that doesn't grok any easier with my mind. we'll see how drafters handle my version.
Here's a couple more splashy rares to fill in the skeleton.
Hawk Flock 3W
Creature - Bird R
When Hawk Flock comes into play, put five 1/1 white bird tokens with flying onto the battlefield.
1/1 Hawks, Cocks, and Rocs all flock and squawk on the dock.
Ethereal Djinn 4U
Creature - Djinn R
Ethereal Djinn can't block or be blocked.
5/4
Chained Dragon 4RR
Creature - Dragon R
Flying
Chained Dragon can't attack or block unless a creature without flying also attacks or blocks.
7/5 While it has the prowess and cunning of its Hellkite ancestors, it is much more lazy and easily bored.
Card Name: Hawk Flock
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Bird
Pow/Tou: 1/1
Card Text: When Hawk Flock comes into play, put five 1/1 white bird tokens with flying onto the battlefield.
Flavor Text: Hawks, Cocks, and Rocs all flock and squawk on the dock.
Artist: nammfoodle
Rarity: R
Card #: 1/1
Card Name: Ethereal Djinn
Card Color: U
Mana Cost: 4U
Type & Class: Creature - Djinn
Pow/Tou: 5/4
Card Text: Ethereal Djinn can't block or be blocked.
Flavor Text:
Artist: nammfoodle
Rarity: R
Card #: 1/1
Card Name: Chained Dragon
Card Color: R
Mana Cost: 4RR
Type & Class: Creature - Dragon
Pow/Tou: 7/5
Card Text: Flying
Chained Dragon can't attack or block unless a creature without flying also attacks or blocks.
Flavor Text: While it has the prowess and cunning of its Hellkite ancestors, it is much more lazy and easily bored.
Artist: nammfoodle
Rarity: C
Card #: 1/1
trying to fill in the gaps at white rare and green uncommon:
Strength in Brotherhood 2W
Enchantment - Aura R
Enchant Two Creatures (an aura is removed if it doesn't have the correct number of legal targets)
Enchanted creatures each get +2/+2
Lifeforce Explosion 2WW
Sorcery R
Gain 20 life.
Blastshield Boar 3G
Creature - Boar U
0: Regenerate Blastshield Boar. Use this ability only once each turn.
3/3
Hermit Baloth 2G
Creature - Beast U
Hermit Baloth gets +2/+2 as long as you control no other creatures.
2/2
Card Name: Strength in Brotherhood
Card Color: W
Mana Cost: 2W
Type & Class:Enchantment - Aura
Pow/Tou:
Card Text: Enchant Two Creatures (an aura is removed if it doesn't have the correct number of legal targets)
Enchanted creatures each get +2/+2.
Flavor Text:
Artist:nammfoodle
Rarity:R
Card #:0/0
Card Name: Lifeforce Explosion
Card Color: W
Mana Cost: 2WW
Type & Class: Sorcery
Pow/Tou:
Card Text: Gain 20 life.
Flavor Text:
Artist:nammfoodle
Rarity:R
Card #:0/0
Card Name: Blastshield Boar
Card Color: G
Mana Cost: 3G
Type & Class: Creature - Boar
Pow/Tou: 3/3
Card Text: 0: Regenerate Blastshield Boar. Use this ability only once each turn.
Flavor Text:
Artist:nammfoodle
Rarity:U
Card #:0/0
Card Name: Hermit Baloth
Card Color: G
Mana Cost: 2G
Type & Class: Creature - Beast
Pow/Tou: 2/2
Card Text: Hermit Baloth gets +2/+2 as long as you control no other creatures.
Flavor Text:
Artist: nammfoodle
Rarity: U
Card #: 0/0
Cahlt Malarist RRR
Planeswalker- Cahlt (MR)
+1 Put a 1/1 red Goblin creature token with haste into play.
-2 Put two +1/+1 counter on all red creatures you control.
-4 You get an emblem with “Red creatures you control get +2/+1 have trample, first strike, and haste.
3
Can you put this in MWS code? I gave earlier submitters a pass, but now that there's plenty of examples of how to do it you don't have any excuses to skip that step.
If you're interested, check out the goblins of Mercadia (the Mercadian Masques block). Also, Mons's Goblin Raiders sound pretty intelligent in the alpha version.
Okay, so I'm gonna start making the patch. We need approximately 4 green uncommons, 1 red uncommon, and 5 rares for each color.
