- void_nothing
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Member for 19 years, 3 months, and 8 days
Last active Sat, Mar, 16 2024 12:11:48
- 10 Followers
- 28,484 Total Posts
- 3857 Thanks
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May 28, 2019void_nothing posted a message on The End of an EraI am here to report that there will be a custom cards section in the successor site, and I pledge to do everything in my power to make sure it thrives.Posted in: Articles
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May 21, 2018void_nothing posted a message on Ravnica: The Broken GuildpactIirc, wasn't the Combine founded by a mage named Simic, who was either Human or Vedalken? Or was that something that was never confirmed?Posted in: Articles
Also, the Orzhov were founded by a group of barons who became the first Obzedat members. -
Feb 7, 2014void_nothing posted a message on Launch Giveaway!Doran, the Siege Tower is a long-time favorite for me, giving vindication to my fondness for high-toughness creatures and making not only Indomitable Ancients but Catacomb Slug and Rotted Hystrix and Yoked Ox scary.Posted in: Announcements
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Oct 29, 2011void_nothing posted a message on Why Jiggernuts is my favorite member of MTGS...Wonder if the man himself has read this wonderful tribute.Posted in: Zelderex Blog
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThis note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.
netn10 53 (+0)
bravelion83 48 (+1)
DiscardUnearth 44 (+2)
kwanyeegor 43 (+1)
Indighost 38 (+6)
IcariiFA 11
Zemoo 10
Anachronity 6
BlackWaltz3 1
Phyrexian Editor 0
Rudyard 0
Nearing Collapse RG
Instant (U)
The controller of target artifact or enchantment sacrifices it unless they sacrifice two other permanents.
Draw a card.
"Not me," pleaded Jhoira, "the ship! Save Weatherlight!" Tiana froze.
Foreboding Flight 3B
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
B: Enchanted creature gains indestructible until end of turn. Tap it unless it's named Caumotch, the Murder-Mouth.
B, Pay 2 life: Put a +1/+1 counter on enchanted creature. If it's named Caumotch, the Murder-Mouth, put two +1/+1 counters on it instead.
Leathern fluttering hearkens to the next stage of terror.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThis note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.
netn10 53 (+2)
bravelion83 47 (+1)
DiscardUnearth 42 (+2)
kwanyeegor 42 (+3)
Indighost 32
IcariiFA 11
Zemoo 10
Anachronity 6
BlackWaltz3 1
Phyrexian Editor 0
Rudyard 0
Porcelain Rearguard 2WW
Creature - Elephant Soldier (R)
Vigilance, infect
Whenever you gain life, Porcelain Rearguard gets +X/+X until end of turn, where X is the amount of life you gained.
When Porcelain Rearguard dies, you gain life equal to its power plus its toughness.
Tusks of ivory are replaced with ones still purer.
2/3
“Best of the Rest”
Draco, taken from TappedOut, by Sam Wood and Wizards of the Coast
Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
Theme
This month will be a loving tribute to the most important BBcode tags in this forum: the venerable [mana][/mana] tag.
Challenge
Contestants:
bravelion83
Subject16
Schedule
IMPORTANT NOTE: This will be a shortened CCL month as it is - now for sure - the last one that will be officially supported on MTGSalvation. For that reason, deadlines will be strictly enforced, aiming to be absolutely finished before 7/31. MTGNexus is complete and will open to public in mid-July. As of August, the home of the CCL will be MTGNexus.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThis note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.
void_nothing 50 (+1)
bravelion83 46 (+2)
DiscardUnearth 40 (+2)
kwanyeegor 39 (+0)
Indighost 32 (+5)
IcariiFA 11
Zemoo 10
Anachronity 6
BlackWaltz3 1
Phyrexian Editor 0
Rudyard 0
Harrying Dive 1R
Sorcery (U)
Target creature with flying gets +X/+0 and gains trample until end of turn, where X is its power.
Flyingcycling 4 (4, Discard this card: Search your library for a card with flying, reveal it, and put it into your hand, then shuffle your library.)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThis note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.
netn10 49 (+2)
bravelion83 44 (+2)
kwanyeegor 39 (+4)
DiscardUnearth 38 (+4)
Indighost 27
IcariiFA 11
Zemoo 10
Anachronity 6
BlackWaltz3 1
Phyrexian Editor 0
Rudyard 0
Sorcerous Incurable 1UBR
Creature - Ogre Mutant Wizard (R)
Sorcerous Incurable can't block.
T: Counter target noncreature spell unless its controller pays 2.
T: Add BB. Spend this mana only to cast noncreature spells.
4/4
Legendary Creature - Devil Avatar
Deathtouch
No one can sate him, and no one should want to.
1/6
(2/3) Appeal: Primarily a Txmmy/Jxnny card (something something Mirror Gallery/Rite of Replication). Yes, for Spike it's a beater that self-protects, but it's a bit expensive to be "just" that for Spike's tastes.
(2.5/3) Elegance: A card concept like this is always going to be a bit complicated but I think you get the point across well enough.
Development -
(3/3) Viability: Colors are right (red gets haste and power pump, blue gets small creature flying and shares blink with white), feels very Izzet, and this does seem like a bizarre enough card to be mythic.
(3/3) Balance: On its own it's a fair evasive, self-pumping and blinking creature. As a combo card it seems expensive and relatively difficult to make go infinite, so there you have it.
Creativity -
(2.5/3) Uniqueness: Ultimately has a firebreathing variant... but a really strange, new, and cool firebreathing variant.
(2.5/3) Flavor: Really neat name; lots of text there so I guess there wasn't a lot of room but short flavor text would have been ideal.
