Rivals of Ixalan
As replacements for checklist proxies, here are single-sided DFC proxies for the most recent set:
Full Album (7 cards)
I only found low resolution art for these last two:
You can find all the SSDFC's I've rendered here.
- Bolas, the Mindsculptor
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Member for 13 years, 11 months, and 6 days
Last active Mon, Apr, 15 2019 03:15:38
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BetweenWalls posted a message on [Official] Digital Rendering ThreadPosted in: Artwork -
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MRdown2urth posted a message on Are there cards you don't play for power reasons?I don’t play real stax or stasis stuff because I think it’s boring. I think all tutors should be banned (and all staples) to liven up the game.Posted in: Commander (EDH) -
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Zygous posted a message on Time Warp, Capture of Jingzhou, and Temporal ManipulationWhen we were taking nominations for the dream banlist poll this year. I recommended these three extra turn cards because I've been seeing them hurt more and more games in my local area. I realized they didn't have a thread in the rules discussion forum, hence this thread.Posted in: Commander Rules Discussion Forum
My biggest problem with extra turn cards like Time Warp, Capture of Jingzhou, and Temporal Manipulation is how players play them as part of their decks. I don't see people using them to take one single extra turn and get similar value to Relentless Assualt; instead what I always see is players using these cards to change the multiplayer game into being one of solitaire. Making themselves the only player still playing through excessive recursion and copying of these cards. Even if the extra turn chain does eventually break and they are forced to pass to the next player, the time mage is often so far ahead on board-state and resources that them being able to win the game becomes virtually guaranteed.
I think the main risk of extra turn cards in commander games can be summed up in the three Time Warps. Most of the modern ones self exile or shuffle back into the deck to prevent them being reused from the graveyard. It's probably more trouble then it's worth to try looping Stitch in Time or Final Fortune varients. Additionally, the few cards that exist as counterplay; Stranglehold and Ugin's Nexus don't really stop extra turns given blues ability to easily bounce them and then start the chain unimpeded.
What do you guys think? Should these time magic cards be banned or are they fine? -
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sleeper agent 2.0 posted a message on Narcomoeba - from future-shifted uncommon to rareI suspect anyone defending this upshift is a wotc plant. Seriously.Posted in: The Rumor Mill
I'll defend wotc's decisions on a LOT of things but I will not defend the decision to upshift this to rare. Come on, guys. -
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Greyimp posted a message on Full Buy-a-Box information (early delivery, and BAB Promo)This is a crap tactic that players should NOT be supporting.Posted in: The Rumor Mill
They said 'heard you loud and clear' after everyone *****ed about exclusive BoB promos and here we are... still pushing it out exclusive.
They should be punished with fewer boxes purchased. Stand up for yourselves people. Even if you have the money don't.
They're making so many bad decisions in so many places lately please don't reward them for this craptastic BoB crap. -
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kampfer3233 posted a message on [Official] Digital Rendering ThreadPosted in: ArtworkQuote from Kiloce »Quote from kampfer3233 »Jodah, Archmage Eternal
really nice could you do his frame in all 3 colors?
Done.
Jodah, Archmage Eternal
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kampfer3233 posted a message on [Official] Digital Rendering ThreadJodah, Archmage EternalPosted in: Artwork
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kampfer3233 posted a message on [Official] Digital Rendering ThreadShow and TellPosted in: Artwork
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kampfer3233 posted a message on [Official] Digital Rendering ThreadLyra DawnbringerPosted in: Artwork
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Jusstice posted a message on [[Official]] General Discussion of the Official Multiplayer BanlistI like your SCG content, Sheldon, but let me take the chance to address something you’ve said in many forms before, repeated here – “In competitive Magic, the function of a banned list is to create a balanced tournament environment… There really is no other goal for a competitive format's banned list. Those tournament formats don't care which decks actually win or how they accomplish the goal (although one-sided, long playing combo decks like Eggs aren't all that great as a spectator sport), just that there are many to viably choose from.”Posted in: Commander Rules Discussion Forum
I’m not sure if you have any inside track to the inner-workings of the DCI, but I see that conclusion as impossible from the public statements they have issued regarding bans. Look no further than the latest experiment – Modern.
