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  • posted a message on The Alphabetical Card Game
    Orcish Heretic WBR
    Creature- Orc Cleric
    First strike, haste, vigilance
    Whenever Orcish Heretic deals damage, each player loses that much life.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 06/12/06
    Twistvine Constrictor 1BG
    Creature- Plant Snake
    :symtap:: Destroy target creature if its toughness is equal to the number of Forests you control.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on American Survivor Dreamz (BweeBwee is Awesome!)
    Judging time. Schtingah auto-eliminated!

    Surging_Chaos: 9/12
    Creature Type: Izzium

    Where they came from: After the Izzet were bored with Weirds, they decided to make something else that would be even more chaotic and crazy than their Weirds: Izzium.

    The crazed experimenters took Weirds and infused them with an artifical substance called Tryzigerium, that could either become superheated plasma or absolute zero degree ice.

    And so, the Izzia (plural) had the powers of extreme heat or extreme cold. Due to natural variaton, some Izzia could express both heat and cold; while others could only express one or the other.

    Here is an example of an Izzium:

    Obeying Subject :2mana::symu::symr:
    Creature--Izzium
    First Stike
    Tap an untapped Wizard you control: Gain control of Obeying Subject. (This effect doesn't end at end of turn.) Any player may play this ability.
    Though it obeyed my every command, I was astonished to see it betray us to the tree-huggers and then come back to our side when I tried to subdue it.
    --Trivazz, Izzet mage
    5/3

    Balance: 1 (First-Striking beatstick, plus there are slim-to-none chances that a Guildmage will be out while this is.)
    Elegance: 2
    Flavor: 2
    Game Interest: 2
    Flavor of Creature Type: 2
    Creativity of Creature Type: 0 (Exactly. Like. Weirds.)

    mystic1110: 10/12
    Mir-flect : The mir-flect arent really an individual species instead they are like nightmare, gross paradoies of their counterparts that exist not in the fringes of a dream but beyond the thin line of a mirror.

    The Mir-Flect are creatures that escaped their reverse world of mirror into our world. yet they could only escape if a creature from our side became trapped in a mirror.

    Their motives are unknown because while; a hero might look in and a villan will come out, a villan might look in and a hero might emerge, all mir-flect work for the freedom of their race!

    notes - Mir-Flect are ussaly opposite color and traits and emotions then their counterparts....example an elf (tree hugging would instead be red and land destroying) while a goblin (normally chaotic and stupid would be smart and lawful)

    an example

    Eterna Epherma :1mana::symw:
    Creature - Mir-Flect Zombie
    Indestructible
    Whenever a spell or abilaty would target a creature or a player sacrifice Eterna Epherma.
    "The reflection of decay and darkness was of course brightness and decay......nothing not even a mirror can change the rot of a zombie" - Telc-Frim, Mir-flectologist
    4/4

    Balance: 1 (Perhaps a little too easy to kill)
    Elegance: 2
    Flavor: 1.5 (Had to strain at it to get the Zombie itself's flavor)
    Game Interest: 2
    Flavor of Creature Type: 2
    Creativity of Creature Type: 2

    Krey: 10/12
    Here's my entry:

    Petlings: Petlings are small chamaleon-like creatures that could become attached to other creatures. These creatures give a magical burst to their host that brings surprising abilities to their hosts in exchange for protection. Petlings seem to come from every region of the planet and seek other creatures to form a symbiotic bond with them. Since there's a wide variety of this species their abilities have not been completly recorded, but new ones keep appearing at a great rate which have led scholars to think that a great event is coming and these little creatures seem to have come out of hiding to find suitable host for their survival.

    Creative Input: Petlings are creatures that give creatures an ability, think of those as creature enchantments. The downside of this is that when the host creature is removed from play so is the petling. This gives a wide degree to the abilities that these creatures could give to other creatures. These creatures are always small, so that may explain their need to bond with other creatures.

    Here's an example:

    Oak's Petling :2mana::symg:
    Creature - Petling
    When this creature comes into play choose a creature in play, Oak's Petling becomes bonded to that creature.
    If you cannot choose a creature in play other than Oak's Petling sacrifice this creature.
    If the bonded creature leaves play sacrifice Oak's Petling.
    While Oak's Petling is in play the bonded creature gains +2/+2.
    1/2
    "Their small size hides the strenght of their hides and the ferocity of their bite"

    Balance: 2
    Elegance: 1
    Flavor: 2
    Game Interest: 2
    Flavor of Creature Type: 2
    Creativity of Creature Type: 1 (Very Licid-esque)

    BweeBwee: 11/12
    Bacteria: Bacteria are just what they are in real life. They are cells that can cause infections and disease. Some use photosynthesis to get their food, but others feed off other life-forms. They are hard to kill because they are so small (microscopic, obviously), but still potentially deadly.

