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  • posted a message on CCL July, Finals: Best of the Rest
    Quote from Subject16 »
    Refractive Blast 2/R 2/R 2/R
    Sorcery (Rare)
    Converge— When you cast Refractive Blast, copy it X times, where X is the number of different colors of mana spent to cast it minus one. You may choose new targets for the copies.
    Refractive Blast deals damage equal to the amount of R spent to cast it to any target.
    Maybe I wasn't clear what I meant by "traditional hybrid" but this is not it - (W/U) is "two-colored hybrid" and (2/W) is not. Please emend this card before the deadline if possible.
    Posted in: Custom Card Contests and Games
  • posted a message on July 25, 2019
    The DCC: July 25, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    This note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.

    DCC July Scoreboard


    void_nothing 58 (+2)
    netn10 53 (+0)
    bravelion83 48 (+1)
    DiscardUnearth 44 (+2)
    kwanyeegor 43 (+1)
    Indighost 38 (+6)
    IcariiFA 11
    Zemoo 10
    Anachronity 6
    BlackWaltz3 1
    Phyrexian Editor 0
    Rudyard 0

    Quote from bravelion83 »
    Votes: Indighost, DiscardUnearth

    I know it's ironic for me to say this given your username, but I've always thought that what you called illuminate should be flashback on permanents, not unearth. I like the card as is, but I would have probably liked it even more if it were sacrifice instead of exile but with a higher illuminate cost and some kind of exile clause included in the keyword. But I get that you probably went with the shortest text for elegance, and I honestly can't blame you. Also, rarity is missing, but I like the idea so much that I'm voting for it anyway.
    Syphon Strength BG
    Sorcery (C)
    Remove all +1/+1 counters from target creature you don’t control. Put that many +1/+1 counters on target creature you control.
    “Oh, so you say you’re feeling strong today? Strength is so overrated... Let me take its burden off of you, on my own shoulders. Thank me later.”
    —Tagisten, dark mage
    Quote from netn10 »
    Votes: kwanyeegor, indighost

    Prince into Frog U
    Instant (Uncommon)
    Exile target creature if it has the highest conveted mana cost or is tied for the highest conveted mana among creatures on the battlefield. Its controller creates a 1/1 green Frog creature token.
    Quote from kwanyeegor »
    bravelion83 voidnthing


    Underwater Revenant 3UB
    Creature--Spirit (Rare)
    Flash
    when underwater revenant enters the battlefield, you may sacrifice an island and/or swamp. When you sacrifice an island in this way, counter target creature spell. when you sacrifice a swamp in this way, destroy target creature
    3/3
    Indighost, void_nothing

    Near Miss 1U
    Instant (C)
    Target creature gets +0/+3 until end of turn.
    Draw a card.
    Quote from void_nothing »
    Votes: DiscardUnearth, Indighost

    Nearing Collapse RG
    Instant (U)
    The controller of target artifact or enchantment sacrifices it unless they sacrifice two other permanents.
    Draw a card.
    "Not me," pleaded Jhoira, "the ship! Save Weatherlight!" Tiana froze.
    Posted in: Custom Card Contests and Games
  • posted a message on July 24, 2019
    Votes: DiscardUnearth, Indighost

    Nearing Collapse RG
    Instant (U)
    The controller of target artifact or enchantment sacrifices it unless they sacrifice two other permanents.
    Draw a card.
    "Not me," pleaded Jhoira, "the ship! Save Weatherlight!" Tiana froze.
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Caumotch, evil embodiment of hunger, has had other shapes before the many-toothed fiend body he currently inhabits. He is famished, but he knows this will not be sufficient. Instead of plunging headlong into the glorious hunt for prey this time, he decides to use the considerable ambient magic at his disposal to change his form, the better to set out later and ravage the very skies...

    Foreboding Flight 3B
    Enchantment - Aura
    Enchant creature
    Enchanted creature has flying.
    B: Enchanted creature gains indestructible until end of turn. Tap it unless it's named Caumotch, the Murder-Mouth.
    B, Pay 2 life: Put a +1/+1 counter on enchanted creature. If it's named Caumotch, the Murder-Mouth, put two +1/+1 counters on it instead.
    Leathern fluttering hearkens to the next stage of terror.
    Posted in: Custom Card Contests and Games
  • posted a message on July 24, 2019
    The DCC: July 24, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    This note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.

