- void_nothing
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Member for 19 years, 3 months, and 14 days
Last active Sat, Mar, 16 2024 12:11:48
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May 28, 2019void_nothing posted a message on The End of an EraI am here to report that there will be a custom cards section in the successor site, and I pledge to do everything in my power to make sure it thrives.Posted in: Articles
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May 21, 2018void_nothing posted a message on Ravnica: The Broken GuildpactIirc, wasn't the Combine founded by a mage named Simic, who was either Human or Vedalken? Or was that something that was never confirmed?Posted in: Articles
Also, the Orzhov were founded by a group of barons who became the first Obzedat members. -
Feb 7, 2014void_nothing posted a message on Launch Giveaway!Doran, the Siege Tower is a long-time favorite for me, giving vindication to my fondness for high-toughness creatures and making not only Indomitable Ancients but Catacomb Slug and Rotted Hystrix and Yoked Ox scary.Posted in: Announcements
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Oct 29, 2011void_nothing posted a message on Why Jiggernuts is my favorite member of MTGS...Wonder if the man himself has read this wonderful tribute.Posted in: Zelderex Blog
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Enchantment
Whenever a black spell would cause a creature to go to a graveyard from play, the spell's controller loses 3 life and you gain 3 life.
Legendary Creature- Demon Beast
Meglor, Demonic Three-Headed Hellbeast comes into play with a first head counter on it.
B: Put a first head counter on Meglor. Play this ability only if Meglor has no first head counters on it.
BB: Put a second head counter on Meglor. Play this ability only if Meglor has no second head counters on it.
BBB: Put a third head counter on Meglor. Play this ability only if Meglor has no third head counters on it.
As long as Meglor has a first head counter on it, it has fear.
As long as Meglor has a second head counter on it, it gets +3/+0 and has protection from white.
As long as Meglor has a third head counter on it, it gains B: Regenerate Meglor.
BBBB, Remove a first head counter, a second head counter, or a third head counter from Meglor: Target player discards their hand.
3: Remove a first head counter, a second head counter, or a third head counter from Meglor. Any player may play this ability.
As long as Meglor has no first head, second head, or third head counters on it, sacrifice it.
7/7
Next: Gravidon
Tailgate and get a Fireball for 20 to the face!
Yawgmoth Saves
My other car is a Goblin War Wagon
Enchantment- Aura
Enchant Permanent.
Enchanted permanent gains Cumulative Upkeep 1.
When Aging Gas comes into play, put 2 age counters on enchanted permanent.
Order of Convalescence 2W
Creature- Human Monk
Whenever Order of Convalescence deals combat damage to a player, choose one: You gain 2 life, or put a faith counter on target creature.
Whenever a creature with a faith counter would be dealt damage, put that many strain counters on it instead. Whenever a creature has 4 or more strain counters on it, remove a faith counter from it.
1/2
Order of Revelation 2U
Creature- Human Monk
Whenever Order of Revelation deals combat damage to a player, chose one: Look at that player’s hand, or look at the top 4 cards of his or her library.
1/2
Order of Blazes 2R
Creature- Human Monk
Whenever Order of Blazes deals combat damage to a player, choose one: Order of Blazes deals 3 damage to target creature, or Order of Blazes deals 1 damage to all other creatures.
2/1
Order of Growth 2G
Creature- Human Monk
Whenever Order of Growth deals combat damage to a player, choose one: Put a basic land from your hand into play tapped, or add G to your mana pool at the beginning of your next main phase.
1/2
Order of Doom 2B
Creature- Human Monk
Whenever Order of Doom deals combat damage to a player, choose one: That player discards a card, or that player sacrifices a nonland permanent.
2/1
Chromatic Djinn 3U
Creature- Djinn
At the beginning of your upkeep, choose a color. Chromatic Djinn loses all other colors and becomes that color.
If Chromatic Djinn is white, it gets +0/+2 and gains vigilance.
If Chromatic Djinn is blue, it gains flying.
If Chromatic Djinn is black, it gets +1/+0 and gains fear.
If Chromatic Djinn is red, it gets +2/-1 and gains first strike.
If Chromatic Djinn is green, it gains trample.
3/3
A reality-altering fracture in the Space-Time Continuum
WW artist to ask them to produce an album.
Plutocrat
HFYGYSD
Creature- Goat Soldier
Haste, Vigilance.
T: Steadfast Ram deals 2 damage to target creature. That creature can't attack this turn.
2/4
Next: Boundless Expanse
Creature- Demon Spirit
Fear.
When ~ comes into play, all players discard their hands.
When ~ leaves play, remove the top 7 cards of your library from the game unless you control an Ogre.
5/5
Next: Temporal Infusion
Creature- Human Cleric
T, Sacrifice an Enchantment: Add R or B to your mana pool
WWW: Untap Dega Acolyte.
1/3
Ceta Acolyte 2U
Creature- Human Wizard
T, Counter target instant spell you control: Add R or G to your mana pool.
UUU: Untap Ceta Acolyte.
2/2
Necra Acolyte 2B
Creature- Human Minion
T, Sacrifice a creature: Add W or G to your mana pool.
BBB: Untap Necra Acolyte.
2/2
Raka Acolyte 2R
Creature- Human Shaman
T, Counter target sorcery spell you control: Add W or U to your mana pool.
RRR: Untap Raka Acolyte.
3/1
Ana Acolyte 2G
Creature- Human Druid
T, Sacrifice an Artifact: Add U or B to your mana pool.
GGG: Untap Ana Acolyte.
2/2
Next: Big creatures (4/4 or greater) with a benefit and a drawback attached.