will be moving on to nexus. Better to be at a more stable place.
alhtough will still keep my account here semi-active
- The Fluff
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Member for 13 years, 11 months, and 11 days
Last active Fri, Oct, 13 2023 04:59:16
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May 28, 2019The Fluff posted a message on The End of an Eranice to hear that. Will be following you there. Have been here for more than 8 years.Posted in: Articles
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May 28, 2019The Fluff posted a message on The End of an Eraoh no... did not expect this to happen. Well, nothing is forever.Posted in: Articles
Thanks for everything mtgsalvation staff and owners. -
Jun 2, 2017The Fluff posted a message on The Rise of New PhyrexiaThanks for the writeup. Good read.Posted in: Articles
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May 1, 2017The Fluff posted a message on The World of Mirrodin II: Darksteel and the Fifth DawnThank you for the effort in writing this. Enjoyed it.Posted in: Articles
I quit during Onslaught block and resumed playing in Zendikar, but have a very keen interest in knowing about Mirrodin + the adventures of Glissa and friends. - To post a comment, please login or register a new account.
I'm curious to know what kind of decks that you use.
Turn one wins have never happen yet in my experience. But I did get a few Turn two wins, approximately 5 or 6 times in 30+ games. Goes like T1= I play a sac land. Opponent takes his / her turn. T2= I combo. Please do note that I've done those wins against non-disruptive opponents (Elves, Burn, Tempered Steel aggro etc.). Getting to combo that early requires an opening hand of least one petal, one land, 2 rituals, 2 card draw, and of course, luck.
I put important words in your post in bold. Overly religious people are a tough nut to crack, and sometimes you won't crack them at all. But times come when you just have to make a stand. Just a suggestion, you can start by showing them the rules of the game - hopefully that lets them know that you're only playing a card game, nothing more. Should at least give them peace of mind that the cards aren't tools for worshipping / doing rituals for / glorifying something unholy.
You're welcome. I do agree that 3 CMC of Lorescale can be a bit high since you have no mana producer. He can be pitched to Disrupting Shoal though, because he's also a blue card.
Disrupting Shoal used to be mere cents at Starcity Games, I bought mine at approximately .45 cents each a few months ago. Now, they're something like 4 dollars each. The price hike could mean that it's actually being useful to certain decks.
Suggested budget temporary replacements for Tarmogoyf:
Vinelasher Kudzu - same mana cost as goyf and becomes larger as you play each land. Playing a Misty Rainforest and then using it to find another land effectively gives him two +1/+1 counters.
Quirion Dryad - also the same mana cost as goyf. She has the potential to grow large due the amount of blue spells in the deck.
It depends on your meta.. but if you often play with people whose cards have similar casting costs to the cards on your deck, then Disrupting Shoal is a possible replacement for Mana Leak. It could also take up the slots that's being used by Gush. Gush should be removed because it is banned in Legacy.
Merry Christmas to you too, and everyone at mtgsalvation Legacy forums.
Used the money that I was saving to buy a Gaddock Teeg and Karakas.
Never bragged that my Zoo deck cost this $$$ amount, not once.
How do I come to grips with spending that amount? Well, in Legacy dual lands are useful and don't drop in price, it's not like Standard where some expensive cards decrease in value.
I don't proxy. Got the duals from Starcity Games one at a time.
One dual land every end of the month.
Would have to say that in the time I played this deck, Wastelands are indeed a problem. But not that bad if there's no other disruption from the opponent. What I consider a real problem are permanents like Ethersworn Canonist and Null Rod that opponents bring in on Game 2.
As for your question about heavy discard affecting this deck, not much really, on my experience at least. Just try to go off as quickly as possible. Merfolk's counters worry me more.
Speaking on the budget, it's really cheap to build. Cost only a small fraction of the money that I spent on my other Legacy decks. Probably won't be taking it to a legacy tournament, but it's a nice deck to take out of the box for a fun casual game with friends. It may not be on the same level as the combo decks in Established (TES) and Proven (ANT), but it's still a combo deck and it can surprise (T3 or T4 win) people who play aggro without counterspells.
34 damages on turn 3?... hmm.. that's almost exactly what happen to me when I first encountered a Dredge deck, received 30+ damages on turn 3 from haste zombies. Not kidding. Even today, my Zoo deck has 4 pieces of grave removal in the sideaboard, plus a maindeck Scavenging Ooze (tutorable with GSZ) because Dredge decks are present in my meta. But I do understand your wish to have a different deck, variety is sometimes needed so things don't get boring.
Affinity is rather cheap to build and good to use against an unprepared meta. However, artifact hosers like Null Rod and Energy Flux can ruin your day pretty quickly, so it's better to have a sideboard prepared to deal with things like those.
Personally, I go with 3 or 4 Ravagers or none at all. You won't reliably draw him if there's only two. He can enlarge Etched Champion at times when a plating is not available, as well as being a weapon against Dredge on game 1 (Ravager eating artifact creatures exiles their bridges).
SFM is a good card no doubt about that. But people have different preferences (some like her, while others prefer another strategy) which is why there are several versions of Affinity on the first post of this thread.
On my experience, it's 50/50 vs Zoo without sideboarding. Have played Affinity for sometime in tournament in the past, switched over to Zoo just recently. Realized that it's hard to be on the receiving end of a Champion with Cranial Plating. It's because of the pro-all colors. A Vault Skirge or any evasive Afiinity creature with plating is dangerous, but I can bolt or Path to Exile them, unlike the champ. Without sideaboard, most of my losses against affinity are from early Champ with plating, while my wins are the times when I can Lavamancer away most of the smaller robots and destroy the plating with Pridemage.
@The0retico
It's because I didn't know about Peat Bog. Suggestion taken.
@weltkrieg
On my experiences vs. Merfolk, the results are not good at all. They have opening hands that I simply cannot win through.
Even if I have 2 silence effects, 2 Duress and 2 Autumn's Veil, it's still hard.
@Admiral Arzar
Don't have any Night's Whisper. Would have used it instead of Sign in Blood if I had some.
Used to have Ancient Grudge in the sideboard. Can get rid of a Canonist protected by a single Mother of Runes. I cast it on their end of turn, then flashback it on my turn = annoying Canonist removed. But I prefer Hurkyll's Recall because it gets rid of all troublesome articats in one go.
Pact of Negation is a card that I used to have 2 in the main deck. But later replaced them with Orim's Chant and Silence, because a silence effect if resolved allow me to continue casting without further harassment from counterspells. Also the same reason why I prefer Autumn's Veil over Pyroblast.. with Geothermal Crevice, Lotus Petals, Manamorphose and the mana fixing cards I don't find it difficult producing a single G.
Oh, and lastly. I have a bit more respect for combo players after experiencing to play this deck. Compared to my other legacy decks (which are mostly aggro or aggro control), I needed more practice before being able to play this deck correctly.