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  • posted a message on [SCD] Vindicate
    Quote from mdilthey
    I mean, I use Spot Removal, but I only use it when it fulfills a specific niche. In my EDH Deck, all my spot removal is flexible and instant speed. For record, this is what I run:

    Mortify- Flexible, instant
    Abolish- Flexible, free, instant
    Disenchant- Cheap, flexible, instant
    Seize the Soul- On-theme (tokens, sac), instant, 2-for-1 (4-for-1 with tokens)

    The only sorceries I run are boardsweeps and recursion.

    Idk, maybe if I was running mono-G, Beast Within would make the cut, but I feel like it's just "ok." Vindicate is just "ok" to me, i'm sure it'll have a target and I'm sure I'd cast it off Yawgmoth's Will sometimes but I can think of things I'd rather be doing:

    -Making Tokens
    -Using Instants
    -Gaining card advantage

    All straight lines to winning..

    Am I the only one in this boat? I thought it was generally accepted that 1-for-1's were kind of lackluster in the format?


    No, 1-for-1s (or spot removal) is usually what stops a player from winning. I'm amazed you can justify running Disenchant but Beast Within isn't "flexible" enough? Beast Within kills any permanent. It's the definition of flexible. The beast token is irrelevant in 99% of games, in my experience--especially because you're so found of your board wipes.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Indefinite Hiatus)
    Quote from therestless
    It is NOT card advantage. It is card neutral, plus a 1/1. The problem is it is sometimes a ramp spell, sometimes just a cantrip, and you do not have a choice of which one it is. Instead of having an opening hand with coiling oracle that could just brick, why not play a ramp spell?


    When your opponents' creatures don't cantrip it is card advantage. You get a blocker/sac fodder with relevant creature types for almost no investment. I don't know if you do, but I know a lot of elf-tribal decks (including my own) that run Elvish Visionary which is almost strictly worse. If you would draw a land, you'd want that land into play instead almost every time.

    +1 for reinstating Coiling Oracle.
    Posted in: Commander (EDH)
  • posted a message on 7 Deadly Sins EDH's
    I like the idea someone mentioned about using Rafiq of the Many as Pride. Go Voltron without any other creatures, because he's the only one that get the job done.
    Posted in: Commander (EDH)
  • posted a message on Tribal theme concepts
    Overrunning elves is pretty fun. You can go mono-green, UG, BG or WG, so there are a few options.
    Posted in: Commander (EDH)
  • posted a message on The EDH Guide to Dual Lands
    Quote from runningbear
    Erm.....

    Why not use this?


    I was just going to suggest this site. No offense to the OP, but this site is much less complicated. You just select your color identity and it will show you every land that fits that restriction, with images, and also sorts them nicely.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Indefinite Hiatus)
    Quote from Sinfire Titan


    It's still too soon for new cards to go up. Wait until after M13 gets released.


    I understand Surging Chaos's policy on waiting awhile before new cards make the list, but when a card is obviously powerful, it's just semantics to wait an arbitrary amount of time.

    I'm not saying that Micky here deserves a spot immediately, just that there are some cards that do deserve immediate recognition (Primeval Titan after M11 was released, for example).

    But it's his list, and he can update it as he chooses. I just think doing that will save a lot of misguided posters who are unaware of SC's policy some effort.

    Anyway, have a nice day, folks.
    Posted in: Commander (EDH)
  • posted a message on Rules Committee Q&A
    Quote from papa_funk
    Hermit Druid is quite a popular land fixer.

    It's unlikely to get banned. People who want to build degenerate Hermit Druid combo decks are never going to build decks that match, as Sheldon puts it, the "narrative of the format". We're not going to take that toy away from people to try to balance a degenerate format.


    Your reason for not banning the main piece of the fastest combo deck in a format, according to your own committee, that is wholeheartedly against that type of deck is because it's a mana fixer? There are so many fixers that are hands down better than Hermit Druid.