    Here is an example Bacteria:

    Infectious Prokaryote :symg::symb::symb:
    Creature- Bacteria
    Whenever a creature comes into play, put an infection counter on it.
    At the beginning of your upkeep, put an infection counter on each creature with an infection counter on it.
    Creatures get -1/-1 for each infection counter on them.
    0/3

    Balance: 2
    Elegance: 2
    Flavor: 1 (Not very green)
    Game Interest: 2
    Flavor of Creature Type: 2
    Creativity of Creature Type: 2

    Schtingah: ELIMINATED

    void_nothing: AUTO PASS- JUDGE POWER GONE
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Prestidigitation 1UU
    Enchantment- Aura
    Enchant creature
    Whenever enchanted creature deals combat damage to a player, that player shuffles his or her library.
    Now you think it, now you don't.

    Next: Moss Fey
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 06/11/06
    Nothing Man U
    Creature- Human Illusion
    Nothing Man is colorless. (Even if this card isn't in play.)
    Nothing Man has no creature types. (Even if this card isn't in play.)
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Yawgmoth's Ceremony- Jesus Christ, this is broken! No black deck should have access to 8 mana on turn 4. Besides, this isn't a black ability anymore.

    Natural Disaster 1(U/R)(U/G)(R/G)
    Instant
    For each blue mana spent to play Natural Disaster, return target creature to its owner's hand.
    For each red mana spent to play Natural Disaster, Natural Disaster deals 1 damage to each creature without flying.
    For each green mana spent to play Natural Disaster, Natural Disaster deals 1 damage to each creature with flying.
    "A flood, an earthquake, and a cyclone, all at the same time- What are the chances?" - Helir, Astrak commander
    Posted in: Custom Card Contests and Games
  • posted a message on Torlyn, Blasphemous Speaker ; Morlyn, Blasphemous Thinker !!
    Sweet holy mother of necros! Do people even read the forum rules anymore? Don't bump year-old threads.
    Posted in: Custom Card Creation
  • posted a message on The DCC: 06/10/06
    Sphere of Ill Omen 4BB
    Enchantment
    If a player has exactly 13 life, that player loses the game.
    Posted in: Custom Card Contests and Games
  • posted a message on The Metaphysics of Dominian Souls
    Quote from Phyrexian »
    4. Souls and Kamis are different. Kamis are gods... and represent different things. Souls are actually from a living thing. But at the last book... Konda had that Ghost Army of his...

    How do you explain Bunrei? They appear to be lesser kami, but are formed from the essence of a living being.
    Posted in: Magic Storyline
  • posted a message on Wings of Dawn, Eon Flare, etc.
    I don't particularly like Devour the Earth. It could be called Geophagia.
    Posted in: Custom Card Creation
  • posted a message on Work that Name
    Portrait of Desolation 1R
    Enchantment
    Whenever a permanent goes to a graveyard from play, put a blast counter on Portrait of Desolation.
    Remove 4 blast counters from Portrait of Desolation: Destroy target land. Sacrifice Portrait of Desolation.

    Next: Bleak Outlook
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Nudibranch Biovessel 1UG
    Creature- Sponge Mutant
    Flying, trample
    :symu::symg:: Regenerate Nudibranch Biovessel.
    Whenever a creature comes into play, you may sacrifice Nudibranch Biovessel. If you do, that creature gains Nudibranch Biovessel's abilities. (This effect doesn't end at end of turn.)
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 06/09/06
    Visions of Torture 2BB
    Miracle Sorcery
    (Whenever a player plays a miracle spell, if there is a card with the same name as that spell in any graveyard, counter that spell and remove it and all cards that share a name with it in all graveyards from the game.)
    Target player discards a card. Then that player discards a card at random.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Lunar Colossus 4WUU
    Creature- Elemental Titan
    Flying, vigilance
    Tap 2 untapped creatures you control: Add 2 mana to your mana pool.
    4/6
    Posted in: Custom Card Contests and Games
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