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  • posted a message on [[FTV]] From the Vault: Twenty
    Quote from rancored_elf
    20 cards for 40 dollars. Hmmmmmmmmmmmm. Seems like it's a lot more lucrative to reprint cards and steal value out of the secondary market, than it is to design good sets to sell new booster packs.
    how is this lucrative to wizards
    Posted in: Rumor Mill Archive
  • posted a message on Cipher
    Oh wait, derp, it says right there that it's from exile. Dangit! Thanks
    Posted in: Magic Rulings Archives
  • posted a message on Cipher
    It can't be both. Either it's a spell ability, or it's not.
    112.3a Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it’s an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 112.6.
    ...
    112.6b An ability that states which zones it functions in functions only from those zones.
    If the ability said, "As long as this card is encoded on A creature, ...," then I'd definitely classify it as an exile-functioning (non-spell) ability. But it says "that creature", which makes it a little less clear to me.
    Posted in: Magic Rulings Archives
  • posted a message on Illusionary Mask
    Quote from 9spheres
    So, if I Illusionary Mask a Skithiryx, the Blight Dragon for X when X is 0
    You can't do that. Have you read the Oracle text? You need to pay at LEAST the creature's mana cost in order to cast it with the Mask. Once you do, there's no cost associated with it turning face up.
    Posted in: Magic Rulings Archives
  • posted a message on Cipher
    “Cipher” means “If this spell is represented by a card, you may exile this card encoded on a creature you control” and “As long as this card is encoded on that creature, that creature has ‘Whenever this creature deals combat damage to a player, you may copy the encoded card and you may cast the copy without paying its mana cost.’”
    Re. the part of cipher that grants the creature the triggered ability: Is it an instruction that sets up an effect during the resolution of the spell, or is it a traditional static ability that functions while the card is exiled? I could kinda see it being read either way...
    Posted in: Magic Rulings Archives
  • posted a message on Power and Toughness in Graveyards
    Just 2. Abilities of permanent cards generally don't function outside of the battlefield, unless they specify otherwise.

    Characteristic-defining abilities, like Tarmogoyf's, are an exception to that, but the Boar's ability doesn't fall into that category.
    Posted in: Magic Rulings Archives
  • posted a message on Fable of Wolf and Owl
    Yep. No reason for you not to be able to block with them.

    To clarify a bit: You say that you played the Coatl to block one of them, but what actually happened was (1) you played the Coatl before blockers were declared, and then (2) you blocked with the Coatl.
    Posted in: Magic Rulings Archives
  • posted a message on Simic Manipulator and Illusionist's Bracers
    Quote from ChallengeFate
    If i play Illusionist's Bracers on Simic Manipulator and the effect copies, do i have to remove more +1 counters from manipulator to make it work?
    No, for the same reason you don't have to T the Manipulator again: Copying a spell or ability on the stack doesn't involve paying any of the costs again.
    Posted in: Magic Rulings Archives
  • posted a message on Is there a way to kill Aetherling?
    Pithing Needle, stuff with split second, countermagic for either it or its return trigger, Pull from Memory, ...
    Posted in: Magic General
  • posted a message on Seance plus populate?
    Quote from genini1
    Populating a Splinter Twin token will not cause the new token to be exiled at end of turn. The wording is the exact same as Kiki that being a delayed trigger. Heat Shimmer does work the way you said though.
    Oh, derp, you're right... I, uh, meant Minion Reflector >_>
    Posted in: Magic Rulings Archives
  • posted a message on Seance plus populate?
    Compare the delayed triggers set up by Séance and Kiki-Jiki (which won't affect populate copies) with written-on-the-token triggers like Heat Shimmer and Splinter Twin (which will appear on populate copies).
    Posted in: Magic Rulings Archives
  • posted a message on morgue burst
    However many total cards are in your opponents' graveyards.
    Quote from CompRules »
    208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded “[This creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs to use a number that can’t be determined, including inside a calculation, use 0 instead of that number.
    Posted in: Magic Rulings Archives
  • posted a message on Karakas + Sneak Attack
    Quote from seniorcanardo77
    1- If I bring a legendary creature by using Sneak Attack, can I bring it back in my hand using Karakas after it dealt damage and before I have to sacrifice it?
    Sure, why wouldn't you?
    2- If I use Past in Flames to cast say Banefire, is X automatically zero or can I pay whatever amount of mana to deal damage?
    From Gatherer:
    If you cast an instant or sorcery with {X} in its mana cost this way, you still choose the value of X as part of casting the spell.
    Posted in: Magic Rulings Archives
  • posted a message on Help codify Mental Magic rules
    But... I need rules guru-level advice Frown
    Posted in: Homebrew and Variant Formats
  • posted a message on can't block creature loses all abilities
    Quote from Me2002
    I have a semi related question which is hopefully close enough to sidetrack a bit here. Would that apply to something like Basilisk Collar too? Or would turn strip it's LL/DT because it says it gives the ability to the creature?
    When figuring out continuous effect interactions, effects that add or remove abilities are applied in the same layer. And the two effects are independent, so you just use timestamp order. So--assuming that the Collar was already in play--Turn will strip away the deathtouch/lifelink. (unless the Collar's timestamp gets refreshed by moving it off/on the creature)
    Posted in: Magic Rulings Archives
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