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  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    I'd like to publicly apologize to Comic if my critique of the artwork he has found thus far came across as overly harsh. It wasn't intended to be. It came from a desire to stay true to the world we have been building over the last year+. I meant for it to be constructive.

    Let's continue the discussions we've been having here, they've been quite productive. Smile
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    New site. New post.

    Let's get back to work guys. I would like to suggest that we begin creating art descriptions for the White Commons since we've already been thinking of artwork for them.

    The art descriptions should be formatted in the following way...

    CARD NAME {MANA COST}
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    CARD TYPE - SUBTYPE (Rarity)
    <Card abilities (if any)>
    Flavor text (if any)
    Power/Toughness (if a Creature)

    For example...

    Richard Ferron, Robber Baron 3 mana blue mana black mana
    Art Description: A portly man in his late forties leans over a desk covered in papers. He is dressed in a suit, with a golden watch chain dangling from a pocket. The room around him is lavishly appointed, and aides of various ages crowd the table, apparently arguing. The central man looks up at the viewer, a smug expression on his face.
    Mood: A spider at the center of his web.
    Legendary Creature - Human Advisor (M)
    tap symbol : Put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has ": Add 2 mana to your mana pool."
    blue mana black mana , tap symbol : Untap target artifact and gain control of it.
    "As I'm sure you fine gentlemen know, it's just business."
    2/3


    Canid Sentry 3WW
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Creature - Hound Soldier (C)
    <Vanilla>
    To many in the Brass City, canids can fill only one
    position: watch dog.

    3/5

    Chipper Assistant 3W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Creature - Hound Artificer (C)
    When Chipper Assistant enters the battlefield, you may
    search your library for a Component card, reveal it, put it
    into your hand, then shuffle your library.
    "You got it boss, Comin' right up!"
    2/3

    Cogbound Bison 2(2/W)(2/W)
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Artifact Creature - Ox (C)
    ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 6.)
    Vigilance
    Modular 2 (This enters the battlefield with 2 +1/+1 counters
    on it. When it dies, you may put its +1/+1 counters on
    target artifact creature.)

    0/2

    Cogbound Falcon 2(2/W)
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Artifact Creature - Bird (C)
    ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 4.)
    Flying
    Modular 1 (This enters the battlefield with a +1/+1 counter
    on it. When it dies, you may put its +1/+1 counters on
    target artifact creature.)

    1/1

    Cogbound Stallion (2/W)(2/W)
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Artifact Creature - Horse (C)
    ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 4.)
    First strike
    Modular 1 (This enters the battlefield with a +1/+1 counter
    on it. When it dies, you may put its +1/+1 counters on
    target artifact creature.)

    1/1

    Eldaveth's Guard 1W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Creature - Bird Soldier (C)
    Flying
    Eldaveth's Guard gets +1/+1 for each component attached to
    an artifact you control.
    1/1

    Frontier Sheriff 1W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Creature - Human Soldier (C)
    Steam powered - (2/W), T: Tap target creature. If only
    colorless mana spent to activate this ability, that creature
    doesn't untap during its controller's next untap step.
    1/2

    Guard-in-a-Box 1(2/W)
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Artifact Creature - Soldier (C)
    ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 3.)
    First strike
    Steam powered - You may cast Guard-in-a-Box as though it
    had flash. Spend only colorless mana to cast Guard-in-a-Box
    this way.
    2/1

    Keeper of Spare Parts 2W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Creature - Elf Artificer Druid (C)
    Lifelink
    Modular 1 (This enters the battlefield with a +1/+1 counter
    on it. When it dies, you may put its +1/+1 counters on
    target artifact creature.)

    1/2

    Patriot Agenda (2/W)
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Instant (C)
    ((2/W) can be paid with any two mana or with W. This card's converted mana cost is 2.)
    Choose target creature. Then choose another target creature
    for each white mana spent to cast Patriot Agenda Those creatures
    gain protection from artifacts or from the color of your
    choice until end of turn.

    Porcelain Patrol 3W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Creature - Bird Soldier (C)
    Flying
    "The Aven ensure that only the pure of heart are permitted
    to walk the marbled streets of Talonsreach."
    -Tulia Kriston, Brass City steamstress

    3/2

    Protective Custody 1WW
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Enchantment - Aura (C)
    Enchant creature or planeswalker.
    Enchanted permanent’s activated abilities can’t be activated
    unless they’re mana abilities. If enchanted permanent is a
    creature, it can’t attack or block.

    Revoke Existence 1W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Sorcery (C)
    Exile target artifact or enchantment.
    "You need a permit for that."

    Sheriff's Warning W
    Art Description: <Insert Art Description>
    Mood: <Insert Mood>
    Instant (C)
    Tap target creature. If a card named Sheriff's Warning is
    your graveyard, exile that creature instead.
    "This is your first and only warning."
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Quote from Comicalflop

    Finally found a killer picture for Rehabilitating Sentence. See previous page for the updates.


    When I pictured Rehabilitating Sentence, I imagined something closer to this...


    Link to art

    Granted we probably can't use that because of other issues but that's much closer to my imagination. It puts the stark frontier into perspective and makes it feel like more of punishment.

