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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on May 21, 2019
    Votes: JamBlock, netn10

    Inescapable Arbiter 2UB
    Creature - Sphinx (M)
    Flying
    Whenever Inescapable Arbiter deals combat damage to a planeswalker, that planeswalker's controller loses 4 life.
    Whenever Inescapable Arbiter deals combat damage to a player, remove four loyalty counters from a planeswalker that player controls.
    2U: Inescapable Arbiter gets +0/+1 and gains hexproof until end of turn.
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on Kotaku preview - Giver of Runes
    \My main problem with the art is that she doesn't look a Kor at all. Pale skin is not enough. She just look a random girl with some blue lights over the face.
    We can't see her ears and women Kor don't have beard barbels. So I don't think she looks any less Kor than Kor Spiritdancer or Devout Lightcaster.
    Posted in: The Rumor Mill
  • posted a message on Weird rules question
    The two creatures fight, and there is nothing to prevent the damage they deal. Presumably Mother of Runes will be marked with lethal damage and so it will die when state-based actions are performed. Then both its own ability and the Mortify will be removed from the stack for not having legal targets when they try to resolve.

    EDIT: While you choose Ghost Dad as the Arena ability's target, your opponent chooses a creature they control; this all assumes they can't target anything but the Mother.
    Posted in: Magic Rulings
  • posted a message on Torrential Inquiry
    Quote from user_938036 »
    Ah, good old perfectly fine as written but completely broken when printed. This card can only realistically be used in the most degenerate ways possible. Easily banned in every format, people complain about how good Faithless Looting is.
    Actually I think this is one of those cases where a card is fine in Standard but unacceptable in Modern (and Pauper, assuming this is a common, which it seems intended to be).
    Posted in: Custom Card Creation
  • posted a message on Spore Frog and Scour All Possbilities Cassius Marsh Preview
    Scour a Lot of the Possibilities
    Posted in: The Rumor Mill
  • posted a message on Urza, Lord High Artificer (Command Zone Preview)
    Making Karn, Scion of Urza's token is perfect.
    Posted in: The Rumor Mill
  • posted a message on Astral Drift Lee Shi Tian preview
    Quote from picnic_bomber »
    I was so ready to post a Initial D "Deja-vu" meme, kinda disappointed by the regular art :/ .
    There's always a Mothership post of all of the promos so keep it in your back pocket, I'll know I'll chuckle seeing that.
    Posted in: The Rumor Mill
  • posted a message on Lightning Skelemental
    Wait, Cinderbones exists. Still, a second Elemental Skeleton means that they should be getting multiple mythic lords and a huge tribal push, amirite?
    Posted in: The Rumor Mill
  • posted a message on Pondering Mage
    Hardly a "Magus of" but a hell of a Limited card.
    Posted in: The Rumor Mill
  • posted a message on Astral Drift Lee Shi Tian preview
    Whoa, so the racewheel art is only a promo art.

    Both arts look good imho.
    Posted in: The Rumor Mill
  • posted a message on Lightning Skelemental
    Not Ball Blightning?

    This is a fever dream; never did think I'd see those two types together on a typeline IRL.
    Posted in: The Rumor Mill
  • posted a message on The Wall Game
    Ondu Hideout WB
    Creature - Wall
    Level up (W/B) Defender 1/3
    Level 2-4| Flying, defender 2/4
    Level 5+| Flying, defender
    T: Target player loses life equal to half Ondu Hideout's level, rounded down. 3/5

    Akoum Hideout RW
    Creature - Wall
    Level up (R/W) Defender 3/1
    Level 2-3| First strike, defender 4/1
    Level 4+| First strike, defender
    T: Destroy target enchantment with converted mana cost equal to or less than Akoum Hideout's level. 5/1

    Murasa Hideout UR
    Creature - Wall
    Level up (U/R) Defender 0/4
    Level 1-4| Prowess, defender 1/5
    Level 5+| Prowess, defender
    T: Put target instant or sorcery card with converted mana cost equal to or less than Murasa Hideout's level from your graveyard on top of your library. 2/6

