Sure. In broad terms, no infinite mana, no mass LD, no mass discard, no time walks, no fast mana, no hard locks. Most importantly, non-permanent tutors (excluding land search) are disallowed. Interestingly, the removal of commander damage makes games even more fun.
Some cards we don't play based on "feelings" and past experiences. Razaketh, Survival of the Fittest are two permanent-based tutors we simply do not play. Feelbad cards like Iona, Void Winnower, etc are omitted. EZ Street cards like Craterhoof, Insurrection, Rise of the Dark RealmsDoubling Season are almost taken out immediately.
We do allow Primal Command as the only non-permanent tutor, coz graveyard removal is everyone's responsibility. Same with planeswalker decks cards that tutor for the particular walker.
Again, like most playgroups, discussion and small debates are extremely important. This is why we've hardline group bans, supplemented by niche bans. Over time we evolved and stopped playing buyback cards, or any effect that gives a feel of a hardlock (like Eternal Witness and Ghostly Flicker). We don't ban EWit or Flicker, it's just that we choose to play either one or the other. Policing always starts with the deckbulder.
And yes, CommandZone's episode feels more like a rant than an actual discussion.
In general I do agree having access to resources first tend to give you an advantage.
But without a doubt most wins come from players who utilize the most resources, aka maximizing your turns/mana/spells compared to your peers. This is also why white tends to suffer the most.
Some cards we don't play based on "feelings" and past experiences. Razaketh, Survival of the Fittest are two permanent-based tutors we simply do not play. Feelbad cards like Iona, Void Winnower, etc are omitted. EZ Street cards like Craterhoof, Insurrection, Rise of the Dark Realms Doubling Season are almost taken out immediately.
We do allow Primal Command as the only non-permanent tutor, coz graveyard removal is everyone's responsibility. Same with planeswalker decks cards that tutor for the particular walker.
Again, like most playgroups, discussion and small debates are extremely important. This is why we've hardline group bans, supplemented by niche bans. Over time we evolved and stopped playing buyback cards, or any effect that gives a feel of a hardlock (like Eternal Witness and Ghostly Flicker). We don't ban EWit or Flicker, it's just that we choose to play either one or the other. Policing always starts with the deckbulder.
And yes, CommandZone's episode feels more like a rant than an actual discussion.
In general I do agree having access to resources first tend to give you an advantage.
But without a doubt most wins come from players who utilize the most resources, aka maximizing your turns/mana/spells compared to your peers. This is also why white tends to suffer the most.
Swan Song should be excellent for Simic.
I think it's very well on the same level as Dominaria...
More UN-cards like these!
Or Aether Vial...
He took the scam.
Can I call him Wallter? haha
That said, it's one of the those cards that's great post wrath. It's on a cast trigger so it gets around counters.
I dunno but Thousand-Year Storm seems like a bad name...