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  • posted a message on Ravager Affinity
    Quote from Black Star Dec
    Hey guys, i finished first out of 57 (or was it 67?) and went 5 - 0 -1//10 - 1 - 1 (drawing for Top 1/2) with the straight UB Tezz-less list created by TJ Morrison. Thopter Foundry was MVP besides Etched Champion and won me 4 of my 10 matches. Only lost a game to Mono Black Big Stuff due to topdecked Ratchet Bomb.

    My matches where:

    MB Bigstuff (Massacre Wurm/Wurmcoil Engine/Damnation etc.)
    MBC Dark Depths (actually the toughest match due to Vampire Nighthawk and first strike)
    Mono - R Goblins
    SNT Emrakul (most epic win by SnT Disciple of the Vault with Thopter Foundry on table Wink )
    Dredge
    Draw vs UW FaerieNinjastill ( 4 Jitte : / )


    First of all, congratulations on your win.

    If you don't mind, can you post some more details on how you defeated those decks?
    And did you encounter anyone using Null Rod?
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from charlieornaught
    so the only really expensive ($) card in the deck is Tezz. any alternatives?


    Mox Opals are also a bit expensive. The deck can work without them, but it's still better to have at least 2 or 3.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from Gonick
    2.
    Regarding burn Affinity versions: Have most people completely abondened fling at this point? Just wondering, since it does seem strong as a finishing tool in some cases... & also, if fling is used, what are your thoughts on soul's fire instead of fling?


    I use Shrapnel Blast instead of Fling. With a lot of artifact removal in legacy, a large artifact creature isn't guaranteed to be present on your side of the board. Having an artifact land to sacrifice for Shrapnel Blast is an easier requirement.

    And if your meta is full of people using Daze and Force of Will...

    Fling gets countered = you lose a large creature, since most likely you will use a large one for max damage. A small creature with a Cranial Plating on it can be flinged for a lot of damage - though by my experience, people tend to have Pithing Needle for plating on Game 2.

    Shrapnel Blast gets countered = only lose an artifact land, a Springleaf Drum or a small artifact creature. Because Shrapnel Blast always deals 5 damage, not required that you sacrifice a big artifact creature.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from Raggedjoe
    I sometimes have issues vs merfolk's vials dropping lords on me. Usually slows me down a good amount


    I suggest having some removals for their lords.
    Focus on getting rid of Merrow Reejeray and Coralhelm Commander.

    My deck runs 4 Galvanic Blast main, and has 2 Pyroblast and 2 Red Elemental Blast in the sideboard for game 2 against them. Which is usually enough to handle a merfolk deck. Having 4 blasts in sideboard is necessary because there's an abundance of blue men in my meta. Countering Hurkyl's Recall with a red blast is crucial. Merfolk only become slightly hard for my deck if they go first with a good hand.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from noxon
    I'm going to my local legacy tournament tomorrow, bringing the following deck:



    What would you guys suggest for my sideboard? Blood Moons have always served me well in the past, but they don't have any synergy with the rest of the deck, and I only have 8 sources of red mana in the deck.


    For sideboard, I suggest removing the Enforcer and another card. Replace them with 2 Pithing Needle. Needle stops Goblin Charbelcher, Jace, Elspeth, Aether Vial, etc.

    And I also suggest having different kinds of graveyard remover. 1 Pithing Needle from your opponent will stop all of your Relic of Progenitus.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Dyne's test build seems good. I see that one of the benefits of having Tezzeret, is that the deck can still fight (by Tezz making 5/5's) in the event that a Null Rod comes down.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    @The Domma

    Perhaps we'll see in the next few weeks if Tezz is worth the money, I noticed that his card is already expensive. To be fair, his first and second abilities are rather strong. Looking at top 5 cards of library and possibly getting the plating that I need, or turning a harmless drum into a menacing 5/5 can cause problems for an opponent.

    Though I have to emphasize on his mana cost, five mana is needed to play around Daze. And the problem situation that could arise from needing both black and blue mana, like have 4 mana but one color is missing because it got hit by wasteland or some other artifact destruction spell.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from tHe DoMMa
    Many thanks TF.

    Is Tezzeret battling Glimpse of Nature as an engine for Affinity at the moment?

    I think Glimpse is better purely due to casting cost - requiring a creature means it focuses your deck building more.

    Affinity is aiming for a turn 3/4 win consistently - Tezzeret can be played on turns 3 or 4 and fuel affinity on that turn. The extra kick along abilites I would use are 1 and 3 - search and life loss. So it becomes a 5 card dig and a 5-10 life loss card for 4 mana. Not sure if that's good enough. I feel the same re master of the etherium.


    You're welcome.

    Sorry, I can't comment about Glimpse. It's because my Affinity deck is red oriented. With the battle plan being to try and deal fast damage and finish off someone with direct blast. Which actually worked against some people at the last tournament that I attended.