    DCC July Scoreboard


    void_nothing 56 (+6)
    netn10 53 (+2)
    bravelion83 47 (+1)
    DiscardUnearth 42 (+2)
    kwanyeegor 42 (+3)
    Indighost 32
    IcariiFA 11
    Zemoo 10
    Anachronity 6
    BlackWaltz3 1
    Phyrexian Editor 0
    Rudyard 0

    netn10, void_nothing

    Prophecy of Fire 2R
    Enchantment
    Exile ~: ~ deals 3 damage to any target.
    Illuminate 2R (You may cast this card from your graveyard for 2R.)
    Quote from Indighost »
    Kwan, void

    Infuriating Mimic 3B
    Creature - Shapeshifter (U)
    Flash
    You may pay 1B and sacrifice a treasure token or nontoken artifact to cast this spell rather than pay its mana cost.
    ~ has indestructible as long as it entered the battlefield this turn.
    ”And that’s why you put an arrow in every chest you find.” - Zondi, veteran adventurer
    3/2
    Quote from netn10 »
    Votes: kwanyeegor, DiscardUnearth

    Commander's Obelisk 4
    Artifact (Rare)
    T: Add two mana of any combinations of colors in your commander's color identity.
    Whenever you cast your commander, draw two cards.
    It is the voice of a general made true.
    Quote from bravelion83 »
    Votes: netn10, void_nothing

    Angel of Creativity 1URW
    Creature — Angel (R)
    Flying
    Whenever you cast a noncreature spell, put a +1/+1 counter on each creature you control.
    Inspiration strikes your mind like a lightning bolt, then creativity follows like the calm after the storm.
    3/3
    Quote from kwanyeegor »
    discardunearth voidnothing

    Centaur Arsonists 5RG
    Creature--Centaur Berserker (Rare)
    All creatures abel to block Centaur Arsonists do so
    Whenever a creature blocks Centaur Arsonists its controller sacrifices an artifact or land
    3/4
    Quote from void_nothing »
    Votes: bravelion83, kwanyeegor

    Porcelain Rearguard 2WW
    Creature - Elephant Soldier (R)
    Vigilance, infect
    Whenever you gain life, Porcelain Rearguard gets +X/+X until end of turn, where X is the amount of life you gained.
    When Porcelain Rearguard dies, you gain life equal to its power plus its toughness.
    Tusks of ivory are replaced with ones still purer.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on July 23, 2019
    Votes: bravelion83, kwanyeegor

    Porcelain Rearguard 2WW
    Creature - Elephant Soldier (R)
    Vigilance, infect
    Whenever you gain life, Porcelain Rearguard gets +X/+X until end of turn, where X is the amount of life you gained.
    When Porcelain Rearguard dies, you gain life equal to its power plus its toughness.
    Tusks of ivory are replaced with ones still purer.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on CCL July, Finals: Best of the Rest
    CCL July Finals

    “Best of the Rest”



    Draco, taken from TappedOut, by Sam Wood and Wizards of the Coast

    Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!

    Theme

    This month will be a loving tribute to the most important BBcode tags in this forum: the venerable [mana][/mana] tag.

    Challenge
    Design a card with traditional (two-colored) hybrid mana in its mana cost, a card with snow mana (S) in its mana cost, and a card with 10 or more generic mana in its mana cost.

    • Make sure to include a rarity.

    Contestants:
    bravelion83
    Subject16

    Your submissions are due Friday, July 26th, 23:59 EST.

    Schedule

    • Round 1 — Open to Everyone (July 1st-5th)
    • Round 2 — Open to Everyone (July 6th–10th)
    • Rounds 1 and 2 Critiques (Due July 13th)
    • Top 6 — Open to top 6 finishers (July 14th–17th)
    • Top 6 Critiques (Due July 20th)
    • Final (End of month, winner determined by public poll)

    IMPORTANT NOTE: This will be a shortened CCL month as it is - now for sure - the last one that will be officially supported on MTGSalvation. For that reason, deadlines will be strictly enforced, aiming to be absolutely finished before 7/31. MTGNexus is complete and will open to public in mid-July. As of August, the home of the CCL will be MTGNexus.
    Posted in: Custom Card Contests and Games
  • posted a message on July 23, 2019
    The DCC: July 23, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    This note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.

