- void_nothing
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Member for 19 years, 2 months, and 18 days
Last active Sat, Mar, 16 2024 12:11:48
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- 28,484 Total Posts
- 3857 Thanks
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Taleran posted a message on Commander July 8th Banlist UpdatePosted in: The Rumor Mill
The Forum is down, and the Engine is Dead.
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SyntheticDreamer posted a message on 7/8 B&R Announcement - Bridge from Below banned in ModernBridge from Below banned in Modern due to the explosion of Hogaak, Arisen Necropolis decks in the format. That was FAST.Posted in: The Rumor Mill
Read the explanation here. -
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Boyachi posted a message on Is Yawgmoth Thran Physician competitive?Yawgmoth went from being an exiled physician to controlling then subverting an entire civilization and becoming a dark godlike entity. I’d call that rather competitive.Posted in: Commander (EDH)
Strictly speaking card however, it is no Urza, Atrificer Prodigy and personally I find my Ghalta, Primal Hunger deck wipes the floor with it, but Ghalta does that with my other 10+ commander decks typically.
My issue is that green/white are the prime token colors and black is the third, making it hard to find token generation support. I haven’t given up on my Yawgmoth deck yet, but currently I would consider mine a casual deck and not viable for cEDH, but again, that is my build.
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Tears of Tomorrow (post EU) posted a message on Is Yawgmoth Thran Physician competitive?He's as competitive as a monocolored deck can be in this format. I call him the best mono-black commander by a mile, but the lack of diverse answers to enemy strategies might hurt. But I really need to reiterate: what I feel holds him back is the color identity, NOT the abilities: those are perfectly viable in even 100% cEDH.Posted in: Commander (EDH) -
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DigitalFire posted a message on Most degenerate deck possiblePosted in: Commander (EDH)
This is just an unfortunate thread.Quote from Gashnaw II »But when you are not going to have fun anyway, may as well make sure everyone at your table is not having fun.
Let me ask you something. Are these people actively trying to make sure you're not having fun? Or are they just playing a different sort of game than you're used to? Ideally this group should be saying something along the lines of "Hey Gashnaw, I see that your deck is having trouble keeping up. Can I either loan you a deck or make some suggestions for yours?" But even if they're not offering help, that doesn't mean their intentions are bad. Meanwhile, your intentions ARE bad. And those intentions may not even work. You may get to that table with a super tuned stax deck and these cEDH players may think to themselves "Nice! More competition that will help me improve my deck and my play versus other strategies!" I know that's how I would feel. If you would like to bring a deck like this to the table and join in on their fun, ThrasTymna Scepter is indeed the best deck in the format. Urza, Najeela, and FC Sliver are great recommendations, and MetaPod is a good way to shake up a competitive scene.
However if this group is not offering help, and they're not just playing their game, but rather they are actively trying to make sure you are not having fun (as you wish to do to them), I would recommend having an adult conversation. There were two people in my college playgroup that didn't appreciate me winning as often as I did and so they would throw the book at me. They would never win, but rather use up all their removal on my things until they lost. This is ill-willed, against the spirit of edh, and against the spirit of friendly competition. Simply put, that behavior is childish. Does it suck that your playgroup is playing a different version of edh than you? Yes, but it's no different than your friends switching to Standard, or moving to a new city without a good Magic scene like I did. It sucks and, barring a conversation about power level where you all come to an agreement, or loaning them some of your low-powered decks, it's not going to change. And I get it. And I'm sorry.
But trying to prevent people from having fun is just vengeful. We're all better than that. -
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Eventide Sojourner posted a message on [Monthly Card Contest] ***MCC*** Discussion ThreadAnd with the last of the scores tallied, the winner of the June MCC is bravelion83. Congrats!Posted in: Custom Card Contests and Games
Your foil Alpha Volcanic Island is in the mail, and you should receive it no later than August 32nd. -
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Sephon19 posted a message on Random Card of the Final Day: Maelstrom NexusPosted in: Commander (EDH)Quote from hyalopterouslemur »This makes me wonder why Blood of the Martyr is so (expensive? weighted?)
