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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Most wasted artworks / card names / flavor tests
    Art: Dire Fleet Dreadnought. This should have been this same card but for 4 more and about +6/+6 bigger. (Bigger crew cost then, too, of course.)

    Name: Teleport

    Flavor text: Krosan Drover, maybe? I think a lot of one-word flavor texts are on cards that don't really live up to that "honor".
    Posted in: Magic General
  • posted a message on Custom Card Creation Random Card of the Day
    The Custom Card Random Card of the Day for 5/12/19 is Panther Warriors.

    What an odd p/t ratio. Still, it holds up versus today's common creatures, and the Cat Warriors of Urborg and Yavimaya(?) were technically the first creatures to use something like the current race + class creature type system.
    Posted in: Custom Card Creation
  • posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Token 1 of 1:

    Mutant
    Token Creature - Mutant (S)
    2/2

    Snake
    Token Creature - Snake (S)
    Deathtouch
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Round 2 - Spiral of Stats
    About 10 hours left until the second round deadline. Remember you're free to participate even if you didn't enter round 1.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Secrets of Equilor: Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    Callback N - COST (You may pay an additional COST as you cast this spell. If you do, put this card into its owner's library Nth from the top as it resolves.)
    Plunge N (Whenever this creature attacks or blocks, you may put the top N cards of your library into your graveyard. If you do, this creature gets +N/+N until end of turn.)
    Skeleton Beast
    Token Creature - Skeleton Beast (S)
    4/4

    Goblin Secretary R
    Creature - Goblin (C)
    When Goblin Secretary enters the battlefield, each player shuffles their library.
    "It's definitely in the archives. Somewhere."
    1/1

    Churning Eddy 3U
    Sorcery (C)
    Return target creature and target land to their owners’ hands.
    The Eon Fog is not a place of stasis, but one of entropy, wherein everything fluxes into a state of nonexistence.

    Crypt Sentry 1B
    Creature - Skeleton Soldier (C)
    2W: Crypt Sentry gains indestructible until end of turn.
    "Even in death, we protect each other."
    -Taln, Elder of Suns

    1/1

    Ancient Alarum 5W
    Instant (C)
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    Creatures you control get +2/+1 until end of turn.
    The ghost-voice of the loxodon clergy is a power that calls their people to battle with vivid visions of their ancestors.

    Revoke Promise 1U
    Instant (C)
    Choose one -
    • Counter target spell if no mana was spent to cast it.
    • Counter target spell if its converted mana cost is greater than the number of lands that spell's controller controls.
    Jace tried to impress the elders. They were impressed at how spectacularly he failed.

    Bloodhill Ministrant 2R
    Creature - Human (C)
    Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
    "Usefulness is a matter of useless knowledge extracted from subject's head." — Hermera, chancellor of flayed sphinxes
    2/2

    Earthen Remembrance 1G
    Sorcery (C)
    Callback 5 - 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into its owner's library fifth from the top as it resolves.)
    Reveal the top three cards of your library. You may put a creature or land card from among them into your hand and the rest into your graveyard.
    "The people may have forgotten what Equilor once was, but the land has not."
    - Nissa Revane


    Aeon Riders 4W
    Creature - Spirit Knight (C)
    Vigilance
    1G: Aeon Riders gains trample until end of turn.
    They perfectly remember their last suicidal charge and will gladly repeat it again and again.
    4/4

    Deepcreeper 2G
    Creature - Plant Beast (C)
    Reach
    Plunge 2 (Whenever this creature attacks or blocks, you may put the top two cards of your library into your graveyard. If you do, this creature gets +2/+2 until end of turn.)
    "It's good to tame them and fight alongside them, as long as you don't mind giving them most of your water." - Mogleth
    1/1

    Holdout Sentry GW
    Creature - Elephant Soldier (U)
    Defender
    Holdout Sentry can attack as though it didn't have defender if you or a planeswalker you control were attacked since your last turn ended.
    "Sometimes I think the way they trained them IS the greatest secret of this world." - Jace Beleren
    4/4

    Sinking Down 2W
    Sorcery (U)
    Destroy target tapped creature with power 3 or greater.
    Sacrifice a Swamp: Return Sinking Down from your graveyard to your hand.
    "If you are weighed down by anything excess, Guharr's quicksands will swallow you. Even an excess of sin." - Eudes Zan, loxodon judge

    Cursed Lightning 2BR
    Sorcery (U)
    Cursed Lightning deals 3 damage to target creature and 3 damage to that creature's controller.
    Whenever Cursed Lightning is exiled from your graveyard, you may have it deal 1 damage to target creature and 1 damage to that creature's controller.
    The tricky thing about uncovering the past is you run into things best left buried.
    Rare 1 of 1:

