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  • posted a message on April Fools Secret Lair update— White-Bordered Tibalt
    Quote from Dontrike »
    That's pretty cool, would have been better if the white border went around the entire card and not stopped.


    Agreed. The white border needed to go around all sides of the card, like Ninth Edition cards.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Full set reveal
    Quote from mikeyG »

    I think a part of it is the limitations of the way they do batching mechanics, your party isn't chosen/static and all the mechanics do is check if things fit basic criteria. What I mean is, the way party was designed doesn't allow for things like "When a creature joins your party" "When ~ dies, if it was a member of your party, " or "Members of your party have lifelink." They were limited to counting roles filled, but even that could have been explored in more dynamic ways than basic scaling with some bonuses for a full party.

    Caring if your party has other members ("If your party has two or more creatures in it, ") or more interesting cross-class encouragement ("Target creature gets +1/+1 until end of turn. if it's a Warrior, it gains lifelink until end of turn." on a Cleric or "When ~ attacks, it gains flying until end of turn if you control a Wizard." on a Rogue) may have helped. As it stands, party is quite a binary mechanic, you either want full party to maximize everything or you don't want it at all. I respect that WotC was pushing for that (much the same way Domain was intended to be maximized and encouraged five color play and didn't bother with half steps), I just think it made for a less dynamic, less interesting mechanic.

    I think the flavor was well-received, so hopefully they bring party back and expand on how it is explored.


    I strongly feel that the biggest obstacle to card design is that Wizards designs sets for drafting. Because they have to design cards for drafting, certain ideas just don't work, don't scale, or require too many card slots. Your ideas would be great if they designed a non-drafting set or small supplement.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Maddening Cacophony— ChannelFireball preview
    How does this work with Bruvac the Grandiloquent if kicked?
    Posted in: The Rumor Mill
  • posted a message on MDFC are gonna show up in kaldheim and strixhaven
    For some of these DFCs that have a land side, the default front of the card isn't the land, correct? So, if you play it as a land, and it gets destroyed, you can't use cards the try to retrieve lands on it. Correct?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] SpikeField Risks/ Spikefield Caves - Gordos
    Quote from Ryperior74 »


    there it is the answer to Uro, Titan of Nature's Wrath there's still no way it's dodging the ban hammer someday though


    How is this an answer to Uro if it only does one damage?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Party rewards— Mike Sigrist previews
    Thwart the Grave has a comic pencil-styled art style to it. Definitely different from the normal high fantasy art.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Anticognition— MTG Arena Japan preview
    Bruvac Commander decks will probably have this card, since that deck's strategy is about milling.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Apparition — CalebDMTG preview
    It feels like a sort of mini-Oblivion Ring on a stick. You can do the blinking trick on Oblilvion Ring to permanently exile a nonland permanent. Wizards shied away from this templating for a while, using Banishing Light wording instead.
    Posted in: The Rumor Mill
  • posted a message on [ZNR]Hell Hound of Akoum — Renzo Arana preview
    Flavor text is roughly: The infernal dogs (hell hounds) patrol/prowl the Campospunzantes (literally "sharp countryside/field"), where they enjoy the strong solar rays and illuminate the night with their flames.

    (A native speaker will obviously translate better.)
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Confounding Conundrum — Lucas Esper Berthoud preview
    Quote from H3RAC71TU5 »


    I also strongly feel that this could be a white card, although it does have some precedence in blue. Blue being anti-ramp contrasts its color-pie relationship to green, and the method (returning to hand) is characteristically blue. Blue and white should definitely share anti-ramp cards as one of their points of intersection.

    Hopefully, white will get some anti-ramp cards which are at least as good as this one, since in the context of this environment it seems to me white needs this more than blue.


    This card reminds me of Land Equilibrium

    EDIT: Somebody beat me to it in an earlier post.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MaRo's Zendikar Rising teasers
    Quote from ashrog »

    • A white creature that can make an opponent lose the game simply by attacking them no matter how much life they have Felidar Sovereign


    Very interesting...That would be in line with Maro's past play on words. It could just be a Felidar Sovereign reprint.
    His sentence doesn't say "opponent loses the game immediately." The opponent could lose the game later (or during your upkeep).
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MaRo's Zendikar Rising teasers
    Quote from protoaddict »
    "A white creature that can make an opponent lose the game simply by attacking them no matter how much life they have"

    Has no one thought to mention the simplest version of this? A creature with Power X, where X is your opponents life total?


    Attacking may or may not mean "deal combat damage." It could be a triggered ability that occurs during the declare attackers step, like Master of Cruelties
    Posted in: The Rumor Mill
  • posted a message on How USPS Will Impact E-Commerce Sales for Local Game Stores (LGSs)
    Quote from Wizmin »


    Also there is the fact that UPS and Fedex (especially Fedex) greatly over charge for their services and aren't really competitive for smaller mail. At their rates, selling singles is barely worth it for cards at $10 or under


    Yep. And UPS and Fedex don't service more rural or sparse areas very well (i.e. "last mile delivery"). That's why UPS and Fedex (and Amazon) often have shipping services that transfer mail and packages to the USPS to have the USPS make the final delivery. If the USPS ceases to exist, some people won't be getting any mail or packages without paying a lot more money or be forced to go to the nearest UPS/FedEx hub to pick up stuff. In Magic: The Gathering terms, that would ruin most small businesses or sole proprietorships selling singles, since delivery costs will increase dramatically.
    Posted in: Magic General
  • posted a message on Commander Collection Green
    Is $40 for the non-foil version the going rate that stores are selling it? Is that a good price, given that Wizards does not do MSRP anymore? Sylvan Library and Worldly Tutor were expensive before this announcement.

    Even with lowering costs the contents of the nonfoil version is still worth around $100, and way more for the all-foil version. Do we have any first-time foils in the product?


    Thanks for the input. Hopefully, there will be enough supply of the non-foil version for me to get one.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Commander Legends Previews from CommandFest 2
    Quote from FlossedBeaver »
    Quote from Ryperior74 »
    Oh the biggest thing people have Ben asking about

    https://www.amazon.com/Magic-Gathering-Commander-Legends-Booster/dp/B08G9L24VL

    the price tag is similar or identical to set boosters

    https://www.amazon.com/Magic-Gathering-Zendikar-Rising-Booster/dp/B08D1QTZWV



    Is this really a surprise for what’s effectively the spiritual successor to Battlebond?


    Battlebond was 36 packs per box. We're getting 24 for Commander Legends. I think 24-pack booster boxes for supplemental sets is becoming the norm.
    Posted in: The Rumor Mill
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