Well, early balance is like weighing a feather against an iron except there are no scales and your hands are on fire. -
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JuanCu posted a message on X Enchantment cycleSpawn Cycle XGPosted in: Custom Card Creation
Enchantment
When Spawn Cycle enters the battlefield, create a 0/0 Hydra creature token with X +1/+1 counters on it.
4G: If you control no Hydras, return Spawn Cycle to its owner's hand.
Distilled Flame XR
Enchantment
When Distilled Flame enters the battlefield, it deals X damage to any target.
Sacrifice Distilled Flame: Add RR. Spend this mana only on X costs.
Study Schedule XU
Enchantment
Vanishing X.
Whenever you remove a time counter from Study Schedule, draw a card.
Illustrious Command XW
Enchantment
When Illustrious Command enters the battlefield, create X 1/1 white Soldier creature tokens.
Whenever three or more creatures you control attack, gain 3 life.
Rotten Thoughts XB
Enchantment
When Rotten Thoughts enters the battlefield, any player may pay X life and discard a card. If a player does, sacrifice Rotten Thoughts.
At the beginning of your upkeep, each opponent discards a card.
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joejack8445 posted a message on The Commander's Tools GameAssassin's Knife 1Posted in: Custom Card Contests and Games
Artifact - Equipment
Equipped creature has deathtouch.
Equip 1
Next:
Omnath, Locus of the Roil -
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SarcasticYandere posted a message on The Mighty Morphin' Magic CardWrithing Mana-Wall + Quirion RangerPosted in: Custom Card Contests and Games
Writhing Caryatid 1RG
Creature- Plant
Defender
t:Add G. Writhing Caryatid deals 1 damage to itself.
Return a Forest you control to its owner's hand: Untap Writhing Caryatid.
0/3
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I know I'm excited.
UPDATE: July will continue here as usual due to me mixing up dates. August will begin DCC, CCL, and MCC on Nexus.
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Creature - Ogre (R)
Trample, menace, infect
When Menial Subjects enters the battlefield, proliferate.
RR, Sacrifice Menial Subjects: Proliferate twice.
Not Urabrask's slaves - compelled to follow him by something dim and suppressed inside.
4/4
Eight years later
Voidheart Vizier 5BBB
Creature - Djinn (R)
Lifelink
Whenever you cast a spell, look at target opponent's hand and choose a nonland card from it. That player exiles that card. When they do, each player loses life equal to half that card's converted mana cost, rounded down.
His ego trips make others fall down.
5/5
Assure Salvation WU
Instant (R)
All spells lose all types and abilities and become instants with "Create a 4/4 white Angel creature token with flying."
"Can there even be a path not leading to a brighter future? Not so." - Ooria, Archangel of Clocks
Noklis, the Abnormal Bloom BGU
Legendary Creature - Elf Druid (R)
Deathtouch
T: Untap up to two target tapped lands. Each land you don't control untapped in this way deals 1 damage to its controller.
4, T: If target permanent had a counter removed from it this turn, destroy it. Otherwise, put on it your choice of two +1/+1 counters or two counters of a kind already on it.
1/3
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No really, great design. Not sure about what the costs should be but that seems reasonable.
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Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
River Rats 3UU
Creature - Rat (C)
When River Rats enters the battlefield, return another target artifact, creature, or planeswalker to its owner's hand.
"Downstream with the rats" - Necilean expression meaning "missing"
3/1
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(later when I have time to actually post all those cards though)
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Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Wyvern Statuette 3
Artifact (C)
T: Add U or R
1UR: Wyvern Statuette becomes a 3/1 blue and red Drake artifact creature with flying and haste until end of turn.
"Stupid piece of shiny junk! Where'd all the gold go?" - Bafo, goblin miner
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Treestand Guardian G
Creature - Squirrel Spirit (C)
Treestand Guardian gets +1/+1 as long as you control four or more lands.
G, T: Counter target spell that targets a land.
Rivenhall's woodland cabins are great places to lay low.
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