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Jul 21, 2018Votes: Gerrard's Mom, fluffydeathbringerPosted in: Custom Card Contests and Games
Prohibitor Mage 3W
Creature - Human Wizard (U)
X, Sacrifice Prohibitor Mage: Prevent the next X damage that would be dealt to target creature, planeswalker, or player this turn.
X, Sacrifice Prohibitor Mage: Spells cost X more to cast this turn.
Jul 20, 2018void_nothing posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemenchetoos - This seems to spend too many words doing something overly narrow and specific, and I'm not sure the flavor justifies it. Also seems to be more red than black, although white is fine. Good worldbuilding, however.Posted in: Custom Card Contests and Games
Subject16 - This looks printable! It's a narrow hoser, yes, but highly flavorful so that's fine - great utility in Commander. Always love new versions of old legends; just wish this put on a number of counters equal to the God's CMC or something.
TotallyHaywire - Seems more frustrating than cute and I'm not big on cards that are legendary for gameplay reasons that don't have legendary flavor. Also, Flickering Ward. Always check your card names for use.
Mergatroid_Jones - Not all that strange, plus you forgot defender.
Next: Design a Saga around your favourite TV series.
Jul 20, 2018void_nothing posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and GentlemenI was sincerely hoping for more entries, but judging today.Posted in: Custom Card Contests and Games
Jul 19, 2018Yin Hermit (B/R)Posted in: Custom Card Contests and Games
Creature - Dwarf Monk
3: Yin Hermit gets +1/+0 until end of turn for each creature you control named Yang Hermit.
Yang Hermit (R/W)
Creature - Dwarf Monk
Yang Hermit enters the battlefield tapped.
3: Yang Hermit gets +0/+1 until end of turn for each creature you control named Yin Hermit.
Jul 19, 2018Votes: Zur the Enchanter, ZemooPosted in: Custom Card Contests and Games
Furnace Nova XRR
Furnace Nova deals X damage to target creature or planeswalker. At the beginning of the end step, proliferate for each creature or planeswalker that died this turn.
Jul 19, 2018Posted in: Custom Card Contests and Games
July MCC 2018 Round 3 - Solar Powered
Counters month. Keywords month. You'll see what I mean.
Main Challenge: Design a card with sunburst or with a converge ability that places counters.
Subchallenge 1: Your card isn't a creature if it has sunburst or isn't an instant or sorcery if it has converge.
Subchallenge 2: Your card is mythic rare.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
For the first subchallenge a converge card can put any counters on anything as long as it's the converge ability word that specifies what these counters are.
Design Deadline: All submissions are to be final and submitted by July 24th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by July 27th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
*An entry with 0 points here is subject to disqualification.
A helpful tip for those formatting their cards:
Quote from bravelion83 »A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Jul 18, 2018Votes: Gerrard's Mom, AntiantiserumPosted in: Custom Card Contests and Games
Curse of the Necropolis 2B
Enchantment - Aura Curse (U)
Whenever a nonbasic land enters the battlefield under enchanted player's control, Curse of the Necropolis deals 2 damage to them and each of their opponents gains 2 life.
Jul 18, 2018Posted in: Custom Card Contests and GamesCCL July Round 3Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
“Free Real Estate”
Hallowed Fountain, taken from IMPRNT, by Jung Park and Wizards of the Coast
From a high-concept CCL to a low-concept one; this month will mostly focus on rarity and Draft.
One of the most important things to maintain a healthy Constructed format is top-tier dual lands, which must be good enough to allow for consistent two or three-color decks (but not so good that everything degenerates into five-color goodstuff). Rare is about the rarity these usually need to fall at; uncommon (and common if it's Ravnica) dual lands aren't allowed to be that efficient for Limited reasons.
Design a rare land card that can produce exactly two colors of mana.PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
- Badlands, Gruul Turf, Nimbus Maze, and Temple of Triumph would all pass the challenge if they were printed at rare. Frontier Bivouac, Karakas, Mana Confluence, and Reflecting Pool would all fail. A variant of the latter card would pass if there were some stricture meaning that it could only produce two colors at one time.
- What the conditions for producing the two colors are, and whether there's one or more mana produced, is immaterial.
Your submissions are due Saturday, July 21st, 23:59 EST.
- Round 1 — Open to Everyone (July 1st-6th)
- Round 2 — Open to Everyone (July 7th–12th)
- Rounds 1 and 2 Critiques (Due July 15th)
- Top 6 — Open to top 8 finishers (July 18th–21st)
- Top 6 Critiques (Due July 23rd)
- Top 4 — Open to top 4 finishers from last round (July 24th–27th)
- Top 4 Critiques (Due July 29th)
- Final (End of month, winner determined by public poll)
Jul 18, 2018Alright, we've been waiting long enough and a lot of people seem to have gone MIA from the contest - here are your top six!Posted in: Custom Card Contests and Games
We'll proceed from a top six to a top four and a final like normal. Round coming up shortly.
Jul 18, 2018Yes, you can put Skullbriar in the command zone. You can pay the cost of exiling it and then use the replacement effect and the cost will still in fact be paid. Compare paying sacrifice costs with Samurai of the Pale Curtain on the battlefield, which is also a valid move.Posted in: Magic Rulings
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May 21, 2018Iirc, wasn't the Combine founded by a mage named Simic, who was either Human or Vedalken? Or was that something that was never confirmed?Posted in: Articles
Also, the Orzhov were founded by a group of barons who became the first Obzedat members.
Feb 7, 2014Doran, the Siege Tower is a long-time favorite for me, giving vindication to my fondness for high-toughness creatures and making not only Indomitable Ancients but Catacomb Slug and Rotted Hystrix and Yoked Ox scary.Posted in: Announcements
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