I'll throw this one on the pile because I really want to see how it plays out, and there's plenty of auras posted so far to make it relevant.
Card Name: Spirit of Eternity
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Spirit
Pow/Tou: 0/0
Card Text: Spirit of Eternity cannot leave the battlefield. (Any costs that require Spirit of Eternity to leave the battlefield cannot be paid)
Flavor Text:
Artist: nammfoodle
Rarity: R
Card #: 29/30
whose comments are those that you posted? Also, I think you forgot to put whether it's an instant or sorcery.
I'll let others handle the balance issues, I'd like to focus on how scattered the card's abilities are. You should have a clear role in mind for how players should use this card: do you want it to be discard-fodder for a madness deck? Do you want it to be a repeatable buyback spell? do you want it be a charm-type toolbox spell? Do you want it to be an aggro card that sacrifices life/cards for extra power?
Another way to put this is that whenever you make a card, that card is the answer to the question "wouldn't it be cool if a card...?". Giant Growth is "Wouldn't it be cool if a card could make creatures bigger?". Phylactery Lich is "wouldn't it be cool if a creature's power came from an artifact?". What question do you want your card to ask?
hmm, the script doesn't do line breaks right. I'll have to fix that.
Ranim Squadmate 2W
Creature - Soldier C
When Ranim Squadmate comes into play, put a 2/2 soldier creature token into play.
2/2
Big Friendly Monster 4G
Creature - Beast U
Trample
Prevent all damage Big Friendly Monster would deal to creatures.
6/6
Beastform 3G
Enchantment - Aura C
Enchant Creature
Enchanted creature is a 4/4 green Beast with no abilities.
Go Wild 1R
Enchantment - Aura C
Enchant Creature
Enchanted Creature loses all abilities and attacks each turn if able.
Ranim Bodyguard 2W
Creature - Soldier U
When Ranim Bodyguard enters the battlefield, sacrifice it unless you choose a creature.
When the chosen creature leaves the battlefield, sacrifice Ranim Bodyguard.
3/4
Kill 2B
Sorcery
Destroy target creature.
Extricate 1U
Instant
Return up to two target creatures you control to their owners hands.
Provokation 1G
Sorcery
Untap all creatures target player controls. Those creatures block this turn if able.
Gangfight Maneuver 1W
Instant
Creatures that block target creature get +2/+2 until end of turn.//draw a card.
Card Name: Ranim Squadmate
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Soldier
Pow/Tou: 2/2
Card Text: When Ranim Squadmate comes into play, put a 2/2 soldier creature token into play.
Flavor Text:
Artist: nammfoodle
Rarity: C
Card #: 1/1
Card Name: Big Friendly Monster
Card Color: G
Mana Cost: 4G
Type & Class: Creature - Beast
Pow/Tou: 6/6
Card Text: Trample
Prevent all damage Big Friendly Monster would deal to creatures.
Flavor Text:
Artist: nammfoodle
Rarity: U
Card #: 1/1
Card Name: Beastform
Card Color: G
Mana Cost: 3G
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant Creature
Enchanted creature is a 4/4 green Beast with no abilities.
Flavor Text:
Artist: nammfoodle
Rarity: C
Card #: 1/1
Card Name: Go Wild
Card Color: R
Mana Cost: 1R
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant Creature
Enchanted creature loses all abilities and attacks each turn if able.
Flavor Text:
Artist: nammfoodle
Rarity: C
Card #: 1/1
Card Name: Ranim Bodyguard
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Soldier
Pow/Tou: 3/4
Card Text: When Ranim Bodyguard enters the battlefield, sacrifice it unless you choose a creature.
If the chosen creature leaves play, sacrifice Ranim Bodyguard.
Flavor Text:
Artist: nammfoodle
Rarity: U
Card #: 1/1
Card Name: Kill
Card Color: B
Mana Cost: 2B
Type & Class: Sorcery
Pow/Tou:
Card Text: Destroy target creature.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
Card Name: Extricate
Card Color: U
Mana Cost: 1U
Type & Class: Instant
Pow/Tou:
Card Text: Return up to two target creatures you control to their owners hands.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
Card Name: Provokation
Card Color: G
Mana Cost: 1G
Type & Class: Sorcery
Pow/Tou:
Card Text: Untap all creatures target player controls. Those creatures block this turn if able.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
Card Name: Gangfight Maneuver
Card Color: W
Mana Cost: 1W
Type & Class: Instant
Pow/Tou:
Card Text: Creatures that block target creature get +2/+2 until end of turn.
draw a card.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
White: 27 (+3)
Blue 26 (+1)
Black 25
Red 24 (+1)
Green 27 (+3)
Artifact 14
Land 2
Pity that 'hexproof' sounds so... weird. If only it could be called shroud...