    DCC July Scoreboard


    netn10 51 (+2)
    void_nothing 50 (+1)
    bravelion83 46 (+2)
    DiscardUnearth 40 (+2)
    kwanyeegor 39 (+0)
    Indighost 32 (+5)
    IcariiFA 11
    Zemoo 10
    Anachronity 6
    BlackWaltz3 1
    Phyrexian Editor 0
    Rudyard 0

    Indighost, netn10 (awesome card and flavor)

    Automimic 2U
    Creature - Shapeshifter (R)
    You may have Automimic enter the battlefield as a copy of any creature on the battlefield with converted mana cost 3 or less.
    Quote from bravelion83 »
    Votes: void_nothing, Indighost (I'm convinced that your card should be rare in any set, regardless of whether the set is Standard-legal or supplemental, and that it should indeed cost more mana, but I just love the idea and the flavor)

    Terrain Shift 2G
    Sorcery (U)
    Kicker 2R
    Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. If Terrain Shift was kicked, destroy target land an opponent controls.
    Winds and water erode mountains, and with their fragments create new lands downstream.
    Quote from netn10 »
    Votes: DiscardUnearth, bravelion83

    Goblin Firecracker 1R
    Creature - Goblin Artificer (Uncommon)
    T: Add CCC. Spend this mana only to cast artifact spells or activate abilities of artifacts. At the end of turn, sacrifice that artifact.
    1/1
    Quote from kwanyeegor »
    indighost netn10

    Arc Edge 3R
    Instant (Uncommon)
    Target creature gets +1/+0 and gains first strike until end of turn
    Arc Edge deals 1 damage to up to one target player, 1 damage to up to one target creature, and 1 damage to up to one target planeswalker
    Quote from void_nothing »
    Votes: bravelion83, DiscardUnearth

    Harrying Dive 1R
    Sorcery (U)
    Target creature with flying gets +X/+0 and gains trample until end of turn, where X is its power.
    Flyingcycling 4 (4, Discard this card: Search your library for a card with flying, reveal it, and put it into your hand, then shuffle your library.)
    Posted in: Custom Card Contests and Games
  • posted a message on July 22, 2019
    Votes: bravelion83, DiscardUnearth

    Harrying Dive 1R
    Sorcery (U)
    Target creature with flying gets +X/+0 and gains trample until end of turn, where X is its power.
    Flyingcycling 4 (4, Discard this card: Search your library for a card with flying, reveal it, and put it into your hand, then shuffle your library.)
    Posted in: Custom Card Contests and Games
  • posted a message on Eelstrum, Goblin Bard + Goblin Innkeepers
    Both of these are very nice, and both are strong. I would probably not want to see them in Standard but in Commander, 100%.
    Posted in: Custom Card Creation
  • posted a message on CCL July, Top 6: All Must Be Compleat
    The finalists for this month will be bravelion83 and Subject16. Congratulations you two and thanks to the other semifinalists, round to come tomorrow.
    Posted in: Custom Card Contests and Games
  • posted a message on July 22, 2019
    The DCC: July 22, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day

    This note will probably remain the same the whole month: This month of the DCC will all be taking place here on MTGSalvation, MTGNexus will formally open to the public in mid-July, the first MTGNexus DCC will begin in August.

    DCC July Scoreboard


    void_nothing 49 (+2)
    netn10 49 (+2)
    bravelion83 44 (+2)
    kwanyeegor 39 (+4)
    DiscardUnearth 38 (+4)
    Indighost 27
    IcariiFA 11
    Zemoo 10
    Anachronity 6
    BlackWaltz3 1
    Phyrexian Editor 0
    Rudyard 0

    Quote from bravelion83 »
    Votes: DiscardUnearth, void_nothing

    Flourishing Growth 4GG
    Enchantment (R)
    Whenever a nontoken creature enters the battlefield under your control, create a 1/1 green Saproling creature token.
    Whenever a land enters the battlefield under your control, create a 0/1 green Plant creatures token.
    Whenever another nontoken, noncreature, nonland permanent enters the battlefield under your control, create a 3/3 green Treefolk creature token.
    “Just let nature do its job and you’ll reap the best benefits.”
    —Alanon, elementalist

    Quote from Indighost »
    Bravelion, kwanyeegor

    The rarity on this one is difficult, in a full set where this would be relevant, it would probably NEED to be rare, but if it were part of a precon, or modern horizon auxiliary set, maybe uncommon though maybe 1 more? Ugh.

