Magic Market Index for Sep 21st, 2018
 
The Limited Archetypes of Guilds of Ravnica
 
Magic Market Index for Sep 14th, 2018
  • posted a message on Dredge
    Chemister's Insight-
    Instant

    Draw two cards.
    Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

    We got an instant speed looting in the yard. Downside, it costs 4. Worth mentioning, though I think its realistically 1 mana off from being playable.
    Posted in: Combo
  • posted a message on Dredge
    Quote from Austinthelamp »
    @lantern what direction are you taking it? bridge?


    Hey, sorry, work takes me away from the game for long periods of time.

    No. I wouldn't use bridge until I see something that says "Sac a creature: Return X from the graveyard" We have 0 good sac effects from the yard, and thats the biggest thing stopping bridge versions.
    Posted in: Combo
  • posted a message on Dredge
    Wait... I didnt see the dies part. Good god works been rough this week... No how is this not an instant staple for us (Well... I know. Freakin mana)


    No way, I'm getting a playset and testing the crap put of this. This makes even Rally and devil better.
    Posted in: Combo
  • posted a message on Dredge
    It does make the mana worse, but Stitcher's Supplier is probably the most interesting card well get for a few years lol. Its a mill card cheap and on color... which is big. Even if we end up passing on it, I bet its an auto include for dredgevine, as they are looking to cast 1 drops, mill, and have creatures in the deck.

    @izzetmage- theres another interaction you didnt note: Stitcher's Supplier, mill thug, block a something, cast thug, mill 3, ect. Sometimes the "thug recur BLANK" grind can be the real deal.

    Posted in: Combo
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from lugger »


    Remorseful Reverend

    These are the two so far that stick out to me.

    Remorseful Reverend is the type of card we always wanted instead of RIP.

    Seems excellent to bully your opponent in the rare Knight of the Reliquary mirror.

    GY strategies aren't prevalent in the current state but it's easy to imagine, in 6 months, that reality.

    Edit: Remorseful Reverend is spill-over tech against Snapcaster decks too! : DDDDDDD
    yep, I agree. The card is a good pick up. Cheap, beats, and hoses, feeds our goyf, leaves knight working, has other niche things like renegade.

    Also Hi everyone.
    Posted in: Aggro & Tempo
  • posted a message on Dredge
    Desecrated Tomb- 3 mana artifact that gives a 1/1 flying bat when ever a creature leaves the graveyard.

    You dredge? Have a bat. You reanimate, you get a bat too! They nuke your graveyard, Awesome, heres some bats.

    Might be worth mentioning.
    Posted in: Combo
  • posted a message on Dredge
    Darkblast is good, and probably the correct choice about main deck... but I still wouldnt go below 3 neonates and 2 thugs. Darkblasts are fine, but you can only replace them with dredgers, and discard with discard. The number to make the deck work has really been streamlined and shouldnt be messed too hard.
    Posted in: Combo
  • posted a message on Dredge
    Playing my first event in a LONG while... I understand the deck hasnt really changed much, but whats the current flavor over the flex spots? Devil, haunted dead, driven//despair? Basically all I need to play, aside from figuring out my board... Which... what should I be worried about right now?
    Posted in: Combo
  • posted a message on Dredge
    I think leylines are fine. They just very much are 3-4 or nothing in the board. They have been successful in the past, but you need to be sure its worth having. I remember once that Dredge, grixis, living end and storm were around a total of 20% thus making it a meta you wanted leyline for
    Posted in: Combo
  • posted a message on Dredge
    Quote from Bo5dey »
    In most lists, all the fetchable lands are Mountains, so it doesn't really matter if you run Arid Mesa, Scalding Tarn, Bloodstained Mire, or Wooded Foothills. I wouldn't run Verdant Catacombs unless you are trying a different build with basic Forest or something.


    In some cases you can use the lands for pretend its the wrong deck. Run grixis fetches, run them out, turns out its a really bad hand, pick the cards up, the guy is now boarding vs the wrong deck.

    Its not a huge edge, but I've done/seen it done before. Very situational. If you are a "normal" person and dont have every fetch land, then just buy the on color stuff for cheaper (and in case we ever start running basics.) If you have random fetches that fetch red. Sure what ever you got works. If you have all of em, run grixis colors to pretend you are a control deck if you get a terrible hand.
    Posted in: Combo
  • posted a message on [Primer] Zoo [Video Primer]
    Why would one trade nacalt in big zoo? I mean, Ive done it for naya midrange. But like, those are reallllly not zoo.
    Posted in: Aggro & Tempo
  • posted a message on Are you going to try Brawl?
    I will not (unless arena turns into awesome... which it is currently not) because its basically standard commander, which I hate standard. It could be cool, but rotations plus price is a death sentence. If it was cheap because free to play arena, then sure, I will.
    Posted in: Commander (EDH)
  • posted a message on [Primer] Zoo [Video Primer]


    Might have our first playable Zoo card in a long while. Its a Wooly Thoctar that can't be chump blocked. GGG sucks, but its pretty close to RGW, so its more or less just an upgrade. I'm not sure it replaces Smiter as an option, but its beefy. Would have rather had trample, only dies to push really.

    If you were in the market for a 3 drop that deals damage and doesnt want to be blocked, this fits the bill. like I said, upgrade and replaces thoctar. He wasnt seeing much play, but this makes him wholy irrelevant.
    Posted in: Aggro & Tempo
  • posted a message on Reaper King's Halloween Town, The Spookiest EDH deck around!
    Adding Journey to Eternity / Atzal, Cave of Eternity and Viscera Seer, Muldrotha, the Gravetide, taking out Cauldron of Souls, Sorin Markov, Dragonlair Spider. This will lower the curve from a whopping 4.8 to 4 flat! Seer plays nicer with journey and gravetide better anyways, and cave is a rainbow land, which is really great for the 5 colors.

    Seer can also be fetched and comboed off by hulk. I am hesitant to put this cheese in here, because I don't like going off hardcore combo town... but realistically, when I combo, I combo, so I might as well make the instawin combo less painful for my friends and over quicker.

    Sorin was an all-star in his day... So I held on to him for years. 4 years to be exact. But hes just less good after power creep and infinite damage combos, 6 mana "turn someones life back to mostly normal" Theres more powerful stuff like constant Board exiles or repeatable recursion. Cauldron was good, but really only ever got 1 activation... if that. Its lackluster, and I got enough witches in the deck to justify cutting it. Dragonlair Spider NEVER lived... like ever. I just got dead after casting it. And it was always hard to cast because of the colors. So I dont mind cutting it.

    Twilight Prophet was... not so good. It didnt really draw me any cards til late game, so graveborn was better... the drain never really changed the world either.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day: Oviya Pashiri, Sage Lifecrafter
    Quote from akroma44 »
    Hmmmm, a few things that haven't been mentioned yet...
    Purphoros, God of the Forge, Reaper King, Prime Speaker Zegana (LOL!), and Tishana, Voice of Thunder are pretty sweet.

    Reaper King is what I was coming into here to say. Its a fun way to blow up 25 things.
    Posted in: Commander (EDH)
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