    So far, my opinion on Tezzeret would be if it's actually possible to cast him? Given that my current meta is full of wastelands. Currently watching this thread to see if someone would be succesful in a tournament using the new Tezzeret.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    @The Domma

    I suggest reading this article. Smile
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from Jin15
    I haven't been playing Affinity for too long, but after a good bit of trial and error I've came up with a deck list that I like so I thought I'd run it by you guys and gals to get opinions on it. That said, here's the list Smile



    I think the only thing you'll find a bit unconventional about this list is the fact that it's only 2 color and the inclusion of Academy Ruins in the mana base. I personally felt that going 2 color helped the deck's consistency and resiliency to Wasteland, since you're able to run 4 Darksteel Citadel when going 2 color.
    Academy Ruins is a card generally associated with control decks so it may seem a bit odd for a fast paced deck like Affinity, but if you've ever lost a game due to having your Master of Etherium or Cranial Plating hit with Force of Will or Daze you'll understand why I've included it as a 2 of. In the short time I've been playing this deck there's been a few games that were won only because Academy Ruins gave me a second chance to cast Master or Plating after having it countered the first time I tried playing it.

    At this point the only thing I'm a bit uncertain about is Tezz 2.0. If you can get the mana to play him and then have him stick around until the next turn his -4 ability pretty much says "You win the game", but I've often found it tricky getting the 4 mana to cast him. It seems like this deck likes to get stuck on 3 mana sources pretty regularly. Getting the right colors has never been a problem (the 4th Springleaf Drum helps with this) but just getting to 4 mana can be difficult with only 21 mana sources.
    Given this I'm currently testing Etched Champion in Tezz's place and seeing how that goes.

    So, any thoughts on my list or other advice? I'd be grateful for any input offered Kekeke


    This is the first time I've seen an affinity deck that has Academy Ruins. Can be rather strong, act like a Volrath's Stronghold for affinity, assuming your opponent doesn't remove or somehow disable it. I see the 3 Executioner's Capsule from the sideboard going pretty well with the ruins, Tarmogoyf will not be able to stick around for long on the other side of the board.

    Just a small suggestion. Instead of 3 Tormod's Crypt, it's better to have three different grave remover. For example, have 1 Nihil Spellbomb, 1 Ravenous Trap, and 1 Tormod's Crypt. Because 1 Pithing Needle from your opponent will stop all 3 Crypts, having different grave removers solves that problem.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from chipmunk19

    now all i see are generalizations that they never found a use for disciple.


    Ok, I was simply telling what happened at the tournament. The cards that caused victories (or helped cause) were thopter, plating (mvp of the day), blasts, frogmite, champion, and an enforcer. I did not say that Disciple is an overall bad card for the deck, what I mean is that he was not able to do much help at the tournament day. No one I faced used mass artifact removal at the times that I had disciple in play. And he never met his tag team partner (Ravager).

    There are times that Disciple is indeed useful, but those times did not happen during the day of the tournament.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    With limited tournament experience (only joined two tournament in my whole life), most of my matches were won using the following..

    1. Thopter with plating.
    2. Frogmite with plating.
    3. Shrapnel Blast 4th or 5th turn.
    4. Galvanic Blast directly to the player, after his life total was weakened by Etched Champion that he can't Stp.
    5. Myr Enforcer with plating.


    Almost defeated an Ichorid player by saccing almost all to a Ravager and give the counters to Champ. My opponent won, but it's just one more turn before the giant Etched Champion got him.

    Disciple hardly contributed anything, except one match where he made someone lose 2 life because 2 Mox Opal went to the grave.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from chipmunk19

    signal pest - before going on about this not being able to replace thopter or memnite because the 0cmc is too important for opal, i urge you to try it out. it's actually really good. less chances for a turn 1 ravager, but it's worth it.


    I'm keeping an open mind on the pest as well. But for me it's not just turn 1 Ravager that's important, having a turn 1 Cranial plating is just as good. Against decks that likes to counter a lot, me going first means that the only thing they can use to stop the turn 1 plating is Force of Will. And doing turn 1 Ravager / Plating is only possible with Memnite / Thopter + Mox + Artifact land. Getting the plating out early also lessens the chance that it will be discarded by a Hymn to Tourach (there are some people using The Gate in my meta).

    Will find something else to cut for it.


    EDIT: Thinking of -3 Springleaf Drum +3 Pest. Wastelands would be deadlier without drums, but the extra damage from the pests might be worth it. Going to test once I get some pests
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    Quote from Weebos

    So my sideboard is the part I'm wondering about, seeing as I have no idea what the meta is like. Is Perish even a viable card? Any suggestions for the main board? Thank you for your help.


    If you will face NO Bant, Zoo, and Elves (combo, aggro, or any other variant). Perish is effective, espescially against elves.

    Against NO Bant, Perish is the card that can save you if they manage to have an early Progenitus, just hope it doesn't get countered.
    Posted in: Legacy Archives
  • posted a message on Ravager Affinity
    At 4 mana, Tezzeret is slow. It would not be easy to cast him against an opponent who is wise in using his/her wastelands. At the last Legacy tournament that I attended, the land that often got hit by artifact destruction is Seat of the Synod. For some reason, most of my opponents are eager to prevent the use of Thoughtcast.

    Quote from Dyne
    I'm planning on going to a Legacy tourney this month, and depending on how much Merfolk I think will be played, I will either play this, or Zoo.


    Looking forward to seeing the report if you will use Affinity. Smile
    Posted in: Legacy Archives
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