancor"},{"Qty":4,"CardName":"Temple Garden"},{"Qty":1,"CardName":"Forest"},{"Qty":1,"CardName":"Plains"},{"Qty":1,"CardName":"Brushland"},{"Qty":4,"CardName":"Verdant Catacombs"},{"Qty":1,"CardName":"Dryad Arbor"},{"Qty":4,"CardName":"Horizon Canopy"},{"Qty":4,"CardName":"Razorverge Thicket"}],"SideBoard":[{"Qty":1,"CardName":"Rest in Peace"},{"Qty":2,"CardName":"Grafdigger's Cage"},{"Qty":2,"CardName":"Stony Silence"},{"Qty":4,"CardName":"Leyline of Sanctity"},{"Qty":2,"CardName":"Nature's Claim"},{"Qty":2,"CardName":"Path to Exile"},{"Qty":1,"CardName":"Relic of Progenitus"},{"Qty":1,"CardName":"Spirit Link"}]}"> Bogles: Michael Lewis 2nd Place at StarCityGames.com -
Oct 20, 2014ShiroeTheEnchanter posted a message on Off Topic: Analyzing AurasYou seemed to have misspelled "conscription" in Eldrazi Conscription. Also, the deck lists have some weird data appearing before the list itself.Posted in: Articles
The only way that I can see the "choose creature or removal" philosophy will work right now is in limited and post-M15 Standard. Eternal formats like Vintage, Legacy, and Modern are stuck in a rut, because their total card pool includes cheap removal.
I think the best way to realize your vision (and Wizards) is to create a new eternal format and re-baseline it at M15/Theros going forward (or M15/RTR). That way, most cheap removal is gone, and there is design space for better Auras (your desire) and more balanced removal (Wizards's desire). However, that could result in a customer revolt from long-time Modern players. - To post a comment, please login or register a new account.
Valid, but I should have clarified that I was searching for cards that aren't banned or restricted in any sanctioned format.
1) No direct damage, like Lightning Bolt.
2) Few effects that deal damage to creatures directly. Most damage-dealing effects against creatures are conditional or combat-oriented.
3) Few outright destroy effects on creatures. Most are exile effects. Cards that get rid of a creature on the battlefield are either conditional (Divine Verdict) or give the opponent something (Path to Exile)
4) Primarily smaller creatures in its creature card pool.
5) Large effects tend to hit everybody
It didn't quite have a proper cycle. It had lords, but they were not all symmetrical. Captain of the Watch was 6-mana and not a 2/2. Vampire Nocturnus was 4-mana and not a 2/2.
EDIT: Ok, if Wizards meant new as in a completely new cycle, then the lords would not be correct. But since M10 had asymmetrical lords, Wizards can pull a Maro-ism and say that Knight Exemplar and Captivating Vampire are "new," so the whole cycle is "new" since symmetrical lords had not been in M10.
Captivating Vampire
Knight Exemplar
Elvish Archdruid
Merfolk Sovereign
Goblin Chieftain
All 3 mana, two of which are from their base color. All 2/2. All with a creature type that is common for that color. Vampires for black, Elves for green, and Knights for whilte.
The number crunch thread still leaves open the possibility of Merfolk Sovereign and Golbin Chieftain, both of which are 3-mana, 2/2 lords for their respective creature types.
Yes, we've talked about Preacher vs Merfolk deck. Sorry, but I wasn't sure if the Lords were worth stealing in this context, but you clarified that now.
I'm running a UW-only build, so I have more islands than other builds. But I see your point that Preacher is quicker to cast and use.
Thanks for your opinion on this.
If the Merfolk player has a Lord of Atlantis out, what creatures would you steal? Lord of Atlantis give islandwalk to all merfolk, so if you steal one, you can't block your opponent's merfolk. Or do we need to counter or StP Lord of Atlantis quickly and steal something else? Sorry for the seemingly stupid question. I'm trying to visualize what to do in this situation, since islandwalk is pretty detrimental against the Landstill deck.
An indestructible creature goes to the graveyard if their toughness is reduced to 0. This is not the same as a creature accumulating damage greater than or equal to its toughness.
If you had a 1/1 that is indestructible and it is targeted with a -X/-X effect like Disfigure, that creature's toughness will be zero, so it will be sent to the graveyard. It's not a destroy effect in this case.
If you had a 1/1 that is indestructible and it is targeted with Lightning Bolt that does 3 damage, that creature stays alive. It is now a 1/1 that is indestructible with 3 damage. It is destroyed if you somehow remove its indestructibility before the turn's cleanup step.
EDIT: Somebody beat me to it.
306.5b A planeswalker is treated as if its text box included, “This permanent enters the battlefield
with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates
a replacement effect (see rule 614.1c).
O-ring a Planeswalker permanent causes it to change game zones. If it is brought back into the battlefield, it just comes back with whatever loyalty counters it normally starts off with.
EDIT: Someone beat me to it.