Polish -
(3/3) Quality: Seems fine.
(2/2) *Main Challenge: Since apparently blocking Emrakul counts, this passes.
(1/2) Subchallenges: No white or black, but an "end".
Total: 21.5/25
(2.5/3) Appeal: Txmmy does like the amusing experience of making opponents' creatures Sheep even though the effect isn't all that splashy. Jxnny has ways to abuse the activated and triggered ability both and Spike loves the efficiency and utility.
(2.5/3) Elegance: A bit text-heavy (and line break-heavy) but not inelegant.
Development -
(2.5/3) Viability: I will say this card is considerably more blue than it is green. It could safely be monoblue, in fact, or at least should maybe have had a weighted cost like 1GUU. However, I would definitely prefer this to be a mythic for Limited.
(2.5/3) Balance: A very very very strong card in a vacuum, but not, in my estimation, broken. A fairly scary commander, though.
Creativity -
(1.5/3) Uniqueness: This card wears its influence on its sleeve. However, it's enough of a twist to make it a quite interesting throwback/mashup card.
(2.5/3) Flavor: "Baahon" is a bit too cute/too Un- for a black-bordered card name, although the ovinomancy discipline has silly flavor but deadly serious mechanics, so it seems.
Polish -
(2/3) Quality: Wrong mana symbol order. For correct usage of "its" versus "it's", see here.
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: Done.
Total: 20/25
(0.5/3) Appeal: Who does a core set common appeal to outside of Limited? Spike for a cheap sideboard answer, maybe?
(3/3) Elegance: Full points here, this effect is extremely simple.
Development -
(3/3) Viability: Can't argue with such an old, retreaded effect.
(2.75/3) Balance: One-mana unconditional creature destruction has something sketchy about it even though I think green could get this and it probably would usually not be too offensive. However, if many of the best creatures in a Standard happened to be flyers, green would have the single best and cheapest removal piece, which is just wrong imho.
Creativity -
(0/3) Uniqueness: Can't give you anything for Wing Snare but cheaper.
(1.5/3) Flavor: This card's flavor is extremely generic - which is fine most of the time for what this card would be, which is a Core common, but for the MCC I prefer to see more original flavor. The flavor text does add a bit of local interest at least with the Lorwyn references.
Polish -
(2.25/3) Quality: "Faerie," not "fearie," and the last sentence of the flavor text is a bit ungrammatical as well - I know conversational speech doesn't follow the rules of written grammar, but "A pathetic view" or "What a pathetic sight" would read a lot better.
(2/2) *Main Challenge: done.
(2/2) Subchallenges: Done.
Total: 17/25
(2.5/3) Appeal: Primarily a Txmmy and Spike card. Jxnny might want to do something silly by pumping the opposing creature's toughness?
(3/3) Elegance: Fairly elegant.
Development -
(1.5/3) Viability: I can't see this card justified in GU without a ton of context. When blue removes opposing creatures it leaves something behind for that creature's controller - a token, another creature from their library, usually that sort of thing. It's not concepted as killing but as transmogrification. Exiling an opponent's creature and then getting a reward for your own creature is just unacceptable in that color combination - Phyrexian Ingester is a color pie break even with heavy flavorful and mechanical context. To anticipate an argument, I do not think it's valid to say this effect is analogous to gaining control of a creature. It's also borderline in rarity terms. I think a card like this would be more likely to be rare than uncommon (based on things like Trap Essence) unless part of a larger context like an MMNN-cost cycle.
(3/3) Balance: Strong removal but not easy to cast.
Creativity -
(1.5/3) Uniqueness: Lots of precedent, feels like a "natural" design, reminds me somehow of Kalitas, Bloodchief of Ghet.
(2.5/3) Flavor: Very fine, but not grabbing me that hard.
Polish -
(3/3) Quality: Fine.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 21/25
(1.5/3) Appeal: "Fun" removal is up Txmmy's alley. Not as efficient as Spike would like and a bit straightforward for Jxnny but there are definitely situations when Jxnny wants something to fight a 1/1 vanilla.
(3/3) Elegance: Nicely elegant stuff.
Development -
(3/3) Viability: Classic Chinese-menu multicolor with green fighting and blue "make them a 1/1."
(3/3) Balance: Three mana is about what I expect to pay for this.
Creativity -
(2/3) Uniqueness: Plenty of precedent for "humiliating" and fighting alike, but putting them together in this precise way is new.
(3/3) Flavor: Just lovely.
Polish -
(3/3) Quality: Good.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 22.5/25
(2.5/3) Appeal: I wish I could set the appeal to 3 just for appealing to me so much - I love exactly these kinds of build-arounds AND it uses my beloved Treasure tokens! Txmmy and Jxnny both see something to like, whereas Spike sees this as mostly a sideboard card and even then, has cheaper options to hose Eldrazi and artifacts.
(2.5/3) Elegance: Elegant overall even though "colorless nonland" is a bit stilted; I would have made this cost a little more, maybe drop the stats a little bit if necessary (2/2, 3/1?) and just had it hit colorless permanents.
Development -
(3/3) Viability: Colors and rarity seem pretty spot-on to me.
(3/3) Balance: Nothing objectionable here; basically a build-around rare with a few good functionalities.
Creativity -
(2.5/3) Uniqueness: Definitely precedent but definitely a unique ability suite.
(2.5/3) Flavor: Great name, good flavor text; the ability to melt down Eldrazi but not colored artifacts, while necessary for the challenge, messes up the flavor a bit.
Polish -
(3/3) Quality: Good.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: Done.
Total: 23/25