    Mercurial Sliver UU
    Creature - Sliver Shapeshifter (R)
    You may have ~ enter the battlefield as a copy of any sliver on the battlefield.
    When the hive happens upon a particularly useful mutation it can often draw the ire of other mortal races, so the local queen sets about replicating the success before the original is killed.
    2/2
    netn10, void_nothing

    Telescopic Prism X1
    Artifact (U)
    ~ enters the battlefield, put X charge couners on ~.
    1, T: Add X mana of any one color to your mana pool for each charge counter on ~.
    Quote from netn10 »
    Votes: DiscardUnearth, kwanyeegor

    Mirror on the Wall 5
    Legendary Artifact (Rare)
    T: The player with most life gains 3 life, the player with most creature creates a 1/1 white Spirit creature token with flying, and the player with most cards in their hand draws a card.
    Do not ask the mirror if you won't like the answer.
    Quote from kwanyeegor »
    discardunearth netn10

    Illusionary Realm 1WU
    Enchantment (Uncommon)
    Flash
    Illusion and spirit creatures you control get +0/+3
    Whenever a non-illusion non-spirit creature attacks you or a planeswalker you control and that creature isn't blocked it gets -1/-0 until end of turn
    Quote from void_nothing »
    Votes: bravelion83, kwanyeegor

    Sorcerous Incurable 1UBR
    Creature - Ogre Mutant Wizard (R)
    Sorcerous Incurable can't block.
    T: Counter target noncreature spell unless its controller pays 2.
    T: Add BB. Spend this mana only to cast noncreature spells.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on July 21, 2019
    Votes: bravelion83, kwanyeegor

    Sorcerous Incurable 1UBR
    Creature - Ogre Mutant Wizard (R)
    Sorcerous Incurable can't block.
    T: Counter target noncreature spell unless its controller pays 2.
    T: Add BB. Spend this mana only to cast noncreature spells.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Caumotch, the Murder-Mouth 2BRG
    Legendary Creature - Devil Avatar
    Deathtouch
    No one can sate him, and no one should want to.
    1/6
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 2 - The promised end
    Design -
    (2/3) Appeal: Primarily a Txmmy/Jxnny card (something something Mirror Gallery/Rite of Replication). Yes, for Spike it's a beater that self-protects, but it's a bit expensive to be "just" that for Spike's tastes.
    (2.5/3) Elegance: A card concept like this is always going to be a bit complicated but I think you get the point across well enough.

    Development -
    (3/3) Viability: Colors are right (red gets haste and power pump, blue gets small creature flying and shares blink with white), feels very Izzet, and this does seem like a bizarre enough card to be mythic.
    (3/3) Balance: On its own it's a fair evasive, self-pumping and blinking creature. As a combo card it seems expensive and relatively difficult to make go infinite, so there you have it.

    Creativity -
    (2.5/3) Uniqueness: Ultimately has a firebreathing variant... but a really strange, new, and cool firebreathing variant.
    (2.5/3) Flavor: Really neat name; lots of text there so I guess there wasn't a lot of room but short flavor text would have been ideal.

    Polish -
    (3/3) Quality: Seems fine.
    (2/2) *Main Challenge: Since apparently blocking Emrakul counts, this passes.
    (1/2) Subchallenges: No white or black, but an "end".

    Total: 21.5/25
    Design -
    (2.5/3) Appeal: Txmmy does like the amusing experience of making opponents' creatures Sheep even though the effect isn't all that splashy. Jxnny has ways to abuse the activated and triggered ability both and Spike loves the efficiency and utility.
    (2.5/3) Elegance: A bit text-heavy (and line break-heavy) but not inelegant.

    Development -
    (2.5/3) Viability: I will say this card is considerably more blue than it is green. It could safely be monoblue, in fact, or at least should maybe have had a weighted cost like 1GUU. However, I would definitely prefer this to be a mythic for Limited.
    (2.5/3) Balance: A very very very strong card in a vacuum, but not, in my estimation, broken. A fairly scary commander, though.

    Creativity -
    (1.5/3) Uniqueness: This card wears its influence on its sleeve. However, it's enough of a twist to make it a quite interesting throwback/mashup card.
    (2.5/3) Flavor: "Baahon" is a bit too cute/too Un- for a black-bordered card name, although the ovinomancy discipline has silly flavor but deadly serious mechanics, so it seems.

    Polish -
    (2/3) Quality: Wrong mana symbol order. For correct usage of "its" versus "it's", see here.
    (2/2) *Main Challenge: Good.
    (2/2) Subchallenges: Done.

