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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on May 15, 2019
    Votes: netn10, JamBlock

    Learn War No More W
    Instant (R)
    Choose one -
    • Exile target attacking creature. Its controller gains life equal to its toughness.
    • Exile target planeswalker. Its controller gains life equal to its loyalty.
    Posted in: Custom Card Contests and Games
  • posted a message on Can't be blocked by creatures with power 2 or less
    Correct. "Creatures with power 2 or less" is just "creature with power 2 or less" in plural. Total power is not checked.
    Posted in: Magic Rulings
  • posted a message on Collaborative Create-A-Booster!
    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6
    Common 3 of 10:

    Font of Oblivion UB
    Enchantment (C)
    UB, Sacrifice Font of Oblivion: Look at target opponent's hand. Choose a nonland card there. That player exiles that card and the top three cards of their library.
    Ashiok drank deep, and the ignorant could no longer notice Ashiok's deeds.

    Arcane Flight U
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 and has flying.
    Meletis's battlewise saw their magic melting away, so they developed war-spells that would grow stronger with the user's willpower.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    In the future please don't make requests for four or six different cards. Making a list that the next person can choose from is fine, and so is requesting a pair of partner commanders, but nothing more than that, please.

    Yudhdev, Consul of Regulation 1WU
    Legendary Creature - Human Advisor
    T, Exile a nontoken artifact you control: Exile target spell or nonland permanent with converted mana cost equal to the exiled artifact's converted mana cost.
    When Yudhdev, Consul of Regulation leaves the battlefield, return each card exiled with it to its owner's hand.
    2/2

    Next: A Kaladeshi commander not having to do with artifacts.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.
    Common 1 of 10:

    Font of Charisma GW
    Enchantment (C)
    1GW, Sacrifice Font of Charisma: Distribute three +1/+1 counters among one, two, or three target creatures.
    Anthousa drank deep, and Setessa hearkened to her leadership.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Alarum - if an opponent cast a spell this turn, {effect}.
    Built-in N (You may have this creature enter the battlefield with an Equipment you control with converted mana cost N or less attached to it.)
    Proliferate
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Viper Pits 2GG
    Instant (C)
    Create two 1/1 green Snake creature tokens.
    Alarum - if an opponent cast a spell this turn, creatures you control gain deathtouch until end of turn.

    Eager Assistant 1U
    Creature - Vedalken Wizard (C)
    1R, Sacrifice Eager Assistant: Exile the top card of your library. You may play that card this turn. If that card is a Project, you may cast it without paying its mana cost.
    Galimed was no king, but he was never short of subjects.
    1/1

    Chaotic Reaction 1R
    Sorcery (C)
    Starting with you, each player sacrifices a permanent of a permanent type that wasn't sacrificed by another player this way.
    Everybody knows that motorium is a devil. Everybody wants to make a deal with him.

    Steady Salvo 2RR
    Sorcery (C)
    Steady Salvo deals 3 damage to target creature. When a creature dealt damage this way would die this turn, Steady Salvo deals 1 damage to that creature's controller and each creature they control.
    The Tangerine Empire had some firepower of its own.

    Pistoned Dead 3B
    Creature - Zombie (C)
    Menace
    Built-in 1 (You may have this creature enter the battlefield with an Equipment you control with converted mana cost 1 or less attached to it.)
    "It is not a desecration. It is what our dead volunteers had wished." - Zagur of Halcurda, royal physician
    2/3

    Imperial Wanderblade 3W
    Artifact - Equipment (C)
    Equipped creature gets +3/+2.
    1B: Imperial Wanderblade becomes a 3/2 artifact creature with vigilance until end of turn. Activate this ability only any time you could cast a sorcery.
    Equip 2
    Motorium took the "man" out of "swordsman".

    Neuromind's Plan 3U
    Sorcery (U)
    Draw a card.
    When Neuromind's Plan is put into your graveyard from anywhere, draw a card.

    Sultan's Envoy 3WB
    Creature - Angel Knight (U)
    Flying
    When Sultan's Angel enters the battlefield, each opponent sacrifices a creature.
    The power of Motorium seduced more than just mortals.
    3/3

    Motorium Seep 4GG
    Instant (U)
    Create a 2/2 blue Mutant creature token and a 3/3 colorless Golem artifact creature token.
    Proliferate.
    Accidents were bound to happen.

