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  • posted a message on The State of Modern Thread (B&R 07/10/2019)
    With Oko being banned in Standard. I wonder how long it would take before he becomes banned here in modern?

    T3feri is the planeswalker I dislike the most. Biased opinion because I play an esper deck with plenty of instants. Well, but still think there are not enough reasons to ban him. Rather I would wish that WoTC print more broad answers like for example Murderous Rider and Hero's Downfall which would kill a creature or a walker.
    Posted in: Modern
  • posted a message on Azorius Titan/Emeria Control
    Not safe to invest on Oko at the moment due to the threat of a ban.
    But for people who already have Oko,, well, they could try. He's a rather strong planeswalker.
    Posted in: Control
  • posted a message on Sultai Dredgless
    to the op

    nice deck with plenty of synergy. I like the use of many split cards.

    really can't say much about the lands. We don't have decent fetch lands in this format.
    Posted in: Pioneer
  • posted a message on Azorius Titan/Emeria Control
    Starstorm's tournament report added to report section of the primer. Thanks for sharing. Smile
    Posted in: Control
  • posted a message on [Primer] Modern Ninjas
    ok, I see the purpose of those enablers in your deck.

    there's no basic build in ninjas and each list can fight differently. Mine is UB, and relies more on discard + some other things. All my counterspells are in the sideboard, brought in when facing a combo deck like scapeshift. The single moonblade shinobi was there because I originally planned to use 4 fallen shinobi, but chose to use only three.. so the last empty slot went to moonblade.

    heavy aggro (humans, goblins, elves) that was the problem of my list during our playtests. I ordered some sideboard cards from scg to remedy that. Smile
    Posted in: Deck Creation (Modern)
  • posted a message on fae of wishes and eidolon
    nice, thanks for clearing that up. Smile
    Posted in: Magic Rulings
  • posted a message on fae of wishes and eidolon
    Hi, if I cast the "granted" part of Fae of wishes. Would I take 2 damage if the opponent has an eidolon of the great revel in play?
    Posted in: Magic Rulings
  • posted a message on [Primer] Modern Ninjas
    interesting synergy between faerie impostor and ornithopters.
    Not including the impostors, I see 16 enablers in your list. Is the deck working fine with that?

    My own list only has 10 enablers, and might cut them down to 8 when the cards I've ordered from SCG arrive.
    Drawing an enabler mid-late game sort of feels underwhelming in pressure situations.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Long time no post here. Smile

    Had some exciting practice matches today.

    Learned some things.

    1. Faerie Seer is best enabler. Scry helped so much when i was under pressure from aggro.

    2. Ghost quarter almost lost me a game. Had 5 mana, but only one black, so can't ninjutsu a Fallen Shinobi and cast a typhoid rats on the same turn. One Ghost quarter shall be replaced with a swamp.

    3. Moonblade Shinobi surprisingly performed well. Creating blockers and dealing 6 damage to one of my opponents before being killed by removal. I only have one in the main, but will up her to two now.

    4. We definitely need a wipe against aggro decks. I'm adding one damnation and one languish to the sideboard.

    5. It's because my sideboard is obsolete, still had 5 grave hate for Hogaak. So aggro decks were so hard. :p

    6. Goblin Piledriver is a problem, there's one game I lost solely because of that card. Good thing there are not many pro blue creatures in modern.

    7. Fallen Shinobi is dope whenever he connects. I won a game simply because he connected twice - with the help of removal clearing the way.

    8. Smoke Shroud proved itself very useful. Helps giving evasion to ninjas already on the field, as well as extra toughness making some ninjas bolt proof and tarfire proof.
    Posted in: Deck Creation (Modern)
  • posted a message on Orzhov Knights
    I made Top 8 in the 72-player MCQ, going 5-1 over the first six rounds into an ID in round 7. Unfortunately, I scrubbed out in the first round of the single elimination due to some incredible mana flood.

    I faced a lot of Oko in the tournament, including the middle four rounds that I played, and I went 3-1 against them. Those Oko matches were bookended by an Azorius deck that never really interacted with me in a meaningful way and a Golgari adventure deck that sputtered in games 2 and 3 after beating me in game 1.

    I ended up playing a playset of Noxious Grasp for the tournament alone, though I'd never get away with that in my LGS meta. I was highly relevant and useful every time I drew it, except when my opponent had Summer Veil.

    Overall, Corpse Knight was an absolute all-star. It forced through life loss in situations where I could not attack, tore through opposing life totals in conjunction with Worthy Knight, and acted as a valuable source of reach to enable Knight of the Ebon Legion. Sorin and Archon were decidedly less than impressive in the Oko matchup, unfortunately.


    congrats and thanks for sharing experience on cards you used. Smile
    Posted in: Deck Creation (Standard)
  • posted a message on Knights in Pioneer
    it's because I plan to include 7-8 non-creature spells. Those would be removal, and some other things.
    Unclaimed territory would be redundant with tournament grounds. Having 8 lands that cannot produce colored mana for non creature spells does not feel right.
    Posted in: Pioneer
  • posted a message on Knights in Pioneer
    Quote from pzbw7z »
    Quote from The Fluff »
    I have a mardu build. Curry Favor and Alter fate from the black knights are too spicy to pass up. Red for the vanguard and steelclaw lance. Smile

    Wondering if we need some removal.. or just try to be fast and aggressive to win?
    I've been playing Disfigure in Standard. I would probably swap those for Fatal Push. I also run Murderous Rider and Blacklance Paragon in Standard. The former for Swift End - real removal - and the latter for his EtB ability which is sort of pseudo-removal. I've also got some little guys with Deathtouch.

    It might be difficult for a Mardu build to support Rider - or at least painful.

    I like Stoneforge Masterwork way more than Steelclaw Lance but I might be optimistic in my assessment.


    yeah, double black is tough.

    I'm still working on the manabase. The lack of fetchlands is a serious drawback, but i tried putting as many fastlands as possible.

    23 lands. Adding Blast Zone or Field of Ruin feels too greedy, so none of those for now.

    How does this look?

    Posted in: Pioneer
  • posted a message on Knights in Pioneer
    I have a mardu build. Curry Favor and Alter fate from the black knights are too spicy to pass up. Red for the vanguard and steelclaw lance. Smile

    Wondering if we need some removal.. or just try to be fast and aggressive to win?
    Posted in: Pioneer
  • posted a message on Knights in Pioneer
    Quote from D90Dennis14 »
    Skyknight Vanguard seems like a decent knight for a boros build.
    It has evasion and can help go wide with tokens.


    I like creatures that create other creatures for minimal cost, as this time the "cost" is merely to attack. With only one power it feels underwhelming to cast at turn two, but I feel Skyknight Vanguard demands removal from the opponent.. because if left unchecked, it will keep doing damage as well as make blockers for free. Also building a knight deck, and will use 2 or 3 copies of it.
    _______________

    Not sure if Steelclaw Lance or Stoneforge Masterwork is better. Masterwork is easier to cast has potential to give a bigger pump, but the lance has cheaper equip cost and gives a decent pump even if I have only one or two creatures.
    Posted in: Pioneer
  • posted a message on Stompy
    I tested Mandrills with 11 fetch lands sometime ago, still feels kind of slow. In a no fetchland format like Pioneer, Mandrills feels like would be unusable.
    Posted in: Aggro & Tempo
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