"it sounds weird" is really the only complaint I've heard so far. There doesn't seem to be many people who have come up with a different name, and there doesn't seem to be *any* people that think keywording trollshroud was a bad idea. I say thumbs up.
'Dies' is something which I'm glad has come about, and frankly it makes a lot of sense. I think it's just like 'exile' and people will get used to it quickly.
I've never heard anyone complain that "goes to the graveyard from the battlefield" is too wordy. My only thought right now is that I only see problems being caused by this change--explaining to new players that Catapult Master doesn't make creatures die is just one example--and none being solved.
So, when are they going to rename counter (spell / ability) as 'cancel'?
I saw that thread a while back, but I haven't seen any support for the change since then. I doubt Wizards is going to make that change without the amount of chatter that surrounded Trollshroud.
He defined it earlier with some reminder text. Dunno why it's not on these ones.
I think it would be simpler if it spelled "Sacrifice an artifact: Scrap Golem becomes a 5/5 Golem Artifact creature with trample."
Surely there are bigger problems with cards we've posted so far than a bit of clunky wording.
I like spyfly too. The cards that are most interesting to me are the ones that use existing mechanics and existing precedents for balance and color pie, but for some reason just weren't printed.
Each player can only use one rarity in their deck. So (besides basic lands) you have to either use all commons, all uncommons, or all rares/mythics.
It's up to you to decide which rarity level has the best tools: do you want access to dual lands and splashy rares, the staples and supporting cards and staples that come at common, or go for some sort of middle-ground with uncommon?
Normally I'd be fine with everyone doing their own thing, but if we have competing "give me cards!" threads, neither of us will end up getting a full set in a reasonable amount of time.
Here's a couple more splashy rares to fill in the skeleton.
Hawk Flock 3W
Creature - Bird R
When Hawk Flock comes into play, put five 1/1 white bird tokens with flying onto the battlefield.
1/1
Hawks, Cocks, and Rocs all flock and squawk on the dock.
Ethereal Djinn 4U
Creature - Djinn R
Ethereal Djinn can't block or be blocked.
5/4
Chained Dragon 4RR
Creature - Dragon R
Flying
Chained Dragon can't attack or block unless a creature without flying also attacks or blocks.
7/5
While it has the prowess and cunning of its Hellkite ancestors, it is much more lazy and easily bored.
Card Name: Hawk Flock
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Bird
Pow/Tou: 1/1
Card Text: When Hawk Flock comes into play, put five 1/1 white bird tokens with flying onto the battlefield.
Flavor Text: Hawks, Cocks, and Rocs all flock and squawk on the dock.
Artist: nammfoodle
Rarity: R
Card #: 1/1
Card Name: Ethereal Djinn
Card Color: U
Mana Cost: 4U
Type & Class: Creature - Djinn
Pow/Tou: 5/4
Card Text: Ethereal Djinn can't block or be blocked.
Flavor Text:
Artist: nammfoodle
Rarity: R
Card #: 1/1
Card Name: Chained Dragon
Card Color: R
Mana Cost: 4RR
Type & Class: Creature - Dragon
Pow/Tou: 7/5
Card Text: Flying
Chained Dragon can't attack or block unless a creature without flying also attacks or blocks.
Flavor Text: While it has the prowess and cunning of its Hellkite ancestors, it is much more lazy and easily bored.
Artist: nammfoodle
Rarity: C
Card #: 1/1
Strength in Brotherhood 2W
Enchantment - Aura R
Enchant Two Creatures (an aura is removed if it doesn't have the correct number of legal targets)
Enchanted creatures each get +2/+2
Lifeforce Explosion 2WW
Sorcery R
Gain 20 life.
Blastshield Boar 3G
Creature - Boar U
0: Regenerate Blastshield Boar. Use this ability only once each turn.
3/3
Hermit Baloth 2G
Creature - Beast U
Hermit Baloth gets +2/+2 as long as you control no other creatures.