    Armory Engine 4W
    Artifact (R)
    Each other noncreature artifact is an Equipment artifact with equip X and "Equipped creature gets +1/+1 for each equipment attached to it.", where X is that artifact's converted mana cost.
    Creatures you control have Built-in X, where X is that creature's power. (You may have that creature enter the battlefield with an Equipment you control with converted mana cost equal to or less than its power attached to it.)
    Next:

    Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?

    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...

    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Posted in: Custom Card Contests and Games
  • posted a message on FutureSight MashUp
    Aurochs + Rampant Growth

    Stormcoat Aurochs 3G
    Creature - Aurochs
    When Stormcoat Aurochs enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    Whenever Stormcoat Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Alarum - if an opponent cast a spell this turn, {effect}.
    Built-in N (You may have this creature enter the battlefield with an Equipment you control with converted mana cost N or less attached to it.)
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Viper Pits 2GG
    Instant (C)
    Create two 1/1 green Snake creature tokens.
    Alarum - if an opponent cast a spell this turn, creatures you control gain deathtouch until end of turn.

    Eager Assistant 1U
    Creature - Vedalken Wizard (C)
    1R, Sacrifice Eager Assistant: Exile the top card of your library. You may play that card this turn. If that card is a Project, you may cast it without paying its mana cost.
    Galimed was no king, but he was never short of subjects.
    1/1

    Chaotic Reaction 1R
    Sorcery (C)
    Starting with you, each player sacrifices a permanent of a permanent type that wasn't sacrificed by another player this way.
    Everybody knows that motorium is a devil. Everybody wants to make a deal with him.

    Steady Salvo 2RR
    Sorcery (C)
    Steady Salvo deals 3 damage to target creature. When a creature dealt damage this way would die this turn, Steady Salvo deals 1 damage to that creature's controller and each creature they control.
    The Tangerine Empire had some firepower of its own.

    Pistoned Dead 3B
    Creature - Zombie (C)
    Menace
    Built-in 1 (You may have this creature enter the battlefield with an Equipment you control with converted mana cost 1 or less attached to it.)
    "It is not a desecration. It is what our dead volunteers had wished." - Zagur of Halcurda, royal physician
    2/3

    Imperial Wanderblade 3W
    Artifact - Equipment (C)
    Equipped creature gets +3/+2.
    1B: Imperial Wanderblade becomes a 3/2 artifact creature with vigilance until end of turn. Activate this ability only any time you could cast a sorcery.
    Equip 2
    Motorium took the "man" out of "swordsman".

    Neuromind's Plan 3U
    Sorcery (U)
    Draw a card.
    When Neuromind's Plan is put into your graveyard from anywhere, draw a card.

    Sultan's Envoy 3WB
    Creature - Angel Knight (U)
    Flying
    When Sultan's Angel enters the battlefield, each opponent sacrifices a creature.
    The power of Motorium seduced more than just mortals.
    3/3
    Uncommon 3 of 3:

    Motorium Seep 4GG
    Instant (U)
    Create a 2/2 blue Mutant creature token and a 3/3 colorless Golem artifact creature token.
    Proliferate.
    Accidents were bound to happen.

    Particle Collector 1
    Artifact - Equipment (U)
    Gyroscopic (At the beginning of your end step, put a charge counter on this Equipment if it's attached to a creature.)
    Equipped creature gets +0/+2 and has "T: Add C for each charge counter on Particle Collector."
    Equip 2
    When motorium arrived, the hermit-inventor Dagric shrugged. Motorium wouldn't run the funnel-crank any faster.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Final April judgments should hopefully come tomorrow. Work has been awful lately, unfortunately, so stuff that isn't impeding a current-month contest tends to fall by the wayside.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Horobi's Chatter 2BB
    Instant - Arcane
    Until end of turn, whenever a creature an opponent controls becomes the target of a spell or ability or a spell or ability targeting a creature an opponent controls resolves, destroy that creature.
    Posted in: Custom Card Contests and Games
  • posted a message on FutureSight MashUp
    Not super clear on the rules here - are we supposed to take the previous second card as the new first card?