    Total: 20/25
    Design -
    (0.5/3) Appeal: Who does a core set common appeal to outside of Limited? Spike for a cheap sideboard answer, maybe?
    (3/3) Elegance: Full points here, this effect is extremely simple.

    Development -
    (3/3) Viability: Can't argue with such an old, retreaded effect.
    (2.75/3) Balance: One-mana unconditional creature destruction has something sketchy about it even though I think green could get this and it probably would usually not be too offensive. However, if many of the best creatures in a Standard happened to be flyers, green would have the single best and cheapest removal piece, which is just wrong imho.

    Creativity -
    (0/3) Uniqueness: Can't give you anything for Wing Snare but cheaper.
    (1.5/3) Flavor: This card's flavor is extremely generic - which is fine most of the time for what this card would be, which is a Core common, but for the MCC I prefer to see more original flavor. The flavor text does add a bit of local interest at least with the Lorwyn references.

    Polish -
    (2.25/3) Quality: "Faerie," not "fearie," and the last sentence of the flavor text is a bit ungrammatical as well - I know conversational speech doesn't follow the rules of written grammar, but "A pathetic view" or "What a pathetic sight" would read a lot better.
    (2/2) *Main Challenge: done.
    (2/2) Subchallenges: Done.

    Total: 17/25
    Design -
    (2.5/3) Appeal: Primarily a Txmmy and Spike card. Jxnny might want to do something silly by pumping the opposing creature's toughness?
    (3/3) Elegance: Fairly elegant.

    Development -
    (1.5/3) Viability: I can't see this card justified in GU without a ton of context. When blue removes opposing creatures it leaves something behind for that creature's controller - a token, another creature from their library, usually that sort of thing. It's not concepted as killing but as transmogrification. Exiling an opponent's creature and then getting a reward for your own creature is just unacceptable in that color combination - Phyrexian Ingester is a color pie break even with heavy flavorful and mechanical context. To anticipate an argument, I do not think it's valid to say this effect is analogous to gaining control of a creature. It's also borderline in rarity terms. I think a card like this would be more likely to be rare than uncommon (based on things like Trap Essence) unless part of a larger context like an MMNN-cost cycle.
    (3/3) Balance: Strong removal but not easy to cast.

    Creativity -
    (1.5/3) Uniqueness: Lots of precedent, feels like a "natural" design, reminds me somehow of Kalitas, Bloodchief of Ghet.
    (2.5/3) Flavor: Very fine, but not grabbing me that hard.

    Polish -
    (3/3) Quality: Fine.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 21/25
    Design -
    (1.5/3) Appeal: "Fun" removal is up Txmmy's alley. Not as efficient as Spike would like and a bit straightforward for Jxnny but there are definitely situations when Jxnny wants something to fight a 1/1 vanilla.
    (3/3) Elegance: Nicely elegant stuff.

    Development -
    (3/3) Viability: Classic Chinese-menu multicolor with green fighting and blue "make them a 1/1."
    (3/3) Balance: Three mana is about what I expect to pay for this.

    Creativity -
    (2/3) Uniqueness: Plenty of precedent for "humiliating" and fighting alike, but putting them together in this precise way is new.
    (3/3) Flavor: Just lovely.

    Polish -
    (3/3) Quality: Good.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 22.5/25
    Design -
    (2.5/3) Appeal: I wish I could set the appeal to 3 just for appealing to me so much - I love exactly these kinds of build-arounds AND it uses my beloved Treasure tokens! Txmmy and Jxnny both see something to like, whereas Spike sees this as mostly a sideboard card and even then, has cheaper options to hose Eldrazi and artifacts.
    (2.5/3) Elegance: Elegant overall even though "colorless nonland" is a bit stilted; I would have made this cost a little more, maybe drop the stats a little bit if necessary (2/2, 3/1?) and just had it hit colorless permanents.

    Development -
    (3/3) Viability: Colors and rarity seem pretty spot-on to me.
    (3/3) Balance: Nothing objectionable here; basically a build-around rare with a few good functionalities.

    Creativity -
    (2.5/3) Uniqueness: Definitely precedent but definitely a unique ability suite.
    (2.5/3) Flavor: Great name, good flavor text; the ability to melt down Eldrazi but not colored artifacts, while necessary for the challenge, messes up the flavor a bit.

    Polish -
    (3/3) Quality: Good.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: Done.

    Total: 23/25
    Posted in: Custom Card Contests and Games
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