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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on RG Eldrazi
    Yeah, I saw that deck this morning and got excited. It looks like a lot of fun to play. BBE into Obligator looks just brutal. BBE into Matter Reshaper feels pretty good, too. Fortunately, I'm on colorless Eldrazi right now, so it'll be an easy transition for me card-wise. I'll post it here for discussion.



    I'm not sold on Hazoret, but it seems like a decent core.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from Pistallion »
    Hopefully the price of Jace will go down with the reprint


    But demand is going to go way up, so I doubt it. I am thrilled about this, but I don't have a play set anymore. Afraid to look at the prices.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 15/01/18)
    Quote from BlueTronFTW »
    Acknowledging flaws in the creation of a data sample doesn't mean you ignore the data. You just acknowledge that it isn't perfect and look for ways to improve it.

    As for BBE...I hate jund. I get that the deck is expensive, but hell the idea that jund needs a boost because the format needs jund for some reason is so asinine to me. And yes, I'm going ahead and making the declaration that temur will be garbage and gruul zoo won't touch a four mana card.


    To the second point, BBE was banned because of Jund, not because of its intrinsic power level. Most arguments about the unbanning of BBE include discussions of Jund because of this, not because Jund deserves to be a tier one deck or because Jund is the elusive hero the format needs right now. The fact remains that BBE is an underpowered card in relation to the rest of the ban list, so it should come off. Jund will see a bump because of this, but BBE shouldn't be unbanned for that specific purpose.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 15/01/18)
    I am all for a BBE unban. It's a powerful card that enables some swingy and exciting moments; hail Mary BBEs into LotVs got me more than a handful of times. Jund will see an uptick in power, but the format isn't what it was back in the days of Jund dominance (and DRS is still banned). I think it'll settle nicely as a fair and consistent tier 1.5 deck.
    Posted in: Modern Archives
  • posted a message on Modern Hollow One discussion
    So, Ken Yukuhiro piloted this pretty standard Rakdos Hollow One list to the PT top 8.

    https://magic.wizards.com/en/events/coverage/ptrix/21-23-point-decklists-2018-02-03
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Hollow One discussion
    6 people on Hollow One at the PT today. If someone steers this thing into a top 8, it's going to explode.

    https://magic.wizards.com/en/events/coverage/ptrix/day-1-metagame-breakdown-2018-02-02
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Hollow One discussion
    Been testing a Rakdos list on Cockatrice, and I am impressed with the potential of the deck. I will say that it still seems a little inconsistent, but I think it's partly because I'm not experienced with the deck. How aggressively do you guys mulligan for a strong turn 1 play? I find that the power level of the deck drops by orders of magnitude when at least one Hollow One doesn't come down on turn 1 or turn 2.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 15/01/18)
    All I can say is that absolutely no one played Chord while GSZ was legal, and it's not because they didn't know it was a card.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 15/01/18)
    Although it's been covered already, GSZ turns singletons into 5-ofs. It's pretty clear how that adds consistency to a deck. CoCo is a crap shoot.
    Posted in: Modern Archives
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Quote from ketoglutarate »
    Quote from rcwraspy »
    Wouldn't the bounce lands still CIP tapped, but they just don't bounce anything?

    I think they would come into play untapped, under the new ruling (the same that makes shockland CIP untapped without life loss under bloodmoon)


    Blood Moon works differently, though. Shocklands ETB untapped and with no life loss under Blood Moon because they are just basic Mountains. My best guess at Blood Sun is that bouncelands would still ETB tapped but not bounce anything like rcwraspy said.
    Posted in: Modern
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Quote from jwf239 »
    Quote from Lectrys »
    I'm actually significantly more excited about Swift Warden in Modern UG Merfolk. The GG in the mana cost is vicious, but Hexproofing a lord for one turn (yes, with Flash) is a lot more valuable than Kopala, Warden of Waves's two-mana tax that just makes Bolt/Path/Push cost a reasonable 3 mana. Then, it's a 3-cmc 3/3, which is actually above par for 3-cmc Merfolk. I guess I've gotta make room for this guy as a 1-2-of in testing.

    I talked about Admiral's Order in its Rumor Mill thread. It seems best in creature-heavy combo decks where you want to resolve a game-winning spell post-combat...so that could be Company, Elves, Amulet, or maybe Madcap Moon in Modern, I guess. Maybe it could be hilarious in UGrx Scapeshift because I attack with Sakura-Tribe Elder a bunch in that deck, but then I want to find Scapeshift faster instead. These all seem like stretches, though--Legacy gets Aluren and Food Chain while Modern doesn't, and Aluren and Food Chain enable game-winning combos better.


    I too think swift warden is one of the more exciting merfolk we've gotten, but the GG is brutal.

    Again, admiral's order is just a god awful card. post combat main phasing CoCo is essentially never the correct play. You are either casting it first main (I have a hardened scales humans deck where this is the preferred timing, and not uncommon in elves either) or end of opponents turn. I don't think you are actually trying to defend it; it seems you are just trying to theory craft where it would have a home if it ever did, but I'm already tired of seeing people bringing it up in modern threads.

    The card is just utterly and completely unplayable. It's awful. It has and never will have a home in even a budget modern deck.


    Agree completely. It's a more conditional Dispel with a bunch of fancy garbage attached to it. The Cancel mode is completely irrelevant. I'd rather run Spell Pierce to be honest.
    Posted in: Modern
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Straight up 2-drop Merfolk lord seems not so bad.
    Posted in: Modern
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from cfusionpm »
    If DTT is somehow game-breakingly busted, but Collected Company (which casts its cards for free) is totally fine, why not just print us a good blue card with comparable power to CoCo?


    I am intrigued by this. I don't totally disagree with it. I wonder what restrictions you could put on DTT to make it acceptable in the same way that CoCo is acceptable.

    Obviously, putting permanents directly onto the battlefield is a more powerful immediate effect than (shorthand) Scry 7 Draw 2. You have to take into consideration the fact that CoCo hits only creatures, and narrowly, CMC ≤ 3. CoCo is a card that you build around, whereas DTT does something you want it to do in any deck running blue.

    What if it said, "Look at the top seven cards of your library. You may reveal up to two instant or sorcery cards from among them and put them into your hand. Put the rest on the bottom of your library in any order"?
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Having played original Affinity in Standard back during Mirrodin, I'm resisting the urge to laugh out loud at the idea of unbanning artifact lands. That is one conversation I never thought would pick up any steam here. Robots is (and has been) a staple in this format without artifact lands. Enabling actual Affinity in addition to the tools already available to Robots is absolutely a nonstarter in Modern, to put it gently.
    Posted in: Modern Archives
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Somewhat of a catch-22, really. I understand the desire/need for strong control decks in the format, and Twin would bring some of those back to Modern. On the flipside, once it's unbanned, you can't justify running a URx deck without slotting Twin into it. It's not really a power-level problem but a diversity problem. The real question is how many people really care about that latter problem? Is it even a problem? I honestly don't know. SFM is often subject to similar criticism, and very few people argue that it isn't a safe unban.
    Posted in: Modern Archives
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