2/2
Count
Rarity: WUBRG A L
C-----19 20 19 21 20 09 02
U-----10 10 12 10 08 07 00
R-----06 06 06 05 05 02 01
M-----02 01 01 01 01 00 00
Total: 37 36 38 34 34 17 03
Code
Card Name: Strength in Brotherhood
Card Color: W
Mana Cost: 2W
Type & Class:Enchantment - Aura
Pow/Tou:
Card Text: Enchant Two Creatures (an aura is removed if it doesn't have the correct number of legal targets)
Enchanted creatures each get +2/+2.
Flavor Text:
Artist:nammfoodle
Rarity:R
Card #:0/0
Card Name: Lifeforce Explosion
Card Color: W
Mana Cost: 2WW
Type & Class: Sorcery
Pow/Tou:
Card Text: Gain 20 life.
Flavor Text:
Artist:nammfoodle
Rarity:R
Card #:0/0
Card Name: Blastshield Boar
Card Color: G
Mana Cost: 3G
Type & Class: Creature - Boar
Pow/Tou: 3/3
Card Text: 0: Regenerate Blastshield Boar. Use this ability only once each turn.
Flavor Text:
Artist:nammfoodle
Rarity:U
Card #:0/0
Card Name: Hermit Baloth
Card Color: G
Mana Cost: 2G
Type & Class: Creature - Beast
Pow/Tou: 2/2
Card Text: Hermit Baloth gets +2/+2 as long as you control no other creatures.
Flavor Text:
Artist: nammfoodle
Rarity: U
Card #: 0/0
Can you put this in MWS code? I gave earlier submitters a pass, but now that there's plenty of examples of how to do it you don't have any excuses to skip that step.
If you're interested, check out the goblins of Mercadia (the Mercadian Masques block). Also, Mons's Goblin Raiders sound pretty intelligent in the alpha version.
I'll throw this one on the pile because I really want to see how it plays out, and there's plenty of auras posted so far to make it relevant.
Card Name: Spirit of Eternity
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Spirit
Pow/Tou: 0/0
Card Text: Spirit of Eternity cannot leave the battlefield. (Any costs that require Spirit of Eternity to leave the battlefield cannot be paid)
Flavor Text:
Artist: nammfoodle
Rarity: R
Card #: 29/30
Rarity: WUBRG A L
C-----17 16 11 17 14 09 02
U-----10 09 12 08 04 00 00
R-----03 04 06 03 05 02 01
M-----02 01 00 01 01 00 00
Total: 31 28 27 29 28 15 03
without colors. Not as easy on the eyes, but much easier to edit.
Rarity: WUBRG A L
C-----17 16 11 17 14 09 02
U-----10 09 12 08 04 00 00
R-----03 04 06 03 05 02 01
M-----02 01 00 01 01 00 00
Total: 31 28 27 29 28 15 03
To anyone reading this thread, feel free to ignore this chatter and just post cards.
I'll let others handle the balance issues, I'd like to focus on how scattered the card's abilities are. You should have a clear role in mind for how players should use this card: do you want it to be discard-fodder for a madness deck? Do you want it to be a repeatable buyback spell? do you want it be a charm-type toolbox spell? Do you want it to be an aggro card that sacrifices life/cards for extra power?
Another way to put this is that whenever you make a card, that card is the answer to the question "wouldn't it be cool if a card...?". Giant Growth is "Wouldn't it be cool if a card could make creatures bigger?". Phylactery Lich is "wouldn't it be cool if a creature's power came from an artifact?". What question do you want your card to ask?
Ranim Squadmate 2W
Creature - Soldier C
When Ranim Squadmate comes into play, put a 2/2 soldier creature token into play.
2/2
Big Friendly Monster 4G
Creature - Beast U
Trample
Prevent all damage Big Friendly Monster would deal to creatures.
6/6
Beastform 3G
Enchantment - Aura C
Enchant Creature
Enchanted creature is a 4/4 green Beast with no abilities.
Go Wild 1R
Enchantment - Aura C
Enchant Creature
Enchanted Creature loses all abilities and attacks each turn if able.
Ranim Bodyguard 2W
Creature - Soldier U
When Ranim Bodyguard enters the battlefield, sacrifice it unless you choose a creature.
When the chosen creature leaves the battlefield, sacrifice Ranim Bodyguard.