    I think you've focused too much on "This is a steampunk set" with your current artwork. This is not just any generic steampunk world, this is ARCHESTER. Our world building took months and simply slapping any old steampunk artwork on a card regardless of the setting, card description (if present) or even the flavor text of the card (most of which was concept'd with card during its creation therefore making it even more important to the card's design) seems irresponsible.

    Don't get me wrong Comic you've done a good job finding a wide variety of "steampunk" art. The problem is Archester isn't simply any old steampunk world so any old steampunk art doesn't work for everything.

    Look at your Rehabilitating Sentence in contrast with mine for example.



    Which of these fit the flavor text more? Which gives more a look at the world of Archester? Which feels like a Rehabilitating Sentence?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    The Cogbound Lion and Falcon are spot on, as is the Airship Assault v2. The rest are passable but not perfect.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    While we're doing the image selection I would like to simultaneously work on formatted art descriptions for each of the cards. That will allow us two distinct views of the set, one closer to our original ideal, albeit less visually interesting, and another that, while not as close to our original vision, is more visually stunning.

    By doing both we open ourselves to a number of interesting opportunities later on. First, it will allow us more varity to pick and choose which version reaches the finally set. Second, it allows outside new comers a choice of which vision of Archester they would like to see and play with. Finally, in creating the art descriptions for the cards we might stumble upon a description that evokes a image that we already have and in the process better marry our two distinct visions.
    Posted in: Custom Set Creation and Discussion
  • posted a message on WotC has messed up the BotG Prelease!
    Quote from Sene
    I can't recall ever having heard anyone say they loved triple Eventide. Quite the contrary - it's usually mentioned as an example for why we don't do triple small set draft/sealed.


    Small set drafts/sealeds are very hit and miss. There are some that are horrid (like eventide) and others that were amazing (like Dark Acension and Mirrodin Besieged). Basically we won't know which kind Born of the gods is until we play it. Personally, I think it might actually be pretty good as a standalone environment but you never know I could be dead wrong. :p
    Posted in: Magic General
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Gabg that art is perfect. AWESOME
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Actually since i'm pretty sure cockatrice doesn't necessarily have to have card pictures, just the card text, we could get away with starting early. In any case there are some cards where we'll never find pics that fit and we'll have to leave them as an art description.

    Speaking of art descriptions I think we should have them for each card for people that prefer to use their imagination instead of a picture that doesn't fit perfectly.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [BNG] Only 2?
    I hear Coldsnap limited was a blast and it was a small set. Who's to say 6 packs of BNG wouldn't be as fun?
    Posted in: The Rumor Mill
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    I kinda like these arts a bit more...




    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Quote from MOON-E
    Some of the final art is great, I especially like the lands. I do still have issues with some of the name changes though (for instance, Nimbus Maze was a reprint and should probably keep its name.)

    I think the next step is just to get the rest of the team to see the art and discuss what we like and don't like, what we want to change and what's possible to change.


    Flame Javelin was another reprint that got renamed btw...
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    There are several cards that I think the arts are hits out of the park. For example...















    Having applauded the above art combinations, there are several which i have a district dislike for example...

    The rejection of Aven in favor of Angels in these two cards


    One of the reasons for the remarkable lack of Angels (or Demons for that matter) in Archester is because of its unique mana. Its mana is crystallized into rocks instead of its normal ætherial state. This crystallization prevents the formation of Angels, Demons and most Elementals which typically form from the concentrations of their respective colors mana.

    The next card that i don't like is Macabre Taxidermist.

    This one doesn't fit the set, there are no boar-men, it feels more like a bad power ranger villian than something steampunk-ish.

    One thing I think that you might want to look into is western steampunk and native jungle and mountain art. Remember that Victorian industry and steampunk is only a 1/3 of the setting of Archester. It also has the great mid-lands wastes, as well as the deep western Mountains and Jungles.

    Overall, good job though. Smile
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Quote from the humanity
    I don't like that for it, things like that are flashy impressive magic even for a place like Ravnica, much less a low magic place like Archester. Have the lawn age at least be killing items with a Pendreck like Agrus Kos uses, that makes more sense than straight magical gift.


    Which one are you referring to? Revoke Existence?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Quote from the humanity
    Revoke Existence: a shackled assembly worker falls into a bubbling vat of molten metal. It looks very woebegone.
    Mood: How could you do this to me?

    Remember the flavor text on the card is "'You need a permit for that.'"
    Quote from MOON-E
    I meant more that the ooze should feel out of place on archester, it shouldn't be so well adapted to its surroundings.

    Huh, didn't think of it that way. Grin Do you think it should be more obviously non-native? Sort of like the Blob?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Archester Creative! (Currently: ComicalFlop's Art Collection)
    Wasn't Oozy suppose to be a product of Simic tinkering, the simic don't have that unusual of ooze do they? In any case, there isn't exactly much variation on the look of Ooze in Magic. Look for yourself... Link

    As for the description, it really could go two ways. First, it works great with the green Cogbound creatures since they're all twobrid, which would mean it should be somewhere in the western jungles. However, on the other hand, it works equally well in the green mana shard resisting industrial expansion in the eastern cities, as the U/B mana faction also utilizes twobrid spell to great effect. It could really go either way.
    Posted in: Custom Set Creation and Discussion
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