Quote from The Squirle masterAjani's Bounty should probably cost more. Seems like it would draw out games so much that you'd want to make sure it isn't competative.
Quote from UltimoronNah, too easy,
Screw You, I'm Leaving 2R
Screw You, I'm Leaving can't be countered.
All players you can see from your seat lose all games.
Quote from TheOnlyOne652089If exiled means its gone, it simply sucks to be a combo deck
you should at least have a way to get it back, at least a little bit of "hope".
From a design point that could easily make sence if a set has "delve" and other mechanics that give an easy way to exile cards.
do you really need the exile for that mechanics ? Can you do it with graveyard ?
Quote from MOON-ECan you give examples of WotC breaking those rules? Or, more importantly, can you give examples of WotC repeatedly breaking those rules? The only one I can think of is the Shock one, and I don't even remember WotC saying that. Even if they did (the probably did, I just don't remember), what's so bad about changing the rules? As the game evolves, WotC may discover that their old rules need to be revised, so they break them.
"Third, I told the team that we were going to make use of the design of another new card type that never got made. During Ravnica design, Richard Garfield had created a new card type he called structures. To reflect the city feel of the set, Richard had come up with the idea of a card type that had enchantment-y / artifact-y type effects but could only be destroyed if it took enough damage from creatures. To allow this, the card type let creatures attack it. The flavor was that there were mystical buildings in the city that had the power to create magical effects, but unlike an enchantment, the building could be destroyed by creatures who could tear it down. We liked the design but Ravnica was so chock full that we never needed to use it. (Also, while cool, it didn't neatly fit into what the block was doing.) "
Quote from person3412I made Markov Patrician (a 3/1 lifelinking Vampire for 2B), but caller her Lady of Night (what happens when Child of Night grows up)
Quote from silvercutI have hoping for a straight green Triangle of War sorcery for a long time. I had mine for 2G and sliding back and forth between uncommon and rare. Even a interesting green creature that could do it freely without red mana or without a restriction like Durkwood Tracker would be cool. Living Inferno, Stalking Yeti, Magus of the Arena, Hateflayer, and Cyclops Gladiator are all in different ways a little disappointing as red cards because red can do better than Tracker damage, but they would have been pretty amazing as green cards. Master of the Wild Hunt and Predatory Urge were hopeful steps into this mechanic in modern design, but were a little slow/costly and didn't lead to any further cards. The spoiled Werewolf Daybreak Ranger//Nightfall Predator was incredibly disappointing that it needed red mana. Then...
OMG ... MONOGREEN Fight ... One mana! ... Common!
Obviously it can't be on too many green cards in any given environment, but hopefully this will end the arguments against monogreen custom cards with Tracker damage.