First of all, it debuted with the explicit premise that they wanted to keep decks that win on Turn 3 or earlier out of the format. Notwithstanding whether there was diversity among those decks, or whether other decks had the tools to compete with them, they have had that as a goal because of the type of gameplay they want to foster. Maybe that’s a bit of a given, but take that for what it’s worth. The Magic players and designers want it to be a game about the board, not fishing through your deck for the fastest combo.
On top of that explicit, non-diversity related goal, Modern also initially debuted with fewer options (not more) in a couple cases, just because the DCI thought people didn’t want to play against those decks. Bitterblossom and Valakut, the Molten Pinnacle were banned, not because they were thought of as hindering competitive diversity, but simply because they were foreseeably going to be used in a strong deck, and it was a deck that they didn’t want seeing played. Not diversity related at all, and in fact, were specifically intended to reduce diversity by precisely two decks. (https://magic.wizards.com/en/articles/archive/latest-developments/welcome-modern-world-2011-08-12 )
Valakut, the Molten Pinnacle – “…Valakut, the Molten Pinnacle doesn't do very many cool things on its own, and usually results in non-interactive combination kills any time it shows up.”
Bitterblossom – On the initial Modern banned list because “its historical popularity is not very high”.
Take further DCI statements also. Granted that the meat of the message is format diversity, but bans are also colored with statements about how fun/unfun it is to play against a certain deck. No coincidence that Jund was let to go on to the tune of 60% representation for so long – it’s not a combo deck, it always wins through combat, and it allows your spells to resolve. There was action taken in the end, but it would be disingenuous to say that it would have taken the DCI equal amounts of time to ban a combo or a prison deck.
Other examples, which you also hint at in the article. Like you mentioned above, Second Sunrise was banned because nobody liked playing with or against Eggs. Same thing with Sensei’s Divining Top in Legacy, although to a lesser degree. The bans both reduced the diversity of the format by exactly one deck (Eggs, Miracles), purely because people simply didn’t like playing the game as much when those decks were getting sleeved up.
In fact, I would say that most bans in Magic that were aimed at diversity absent the element of whether the deck(s) it supported were fun, most of those ultimately turned out to be unwarranted. Aside from the Bitterblossom scare, the DCI also tried a ban of Wild Nacatal to see if it would increase diversity of “attacking decks”, and it turns out that it just irritated people interested in Zoo and the others didn’t care. The one reason, they didn’t mind as much losing on board to a Nacatal. Likewise with Legacy, tons of things got unbanned as the card pool deepened, but stuff like Necropotence, Tinker, Survival, they stay good and banned.
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The reason I wanted to raise this is to remind you that no player exists who is the fun-ruining boogeyman that the tournament-going players are labeled. There’s not really anyone whose voice should be ignored, on the basis that they just aren’t the kind of player we want. If they’re playing Commander, I say that they have as good of a reason as you or I do.
There are enough purely competitive games out there that those people really don’t show up in Magic anymore, if they ever did. Most players would rather play a deck they like, even to a Grand Prix. In fact, the premise of format diversity being good for the game and for organizers is that there must be some people on the fence whether to participate, but that they will do so if there is a deck in the metagame that they enjoy.
So players wanting bans, is it possible that their motivations are other than wanting to make the format more like a tournament one? In my eye, I see a large portion of the community who just wants to be able to play against a wider variety of people. I think you’re right on that the role of the ban list is to give the format “shape”, and wider playability. If bans make certain decks a little harder to make, but lead to more people being able to sit across from one another, then I say that’s a good ban. That goes not only for the purpose of a ban list itself, but the cards on it too.
Also, five color failed as a format because it was hot garbage. No other reason, really. They had to ban things because of that, not the other way around.
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Guess drafters might have the chance to pick this and Eldrazi Conscription for the LOLS
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I'm sure some random troll would demand a rarity downshift... LOL
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LOL I think you need reading glasses...
You may not like it, but it's no way an uncommon.
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