Thanks to mythic rares, not a lot. The most comparable card in recent standard constructed history is Mouth of Ronom, which was a $2-3 uncommon. However, Coldsnap had a small print run and no one wanted to open it because it was terrible. M11 is going to be opened en mas, and while Mystifying Maze will be a 4-of, it only fits into one deck. It's pricing over the course of standard should roughly mimic that of Broodmate Dragon.
Did ANYONE in here look at the name/number crunch or read any of the comments in this thread? There will NOT be enemy duals in M11. If you disagree with this in any way, YOU ARE WRONG. This is fact, not opinion. End of ☺☺☺☺ing discussion.
Quicksand would be really nice, considering how good creatures are right now. Though, I suppose it depends what the Zen-M11-SoM Standard format shapes up to be.
Quicksand is in Worldwake, so we don't need it in M11 to see how it would play out in the Zen-M11-SoM format.
According to the name and number crunch, you MIGHT be right. Everything beyond Dragonskull Summit is a guess. I'm under the impression the cards after Drowned Catacombs will all be shifted up 1 card and Terramorphic will be the last non-basic land in the set. In fact, you can even quote me that that will be the case.
Unfortunately, I don't think this is possible. There's no reason they CAN'T. Alpha, beta, unlimited, revised, 9th, and 10th all had 10 dual lands. Fourth and 8th had 0. So they can do whatever they want.
However: we have 7-10 non-basic slots. 5 are the M10 duals. Presumably, 2 will be Terramorphic Expanse and Mystical Maze or whatever it's called, so I would imagine it's probably only 7 non-basics.
#edit: My theory also fits with the number crunch.
They wouldn't change a format to stop one deck, that's ridiculous. However, playing in extended tournament was largely a decision of "Which combo deck do I want to play?" We had dredge, hypergenesis, living end, scapeshift, thopter foundry, dark depths, thopter depths, hive mind...
The last extended PTQ was about 90% combo decks with some zoo and affinity thrown in for fun. If the issue was JUST dredge, they would ban the dredge cards.
Cascade is a mechanic that could have been terribly broken, that instead ended up dumbing down standard until another ridiculously over-powered card came about and saved the format (jace, who's in every deck you just named. Literally).
With no Jace, Jund would still be dominating standard. Let's not get off topic though, I was just saying that while white has been strong, cascade was almost single handedly holding off other color combinations, and once it's gone, the format will be healthier imo.
Fun fact: Jace is TERRIBLE against Jund. Every one of those decks you mentioned either sideboards Jace out against Jund, or is being piloted by a moron.
Didn't this Ruel guy win a GP or something a few years ago? Maybe he's been given a chance to spoil a card this year as a reward, or even given a chance to choose a card to be reprinted this year.
I hope it's legit, it's one of those cards that means Mono white isn't totally jank.
Read the comment DIRECTLY ABOVE YOURS. This is not how cards are spoiled, and he definitely wouldn't be given the chance to choose a card to reprint.
Ruel doesn't work for wizards. He has no more information than the rest of us, and if he was given a card to officially spoil (Which shouldn't be happening until next week), he'd have been given an image of the card. He's as clueless as the rest of us.
After rotation we won't have Jund, only Jace and whatever comes in SoM. And without the knowledge of SoM and the full M11 spoiler we can say things seem harsh (I think we can agree, that the best way to deal with PWs are O-Ring, Pulse, Needle and Hexmage, we won't have O-ring in M11, and Pulse will rotate.).
Yes, and I'm sure they won't print ANY answers to planeswalkers in M11 OR Scars of Mirrodin.
After rotation, red has burn, blue has counters, black has Hexmage, and green has Mold Shambler. I'm sure white will have some sort of answer in one of those sets, and there's always, you know, creatures.
There's more than enough ways to deal with planeswalkers. If you're that worried about playing against Jace, just run Jund. Any good Jund player will side Jace out against you.
It's such a cool interaction though. Many a casual game on MODO has involved me Icy Manipulating my opponent's Howling Mine after drawing off of it once or tapping my Mines with Lodestone Myr. I think we need more artifacts that turn off when tapped.
If you played ten years ago, you'd know that ALL non-creature artifacts used to shut off when tapped. It created a LOT of cool interactions, almost all of which were removed. Howling Mine was given the "if it's untapped" clause, as were a few other cards (Winter and Static Orbs come to mind), but other cards like Smokestack were not given such updates when the rules changed. Oddly enough, the rules changed while either Nemesis or Prophecy was the newest set, which made the printing of Kill Switch in Nemesis very puzzling. Of course, these days the printing of Kill Switch AT ALL seems puzzling, but at the time it had a lot of uses.
WOTC did a good job of balancing Skullclamp with their playtests
This is half right. Skullclamp originally gave +1/+1 and was deemed too powerful in playtesting, so playtests showed it needed to be balanced. They then changed it to +1/-1 without any time to test it, so they didn't know it was now even worse. So in a way, the playtesting of Skullclamp worked, they just didn't playtest every version.
http://mtgmetagame.com/everyones-entitled-to-my-opinion-m11-set-review/
I've noticed people mentioning Dr. Jeebus in their signatures, so I figured there may be interest in sharing it here.
#edit:
Quicksand is in Worldwake, so we don't need it in M11 to see how it would play out in the Zen-M11-SoM format.
However: we have 7-10 non-basic slots. 5 are the M10 duals. Presumably, 2 will be Terramorphic Expanse and Mystical Maze or whatever it's called, so I would imagine it's probably only 7 non-basics.
#edit: My theory also fits with the number crunch.
The last extended PTQ was about 90% combo decks with some zoo and affinity thrown in for fun. If the issue was JUST dredge, they would ban the dredge cards.
Old - Reprint
Borrowed - Return of a block specific mechanic
Blue - anything blue.
This not only tells us nothing, but it was posted 22 hours ago and disregarded as being totally meaningless.
Fun fact: Jace is TERRIBLE against Jund. Every one of those decks you mentioned either sideboards Jace out against Jund, or is being piloted by a moron.
Read the comment DIRECTLY ABOVE YOURS. This is not how cards are spoiled, and he definitely wouldn't be given the chance to choose a card to reprint.
Yes, and I'm sure they won't print ANY answers to planeswalkers in M11 OR Scars of Mirrodin.
After rotation, red has burn, blue has counters, black has Hexmage, and green has Mold Shambler. I'm sure white will have some sort of answer in one of those sets, and there's always, you know, creatures.
If you played ten years ago, you'd know that ALL non-creature artifacts used to shut off when tapped. It created a LOT of cool interactions, almost all of which were removed. Howling Mine was given the "if it's untapped" clause, as were a few other cards (Winter and Static Orbs come to mind), but other cards like Smokestack were not given such updates when the rules changed. Oddly enough, the rules changed while either Nemesis or Prophecy was the newest set, which made the printing of Kill Switch in Nemesis very puzzling. Of course, these days the printing of Kill Switch AT ALL seems puzzling, but at the time it had a lot of uses.
This is half right. Skullclamp originally gave +1/+1 and was deemed too powerful in playtesting, so playtests showed it needed to be balanced. They then changed it to +1/-1 without any time to test it, so they didn't know it was now even worse. So in a way, the playtesting of Skullclamp worked, they just didn't playtest every version.