    Durik, the Worldfinder 7GUU
    Legendary Creature - Elder Elemental (M)
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    T: Put the top fourteen cards of target player's library into their graveyard.
    T: Untap up to seven lands.
    T, Put seven cards from your graveyard on the bottom of your library: Draw seven cards.
    "Behold, my prince, my people's first home and all its knowledge."
    7/14

    Brainskewer 5RR
    Creature - Avatar Warrior (R)
    Double strike
    Plunge 6 (Whenever this creature attacks or blocks, you may put the top six cards of your library into your graveyard. If you do, this creature gets +6/+6 until end of turn.)
    Mindless rage given its own raging mind.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Most Unique Cards?
    Quote from Schutzwald »
    I was going to say Char Rumbler for that same reason, I had never seen the parasite. Doesn't look like either are very unique anymore ha ha
    They're both technically still unique: The Parasite is the only one with negative base toughness and the Rumbler is the only one whose power and toughness have different signs.
    Posted in: Magic General
  • posted a message on The "I Like You" game
    Oromai Spearthrowers 5R
    Creature - Human Soldier
    First strike, haste
    Heroic - Whenever you cast a spell that targets Oromai Spearthrowers, until end of turn, whenever a creature you control deals combat damage to a player, that creature deals that much damage to target creature that player controls.
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Dye-Fixed Banner W
    Enchantment
    When Dye-Fixed Banner enters the battlefield, you gain 4 life.
    Spells, permanents, and cards that aren't on the battlefield are their base colors and their colors can't change. (Base color is determined by mana cost and color indicators.)
    Posted in: Custom Card Contests and Games
  • posted a message on May 12, 2019
    The DCC: May 12th, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    Back on track again, I hope.

    DCC May Scoreboard


    void_nothing 26 (+3)
    netn10 22 (+0)
    BlackWaltz3 21
    valleybeyond 20 (+1)
    Indighost 20 (+3)
    Archemediesx 18 (+3)
    soramaro 16 (+1)
    Amuzet 8
    BrainPo 7
    DiscardUnearth 3 (+0)
    Quote from valleybeyond »
    Votes: Indighost, void_nothing

    Soul of Tarkir
    4RR
    Creature - Avatar (M)
    Flying
    4RR: Until end of turn, face-down creatures you control become 4/4 Dragon creatures with flying.
    4RR, Exile Soul of Tarkir from your gravyard: Until end of turn, face-down creatures you control become 4/4 Dragon creatures with flying.
    6/6
    ---
    "Long ago, Ugin merged his very essence with this world. ...It certainly shows." -"Aldan Crux"
    Quote from netn10 »
    Votes: soramaro, Archemediesx

    Wear a Face UU
    Instant (Rare)
    Target creature you control becomes a copy of another target creature.
    Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
    Quote from soramaro »
    void_nothing, valleybeyond

    Covetous Specter 1BB
    Creature - Specter (R)
    Flying
    Whenever Covetous Specter deals combat damage to an opponent, that player discards a card. Then if they have more cards in hand than you, they lose 3 life.
    ---
    Those who delve too deep into the study of the shrouded past of Yranem often find themselves suddenly waking from their sleep, with the fading sound of wings in the back of their head.
    2/2
    Quote from void_nothing »
    Votes: Archemediesx, Indighost

    Soulbuilder Colossus 4WW
    Creature - Giant Artificer (U)
    Lifelink
    1W, T: Artifact creatures you control get +2/+3 until end of turn.
    To her clan belongs the arts of quickening life within lifeless clay and metal.
    4/6
    Posted in: Custom Card Contests and Games
  • posted a message on May MCC, Round 2 - Time and Time Again



    May MCC 2019 Round 2 - Time and Time Again

    It's Magic Classics Month here at the MCC and we'll next deal with one of the first outright broken effects in Magic: Time Walk and its descendants.

    Main Challenge: Design a card that allows a player to take one or more extra turns.

    Subchallenge 1: Your card is not an instant or sorcery.
    Subchallenge 2: Your card has converted mana cost 6 or greater.

    Please feel free to ask additional questions if you have any in the MCC Discussion thread.
    Design Deadline: All submissions are to be final and submitted by May 16th 11:59 PM EDT

    Judging Deadline: All judgements are to be final and completed by May 19th 11:59 PM EDT

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.
    Judges:
    void_nothing
    Subject16
    Eventide Sojourner
    Algernone25

    Contestants:
    StonerOfKruphix
    Forestsguy
    mirrodin71
    Freyleyes
    RaikouRider
    Cardz5000
    netn10
    Flatline
    BlackWaltz3
    bravelion83
    egoblinsw
    Posted in: Custom Card Contests and Games
  • posted a message on May 11, 2019
    Votes: Archemediesx, Indighost

    Soulbuilder Colossus 4WW
    Creature - Giant Artificer (U)
    Lifelink
    1W, T: Artifact creatures you control get +2/+3 until end of turn.
    To her clan belongs the arts of quickening life within lifeless clay and metal.
    4/6
    Posted in: Custom Card Contests and Games
  • posted a message on Most Unique Cards?
    Pedantically, you mean "most unusual". Every card with a new English name is unique.

