Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Collaborative Create-A-Booster!
    Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
    Wolf Avatar
    Token Creature - Wolf Avatar (S)
    Haste
    5/5

    Rastin's Gaze 1W
    Sorcery (C)
    Destroy target creature if its tapped. Otherwise, tap it.
    "The idle have no place on Rastin's wings!"
    -Opu, Priest of the Eagle
    Common 2 of 10:

    Archers of Tamalat 3G
    Creature - Jackal Archer (C)
    This spell can't be countered.
    Reach
    The Kho of Fierceness is Nejnek, on whose continents live people just as wild and strong as he.
    3/3

    Circle of Unworthiness 2U
    Instant (C)
    Counter target nonlegendary spell.
    Telluric - If you control a land creature, scry 2.
    In the moments of travel from Kho to Kho, it's easy to feel insignificant.
    Posted in: Custom Card Contests and Games
  • posted a message on The Journey, An Adventure Game
    Villages in Rout 2GW
    Instant (U)
    Prevent all damage that would be dealt this turn by sources of a creature type of your choice. Put two +1/+1 counters on each creature of another creature type of your choice.


    Dryads like these must be used to preying on lone and inexperienced travelers. If we stick together and make a show of aggression we can just scare them off.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 15TH, 2019
    Votes: Rudyard, Indighost

    Undercity Gharial 6U
    Creature - Shade Crocodile (C)
    Undercity Gharial can't be blocked.
    B: Undercity Gharial gets +1/+1 until end of turn.
    One of House Dimir's least-known - yet also least-subtle - assets.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC 2019 Round 2 - Immortal, Invisible
    Round is closed. Here are the brackets. The top two per bracket advance:

    void_nothing:
    Cantripmancer
    netn10
    Subject16
    StonerOfKruphix
    Freyleyes

    Superbajt:
    JamBlock
    Forestsguy
    IcariiFA
    Theelkspeaks

    Raptorchan:
    The_Hittite
    Jimmy Groove
    Hemlock
    Cardz5000
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    "number of creature types among creatures you control that don't share a creature type with this" de-changeling-problems you
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Why not two?

    Burukul Razorshoulders BR
    Legendary Creature - Orc Barbarian
    Haste, trample
    Whenever Burukul Razorshoulders or another creature with haste enters the battlefield under your control, you may pay 1. If you do, that creature deals damage equal to its power to any target.
    5G: Burukul Razorshoulders gets +4/+3 until end of turn. Activate this ability only once each turn.
    1/2

    Aedven, Tree of Splendor GGWWUU
    Legendary Creature - Treefolk Wizard
    Creatures you control with hexproof get +4/+8.
    Creatures you control with indestructible get +4/+8.
    GGWW: Aedven gains trample and indestructible until end of turn.
    WWUU: Aedven gains lifelink and hexproof until end of turn.
    4/8

    Next: A Demon Avatar
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 4 - Friends Will Be Friends
    Design -
    (2.5/3) Appeal: Timmy likes the size involved. Johnny likes the counters. Spike likes the mass pump that lasts, although maybe it's a bit slow for him.
    (2/3) Elegance: A bunch of moving parts here, and the ultimate counts teams for one part but only individual players for the other, which seems like recipe for confusion.

    Development -
    (3/3) Viability: Colors are right; a planeswalker and face commander has to be mythic.
    (2.5/3) Balance: That first 0 ability is kind of concerning - an anthem every turn is a lot. If it were a +1 it'd be completely beyond the pale.

    Creativity -
    (1.5/3) Uniqueness: Somewhat unique ultimate, but plenty of precedent for mass +1/+1 counters and counter "moving". Also, the card mostly is just a fancy machine for mass-pumps.
    (3/3) Flavor: "Spark Injected" tells a story all of its own about the character becoming a planeswalker through unusual means. Good job.

    Polish -
    (2.5/3) Quality: Wrong mana symbol order.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 21/25
    Design -
    (2.5/3) Appeal: Mostly a Timmy/Johnny card, what with flooding the board with tokens and enabling discard interactions and such; theoretically appealing to Spike (particularly with that super super potent +1) but doesn’t quite have the numbers for it.
    (3/3) Elegance: The Warriors being white while also having haste is odd. I’d prefer maybe if it made the generic Tarkir white Warrior and then granted it haste until end of turn?

    Development -
    (3/3) Viability: Colors and rarity obviously correct.
    (2.5/3) Balance: A powerful +1 is at odds with an ultimate that's weak for its cost.

    Creativity -
    (1/3) Uniqueness: Not much exact precedent but these are all pretty “safe” abilities, and highly similar ones (how many times have you seen a ‘walker that draws cards, or makes tokens, or mass pumps?) have been on planeswalkers before.
    (3/3) Flavor: Bonus for actually making a different character and not just the planeswalker version of the original legend.