    Fellwar Stone + D'Avenant Archer

    Sacellum Wanderer 3GW
    Creature - Elf Scout Archer
    Vigilance, reach, protection from converted mana cost 2 or greater
    T: Sacellum Wanderers deals 1 damage to target attacking or blocking creature.
    T: Add one mana of any color a land an opponent controls could produce.
    Rafiq himself commissioned the first of the elven sigils, which bore the heads of Progenitus.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on May 15, 2019
    The DCC: May 15th, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    Thankful to be halfway through the month

    DCC May Scoreboard


    void_nothing 31 (+2)
    netn10 29
    valleybeyond 28 (+1)
    soramaro 28 (+5)
    BlackWaltz3 26 (+2)
    Indighost 25 (+2)
    Archemediesx 18
    Amuzet 8
    BrainPo 7
    DiscardUnearth 3 (+0)
    Quote from Indighost »
    Soramaro, valleybeyond

    Transmute Thought 1(U/B)(U/B)
    Instant (R)
    As an additional cost to cast ~, discard a card.
    Search your library for a card that shares a card type with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
    Quote from valleybeyond »
    Votes: BlackWaltz3, void_nothing

    The Kami War 4W
    Enchantment - Saga (U)
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I - Exile target nonland permanent until The Kami War leaves the battlefield.
    II - Create X 1/1 colorless Spirit creature tokens, where X is the total power among legendary creatures you control.
    III - Each player exiles a legendary creature they control.
    Quote from netn10 »
    Votes: void_nothing, BlackWaltz3

    All-Devouring Hellion 2R
    Creature - Hellion (Rare)
    2RR, Sacrifice a permanent: Each opponent sacrifices a permanent that shares a card type with the permanent you sacrificed. Put a +1/+1 counter on All-Devouring Hellion for each permanent sacrificed this way.
    1/1
    Quote from JamBlock »
    soramaro, indighost

    Mind Meld 4UU
    Enchantment (R)
    Players play with their hands revealed.
    Whenever a player casts a spell, they may exile it. If they do, they may choose a card in another player's hand that shares a card type with it and cast that card without paying its mana cost.
    Quote from void_nothing »
    Votes: soramaro, Indighost

    Brimstone Golem 2
    Artifact Creature - Golem (C)
    At the beginning of your end step, Brimstone Golem deals 1 damage to you.
    Cycling 2
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on May 14, 2019
    Votes: soramaro, Indighost

    Brimstone Golem 2
    Artifact Creature - Golem (C)
    At the beginning of your end step, Brimstone Golem deals 1 damage to you.
    Cycling 2
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Marketplace
    RGW
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Alarum - if an opponent cast a spell this turn, {effect}.
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Viper Pits 2GG
    Instant (C)
    Create two 1/1 green Snake creature tokens.
    Alarum - if an opponent cast a spell this turn, creatures you control gain deathtouch until end of turn.

    Eager Assistant 1U
    Creature - Vedalken Wizard (C)
    1R, Sacrifice Eager Assistant: Exile the top card of your library. You may play that card this turn. If that card is a Project, you may cast it without paying its mana cost.
    Galimed was no king, but he was never short of subjects.
    1/1

    Chaotic Reaction 1R
    Sorcery (C)
    Starting with you, each player sacrifices a permanent of a permanent type that wasn't sacrificed by another player this way.
    Everybody knows that motorium is a devil. Everybody wants to make a deal with him.

    Steady Salvo 2RR
    Sorcery (C)
    Steady Salvo deals 3 damage to target creature. When a creature dealt damage this way would die this turn, Steady Salvo deals 1 damage to that creature's controller and each creature they control.
    The Tangerine Empire had some firepower of its own.
    Common 9 of 10:

    Pistoned Dead 3B
    Creature - Zombie (C)
    Menace
    Built-in 1 (You may have this creature enter the battlefield with an Equipment you control with converted mana cost 1 or less attached to it.)
    "It is not a desecration. It is what our dead volunteers had wished." - Zagur of Halcurda, royal physician
    2/3

    Apprentice Lamenters 1W
    Creature - Dwarf Assassin (C)
    1W: Apprentice Lamenters gets +0/+2 until end of turn.
    3W: Apprentice Lamenters gets +2/+0 and gains first strike until end of turn.
    "They're taught to never abandon their second-blade on pain of death. Between you and I, it's so I don't waste my investment." - Mabaki, Dux of Ryertan
    2/2
    Posted in: Custom Card Contests and Games
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