Quote from the_cardfatherYea, I could see that application. "He runs PRE's"
"Oh really? Like Bippy?"
Um no, they're on another platform
" ..."
BTW my name only has one _ in it.
You with the tricky name stuff!
Quote from the_cardfatherYea, I could see that application. "He runs PRE's"
"Oh really? Like Bippy?"
Um no, they're on another platform
" ..."
BTW my name only has one _ in it.
Speaking of which... Deathreap ritual doesn't draw 2 with her out right?
This thread was always higher quality.
That being said. I dont know how one would get this thread off the ground again. I feel the old way of constantly grinding was too slow to really show new cards in the format, and made it so it depended on people voting literally all the time. For it to be a good resource, I'd think it would have to be a huge poll (or split into many poll threads) that does all colors and cards at once. That way you could do like a yearly update and say "this is poll month" and front load the work on it.
Also, aside from dredgevine and Hallow one... Is there any other dredge line decks that have popped up while I was gone?
I'll have to update the primer with that info. Anything else I should do while I'm in there?
Back in the day Troll made dredge so good because he was 2 of these at once. Set up (dredge) and Pay off (Plan B). When he was banned, the deck felt it hard because as I've said in the past, "4 trolls was worth 6-7 cards." We ended up having to cut flex spots and the deck has been tight on cards ever since, argo 1 or 2 scourges/rally/haunted dead. Chill clearly takes those spots.
The next thing you have to do is bite into your Core cards. It doesnt just take Conflags spot, because while conflag isnt great at it... It is Payoff (Plan B AND Set up (Enbaler) Chill is simply Plan B. Its good at that, but thats all it is.
Narc isn't pay off. Its Enabler. You shouldnt cut Enabler for Pay off. You should cut pay off for pay off, enabler for enabler. Conflags likely get cut for chill. Maybe down to a 1 or 2 of, since youd be cutting Plan B for Plan B... A direct substitute. If I was to cut anymore... it would maybe be that last flex spot enabler. AKA a tormented voice or something.
Truth is... You really need to say "Is uncounterable 12 damage and gaining 12 life worth cutting Conflag?" If it is, great. Its the new plan B. If not, well... the deck cant fit more flex spots. So its not worth pointing in.
Deck theory aside... I think it is better. Uncounterable makes you better at killing control, free makes you better at racing combo, and lifegain makes you better against that Aggro race" we always seem to be 1 turn too slow at. Theres no reason you can pack conflag in the board and side 1-2 in against elves and the like. Personally I think the fact that chill reduces the amount of side slots we need to dedicate to aggro AND combo is worth alot more than it seems.
Its been a while since Ive played magic, but I'd start trying to look at zoo with those cards in the mix. The truth is, while you might want to say "Pelt is just another nacatl." Thats really not a bad thing. Nacatls are good... so is pelt. Nacatl with trample is good. Nacatl with regenerate is good. I see no reason why you wouldnt want more 1 mana 3/3s.
They need to grow, sure... But as a long time zoo player, Ive said every time people have asked "Why is zoo not as good anymore?" the answer is simple... Everything else is better. WHy would you run 2/3s in a world of 1 mana 5/5s? The more zoo can adopt this "I hit hard early, I grow bigger in the late game" with creatures like Kytheon or Experiment one, the better. I just happened that most of the creatures they print like this (See: Sunblade elf suck.
This one doesnt. Its text pretty much reads it will be a 3/3. There was very little trouble of that with just ETB effects with E1, there will be less with that and dies triggers.
I think the correct thing to focus on zoo, at least small zoo, is not to be a red deck, but be a green stompy deck. Dont use pump effects, use burn and white sideboard.
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
We got an instant speed looting in the yard. Downside, it costs 4. Worth mentioning, though I think its realistically 1 mana off from being playable.
Hey, sorry, work takes me away from the game for long periods of time.
No. I wouldn't use bridge until I see something that says "Sac a creature: Return X from the graveyard" We have 0 good sac effects from the yard, and thats the biggest thing stopping bridge versions.
No way, I'm getting a playset and testing the crap put of this. This makes even Rally and devil better.
@izzetmage- theres another interaction you didnt note: Stitcher's Supplier, mill thug, block a something, cast thug, mill 3, ect. Sometimes the "thug recur BLANK" grind can be the real deal.
Also Hi everyone.
You dredge? Have a bat. You reanimate, you get a bat too! They nuke your graveyard, Awesome, heres some bats.
Might be worth mentioning.