    Spinal Parasite, only creature with negative base p/t.
    Startled Awake, the only nonpermanent card that transforms.
    Fireball, the only card that at one point used the Y symbol. (Not counting The Ultimate Nightmare of Wizards of the Coast® Customer Service)
    Evermind, the first nonland card with no mana cost as well as the only nonland card with no mana cost without a built-in alternate way of casting it.
    Posted in: Magic General
  • posted a message on Best Guild for Prerelease?
    This thread was specifically to discuss the Guilds of Ravnica prerelease - a set that came out only a year ago. Please do not necro in this section
    Posted in: New Card Discussion
  • posted a message on Collaborative Create-A-Booster!
    Secrets of Equilor: Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    Callback N - COST (You may pay an additional COST as you cast this spell. If you do, put this card into its owner's library Nth from the top as it resolves.)
    Plunge N (Whenever this creature attacks or blocks, you may put the top N cards of your library into your graveyard. If you do, this creature gets +N/+N until end of turn.)
    Skeleton Beast
    Token Creature - Skeleton Beast (S)
    4/4

    Goblin Secretary R
    Creature - Goblin (C)
    When Goblin Secretary enters the battlefield, each player shuffles their library.
    "It's definitely in the archives. Somewhere."
    1/1

    Churning Eddy 3U
    Sorcery (C)
    Return target creature and target land to their owners’ hands.
    The Eon Fog is not a place of stasis, but one of entropy, wherein everything fluxes into a state of nonexistence.

    Crypt Sentry 1B
    Creature - Skeleton Soldier (C)
    2W: Crypt Sentry gains indestructible until end of turn.
    "Even in death, we protect each other."
    -Taln, Elder of Suns

    1/1

    Ancient Alarum 5W
    Instant (C)
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    Creatures you control get +2/+1 until end of turn.
    The ghost-voice of the loxodon clergy is a power that calls their people to battle with vivid visions of their ancestors.

    Revoke Promise 1U
    Instant (C)
    Choose one -
    • Counter target spell if no mana was spent to cast it.
    • Counter target spell if its converted mana cost is greater than the number of lands that spell's controller controls.
    Jace tried to impress the elders. They were impressed at how spectacularly he failed.

    Bloodhill Ministrant 2R
    Creature - Human (C)
    Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
    "Usefulness is a matter of useless knowledge extracted from subject's head." — Hermera, chancellor of flayed sphinxes
    2/2

    Earthen Remembrance 1G
    Sorcery (C)
    Callback 5 - 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into its owner's library fifth from the top as it resolves.)
    Reveal the top three cards of your library. You may put a creature or land card from among them into your hand and the rest into your graveyard.
    "The people may have forgotten what Equilor once was, but the land has not."
    - Nissa Revane


    Aeon Riders 4W
    Creature - Spirit Knight (C)
    Vigilance
    1G: Aeon Riders gains trample until end of turn.
    They perfectly remember their last suicidal charge and will gladly repeat it again and again.
    4/4

    Deepcreeper 2G
    Creature - Plant Beast (C)
    Reach
    Plunge 2 (Whenever this creature attacks or blocks, you may put the top two cards of your library into your graveyard. If you do, this creature gets +2/+2 until end of turn.)
    "It's good to tame them and fight alongside them, as long as you don't mind giving them most of your water." - Mogleth
    1/1

    Holdout Sentry GW
    Creature - Elephant Soldier (U)
    Defender
    Holdout Sentry can attack as though it didn't have defender if you or a planeswalker you control were attacked since your last turn ended.
    "Sometimes I think the way they trained them IS the greatest secret of this world." - Jace Beleren
    4/4
    Uncommon 2 of 3:

    Parasitic Smog XB
    Instant (U)
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    Remove up to X counters from each of any number of target permanents.
    "Equilor has aged, and it ages its visitors. Yet I am still young. What does that say about my power?" - Abilnuch the Deluded, chronomancer

    Sinking Down 2W
    Sorcery (U)
    Destroy target tapped creature with power 3 or greater.
    Sacrifice a Swamp: Return Sinking Down from your graveyard to your hand.
    "If you are weighed down by anything excess, Guharr's quicksands will swallow you. Even an excess of sin." - Eudes Zan, loxodon judge
    Posted in: Custom Card Contests and Games
  • posted a message on question on 2 different interactions (Heartless Summoning, Karn, the Great Creator)
    1) You cannot. There's nothing to respond to, as Heartless Summoning has a static ability. These do not use the stack and just always apply.
    2) Yes, abilities that check something as it leaves the battlefield uses that object's last known information. So for example an animated Dingus Staff will trigger its own ability.
    Posted in: Magic Rulings
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