    Polish -
    (2/3) Quality: Ultimate doesn’t specify what zone to cast from.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 21/25
    Design -
    (2/3) Appeal: Timmy and Johnny both like a super-Equipment-lord ‘walker, but although Spike plays things like Batterskull and Sword of War and Peace it might be a bit too niche for him.
    (1/3) Elegance: The Sword of Asha looks like memory issues city. Actually, the rest of the card has several elegance problems as well including not specifying for how long the creature targeted by the first +1 can block an additional creature and (this is relatively minor) putting cards both on top of and on bottom of the library with the faux-tutor ability.

    Development -
    (3/3) Viability: All good.
    (3/3) Balance: So dependent upon building around the Equipment theme that it couldn’t possibly be objectionable.

    Creativity -
    (2/3) Uniqueness: Somewhat reminiscent of Nahiri, the Lithomancer.
    (2.5/3) Flavor: Matches the original well enough.

    Polish -
    (1.5/3) Quality: Fails to specify the duration for a bonus; uses the 3 symbol to represent loyalty, which is incorrect.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 19/25
    Design -
    (3/3) Appeal: Looks like an all-rounder - Timmy likes token swarms, Johnny likes doubling, Spike likes the sheer repeated value of the -X.
    (2.5/3) Elegance: There's a slight kind of inelegance to a planeswalker with a "parasitic" plus loyalty ability, although in this case it can be fueled just by activating the -X ability, so I don't mind all that much.

    Development -
    (3/3) Viability: Looks fine.
    (2.5/3) Balance: Seems like it could get out of hand, but not without some work put in - think of the -X with a Doubling Season out, though.

    Creativity -
    (1.5/3) Uniqueness: Lots of 'walkers swarm the board with tokens, various Elspeths and Sorins most prominently. The stackable pseudo-ultimate emblem, despite being Anointed Procession, is unique in that you can essentially spam it; this reminds me of Sorin, Lord of Innistrad, a card which I've always loved.
    (2/3) Flavor: It's coherent, I guess? "Ascended ___" is about the most boring title you can give a planeswalker; we already know Caolán was a cenn in their pre-spark life.

    Polish -
    (3/3) Quality: Fine.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 21.5/25
    Posted in: Custom Card Contests and Games
  • posted a message on Outpost Siege questiions
    Yes, but if and only if you haven't exhausted your land plays for the turn. The card tells you that you can "play" the card, which includes both casting spells and playing lands, but doesn't allow you to disobey any other rules surrounding playing them.
    Posted in: Magic Rulings
  • posted a message on Deck Ideas
    Slinn Voda, the Rising Deep sea tribal ramp? Monoblue is workable due to things like High Tide and Merchant Scroll being common, but why do you need to compete against non-Pauper decks? That seems unfair if someone tries to play decks with different deckbuilding rules than the rest.
    Posted in: Variant Commander
  • posted a message on [[Official]] The "I Need Help Deciding What To Play!" Thread.
    Dear God, and an addendum Emergency Powers gives you a free Revel in Riches if you have yet to drop it (or if you just wanna put the second one down). Or Smothering Tithe number 2.
    Posted in: Standard (Type 2)
  • posted a message on The Letters Game
    Made in Hell B
    Instant
    As an additional cost to cast Made in Hell, sacrifice a creature with exactly X toughness and pay X life.
    Search your library for an artifact card with converted mana cost exactly X and put it onto the battlefield, then shuffle your library.
    Posted in: Custom Card Contests and Games
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    Blocking as an 11/14 is pretty wild. Was he brought up in the best creatures at blocking thread? Absolute tech in Brion Stoutarm I suppose. I think he'd be quite strong if only he had vigilance.
    Posted in: Commander (EDH)
  • posted a message on "I Don't Like You" game.
    That's probably supposed to put hunt counters on creatures you don't control, right?

    Dogged Enemy 3W
    Creature - Spirit Nomad
    Flash
    You may activate abilities of white creatures you control as though they had haste and adherence if you pay 1 more to activate them. (Creatures get +1/+1 for each time they were the target of an ability of a creature with adherence this turn or blocked the same creature as a creature with adherence this turn.)
    T: Destroy target creature with an activated ability.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Cone of Void 3BB
    Sorcery
    Target player exiles a creature they control, two cards from their hand, and three cards from their graveyard.
    Posted in: Custom Card Contests and Games
  • posted a message on The Faction Game
    Taj-Nar Rebuilt WWWW
    Sorcery
    Return each permanent card with a mana ability that could produce W from your graveyard to the battlefield. Create a 2/2 white Cat creature token for each permanent returned to the battlefield in this way.
    {Story Spotlight 4 of 5}

    Next:
    Orzhov enchantment (please use extort)
    Sun Empire, non-Dinosaur
    Mardu of Ilagra's era
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.