    Tazeem Hideout GU
    Creature - Wall
    Level up (G/U) Defender 0/4
    Level 1-6| Hexproof from sorceries, defender 0/5
    Level 7+| Hexproof from sorceries, defender
    T: Counter target noncreature spell with converted mana cost equal to or less than half Tazeem Hideout's level, rounded down. 0/8

    Guul Draz Hideout BG
    Creature - Wall
    Level up (B/G) Defender 0/4
    Level 2-4| Deathtouch, defender 1/4
    Level 5+| Deathtouch, defender
    T: Destroy target artifact with converted mana cost equal to or less than Guul Draz Hideout's level. 1/7

    Next: A Ravnican Wall
    Posted in: Custom Card Contests and Games
  • posted a message on Cloning Slivers
    The new creature would have all the copiable values of the Sliver unless otherwise specified* - name, mana cost, type line, text box, and base p/t. It'd be exactly like the original; it would not have two instances of all the abilities the creature was granted by other Slivers.

    *this includes a copy that Evil Twin becomes having an extra activated ability, and a copy that my beloved Quicksilver Gargantuan becomes will still be 7/7 regardless of the original creature's base p/t or abilities that set it.
    Posted in: Magic Rulings
  • posted a message on Stifle + Nevinyrral's Disk
    Quote from Will-98 »
    It stays.
    Specifically, because nothing in the ability's cost removes it from the battlefield. Although normally the ability's effect would do so.
    Posted in: Magic Rulings
  • posted a message on May 21, 2019
    The DCC: May 21st, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    Sleep schedule back on schedule? Imagine that.

    DCC May Scoreboard


    void_nothing 42 (+1)
    valleybeyond 39 (+3)
    BlackWaltz3 38 (+6)
    netn10 35 (+0)
    soramaro 28
    JamBlock 28 (+2)
    Indighost 27
    Archemediesx 18
    Amuzet 8
    BrainPo 7
    ihategrixis 4
    DiscardUnearth 3
    Quote from valleybeyond »
    Votes: BlackWaltz3, void_nothing

    Overwhelming Insignificance 2G
    Instant (U)
    Until end of turn, creatures you control have indestructible and "Creatures with power less than this creature can't block it."
    Chain - If you control two or more other spells, creatures you control get +2/+2 until end of turn
    ---
    The Colossus Valley School, and gigantomancy in general, are often looked down upon by the other schools. "Mundy-lovers", "school for the vain", and "muscle fetishists" are the most common insults that nobody has the guts to say to their faces.
    Quote from void_nothing »
    Votes: BlackWaltz3, JamBlock

    Artifact Disruption U
    Enchantment - Aura (C)
    Enchant artifact
    Enchanted artifact's activated abilities can't be activated.
    1G, Discard Artifact Disruption: Counter target activated or triggered ability from an artifact source.
    1U, Sacrifice Artifact Disruption: Counter target artifact spell.
    Quote from BlackWaltz3 »
    V: Valleybeyond, JamBlock

    Vanguard Smiter W
    Creature- Human Soldier (U)
    First Strike, Stun (When this creature becomes blocked by a creature, tap that creature. It does not untap during its controllers next untap step.)
    When Vanguard Smiter deals combat damage to a creature, you may remove that creature from combat.
    1/1
    Quote from JamBlock »
    valleybeyond, blackwaltz

    Flame Revelry 2RR
    Sorcery (MR)
    Choose three. You may choose the same mode more than once.
    -When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
    -If another red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 1 to it instead.
    -Discard up to two cards, then draw that many cards.
    Quote from netn10 »
    Votes: BlackWaltz3, valleybeyond

    Rummage Like Hell RRR
    Enchantment (Rare)
    Discard a card: Add R.
    3RRR: Discard your hand, then draw that many cards.
    "Burn every book in order to find that one book... you can't get more pyromancer than that."
    - Ashel, Tolarian Student
    Posted in: Custom Card Contests and Games
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