    From close to two years of personal experience, I've never seen Hermit Druid used as a fixer. In fact, most new players are transplants from Standard, so their card pool is generally made up of newer cards. By the time they become aware of more obscure cards like the Druid, they've probably become aware of the combo and the stigma attached to it. At this point, a player would have to ask himself if a) he wants to run the combo and generally win games by turn 4, or b) not run the card because he doesn't want people to assume he is running the combo, or c) run the card without combos. Two of those options are directly tied into the fact that this card is a well-known combo piece. That's seems to me like it's warping the format (to a degree).
    Posted in: Commander (EDH)
  • posted a message on 7-Player EDH
    We've tried influence of 1, where you can only affect the players to either side of you. With this, you can actually have two players with active turns going. It gets tricky when you have to combine the turns though. It was interesting, but I didn't like it. It's something to try, though.
    Posted in: Commander (EDH)
  • posted a message on What lands do you fetch with Primeval Titan?
    I only currently run the Titan in my elf deck, so I usually fetch Gaea's Cradle and Deserted Temple the first time, then Minamo, School at Waters' Edge and whatever makes the most sense.

    In previous decks, I've tutored High Market and a Ravnica bounceland, bouncing the High Market, just so I could replay it and not have to worry about people stealing it.
    Posted in: Commander (EDH)
  • posted a message on Proposed Change to General Zone Interactions
    Quote from fnord
    I don't agree with letting Haakon be cast from command; that violates the spirit of the card. To cast Haakon, you should have to find a way to discard it first; the rules should allow you to discard him as though he were in your hand.

    Anyway, I think the best way to implement this change is by replacing the "you can cast a commander from your command zone" rule with the following rule:

    If your Commander is in the command zone, you may pay N, put it into your hand and then immediately take any action you are allowed to take which would cause it to leave your hand. N is twice the number of times you have previously done this this game.

    I think this neatly covers all of the problematic generals. With Haakon, for instance, you couldn't cast him directly but you could discard him at the cost of the general tax. You could channel the generals with channel, but you'd have to pay the tax each time.


    That is insanely more complicated than the proposed addendum. You're way overthinking it. I do think trying to work Haakon in will just needlessly complicate the change.
    Posted in: Commander (EDH)
  • posted a message on Proposed Change to General Zone Interactions
    I'm generally (snicker) opposed to rules changes, but I can't really find a fault with this, that is until someone points out a major power increase or broken combo because of it.

    The benefit, adding new viable commanders/making it less painstaking to run certain commanders, is worth proposing the change, especially because it doesn't really affect the flavor of the format.

    The only card I'm worried about is Myojin of Night's Reach considering you'd only be able to interact with it on the stack, and black has a propensity to generate fast mana fairly easily.

    This rule would also let you suspend Ith, High Arcanist.
    Posted in: Commander (EDH)
  • posted a message on Holding back vs dropping the bomb
    I read something on this forum awhile that has always stuck with me: "Casual or competitive ends at the deck building."

    In other words, if you don't want to end the game early, don't build your deck to do that. Holding back on a game-winning play just because everyone is having fun is cheating the people that think they might have a chance to win. If you like fun, social, long games, then build your deck to facilitate those kind of games. Don't bring a tuned combo deck, then sit there with your combo until you decide it's been long enough or someone starts to threaten your position.
    Posted in: Commander (EDH)
  • posted a message on Show and Tell ?
    Yes, it can. Emrakul has protection from colored spells, the hookmaster's ability is not affect. Secondly, even if the hookmaster is put onto the battlefield first from show and tell, all abilities wait to go onto the stack until the spell resolves.
    Posted in: Magic Rulings Archives
  • posted a message on [SCD] Collective Unconscious
    Collective Unconsious

    It's not necessarily a win-more card. In green decks that play out their hands quickly (elves, tokens) it can fuel the deck.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Indefinite Hiatus)
    Quote from ApocryphaEffect
    And this is a list of the top 50 cards in EDH. What do other formats have to do with it?


    Exactly. In EDH, Memnarch is blue and Sunforger is red and white. There's no reason to have them as colorless (except, maybe, it's too hard to find spots for them on their respective lists).
    Posted in: Commander (EDH)
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