3/4
Kill 2B
Sorcery
Destroy target creature.
Extricate 1U
Instant
Return up to two target creatures you control to their owners hands.
Provokation 1G
Sorcery
Untap all creatures target player controls. Those creatures block this turn if able.
Gangfight Maneuver 1W
Instant
Creatures that block target creature get +2/+2 until end of turn.//draw a card.
Card Name: Ranim Squadmate
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Soldier
Pow/Tou: 2/2
Card Text: When Ranim Squadmate comes into play, put a 2/2 soldier creature token into play.
Flavor Text:
Artist: nammfoodle
Rarity: C
Card #: 1/1
Card Name: Big Friendly Monster
Card Color: G
Mana Cost: 4G
Type & Class: Creature - Beast
Pow/Tou: 6/6
Card Text: Trample
Prevent all damage Big Friendly Monster would deal to creatures.
Flavor Text:
Artist: nammfoodle
Rarity: U
Card #: 1/1
Card Name: Beastform
Card Color: G
Mana Cost: 3G
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant Creature
Enchanted creature is a 4/4 green Beast with no abilities.
Flavor Text:
Artist: nammfoodle
Rarity: C
Card #: 1/1
Card Name: Go Wild
Card Color: R
Mana Cost: 1R
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant Creature
Enchanted creature loses all abilities and attacks each turn if able.
Flavor Text:
Artist: nammfoodle
Rarity: C
Card #: 1/1
Card Name: Ranim Bodyguard
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Soldier
Pow/Tou: 3/4
Card Text: When Ranim Bodyguard enters the battlefield, sacrifice it unless you choose a creature.
If the chosen creature leaves play, sacrifice Ranim Bodyguard.
Flavor Text:
Artist: nammfoodle
Rarity: U
Card #: 1/1
Card Name: Kill
Card Color: B
Mana Cost: 2B
Type & Class: Sorcery
Pow/Tou:
Card Text: Destroy target creature.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
Card Name: Extricate
Card Color: U
Mana Cost: 1U
Type & Class: Instant
Pow/Tou:
Card Text: Return up to two target creatures you control to their owners hands.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
Card Name: Provokation
Card Color: G
Mana Cost: 1G
Type & Class: Sorcery
Pow/Tou:
Card Text: Untap all creatures target player controls. Those creatures block this turn if able.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
Card Name: Gangfight Maneuver
Card Color: W
Mana Cost: 1W
Type & Class: Instant
Pow/Tou:
Card Text: Creatures that block target creature get +2/+2 until end of turn.
draw a card.
Flavor Text:
Artist:
Rarity:
Card #: 1/1
White: 27 (+3)
Blue 26 (+1)
Black 25
Red 24 (+1)
Green 27 (+3)
Artifact 14
Land 2
"it sounds weird" is really the only complaint I've heard so far. There doesn't seem to be many people who have come up with a different name, and there doesn't seem to be *any* people that think keywording trollshroud was a bad idea. I say thumbs up.
I've never heard anyone complain that "goes to the graveyard from the battlefield" is too wordy. My only thought right now is that I only see problems being caused by this change--explaining to new players that Catapult Master doesn't make creatures die is just one example--and none being solved.
I saw that thread a while back, but I haven't seen any support for the change since then. I doubt Wizards is going to make that change without the amount of chatter that surrounded Trollshroud.
What situations does it not work for, and do you have a different idea for a name?
He defined it earlier with some reminder text. Dunno why it's not on these ones.
Surely there are bigger problems with cards we've posted so far than a bit of clunky wording.
I like spyfly too. The cards that are most interesting to me are the ones that use existing mechanics and existing precedents for balance and color pie, but for some reason just weren't printed.
Hey Zaber, you still with us?
It's up to you to decide which rarity level has the best tools: do you want access to dual lands and splashy rares, the staples and supporting cards and staples that come at common, or go for some sort of middle-ground with uncommon?
Blue 25 (+5)
Black 25 (+4)
Red 23 (+3)
Green 24 (+6)
Artifact 11
Land 2
I'd be able to worry more about the metagame while designing cards if I didn't have to spend so much time counting cards.
http://forums.mtgsalvation.com/showthread.php?t=321460
Normally I'd be fine with everyone doing their own thing, but if we have competing "give me cards!" threads, neither of us will end up getting a full set in a reasonable amount of time.